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My Fire/Time/Dark softcapped pos def, 75% resist (100% uptime), no incarnate


Darkir

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Comments?

 

Updated build in a farther post.

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Mutation Corruptor

Primary Power Set: Fire Blast

Secondary Power Set: Time Manipulation

Power Pool: Speed

Power Pool: Fighting

Power Pool: Leaping

Power Pool: Leadership

Ancillary Pool: Dark Mastery

 

Villain Profile:

Level 1: Flares

  • (A) Apocalypse - Damage/Recharge
  • (5) Apocalypse - Accuracy/Damage/Recharge
  • (5) Apocalypse - Accuracy/Recharge
  • (15) Apocalypse - Damage/Endurance
  • (15) Apocalypse - Chance of Damage(Negative)

Level 1: Time Crawl

  • (A) Pacing of the Turtle - Chance of -Recharge

Level 2: Fire Ball

  • (A) Ragnarok - Damage/Recharge
  • (11) Ragnarok - Accuracy/Damage/Recharge
  • (13) Ragnarok - Accuracy/Recharge
  • (42) Ragnarok - Damage/Endurance
  • (43) Ragnarok - Chance for Knockdown

Level 4: Temporal Mending

  • (A) Panacea - +Hit Points/Endurance

Level 6: Rain of Fire

  • (A) Superior Scourging Blast - Accuracy/Damage
  • (7) Superior Scourging Blast - Damage/Endurance/RechargeTime
  • (7) Superior Scourging Blast - Accuracy/Damage/RechargeTime
  • (9) Superior Scourging Blast - Damage/RechargeTime
  • (9) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime
  • (11) Superior Scourging Blast - RechargeTime/PBAoE +End

Level 8: Time's Juncture

  • (A) Endurance Reduction IO

Level 10: Temporal Selection

  • (A) Numina's Convalesence - +Regeneration/+Recovery

Level 12: Hasten

  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO

Level 14: Boxing

  • (A) Empty

Level 16: Aim

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (42) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 18: Blaze

  • (A) Superior Malice of the Corruptor - Accuracy/Damage
  • (19) Superior Malice of the Corruptor - Damage/Recharge
  • (19) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
  • (21) Superior Malice of the Corruptor - Damage/Endurance/Recharge
  • (21) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
  • (40) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage

Level 20: [Empty]

Level 22: Tough

  • (A) Gladiator's Armor - End/Resist
  • (23) Gladiator's Armor - Resistance
  • (23) Gladiator's Armor - TP Protection +3% Def (All)
  • (40) Steadfast Protection - Resistance/+Def 3%

Level 24: Weave

  • (A) Luck of the Gambler - Defense/Endurance
  • (25) Luck of the Gambler - Endurance/Recharge
  • (25) Luck of the Gambler - Defense/Endurance/Recharge
  • (37) Luck of the Gambler - Defense
  • (37) Luck of the Gambler - Recharge Speed
  • (50) Reactive Defenses - Scaling Resist Damage

Level 26: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (27) Luck of the Gambler - Defense/Endurance
  • (27) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Defense/Recharge
  • (37) Luck of the Gambler - Defense/Endurance/Recharge
  • (50) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 28: Farsight

  • (A) Luck of the Gambler - Defense
  • (29) Luck of the Gambler - Defense/Endurance
  • (29) Luck of the Gambler - Defense/Recharge
  • (36) Luck of the Gambler - Defense/Endurance/Recharge
  • (36) Luck of the Gambler - Recharge Speed

Level 30: Blazing Bolt

  • (A) Sting of the Manticore - Accuracy/Damage
  • (31) Sting of the Manticore - Damage/Endurance
  • (31) Sting of the Manticore - Damage/Endurance/Recharge
  • (31) Sting of the Manticore - Damage/Interrupt/Recharge
  • (34) Sting of the Manticore - Chance of Damage(Toxic)

Level 32: Inferno

  • (A) Superior Avalanche - Accuracy/Damage
  • (33) Superior Avalanche - Damage/Endurance
  • (33) Superior Avalanche - Accuracy/Damage/Endurance
  • (33) Superior Avalanche - Accuracy/Damage/Recharge
  • (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (34) Superior Avalanche - Recharge/Chance for Knockdown

Level 35: Dark Consumption

  • (A) Endurance Modification IO

Level 38: Chrono Shift

  • (A) Efficacy Adaptor - EndMod/Recharge
  • (39) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (39) Performance Shifter - EndMod/Recharge
  • (39) Performance Shifter - EndMod/Accuracy/Recharge

Level 41: Dark Embrace

  • (A) Unbreakable Guard - Resistance/Endurance
  • (43) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (43) Unbreakable Guard - Resistance
  • (46) Unbreakable Guard - +Max HP

Level 44: Soul Drain

  • (A) Fury of the Gladiator - Chance for Res Debuff
  • (45) Armageddon - Damage/Recharge
  • (45) Armageddon - Accuracy/Damage/Recharge
  • (45) Armageddon - Accuracy/Recharge
  • (46) Armageddon - Damage/Endurance
  • (46) Armageddon - Chance for Fire Damage

Level 47: Maneuvers

  • (A) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Endurance/Recharge
  • (48) Luck of the Gambler - Defense/Endurance/Recharge
  • (48) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Recharge Speed

Level 49: Slowed Response

  • (A) Achilles' Heel - Chance for Res Debuff

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Scourge

Level 1: Sprint

  • (A) Celerity - +Stealth

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Miracle - +Recovery

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Endurance Modification IO
  • (3) Performance Shifter - EndMod
  • (3) Performance Shifter - Chance for +End

Level 0: Marshal

Level 0: Invader

Level 0: High Pain Threshold

Level 0: Born In Battle

Level 50: Musculature Core Paragon

------------

 

 

 

 

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Getting 75% should be easy if you just add numina's to chrono shift (end mods aren't that good there because the buff duration is 30 seconds, you'll likely experience endurance issues with this build as tough+weave are costly). That being said, the advantages of focusing on S/L don't exactly shine outside of S/L AE farms when you could get stuff like a high uptime rune of protection, which protects you against more damage types and gives CC protection.

 

My build doesn't use Clarion to reach softcap because it needs to, but because it's a useful tool to reach softcap which lets you focus on other things (like recharge and recovery).

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Good advice on chronoshift and numinas. My problem with having rune of protection is that I'd like to farm with this build too and the idea of suddenly taking 20-25% more dmg for 30-40 seconds is not appealing to me. This build also allows me to take musculature if I like as soul drain alone will not cap my dmg (unfortunately). For end issues I was thinking of just taking ageless.

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You have a free power at level 20. It's for us to pick what we'd like or an oversight? I rather like what you've done there, but all dem purples :D

 

Any plan against mez or just carry breakfrees?

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Clarion for the mez stuff is probably the best, but you could just carry a lot of break frees al the time. The power is for you to decide, do you want a travel power or not? distortion field? go for it. If you get super speed it would allow you to put a knockback protection io set in there making you immune to knockback/knockdown up to mag 7 (some avs and other things have mag 9)

 

So, I took out the chance for -resistance in soul drain (      :(    I know) in order to get to the resist cap. This will also provide more dmg mitigation through regen. Taking the agility or spiritual alphas will get you perma chrono.

 

 

And yeah, this is an expensive build. Its something to work towards instead of start from. Also, I wouldn't necessarily follow the order of the powers with how I took them. I was just plotting away in order to get all the powers and IO sets I need in order to softcap def and resist. So, this is now what we are working with.

 

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Mutation Corruptor

Primary Power Set: Fire Blast

Secondary Power Set: Time Manipulation

Power Pool: Speed

Power Pool: Fighting

Power Pool: Leaping

Power Pool: Leadership

Ancillary Pool: Dark Mastery

 

Villain Profile:

Level 1: Flares

  • (A) Apocalypse - Damage/Recharge
  • (5) Apocalypse - Accuracy/Damage/Recharge
  • (5) Apocalypse - Accuracy/Recharge
  • (15) Apocalypse - Damage/Endurance
  • (15) Apocalypse - Chance of Damage(Negative)

Level 1: Time Crawl

  • (A) Pacing of the Turtle - Chance of -Recharge

Level 2: Fire Ball

  • (A) Ragnarok - Damage/Recharge
  • (11) Ragnarok - Accuracy/Damage/Recharge
  • (13) Ragnarok - Accuracy/Recharge
  • (42) Ragnarok - Damage/Endurance
  • (43) Ragnarok - Chance for Knockdown

Level 4: Temporal Mending

  • (A) Panacea - +Hit Points/Endurance

Level 6: Rain of Fire

  • (A) Superior Scourging Blast - Accuracy/Damage
  • (7) Superior Scourging Blast - Damage/Endurance/RechargeTime
  • (7) Superior Scourging Blast - Accuracy/Damage/RechargeTime
  • (9) Superior Scourging Blast - Damage/RechargeTime
  • (9) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime
  • (11) Superior Scourging Blast - RechargeTime/PBAoE +End

Level 8: Time's Juncture

  • (A) Endurance Reduction IO

Level 10: Temporal Selection

  • (A) Preventive Medicine - Chance for +Absorb

Level 12: Hasten

  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO

Level 14: Boxing

  • (A) Empty

Level 16: Aim

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (42) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 18: Blaze

  • (A) Superior Malice of the Corruptor - Accuracy/Damage
  • (19) Superior Malice of the Corruptor - Damage/Recharge
  • (19) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
  • (21) Superior Malice of the Corruptor - Damage/Endurance/Recharge
  • (21) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
  • (33) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage

Level 20: Super Speed

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 22: Tough

  • (A) Gladiator's Armor - End/Resist
  • (23) Gladiator's Armor - Resistance
  • (23) Gladiator's Armor - TP Protection +3% Def (All)
  • (40) Steadfast Protection - Resistance/+Def 3%

Level 24: Weave

  • (A) Luck of the Gambler - Defense/Endurance
  • (25) Luck of the Gambler - Endurance/Recharge
  • (25) Luck of the Gambler - Defense/Endurance/Recharge
  • (37) Luck of the Gambler - Defense
  • (37) Luck of the Gambler - Recharge Speed
  • (50) Reactive Defenses - Scaling Resist Damage

Level 26: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (27) Luck of the Gambler - Defense/Endurance
  • (27) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Defense/Recharge
  • (37) Luck of the Gambler - Defense/Endurance/Recharge
  • (50) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 28: Farsight

  • (A) Luck of the Gambler - Defense
  • (29) Luck of the Gambler - Defense/Endurance
  • (29) Luck of the Gambler - Defense/Recharge
  • (36) Luck of the Gambler - Defense/Endurance/Recharge
  • (36) Luck of the Gambler - Recharge Speed

Level 30: Blazing Bolt

  • (A) Sting of the Manticore - Accuracy/Damage
  • (31) Sting of the Manticore - Damage/Endurance
  • (31) Sting of the Manticore - Damage/Endurance/Recharge
  • (31) Sting of the Manticore - Damage/Interrupt/Recharge
  • (34) Sting of the Manticore - Chance of Damage(Toxic)

Level 32: Inferno

  • (A) Superior Avalanche - Damage/Endurance
  • (33) Superior Avalanche - Accuracy/Damage/Endurance
  • (33) Superior Avalanche - Accuracy/Damage/Recharge
  • (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (34) Superior Avalanche - Recharge/Chance for Knockdown
  • (40) Superior Avalanche - Accuracy/Damage

Level 35: Dark Consumption

  • (A) Endurance Modification IO

Level 38: Chrono Shift

  • (A) Numina's Convalesence - Endurance/Recharge
  • (39) Numina's Convalesence - Heal
  • (39) Numina's Convalesence - Heal/Recharge
  • (39) Numina's Convalesence - Heal/Endurance/Recharge
  • (46) Numina's Convalesence - +Regeneration/+Recovery

Level 41: Dark Embrace

  • (A) Unbreakable Guard - Resistance/Endurance
  • (43) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (43) Unbreakable Guard - Resistance
  • (46) Unbreakable Guard - +Max HP

Level 44: Soul Drain

  • (A) Armageddon - Chance for Fire Damage
  • (45) Armageddon - Damage/Recharge
  • (45) Armageddon - Accuracy/Damage/Recharge
  • (45) Armageddon - Accuracy/Recharge
  • (46) Armageddon - Damage/Endurance

Level 47: Maneuvers

  • (A) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Endurance/Recharge
  • (48) Luck of the Gambler - Defense/Endurance/Recharge
  • (48) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Recharge Speed

Level 49: Slowed Response

  • (A) Achilles' Heel - Chance for Res Debuff

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Scourge

Level 1: Sprint

  • (A) Celerity - +Stealth

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Miracle - +Recovery

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Endurance Modification IO
  • (3) Performance Shifter - EndMod
  • (3) Performance Shifter - Chance for +End

Level 0: Marshal

Level 0: Invader

Level 0: High Pain Threshold

Level 0: Born In Battle

------------

 

 

 

 

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I also posted this on the other thread like this, but this is the build I plan to use. Went Archery instead cause fire is just so dull 50+.

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

If you have any questions feel free to ask.

 

Until the world goes cold, nothing will keep me from this throne, I'll fight.

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since you're taking /soul anyway, a good trick is to take power boost and use that to boost farsight. You can do it every time with only the one rech IO in power boost, and it means you get a lot more def/tohit without needing a slots/powers

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I am not taking Soul Mastery. I am taking dark mastery. Soul mastery's soul drain has a base recharge of 240 seconds, while dark mastery's has a base recharge of 120 seconds and so I can perma soul drain in dark mastery, but cannot if I take soul mastery. Also, the LotG in farsight is getting me to the s/l resist hard cap and I use clarion to buff farsight.

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