Thezanman Posted May 22, 2021 Share Posted May 22, 2021 (edited) Sometimes, Mastermind pets get stuck in terrain or their pathing fails and makes them infinitely walk into a wall. This is usually fixed by just dismissing and resummoning them, but a lot of the time the dismiss button fails to work properly when pets are stuck like this. Clicking to dismiss the pet still removes its name from the pet window, but the actual pet remains stuck wherever it was in the map, which prevents it from being resummoned. Furthermore, it seems like these stuck pets do not teleport to you as normal if you get far enough away, which means there is no way to gain control of your pets again unless you load into a new zone. Upon doing so, all of the pets that were stuck reappear next to you physically, and their names reappear in the pet window, even if you previously tried to dismiss them. Edited May 22, 2021 by Thezanman Link to comment Share on other sites More sharing options...
Apparition Posted May 22, 2021 Share Posted May 22, 2021 That's been a bug since Homecoming started. You have to dismiss your pets twice, and then resummon them. Link to comment Share on other sites More sharing options...
Thezanman Posted May 22, 2021 Author Share Posted May 22, 2021 (edited) 1 minute ago, Apparition said: That's been a bug since Homecoming started. You have to dismiss your pets twice, and then resummon them. Is there a way to dismiss them besides using the pet window? They can't be dismissed a second time with that window since their names disappear. Edited May 22, 2021 by Thezanman Link to comment Share on other sites More sharing options...
Apparition Posted May 22, 2021 Share Posted May 22, 2021 /petcom_all Dismiss 1 Link to comment Share on other sites More sharing options...
ZorkNemesis Posted May 22, 2021 Share Posted May 22, 2021 36 minutes ago, Apparition said: /petcom_all Dismiss /release_pets will also dismiss all pets, though that will also dismiss non-henchmen as well. Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live. Link to comment Share on other sites More sharing options...
Wavicle Posted May 23, 2021 Share Posted May 23, 2021 5 hours ago, ZorkNemesis said: /release_pets will also dismiss all pets, though that will also dismiss non-henchmen as well. They're not exactly the same. Release will KILL your pets where they stand. Dismiss makes them leave or desummon. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon Link to comment Share on other sites More sharing options...
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