Darkir Posted May 31, 2019 Share Posted May 31, 2019 Comments? Updated build in a farther post. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Mutation Corruptor Primary Power Set: Fire Blast Secondary Power Set: Time Manipulation Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Dark Mastery Villain Profile: Level 1: Flares (A) Apocalypse - Damage/Recharge (5) Apocalypse - Accuracy/Damage/Recharge (5) Apocalypse - Accuracy/Recharge (15) Apocalypse - Damage/Endurance (15) Apocalypse - Chance of Damage(Negative) Level 1: Time Crawl (A) Pacing of the Turtle - Chance of -RechargeLevel 2: Fire Ball (A) Ragnarok - Damage/Recharge (11) Ragnarok - Accuracy/Damage/Recharge (13) Ragnarok - Accuracy/Recharge (42) Ragnarok - Damage/Endurance (43) Ragnarok - Chance for Knockdown Level 4: Temporal Mending (A) Panacea - +Hit Points/EnduranceLevel 6: Rain of Fire (A) Superior Scourging Blast - Accuracy/Damage (7) Superior Scourging Blast - Damage/Endurance/RechargeTime (7) Superior Scourging Blast - Accuracy/Damage/RechargeTime (9) Superior Scourging Blast - Damage/RechargeTime (9) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime (11) Superior Scourging Blast - RechargeTime/PBAoE +End Level 8: Time's Juncture (A) Endurance Reduction IOLevel 10: Temporal Selection (A) Numina's Convalesence - +Regeneration/+RecoveryLevel 12: Hasten (A) Recharge Reduction IO (13) Recharge Reduction IO Level 14: Boxing (A) EmptyLevel 16: Aim (A) Gaussian's Synchronized Fire-Control - To Hit Buff (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (42) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 18: Blaze (A) Superior Malice of the Corruptor - Accuracy/Damage (19) Superior Malice of the Corruptor - Damage/Recharge (19) Superior Malice of the Corruptor - Accuracy/Damage/Recharge (21) Superior Malice of the Corruptor - Damage/Endurance/Recharge (21) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge (40) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage Level 20: [Empty] Level 22: Tough (A) Gladiator's Armor - End/Resist (23) Gladiator's Armor - Resistance (23) Gladiator's Armor - TP Protection +3% Def (All) (40) Steadfast Protection - Resistance/+Def 3% Level 24: Weave (A) Luck of the Gambler - Defense/Endurance (25) Luck of the Gambler - Endurance/Recharge (25) Luck of the Gambler - Defense/Endurance/Recharge (37) Luck of the Gambler - Defense (37) Luck of the Gambler - Recharge Speed (50) Reactive Defenses - Scaling Resist Damage Level 26: Combat Jumping (A) Luck of the Gambler - Recharge Speed (27) Luck of the Gambler - Defense/Endurance (27) Luck of the Gambler - Defense (36) Luck of the Gambler - Defense/Recharge (37) Luck of the Gambler - Defense/Endurance/Recharge (50) Shield Wall - +Res (Teleportation), +5% Res (All) Level 28: Farsight (A) Luck of the Gambler - Defense (29) Luck of the Gambler - Defense/Endurance (29) Luck of the Gambler - Defense/Recharge (36) Luck of the Gambler - Defense/Endurance/Recharge (36) Luck of the Gambler - Recharge Speed Level 30: Blazing Bolt (A) Sting of the Manticore - Accuracy/Damage (31) Sting of the Manticore - Damage/Endurance (31) Sting of the Manticore - Damage/Endurance/Recharge (31) Sting of the Manticore - Damage/Interrupt/Recharge (34) Sting of the Manticore - Chance of Damage(Toxic) Level 32: Inferno (A) Superior Avalanche - Accuracy/Damage (33) Superior Avalanche - Damage/Endurance (33) Superior Avalanche - Accuracy/Damage/Endurance (33) Superior Avalanche - Accuracy/Damage/Recharge (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (34) Superior Avalanche - Recharge/Chance for Knockdown Level 35: Dark Consumption (A) Endurance Modification IOLevel 38: Chrono Shift (A) Efficacy Adaptor - EndMod/Recharge (39) Efficacy Adaptor - EndMod/Accuracy/Recharge (39) Performance Shifter - EndMod/Recharge (39) Performance Shifter - EndMod/Accuracy/Recharge Level 41: Dark Embrace (A) Unbreakable Guard - Resistance/Endurance (43) Unbreakable Guard - Resistance/Endurance/RechargeTime (43) Unbreakable Guard - Resistance (46) Unbreakable Guard - +Max HP Level 44: Soul Drain (A) Fury of the Gladiator - Chance for Res Debuff (45) Armageddon - Damage/Recharge (45) Armageddon - Accuracy/Damage/Recharge (45) Armageddon - Accuracy/Recharge (46) Armageddon - Damage/Endurance (46) Armageddon - Chance for Fire Damage Level 47: Maneuvers (A) Luck of the Gambler - Defense/Endurance (48) Luck of the Gambler - Endurance/Recharge (48) Luck of the Gambler - Defense/Endurance/Recharge (48) Luck of the Gambler - Defense (50) Luck of the Gambler - Recharge Speed Level 49: Slowed Response (A) Achilles' Heel - Chance for Res DebuffLevel 1: Brawl (A) EmptyLevel 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Scourge Level 1: Sprint (A) Celerity - +StealthLevel 2: Rest (A) EmptyLevel 4: Ninja Run Level 2: Swift (A) Run Speed IOLevel 2: Health (A) Miracle - +RecoveryLevel 2: Hurdle (A) Jumping IOLevel 2: Stamina (A) Endurance Modification IO (3) Performance Shifter - EndMod (3) Performance Shifter - Chance for +End Level 0: Marshal Level 0: Invader Level 0: High Pain Threshold Level 0: Born In Battle Level 50: Musculature Core Paragon ------------ Link to comment Share on other sites More sharing options...
Auroxis Posted May 31, 2019 Share Posted May 31, 2019 Getting 75% should be easy if you just add numina's to chrono shift (end mods aren't that good there because the buff duration is 30 seconds, you'll likely experience endurance issues with this build as tough+weave are costly). That being said, the advantages of focusing on S/L don't exactly shine outside of S/L AE farms when you could get stuff like a high uptime rune of protection, which protects you against more damage types and gives CC protection. My build doesn't use Clarion to reach softcap because it needs to, but because it's a useful tool to reach softcap which lets you focus on other things (like recharge and recovery). Link to comment Share on other sites More sharing options...
Darkir Posted May 31, 2019 Author Share Posted May 31, 2019 Good advice on chronoshift and numinas. My problem with having rune of protection is that I'd like to farm with this build too and the idea of suddenly taking 20-25% more dmg for 30-40 seconds is not appealing to me. This build also allows me to take musculature if I like as soul drain alone will not cap my dmg (unfortunately). For end issues I was thinking of just taking ageless. Link to comment Share on other sites More sharing options...
Sovera Posted June 1, 2019 Share Posted June 1, 2019 You have a free power at level 20. It's for us to pick what we'd like or an oversight? I rather like what you've done there, but all dem purples :D Any plan against mez or just carry breakfrees? - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds. Link to comment Share on other sites More sharing options...
Darkir Posted June 2, 2019 Author Share Posted June 2, 2019 Clarion for the mez stuff is probably the best, but you could just carry a lot of break frees al the time. The power is for you to decide, do you want a travel power or not? distortion field? go for it. If you get super speed it would allow you to put a knockback protection io set in there making you immune to knockback/knockdown up to mag 7 (some avs and other things have mag 9) So, I took out the chance for -resistance in soul drain ( :( I know) in order to get to the resist cap. This will also provide more dmg mitigation through regen. Taking the agility or spiritual alphas will get you perma chrono. And yeah, this is an expensive build. Its something to work towards instead of start from. Also, I wouldn't necessarily follow the order of the powers with how I took them. I was just plotting away in order to get all the powers and IO sets I need in order to softcap def and resist. So, this is now what we are working with. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Mutation Corruptor Primary Power Set: Fire Blast Secondary Power Set: Time Manipulation Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Dark Mastery Villain Profile: Level 1: Flares (A) Apocalypse - Damage/Recharge (5) Apocalypse - Accuracy/Damage/Recharge (5) Apocalypse - Accuracy/Recharge (15) Apocalypse - Damage/Endurance (15) Apocalypse - Chance of Damage(Negative) Level 1: Time Crawl (A) Pacing of the Turtle - Chance of -RechargeLevel 2: Fire Ball (A) Ragnarok - Damage/Recharge (11) Ragnarok - Accuracy/Damage/Recharge (13) Ragnarok - Accuracy/Recharge (42) Ragnarok - Damage/Endurance (43) Ragnarok - Chance for Knockdown Level 4: Temporal Mending (A) Panacea - +Hit Points/EnduranceLevel 6: Rain of Fire (A) Superior Scourging Blast - Accuracy/Damage (7) Superior Scourging Blast - Damage/Endurance/RechargeTime (7) Superior Scourging Blast - Accuracy/Damage/RechargeTime (9) Superior Scourging Blast - Damage/RechargeTime (9) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime (11) Superior Scourging Blast - RechargeTime/PBAoE +End Level 8: Time's Juncture (A) Endurance Reduction IOLevel 10: Temporal Selection (A) Preventive Medicine - Chance for +AbsorbLevel 12: Hasten (A) Recharge Reduction IO (13) Recharge Reduction IO Level 14: Boxing (A) EmptyLevel 16: Aim (A) Gaussian's Synchronized Fire-Control - To Hit Buff (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (42) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 18: Blaze (A) Superior Malice of the Corruptor - Accuracy/Damage (19) Superior Malice of the Corruptor - Damage/Recharge (19) Superior Malice of the Corruptor - Accuracy/Damage/Recharge (21) Superior Malice of the Corruptor - Damage/Endurance/Recharge (21) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge (33) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage Level 20: Super Speed (A) Blessing of the Zephyr - Knockback Reduction (4 points)Level 22: Tough (A) Gladiator's Armor - End/Resist (23) Gladiator's Armor - Resistance (23) Gladiator's Armor - TP Protection +3% Def (All) (40) Steadfast Protection - Resistance/+Def 3% Level 24: Weave (A) Luck of the Gambler - Defense/Endurance (25) Luck of the Gambler - Endurance/Recharge (25) Luck of the Gambler - Defense/Endurance/Recharge (37) Luck of the Gambler - Defense (37) Luck of the Gambler - Recharge Speed (50) Reactive Defenses - Scaling Resist Damage Level 26: Combat Jumping (A) Luck of the Gambler - Recharge Speed (27) Luck of the Gambler - Defense/Endurance (27) Luck of the Gambler - Defense (36) Luck of the Gambler - Defense/Recharge (37) Luck of the Gambler - Defense/Endurance/Recharge (50) Shield Wall - +Res (Teleportation), +5% Res (All) Level 28: Farsight (A) Luck of the Gambler - Defense (29) Luck of the Gambler - Defense/Endurance (29) Luck of the Gambler - Defense/Recharge (36) Luck of the Gambler - Defense/Endurance/Recharge (36) Luck of the Gambler - Recharge Speed Level 30: Blazing Bolt (A) Sting of the Manticore - Accuracy/Damage (31) Sting of the Manticore - Damage/Endurance (31) Sting of the Manticore - Damage/Endurance/Recharge (31) Sting of the Manticore - Damage/Interrupt/Recharge (34) Sting of the Manticore - Chance of Damage(Toxic) Level 32: Inferno (A) Superior Avalanche - Damage/Endurance (33) Superior Avalanche - Accuracy/Damage/Endurance (33) Superior Avalanche - Accuracy/Damage/Recharge (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (34) Superior Avalanche - Recharge/Chance for Knockdown (40) Superior Avalanche - Accuracy/Damage Level 35: Dark Consumption (A) Endurance Modification IOLevel 38: Chrono Shift (A) Numina's Convalesence - Endurance/Recharge (39) Numina's Convalesence - Heal (39) Numina's Convalesence - Heal/Recharge (39) Numina's Convalesence - Heal/Endurance/Recharge (46) Numina's Convalesence - +Regeneration/+Recovery Level 41: Dark Embrace (A) Unbreakable Guard - Resistance/Endurance (43) Unbreakable Guard - Resistance/Endurance/RechargeTime (43) Unbreakable Guard - Resistance (46) Unbreakable Guard - +Max HP Level 44: Soul Drain (A) Armageddon - Chance for Fire Damage (45) Armageddon - Damage/Recharge (45) Armageddon - Accuracy/Damage/Recharge (45) Armageddon - Accuracy/Recharge (46) Armageddon - Damage/Endurance Level 47: Maneuvers (A) Luck of the Gambler - Defense/Endurance (48) Luck of the Gambler - Endurance/Recharge (48) Luck of the Gambler - Defense/Endurance/Recharge (48) Luck of the Gambler - Defense (50) Luck of the Gambler - Recharge Speed Level 49: Slowed Response (A) Achilles' Heel - Chance for Res DebuffLevel 1: Brawl (A) EmptyLevel 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Scourge Level 1: Sprint (A) Celerity - +StealthLevel 2: Rest (A) EmptyLevel 4: Ninja Run Level 2: Swift (A) Run Speed IOLevel 2: Health (A) Miracle - +RecoveryLevel 2: Hurdle (A) Jumping IOLevel 2: Stamina (A) Endurance Modification IO (3) Performance Shifter - EndMod (3) Performance Shifter - Chance for +End Level 0: Marshal Level 0: Invader Level 0: High Pain Threshold Level 0: Born In Battle ------------ Link to comment Share on other sites More sharing options...
Steam_InGen Posted June 8, 2019 Share Posted June 8, 2019 I also posted this on the other thread like this, but this is the build I plan to use. Went Archery instead cause fire is just so dull 50+. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! If you have any questions feel free to ask. Until the world goes cold, nothing will keep me from this throne, I'll fight. Link to comment Share on other sites More sharing options...
eiynp Posted June 9, 2019 Share Posted June 9, 2019 since you're taking /soul anyway, a good trick is to take power boost and use that to boost farsight. You can do it every time with only the one rech IO in power boost, and it means you get a lot more def/tohit without needing a slots/powers Link to comment Share on other sites More sharing options...
Darkir Posted June 9, 2019 Author Share Posted June 9, 2019 I am not taking Soul Mastery. I am taking dark mastery. Soul mastery's soul drain has a base recharge of 240 seconds, while dark mastery's has a base recharge of 120 seconds and so I can perma soul drain in dark mastery, but cannot if I take soul mastery. Also, the LotG in farsight is getting me to the s/l resist hard cap and I use clarion to buff farsight. Link to comment Share on other sites More sharing options...
eiynp Posted June 10, 2019 Share Posted June 10, 2019 oh hah, I actually never noticed that; I roughed out a whole build and never thought to look at the actual recharge time on soul vs dark Link to comment Share on other sites More sharing options...
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