Sovera Posted May 6, 2021 Posted May 6, 2021 In the vein of the previous build this one keeps the capped resistances to S/L/E while having softcapped Ranged defenses. Hasten is at 130 seconds which ought to be perma with all the FF procs flying around. It should have slightly worse ST than Ice (obvious with Ice being the biggo ST monster) though the double Water Jet every 15 seconds helps it a little bit. It gets a bit of healing from Dehydrate (it has a bit of a bad rep but I, for one, welcome the 20%-healing-every-3-seconds (or 30% if Steam Jet is having its refractory period) which frees the healing ATO to net me another 10% recharge), while having a bit better AoE with Water Burst added to the mix as well as Geyser recharging in 36 seconds instead of Blizzard's 50 (no FF procs included). Things I do not like is losing Victory Rush. Sigh, I rather liked the gameplay involved and helping myself and the team. But because it demands two power picks before I can take it, Tactics being of dubious utility, and having several must-have-first powers Victory Rush got pushed to 35... which at that point I might as well take Power Sink. Until Power sink and for emergencies Recovery Serum will be there (alas, Victory Rush, you will be missed). Steam Jet, Aqua Bolt, Dehydrate, Aqua Bolt has a small 0.7-ish second gap for Dehydrate but nothing I would lose sleep about. This is the regular build with the full Stormie arsenal. Spoiler This Hero build was built using Mids Reborn 3.0.4.7https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Natural DefenderPrimary Power Set: Storm SummoningSecondary Power Set: Water BlastPower Pool: FlightPower Pool: SpeedPower Pool: LeadershipPower Pool: FightingAncillary Pool: Mu Mastery Hero Profile:Level 1: O2 Boost -- Prv-Heal(A), Prv-Heal/EndRdx(3), Prv-EndRdx/Rchg(3), Prv-Heal/Rchg(5), Prv-Heal/Rchg/EndRdx(5), Prv-Absorb%(23)Level 1: Aqua Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Acc/Dmg/EndRdx(7), GldJvl-Dam%(9), TchofLadG-%Dam(36)Level 2: Gale -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(17)Level 4: Water Burst -- Bmbdmt-+FireDmg(A), Bmbdmt-Acc/Rech/End(13), Bmbdmt-Dam/Rech(31), Bmbdmt-Acc/Dam/Rech(31), Bmbdmt-Acc/Dam/Rech/End(33), FrcFdb-Rechg%(33)Level 6: Hover -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(31), ShlWal-ResDam/Re TP(15)Level 8: Freezing Rain -- Artl-Acc/Dam(A), Artl-Dam/End(17), Artl-Dam/Rech(19), Artl-Acc/Dam/Rech(19), Artl-Acc/Rech/Rng(21), Artl-End/Rech/Rng(48)Level 10: Whirlpool -- Artl-Acc/Dam(A), Artl-End/Rech/Rng(15), Artl-Dam/End(21), Artl-Dam/Rech(23), Artl-Acc/Dam/Rech(29), Artl-Acc/Rech/Rng(34)Level 12: Steamy Mist -- LucoftheG-Def/Rchg+(A), Rct-Def(36), Rct-Def/EndRdx(36), StdPrt-ResDam/Def+(37)Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25)Level 16: Tidal Forces -- GssSynFr--Build%(A), RechRdx-I(27), RechRdx-I(29)Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37)Level 20: Dehydrate -- HO:Nucle(A), HO:Nucle(25), HO:Golgi(27), HO:Golgi(33), TchofLadG-%Dam(34), TchoftheN-%Dam(34)Level 22: Fly -- BlsoftheZ-ResKB(A)Level 24: Afterburner -- LucoftheG-Def/Rchg+(A)Level 26: Tornado -- SprVglAss-Dmg/EndRdx/Rchg(A), SprVglAss-Acc/Dmg/EndRdx(37), SprVglAss-Acc/Dmg/EndRdx/Rchg(39), SlbAll-Build%(39), SuddAcc--KB/+KD(39), FrcFdb-Rechg%(40)Level 28: Water Jet -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(40), Thn-Acc/Dmg/EndRdx(40), Apc-Dam%(42), GldJvl-Dam%(42), ImpSwf-Dam%(42)Level 30: Assault -- EndRdx-I(A)Level 32: Lightning Storm -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(43), SprVglAss-Rchg/+Absorb(43), KntCrs-Rechg/EndRdx(43), ExpStr-Dam%(45), OvrFrc-Dam/KB(45)Level 35: Power Sink -- EndMod-I(A)Level 38: Geyser -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(45), SprDfnBst-Dmg/EndRdx/Rchg(46), SprDfnBst-Acc/Dmg/EndRdx(46), SprDfnBst-Acc/Dmg/EndRdx/Rchg(46), SprDfnBst-Rchg/Heal%(48)Level 41: Charged Armor -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(47), TtnCtn-ResDam(47), TtnCtn-ResDam/Rchg(48)Level 44: Boxing -- Empty(A)Level 47: Tough -- GldArm-3defTpProc(A)Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(49), LucoftheG-Def/EndRdx(49)Level 1: VigilanceLevel 1: Brawl -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Empty(A)Level 2: Hurdle -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11), Mrc-Rcvry+(11)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)Level 50: Musculature Core ParagonLevel 50: Freedom Phalanx ReserveLevel 50: Portal JockeyLevel 50: Task Force CommanderLevel 50: The Atlas MedallionLevel 1: Combo Level 1Level 1: Combo Level 2Level 1: Combo Level 3------------ Looking at Lightning Storm's grotesque endurance demands, nuke level cooldown, and very low damage output useful only for niche situations where the fights last long enough for LS to tick away (a rarity outside of AVS, I believe we can agree?) I have another build for my own personal use that.... does not have LS *ducks!* ... personal choice. I feel that Steamy Mist, Freezing Rain and Tornado give the Storm experience and all three get to be used in a regular basis unlike LS who might sit unused as a team steam rolls (furthermore steamrolling with our help keeping things safe and taking an extra 35% damage from Freezing Rain). So this is the build without LS. Same thing in its basics, but Gale loses the FF proc (its only use comes from under Yin's TF where it fills the attack gap by adding some CC. It's that or twiddling my thumbs waiting for stuff to recharge) since Water Burst now carries it. Power Sink gets better slotted since now there are slots to spare for it. There is a slight bit of extra recharge which makes me think that the small gaps warrant one less use of Aqua Bolt as it is so weak. Water Jet, Dehydrate, Aqua Bolt is good enough despite the 0.6 gaps here and there. Spoiler This Hero build was built using Mids Reborn 3.0.4.7https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Natural DefenderPrimary Power Set: Storm SummoningSecondary Power Set: Water BlastPower Pool: FlightPower Pool: SpeedPower Pool: LeadershipPower Pool: FightingAncillary Pool: Mu Mastery Hero Profile:Level 1: O2 Boost -- Prv-Heal(A), Prv-Heal/EndRdx(3), Prv-EndRdx/Rchg(3), Prv-Heal/Rchg(5), Prv-Heal/Rchg/EndRdx(5), Prv-Absorb%(23)Level 1: Aqua Bolt -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(7), SprVglAss-Rchg/+Absorb(7), TchofLadG-%Dam(9), ShlBrk-%Dam(9), GldJvl-Dam%(36)Level 2: Gale -- SuddAcc--KB/+KD(A)Level 4: Water Burst -- Bmbdmt-+FireDmg(A), Bmbdmt-Acc/Rech/End(13), Bmbdmt-Dam/Rech(31), Bmbdmt-Acc/Dam/Rech(31), Bmbdmt-Acc/Dam/Rech/End(33), FrcFdb-Rechg%(33)Level 6: Hover -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(31), ShlWal-ResDam/Re TP(15)Level 8: Freezing Rain -- Artl-Acc/Dam(A), Artl-Dam/End(17), Artl-Dam/Rech(19), Artl-Acc/Dam/Rech(19), Artl-Acc/Rech/Rng(21), Artl-End/Rech/Rng(48)Level 10: Whirlpool -- Artl-Acc/Dam(A), Artl-End/Rech/Rng(15), Artl-Dam/End(21), Artl-Dam/Rech(23), Artl-Acc/Dam/Rech(29), Artl-Acc/Rech/Rng(34)Level 12: Steamy Mist -- LucoftheG-Def/Rchg+(A), Rct-Def(36), Rct-Def/EndRdx(36), StdPrt-ResDam/Def+(37)Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25)Level 16: Tidal Forces -- GssSynFr--Build%(A), RechRdx-I(27), RechRdx-I(29)Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(43)Level 20: Dehydrate -- HO:Nucle(A), HO:Nucle(25), HO:Golgi(27), HO:Golgi(33), TchofLadG-%Dam(34), TchoftheN-%Dam(34)Level 22: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(43)Level 24: Afterburner -- LucoftheG-Def/Rchg+(A)Level 26: Tornado -- SprVglAss-Dmg/EndRdx/Rchg(A), SprVglAss-Acc/Dmg/EndRdx(37), SprVglAss-Acc/Dmg/EndRdx/Rchg(39), SlbAll-Build%(39), SuddAcc--KB/+KD(39), FrcFdb-Rechg%(40)Level 28: Water Jet -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(40), Thn-Acc/Dmg/EndRdx(40), Apc-Dam%(42), GldJvl-Dam%(42), ImpSwf-Dam%(42)Level 30: Assault -- EndRdx-I(A)Level 32: Tactics -- EndRdx-I(A)Level 35: Power Sink -- SynSck-Dam/Rech(A), SynSck-EndMod(37), SynSck-EndMod/Rech(43), SynSck-EndMod/+RunSpeed(45), SynSck-Dam/Rech/Acc(45)Level 38: Geyser -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(45), SprDfnBst-Dmg/EndRdx/Rchg(46), SprDfnBst-Acc/Dmg/EndRdx(46), SprDfnBst-Acc/Dmg/EndRdx/Rchg(46), SprDfnBst-Rchg/Heal%(48)Level 41: Charged Armor -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(47), TtnCtn-ResDam(47), TtnCtn-ResDam/Rchg(48)Level 44: Boxing -- Empty(A)Level 47: Tough -- GldArm-3defTpProc(A)Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(49), LucoftheG-Def/EndRdx(49)Level 1: VigilanceLevel 1: Brawl -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Empty(A)Level 2: Hurdle -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11), Mrc-Rcvry+(11)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)Level 50: Musculature Core ParagonLevel 50: Freedom Phalanx ReserveLevel 50: Portal JockeyLevel 50: Task Force CommanderLevel 50: The Atlas MedallionLevel 1: Combo Level 1Level 1: Combo Level 2Level 1: Combo Level 3------------ - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
StriderIV Posted May 6, 2021 Posted May 6, 2021 Haha just wrote on your other post! How have you enjoyed leveling this hero?
Psylenz0511 Posted May 6, 2021 Posted May 6, 2021 I like steam spray on my storm/water. It seems to hit pretty hard. I have some range enhancement in it. It's a decently wide cone.
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