Jump to content

Recommended Posts

Posted

I ran an Electric/Electric Blapper and she was loads of fun to play.

 

Today she is a Electric/Energy Blapper so not so much worry with the Knock back but it is fun to punch mobs off of high places.

 

Since she is an Blapper she has limited range ability; Zapp, Lightning Bolt & Ball of Lightning, but with two Power Ups; Aim & Build Up she can have two instant Zapp's during fights.

 

She is almost level 24 so she still has a long way to go but built right she will once again become a Boss killing machine.

 

Drain them dry of Endurance and punch them into the ground.

 

Oh and since I prefer Flight as a Travel power Air Superiority is a most have power for Blappers, gives you another up close and personal attack that is on a quick recharge.

 

 

  • Like 1
Posted

I remember running a en/en blaster on live servers back in the day that I built more for blapping then long range blasting.

 

Force mastery epic pool is fantastic for that purpose

  • 2 weeks later
Posted
I think this is a "mentality" in the game that I identify with strongly. However I'm aware that there are lots that don't.

I shall prepare a goblet for their tears.

 

 

This is getting to be my feeling on a lot of the complaining. I already get it on knockback, but on FB last night someone was complaining that a controller or defender had the speed boost power slotted with speed enhancements. Now though I agree that it is a waste of enhancements and not needed that the power really only needs end mods, the point being is it is not my character to choose. So I really don't care if I slot my kinetics with speed, in fact if that is going to be the new bitch I might do it just to piss people off just like I have been thinking of making a second build of my energy blaster that has every power slotted with nothing but accuracyx3(cause you don't want to miss) and knockbackx3 cause STFU about knockback it is my character and I like it.

  • Haha 1
  • 1 month later
Posted (edited)

How well would Spring Attack work with energy blapper? I like the idea of a 1-2 Spring Attack/Nova...

 

I mean, SA gives a nice AoE knockdown that should give you time to drop Nova and then leg it.

Edited by Herotu

..It only takes one Beanbag fan saying that they JRANGER it for the devs to revert it.

Posted
6 hours ago, Herotu said:

How well would Spring Attack work with energy blapper?

Well if you like the idea - then go for it!

 

Finding the slots to power it out would be the tricky bit for me. I'd probably lose one of the melee strikes which wouldn't be that terrible because I rarely hang around in melee any more. They're more emergency GTFO attacks. So it actually sounds like a pretty good idea. I have it on my MA/SR scrapper for a bit more AoE and the KD is very reliable. I imagine it would work pretty well to be honest. Recharge on it is quite slow though, so having it up for every mob would be unlikely.

Posted
11 hours ago, matigah said:

I recently got my nrg/nrg blaster to 50 and I was wondering what incarnates would be best for him.

Depends on your build and where the holes are.

 

For me,

 

Alpha: I went Musculature for more damage. 

Destiny: Clarion for mez protection

Judgement: Ion for no reason other than I enjoy it.

Interface: Diagmagnetic for -to hit which effectively becomes +def and the -regen which is always welcome on AV hunting teams.

Lore: I'm experimenting.

Hybrid: Assault for more damage.

 

 

  • 1 month later
Posted

Cool build, but with the snipe changes do you think switching out Tactics for something else might be better? Tactics will still give you a boost on fast snipe damage, but I don't think it would be worth it for the end cost of a toggle. I took aim since it will boost +acc. and cost end. only when I use it.

 

I'm only 38 atm so not sure how it will all work out on high level stuff but I picked Power Thrust, Conserve Power and Build UP from EM. Thinking about taking Power Boost, but still not completely sold on it. Not really interested in taking melee powers I don't have to take.

 

I took took Kick, tough and Weave as well, and combined with hover it seems to be worth the endurance. I was thinking, though, that it might be better to take Combat jumping as well and then run that and weave, leaving tough off except for boss fights. Resistance doesn't seem to be worth it for someone with so little health, except in extreme situations.

 

For my Epic pool I am trying out Cold Mastery since I like the idea of using hibernate to turtle up and regen. as well as letting some powers reset But like I said, still just 38 so have not tried it so don't know if it will be worth it in practice.

  • Like 1
Posted

 

56 minutes ago, quixoteprog said:

do you think switching out Tactics for something else might be better?

 

I was always chomping yellows to get insta snipe so I could Burst>Snipe>Blast in a seamless rotation for single target damage. The snipe changes allow this now without issue, so you've posed a good question.

 

For me - the answer is no. When I look at the build, I have to ask - what else do I want/need? Dropping Tactics would lose me the +toHit as well as the +2.5%def to all from the Gaussian set as well as the build up proc. I can't see anything else I'd want that would be better than that (and "better" is subjective here!). Single target is covered, ranged is covered. Defence is covered, to hit is covered. I'm not a player who likes stunning things or the slow animations of Total Focus (though if they ever give blasters the dominator animation tweaks that might sway me!) so there's nothing I'd invest the power pick or slots in. Energise takes care of all my End needs and in an iTeam, there are so many buffs flying around it's rarely a concern. I need to bring damage to the table, and missed shots = damage debuff, so Tactics is a really good fit.

Posted
59 minutes ago, quixoteprog said:

leaving tough off except for boss fights

I have respecced out of my Tough slots and use it as a mule to carry the two +def IOs and leave it switched off. It just doesn't do anything if I do get hit. One or two shots that get past my defences are dealt with by greens or Energise. More than that and I'm dead and Tough would have been no help.

  • Like 1
  • 9 months later
Posted

Thanks for this guide! I was looking for an Energy/Atomic build and couldn't find anything, so I based mine off the Murder Bunny with tweaks for my playstyle (I don't BLAP!) and LOVE the result!!

 

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

New-Type: Level 50 Technology Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Atomic Manipulation
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Power Blast -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(3), Thn-Acc/Dmg/EndRdx(3), Thn-Dmg/EndRdx(45), Thn-Dmg/Rchg(45), Thn-Dmg/EndRdx/Rchg(46)
Level 1: Electron Shackles -- GrvAnc-Hold%(A)
Level 2: Energy Torrent -- DfnBrr-Acc/Dmg(A), DfnBrr-Dmg/Rchg(5), DfnBrr-Acc/Dmg/Rchg(5), DfnBrr-Acc/Dmg/EndRdx(17), DfnBrr-Acc/Dmg/EndRdx/Rchg(36), DfnBrr-Rchg/+Status Protect(37)
Level 4: Combat Jumping -- LucoftheG-Rchg+(A), Ksm-ToHit+(23), Krm-ResKB(29), Rct-ResDam%(29), ShlWal-ResDam/Re TP(48)
Level 6: Power Burst -- BlsWrt-Acc/Dmg(A), BlsWrt-Dmg/Rchg(7), BlsWrt-Acc/Dmg/Rchg(7), BlsWrt-Acc/Dmg/EndRdx(21), BlsWrt-Acc/Dmg/EndRdx/Rchg(25), BlsWrt-Rchg/Dam%(25)
Level 8: Sniper Blast -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(9), StnoftheM-Acc/ActRdx/Rng(9), StnoftheM-Dmg/ActRdx/Rchg(15), StnoftheM-Dmg/EndRdx/Rchg(15), Dvs-Hold%(17)
Level 10: Ionize -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(11), RechRdx-I(11)
Level 12: Aim -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(13), RechRdx-I(13)
Level 14: Super Jump -- Jump-I(A)
Level 16: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(23)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 20: Metabolic Acceleration -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx(21), NmnCnv-EndRdx/Rchg(37), NmnCnv-Heal/Rchg(46), NmnCnv-Heal/EndRdx/Rchg(46), NmnCnv-Heal(48)
Level 22: Acrobatics -- EndRdx-I(A)
Level 24: Boxing -- Acc-I(A)
Level 26: Explosive Blast -- Rgn-Dmg(A), Rgn-Dmg/Rchg(27), Rgn-Acc/Dmg/Rchg(27), Rgn-Acc/Rchg(31), Rgn-Dmg/EndRdx(42), SuddAcc--KB/+KD(43)
Level 28: Tough -- GldArm-3defTpProc(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-Max HP%(40), Ags-Psi/Status(48)
Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(50)
Level 32: Nova -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(33), ScrDrv-Dmg/Rchg(33), ScrDrv-Acc/Rchg(33), ScrDrv-Acc/Dmg/EndRdx(34), SuddAcc--KB/+KD(34)
Level 35: Scorpion Shield -- LucoftheG-Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36)
Level 38: Positron Cell -- Lck-Acc/Hold(A), Lck-Acc/Rchg(39), Lck-Rchg/Hold(39), Lck-EndRdx/Rchg/Hold(39), Lck-Acc/EndRdx/Rchg/Hold(40), Lck-%Hold(40)
Level 41: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(45)
Level 44: Assault -- EndRdx-I(A)
Level 47: Mace Beam Volley -- Rgn-Knock%(A)
Level 49: Positronic Fist -- Hct-Acc/Rchg(A), Hct-Dmg/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Prv-Absorb%(31), Pnc-Heal/+End(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(37)
------------

| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1472;683;1366;HEX;|
|78DA6594594F135114C7EFB4530BA5B58552A1AC766129A585B2882091444513A50|
|6DB828F6442276592A69D9422D437BF822F3EB81B177CF1ABB87D049F411383228B|
|E361FEA740EC24ED6FEEFF9E73EE597A9BDCB8E6FC70E3C18C905C57F3CAEAEAD21|
|5FA2EAB2547465D5E2914F3C55C45D053775B5D8F652ABA6AA7453BDB2CA594424E|
|CDC6670B6A295781676F752FBDA6EBC552399E52B29A52D68A85A5A452D0F4B5BCB|
|910CEF962311F9F53155D2BE4DCD545562DADAE68BAC35CA77555CDBACCD7EB5A6E|
|A54C86FE595D5B8E578F482ACB2A7D1DBD575A29AF1EFA5C14D5C7B089A784842C2|
|C2F982FC1C167CCE760EC15381139F61562C1626A93B492389EB4673535799F7900|
|7A0EC1D05F306C80E7A85956D3D990AD3E09DA212D3B65D1B1CBFC09DBA15BE014C|
|9363ECF96827626CDCC80CD0B60EB22F32E7889BCECEC6BFF889AEA3E313F8367BF|
|30BF829E4D708A6AAF87AFA5FE31D5EE9585E309330A9B694203DB34B08D936D9C6|
|CD34209B8B887AE7E688DA4B9D107C95DED83070CD25E23C76CE4184DFF719A72F3|
|C2DFE65D845FF31D309C02636966061C5A005B29BE0FBEC217403C89B416CEB1A50|
|DDA65829F7BE71FC1ECDB46996360D73818B9000E7C934D5A295E3BCEB0B68F6016|
|811DB0EF0FCF771CF9C864DB095B4B27F7A28B7B9168066768B79B73E9BE87FCCEA|
|F3337981530709FC9B9EC7B840872FC20C70F71DC109F3319C15D398ADFB3835A7A|
|7F317F33772D9C3F730FF452FEFD3C8BFED7DC8F37CCB7DC9777CC4D70F03DD844B|
|E519E4594677140F9C67916F109D8CD507EC3D0A4E108B4C400D8219FBAA3063D22|
|2057AFA8610CD4EC0ED728891A65B44619AB51E66A9479F9F89F4148A6524FB558A|
|1185B0EDAE55AA5186AFD7EA259A49BF4D247B3DFC2EF231100B74FFBF1FDF971A2|
|49D223F421FC10FC079FB5E8BF|
|-------------------------------------------------------------------|

  • Like 1
  • 9 months later
Posted

With the latest i27 update, is the build still relevant? I am looking for a energy/energy build but they all seem old..anyone mind helping me out please?

  • 1 year later
Posted (edited)

After a Reddit post about this, I thought I'd update with my latest build.

 

Quite a few changes over the initial build on P1... Here's the rationale...

 

1. I dropped all the slots in Tough to just the two +Def uniques and run without Tough turned on. If I was picking up agro for Tough to be needed, I was usually picking up too much agro and Tough didn't make a difference.

2. I picked up Total Focus as a swap out for Energy Punch. The animation changes made it viable and it hits very hard. A great boss killer, or "GTFO me now!"

3. Energy Torrent runs with Artillery which is a new set introduced for a bit more acc and ranged def.

4. Nova is sub-optimally slotted for damage, but as I have T4 Musc that pushes it right back up again.

5. Dropped to 2 (50+5) slots in Hasten. I was constantly forgetting to hit Energize when it refreshed, so it went on Auto and I now click Hasten whenever it is up.

6. Double slotted SJ & SS with Zephyr's for the ranged def.

7. 2 x Recharge procs in Torrent and Sniper blast. Knockback is less of a problem in iTrials because almost everything is resistant to it.

8. Dropped the extra slots in Stamina and Health. I didn't need them. Health is mostly fine, or at 0. If I start getting into deep trouble, generally green insps will be the lifesaver, not regen, tough or other blaster resistance/regen based defences.

 

Quite a few slottings have been shuffled around to accommodate the changes and it plays really smooth now. Nova, Judgement and Ex Blast are all in my main attack chain. Burst and Sniper blast are my single target rotations but with all the iPowers flying around, getting into melee is viable, so I sprinkle in the 2 melee attacks for fun. 45 to S/L and 43 ranged. Dropping the +recharge IO in Torrent for a 6th Artillery slot will resolve this, but I find I don't really need it - again with all the iPowers flying around.

 

Thanks for all the comments!

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Powerbolt III: Level 50 Magic Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Power Blast

  • (A) Superior Defiant Barrage - Accuracy/Damage
  • (19) Superior Defiant Barrage - Damage/RechargeTime
  • (19) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (23) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (25) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (25) Superior Defiant Barrage - RechargeTime/+Status

Level 1: Power Thrust

  • (A) Kinetic Combat - Accuracy/Damage
  • (17) Kinetic Combat - Damage/Endurance
  • (31) Kinetic Combat - Damage/Recharge
  • (34) Kinetic Combat - Damage/Endurance/Recharge

Level 2: Energy Torrent

  • (A) Artillery - Accuracy/Damage
  • (3) Artillery - Damage/Endurance
  • (3) Artillery - Damage/Recharge
  • (5) Artillery - Accuracy/Recharge/Range
  • (5) Artillery - Accuracy/Damage/Recharge
  • (36) Force Feedback - Chance for +Recharge

Level 4: Build Up

  • (A) Rectified Reticle - To Hit Buff/Recharge
  • (13) Rectified Reticle - Increased Perception
  • (40) Adjusted Targeting - Recharge
  • (40) Adjusted Targeting - To Hit Buff/Recharge
  • (46) Recharge Reduction IO

Level 6: Power Burst

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (7) Superior Blaster's Wrath - Damage/Recharge
  • (7) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (13) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (15) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (36) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 8: Sniper Blast

  • (A) Sting of the Manticore - Accuracy/Damage
  • (9) Sting of the Manticore - Damage/Endurance
  • (9) Sting of the Manticore - Accuracy/Interrupt/Range
  • (11) Sting of the Manticore - Damage/Interrupt/Recharge
  • (11) Sting of the Manticore - Damage/Endurance/Recharge
  • (43) Force Feedback - Chance for +Recharge

Level 10: Kick

  • (A) Kinetic Combat - Accuracy/Damage
  • (37) Kinetic Combat - Damage/Endurance/Recharge
  • (43) Kinetic Combat - Damage/Endurance
  • (43) Kinetic Combat - Damage/Recharge

Level 12: Aim

  • (A) Rectified Reticle - To Hit Buff
  • (23) Rectified Reticle - To Hit Buff/Recharge

Level 14: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (15) Steadfast Protection - Resistance/+Def 3%

Level 16: Energize

  • (A) Recharge Reduction IO
  • (17) Numina's Convalesence - Regen/Recovery Proc

Level 18: Assault

  • (A) Endurance Reduction IO

Level 20: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (21) Luck of the Gambler - Defense
  • (21) Luck of the Gambler - Defense/Endurance

Level 22: Hasten

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 24: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 26: Explosive Blast

  • (A) Overwhelming Force - Accuracy/Damage
  • (27) Overwhelming Force - Endurance/Recharge
  • (27) Overwhelming Force - Accuracy/Damage/Endurance
  • (29) Overwhelming Force - Damage/Endurance/Recharge
  • (29) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
  • (31) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 28: Bone Smasher

  • (A) Mako's Bite - Accuracy/Damage
  • (37) Mako's Bite - Damage/Endurance
  • (37) Mako's Bite - Damage/Recharge
  • (39) Mako's Bite - Accuracy/Endurance/Recharge
  • (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (42) Mako's Bite - Chance of Damage(Lethal)

Level 30: Super Jump

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 32: Nova

  • (A) Eradication - Damage
  • (33) Eradication - Accuracy/Recharge
  • (33) Eradication - Damage/Recharge
  • (33) Armageddon - Accuracy/Damage/Recharge
  • (34) Armageddon - Accuracy/Recharge
  • (34) Sudden Acceleration - Knockback to Knockdown

Level 35: Super Speed

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 38: Scorpion Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (39) Luck of the Gambler - Defense
  • (39) Luck of the Gambler - Defense/Endurance

Level 41: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (42) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Endurance

Level 44: Total Focus

  • (A) Mako's Bite - Chance of Damage(Lethal)
  • (45) Mako's Bite - Accuracy/Damage
  • (45) Mako's Bite - Damage/Endurance
  • (45) Mako's Bite - Damage/Recharge
  • (46) Mako's Bite - Accuracy/Endurance/Recharge
  • (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge

Level 47: Tactics

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 49: Vengeance

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Defiance 


Level 1: Brawl

Edited by Harlequin565
  • Thumbs Up 2
  • 8 months later

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...