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In the vein of the previous build this one keeps the capped resistances to S/L/E while having softcapped Ranged defenses. Hasten is at 130 seconds which ought to be perma with all the FF procs flying around.

 

It should have slightly worse ST than Ice (obvious with Ice being the biggo ST monster) though the double Water Jet every 15 seconds helps it a little bit. It gets a bit of healing from Dehydrate (it has a bit of a bad rep but I, for one, welcome the 20%-healing-every-3-seconds (or 30% if Steam Jet is having its refractory period) which frees the healing ATO to net me another 10% recharge), while having a bit better AoE with Water Burst added to the mix as well as Geyser recharging in 36 seconds instead of Blizzard's 50 (no FF procs included).

 

Things I do not like is losing Victory Rush. Sigh, I rather liked the gameplay involved and helping myself and the team. But because it demands two power picks before I can take it, Tactics being of dubious utility, and having several must-have-first powers Victory Rush got pushed to 35... which at that point I might as well take Power Sink. Until Power sink and for emergencies Recovery Serum will be there (alas, Victory Rush, you will be missed).

 

Steam Jet, Aqua Bolt, Dehydrate, Aqua Bolt has a small 0.7-ish second gap for Dehydrate but nothing I would lose sleep about.

 

This is the regular build with the full Stormie arsenal.

 

Spoiler

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Water Blast
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: O2 Boost -- Prv-Heal(A), Prv-Heal/EndRdx(3), Prv-EndRdx/Rchg(3), Prv-Heal/Rchg(5), Prv-Heal/Rchg/EndRdx(5), Prv-Absorb%(23)
Level 1: Aqua Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Acc/Dmg/EndRdx(7), GldJvl-Dam%(9), TchofLadG-%Dam(36)
Level 2: Gale -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(17)
Level 4: Water Burst -- Bmbdmt-+FireDmg(A), Bmbdmt-Acc/Rech/End(13), Bmbdmt-Dam/Rech(31), Bmbdmt-Acc/Dam/Rech(31), Bmbdmt-Acc/Dam/Rech/End(33), FrcFdb-Rechg%(33)
Level 6: Hover -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(31), ShlWal-ResDam/Re TP(15)
Level 8: Freezing Rain -- Artl-Acc/Dam(A), Artl-Dam/End(17), Artl-Dam/Rech(19), Artl-Acc/Dam/Rech(19), Artl-Acc/Rech/Rng(21), Artl-End/Rech/Rng(48)
Level 10: Whirlpool -- Artl-Acc/Dam(A), Artl-End/Rech/Rng(15), Artl-Dam/End(21), Artl-Dam/Rech(23), Artl-Acc/Dam/Rech(29), Artl-Acc/Rech/Rng(34)
Level 12: Steamy Mist -- LucoftheG-Def/Rchg+(A), Rct-Def(36), Rct-Def/EndRdx(36), StdPrt-ResDam/Def+(37)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 16: Tidal Forces -- GssSynFr--Build%(A), RechRdx-I(27), RechRdx-I(29)
Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37)
Level 20: Dehydrate -- HO:Nucle(A), HO:Nucle(25), HO:Golgi(27), HO:Golgi(33), TchofLadG-%Dam(34), TchoftheN-%Dam(34)
Level 22: Fly -- BlsoftheZ-ResKB(A)
Level 24: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 26: Tornado -- SprVglAss-Dmg/EndRdx/Rchg(A), SprVglAss-Acc/Dmg/EndRdx(37), SprVglAss-Acc/Dmg/EndRdx/Rchg(39), SlbAll-Build%(39), SuddAcc--KB/+KD(39), FrcFdb-Rechg%(40)
Level 28: Water Jet -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(40), Thn-Acc/Dmg/EndRdx(40), Apc-Dam%(42), GldJvl-Dam%(42), ImpSwf-Dam%(42)
Level 30: Assault -- EndRdx-I(A)
Level 32: Lightning Storm -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(43), SprVglAss-Rchg/+Absorb(43), KntCrs-Rechg/EndRdx(43), ExpStr-Dam%(45), OvrFrc-Dam/KB(45)
Level 35: Power Sink -- EndMod-I(A)
Level 38: Geyser -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(45), SprDfnBst-Dmg/EndRdx/Rchg(46), SprDfnBst-Acc/Dmg/EndRdx(46), SprDfnBst-Acc/Dmg/EndRdx/Rchg(46), SprDfnBst-Rchg/Heal%(48)
Level 41: Charged Armor -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(47), TtnCtn-ResDam(47), TtnCtn-ResDam/Rchg(48)
Level 44: Boxing -- Empty(A)
Level 47: Tough -- GldArm-3defTpProc(A)
Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(49), LucoftheG-Def/EndRdx(49)
Level 1: Vigilance
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11), Mrc-Rcvry+(11)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 50: Musculature Core Paragon
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------

 

 

Looking at Lightning Storm's grotesque endurance demands, nuke level cooldown, and very low damage output useful only for niche situations where the fights last long enough for LS to tick away (a rarity outside of AVS, I believe we can agree?) I have another build for my own personal use that.... does not have LS *ducks!*

 

... personal choice. I feel that Steamy Mist, Freezing Rain and Tornado give the Storm experience and all three get to be used in a regular basis unlike LS who might sit unused as a team steam rolls (furthermore steamrolling with our help keeping things safe and taking an extra 35% damage from Freezing Rain).

 

So this is the build without LS. Same thing in its basics, but Gale loses the FF proc (its only use comes from under Yin's TF where it fills the attack gap by adding some CC. It's that or twiddling my thumbs waiting for stuff to recharge) since Water Burst now carries it. Power Sink gets better slotted since now there are slots to spare for it.

 

There is a slight bit of extra recharge which makes me think that the small gaps warrant one less use of Aqua Bolt as it is so weak. Water Jet, Dehydrate, Aqua Bolt is good enough despite the 0.6 gaps here and there.

 

Spoiler

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Water Blast
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: O2 Boost -- Prv-Heal(A), Prv-Heal/EndRdx(3), Prv-EndRdx/Rchg(3), Prv-Heal/Rchg(5), Prv-Heal/Rchg/EndRdx(5), Prv-Absorb%(23)
Level 1: Aqua Bolt -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(7), SprVglAss-Rchg/+Absorb(7), TchofLadG-%Dam(9), ShlBrk-%Dam(9), GldJvl-Dam%(36)
Level 2: Gale -- SuddAcc--KB/+KD(A)
Level 4: Water Burst -- Bmbdmt-+FireDmg(A), Bmbdmt-Acc/Rech/End(13), Bmbdmt-Dam/Rech(31), Bmbdmt-Acc/Dam/Rech(31), Bmbdmt-Acc/Dam/Rech/End(33), FrcFdb-Rechg%(33)
Level 6: Hover -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(31), ShlWal-ResDam/Re TP(15)
Level 8: Freezing Rain -- Artl-Acc/Dam(A), Artl-Dam/End(17), Artl-Dam/Rech(19), Artl-Acc/Dam/Rech(19), Artl-Acc/Rech/Rng(21), Artl-End/Rech/Rng(48)
Level 10: Whirlpool -- Artl-Acc/Dam(A), Artl-End/Rech/Rng(15), Artl-Dam/End(21), Artl-Dam/Rech(23), Artl-Acc/Dam/Rech(29), Artl-Acc/Rech/Rng(34)
Level 12: Steamy Mist -- LucoftheG-Def/Rchg+(A), Rct-Def(36), Rct-Def/EndRdx(36), StdPrt-ResDam/Def+(37)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 16: Tidal Forces -- GssSynFr--Build%(A), RechRdx-I(27), RechRdx-I(29)
Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(43)
Level 20: Dehydrate -- HO:Nucle(A), HO:Nucle(25), HO:Golgi(27), HO:Golgi(33), TchofLadG-%Dam(34), TchoftheN-%Dam(34)
Level 22: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(43)
Level 24: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 26: Tornado -- SprVglAss-Dmg/EndRdx/Rchg(A), SprVglAss-Acc/Dmg/EndRdx(37), SprVglAss-Acc/Dmg/EndRdx/Rchg(39), SlbAll-Build%(39), SuddAcc--KB/+KD(39), FrcFdb-Rechg%(40)
Level 28: Water Jet -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(40), Thn-Acc/Dmg/EndRdx(40), Apc-Dam%(42), GldJvl-Dam%(42), ImpSwf-Dam%(42)
Level 30: Assault -- EndRdx-I(A)
Level 32: Tactics -- EndRdx-I(A)
Level 35: Power Sink -- SynSck-Dam/Rech(A), SynSck-EndMod(37), SynSck-EndMod/Rech(43), SynSck-EndMod/+RunSpeed(45), SynSck-Dam/Rech/Acc(45)
Level 38: Geyser -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(45), SprDfnBst-Dmg/EndRdx/Rchg(46), SprDfnBst-Acc/Dmg/EndRdx(46), SprDfnBst-Acc/Dmg/EndRdx/Rchg(46), SprDfnBst-Rchg/Heal%(48)
Level 41: Charged Armor -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(47), TtnCtn-ResDam(47), TtnCtn-ResDam/Rchg(48)
Level 44: Boxing -- Empty(A)
Level 47: Tough -- GldArm-3defTpProc(A)
Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(49), LucoftheG-Def/EndRdx(49)
Level 1: Vigilance
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11), Mrc-Rcvry+(11)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 50: Musculature Core Paragon
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------

 

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