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Posted
On 7/8/2021 at 5:44 PM, Yomo Kimyata said:

 

Usually on brutes and tanks, I think of Ranged AoEs as "out of character" but I accept them as debuffing mechanisms.  If I have enough powers and slots to add Fireball on top of Melt Armor (which I usually slot with an Achilles and a Lysosome), I can almost assure you that I'm gonna put a Annihilation -res in there.

 

I vastly prefer Arctic Breath over Bile Spray because of debuffing procs.  My M.O. is to gather up a big crowd, jump backwards (or up) and spray them, then move in for the kill.  The cones are a little chintzy, but so be it!

What incarnates are you using on this build if you dont mind sharing?

 

Posted
2 hours ago, txdragoon said:

What incarnates are you using on this build if you dont mind sharing?

 

 

It's been awhile, so I logged it on this afternoon and took it for a bit of a spin.  I have to warn you though, I had mostly retired it once I unlocked incarnates since it felt too easy; I had been running +4/x8 since around lvl 40.   But like I said, it's been awhile so I wanted to see what I had done already and play the time-honored game "What Was I Thinking?"

 

First of all, my current build isn't the one I listed earlier in this thread.  I've got Mu Mastery for two AoEs, and I realized I don't like them at all, so shifting over to Pyre or Leviathan is on my short list.  What Was I Thinking?  Well, I guess it was that I got two AoEs for two power slots.  If I can work on a build that gets Fireball in there as well as Melt Armor, that's probably a good idea.

 

Alpha:  Musculature Boost.  What Was I Thinking?  That's probably the right tree, but I'm a little surprised I stopped so early.  I will probably go with Core Paragon over Radial Paragon because I don't think I'll need any help endurance-wise.  I do need to unlock the defense debuff parts though asap.

 

Judgment:  Ion Partial Radial.  What Was I Thinking?  For melee characters I prefer AoEs over cones or targets.  I usually pass on Ion since it is so popular, but it seems to work very well thematically.  That said, I really like Void nowadays for a little bit of damage mitigation, so I'll probably build into Radial Final.  And there's always good old Mighty!

 

Interface:  Reactive Total Core.  What Was I Thinking?  Reactive is my go-to, but Degenerative for solo work is also good, especially when ST damage is relatively weak.  I'll think about that, but I'll probably build out Reactive. 

 

Lore:  none.  What Was I Thinking?  Lore is always last for me, and I rarely summon them.  Follow your heart.

 

Destiny:  Ageless Total Core.  What Was I Thinking?  This is a head scratcher for me, since I'm not sure what my thought process was at the time.  I can see getting +debuff resistance (since that is the real flaw in this build) but I'm down the wrong side of the tree.  Also, I've never actually tried the +debuff resistance so I don't know how effective it is.  Otherwise, Ageless is of practically no use to me; I have plenty of endurance and recharge.  Barrier would be probably most useful against debuffers, since I've got generally good healing already.

 

Hybrid:  Support Total Radial.  What Was I Thinking?  Not sure, but I think I would probably give some sort of Assault a try instead.

Who run Bartertown?

 

Posted

I have updated my initial post with some of my thoughts on Incarnate powers. I have been playing this character as my main for awhile now and my current choices have not changed from my initial picks:


Alpha - Agility Core Paragon since my build has no purples, I needed a little bit more of a boost in my Defense values and the End Modification helps as well.

 

Judgement - I went with Ion Core Final since it is so easy to use, I do not like cones, and I prefer the extra damage over the secondary effects.

 

Interface - Reactive Core Flawless is what I choose for the nice -Res that works with my procs and the fire proc for a smidge of extra damage. For Interface you want to make sure to choose the higher % chance on the first ability since the second will not fire if the first fails to proc is what I have been told.

 

Lore - I went with Banished Pantheon Radial Superior Ally for the unkillable pet and the cool ice storm that they drop. Both the Demons Radial and the Carnival Radial are also good choices.

 

Destiny - I picked Ageless Core for the +Recharge since that is what my build is missing by not having more expensive purples in it at this time. While I notice the +Recharge, I will probably switch to Barrier Core as I get enough money to go for the more expensive IO's.

 

Hybrid - Assault Radial because I love the double hit. 

Posted

Bio swims in endurance so using a slot in Radiation Siphon for a Theft of Essence is a crime indeed. But a minor one. It can be frankenslotted for damage and healing instead.

 

Bio is squishy, so some extra floppage by having Overwhelming/Avalanche's proc isn't bad. But still go for Barrier as a panic button because Bio will cruise most easy content and then crumble when facing harder foes.

 

Degenerative 75% damage change is the best middle ground Interface. Reactive's -res does actually close to nothing in all content. Mobs die too fast for the minor -res to stack and AVs resist the small -res effect plus level difference nullifies it some more. Reactive's better numbers come simply from the 75% chance for medium DoT. Both Degenerative work on AVs helping to kill them faster, and the 75% chance to do the minor DoT helps a little bit. Not as much as Reactive, but Reactive only helps for one segment of gameplay. This isn't a 'trust me', it's simple to use the PTS and do a farm map using one and the other and compare times. The 'choose the higher % because it will fail' has been fixed a few patches back.

 

You have done sacrifices to push S/L resistance as high as possible, but I would have gone for reaching 40% defense to S/L and E/N. With Barrier that would be 45%. Not being hit is just better if we consider that being hit brings debuffs with it. I started messing a little bit with the build but there was no way I could respect your goals to reach as high S/L so I gave up.

Posted
14 hours ago, Sovera said:

Bio swims in endurance so using a slot in Radiation Siphon for a Theft of Essence is a crime indeed. But a minor one. It can be frankenslotted for damage and healing instead.

I found for a few enemies with sappers, it was nice to have an attack that costs no endurance when used given the Theft of Essence proc. Specifically, the Vanguard Sword with that 50% end reduction debuff. But I agree that this can change.

 

14 hours ago, Sovera said:

Bio is squishy, so some extra floppage by having Overwhelming/Avalanche's proc isn't bad. But still go for Barrier as a panic button because Bio will cruise most easy content and then crumble when facing harder foes.

In my next build with purples (see below), I am looking at using both knockdown procs for more damage mitigation in my Aura toggles. Which proc gives more floppage, Overwhelming or Avalanche, in Irradiated Ground?

 

14 hours ago, Sovera said:

Degenerative 75% damage change is the best middle ground Interface. Reactive's -res does actually close to nothing in all content. Mobs die too fast for the minor -res to stack and AVs resist the small -res effect plus level difference nullifies it some more. Reactive's better numbers come simply from the 75% chance for medium DoT. Both Degenerative work on AVs helping to kill them faster, and the 75% chance to do the minor DoT helps a little bit. Not as much as Reactive, but Reactive only helps for one segment of gameplay. This isn't a 'trust me', it's simple to use the PTS and do a farm map using one and the other and compare times. The 'choose the higher % because it will fail' has been fixed a few patches back.

I am convinced and will try out Degenerative. Thanks for the clarification on the 'higher % fail' bug getting fixed.

 

14 hours ago, Sovera said:

You have done sacrifices to push S/L resistance as high as possible, but I would have gone for reaching 40% defense to S/L and E/N. With Barrier that would be 45%. Not being hit is just better if we consider that being hit brings debuffs with it. I started messing a little bit with the build but there was no way I could respect your goals to reach as high S/L so I gave up.

See my build below, I got much better defense numbers using purples and I am going to switch to Barrier. I am still able to cap S/L resistance with 6 enemies around me in defensive mode so I didn't lose too much in adding purples.

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Chemical Cocktail: Level 50 Science Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Bio Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Radioactive Smash -- SprBrtFur-Acc/Dmg/Rchg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Rech/Fury%(3), CrsImp-Acc/Dmg/EndRdx(5), CrsImp-Acc/Dmg/Rchg(5), FrcFdb-Rechg%(34)
Level 1: Hardened Carapace -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(15), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(36), GldArm-3defTpProc(46)
Level 2: Inexhaustible -- PrfShf-End%(A)
Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(7), Rct-ResDam%(15), LucoftheG-Def(46)
Level 6: Fusion -- GssSynFr--Build%(A)
Level 8: Radiation Siphon -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(11), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11), SprBlsCol-Rchg/HoldProc(13)
Level 10: Adaptation 
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(17)
Level 14: Taunt -- MckBrt-Taunt(A)
Level 16: Ablative Carapace -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(17), Prv-Heal(40), Prv-Heal/Rchg(40), Prv-EndRdx/Rchg(48), Prv-Heal/EndRdx(48)
Level 18: Irradiated Ground -- AchHee-ResDeb%(A), Obl-%Dam(19), Obl-Acc/Dmg/EndRdx/Rchg(19), Arm-Dam%(21), TchofLadG-%Dam(21), OvrFrc-Dam/KB(23)
Level 20: Evolving Armor -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(23), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(37)
Level 22: Kick -- FrcFdb-Rechg%(A)
Level 24: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(25), UnbGrd-Rchg/ResDam(37), UnbGrd-Max HP%(37), StdPrt-ResDam/Def+(46)
Level 26: Devastating Blow -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(27), SprUnrFur-Acc/Dmg/Rchg(27), SprUnrFur-Dmg/EndRdx/Rchg(29), SprUnrFur-Acc/Dmg/EndRdx/Rchg(31), SprUnrFur-Rchg/+Regen/+End(31)
Level 28: DNA Siphon -- ThfofEss-+End%(A), ThfofEss-Heal(29), PrfZng-Dam%(42), Obl-%Dam(43), FuroftheG-Acc/Dmg/End/Rech(43), FuroftheG-ResDeb%(43)
Level 30: Hasten -- RechRdx-I(A)
Level 32: Atom Smasher -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), AchHee-ResDeb%(34)
Level 35: Genetic Contamination -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/EndRdx/Rchg(36), SprBrtFur-Acc/Dmg/EndRdx/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(42), SprAvl-Rchg/KDProc(48)
Level 38: Parasitic Aura -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(39), DctWnd-Heal/Rchg(39), DctWnd-Heal/EndRdx/Rchg(39), ThfofEss-+End%(40)
Level 41: Electrifying Fences -- TraoftheH-Acc/Immob/Rchg(A)
Level 44: Ball Lightning -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/Rchg(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg(50), SprFrzBls-Rchg/ImmobProc(50)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Qck-EndRdx(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7), Mrc-Rcvry+(13)
Level 2: Stamina -- PrfShf-End%(A)
Level 10: Defensive Adaptation 
Level 10: Efficient Adaptation 
Level 10: Offensive Adaptation 
Level 50: Barrier Core Epiphany 
Level 50: Agility Core Paragon 
Level 50: Ion Core Final Judgement 
Level 50: Degenerative Radial Flawless Interface 
Level 50: Banished Pantheon Radial Superior Ally 
Level 50: Assault Radial Embodiment 
------------

 

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Posted (edited)
1 hour ago, Dracomicon said:

I found for a few enemies with sappers, it was nice to have an attack that costs no endurance when used given the Theft of Essence proc. Specifically, the Vanguard Sword with that 50% end reduction debuff. But I agree that this can change.

 

In my next build with purples (see below), I am looking at using both knockdown procs for more damage mitigation in my Aura toggles. Which proc gives more floppage, Overwhelming or Avalanche, in Irradiated Ground?

 

I am convinced and will try out Degenerative. Thanks for the clarification on the 'higher % fail' bug getting fixed.

 

See my build below, I got much better defense numbers using purples and I am going to switch to Barrier. I am still able to cap S/L resistance with 6 enemies around me in defensive mode so I didn't lose too much in adding purples.

 

Just to give some slotting ideas I'll post something with a frankenslotted Rad Siphon. In regards to flopping I'm not sure which is better. There might be something to be said for using both though it may lead to mobs being knocked back instead of down if both activate at the same time. As it is I've just added both in.

 

You're making an effort to cap out Fire/Cold defenses but they aren't common. Energy/Negative is much more common and wasn't as high as it could be. If you feel you want more F/C you can scrounge a slot from somewhere and add a 6th Avalanche to cap that out too.

 

I honestly don't feel that Rad has a lack of AoE that it needs to be propped by the epic pools. Just by hitting things with your ST attacks you're triggering mini AoEs. So because of that and Fire/Cold not being super important I'll take Lightning Ball out. It's just a suggestion though if you feel like trying it on the PTS you can see if you feel the lack of that extra damage. In exchange those slots will go to Fusion and Hasten which ought to improve your damage regardless.

 

I've scrounged a bit on the recovery because of DNA Siphon and Recovery Serums being so cheap. For regular play DNA Siphon at every spawn will keep you topped off, it is the long ST fights where your endurance might hurt.

 

Spoiler

This Villain build was built using Mids Reborn 3.0.5.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Chemical Cocktail: Level 50 Science Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Bio Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Radioactive Smash -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), FrcFdb-Rechg%(34)
Level 1: Hardened Carapace -- GldArm-3defTpProc(A), RctArm-ResDam/EndRdx(15), RctArm-ResDam/EndRdx/Rchg(31), RctArm-ResDam(36), StdPrt-ResDam/Def+(45)
Level 2: Inexhaustible -- PrfShf-End%(A)
Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), Rct-Def(7), Rct-Def/EndRdx(46)
Level 6: Fusion -- GssSynFr--Build%(A), RechRdx-I(17), RechRdx-I(45)
Level 8: Radiation Siphon -- HO:Nucle(A), HO:Nucle(9), HO:Golgi(9), HO:Golgi(11), TchofDth-Dam%(11), TchofLadG-%Dam(13)
Level 10: Adaptation
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(15), Rct-ResDam%(46)
Level 14: Taunt -- MckBrt-Taunt(A)
Level 16: Ablative Carapace -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(17), Prv-Heal(40), Prv-Heal/Rchg(40), Prv-EndRdx/Rchg(48), Prv-Heal/EndRdx(48)
Level 18: Irradiated Ground -- Erd-%Dam(A), Obl-%Dam(19), Obl-Acc/Dmg/EndRdx/Rchg(19), Arm-Dam%(21), TchofLadG-%Dam(21), OvrFrc-Dam/KB(23)
Level 20: Evolving Armor -- RctArm-ResDam/EndRdx/Rchg(A), RctArm-ResDam/EndRdx(23), RctArm-ResDam/Rchg(25), RctArm-ResDam(37)
Level 22: Kick -- FrcFdb-Rechg%(A)
Level 24: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-Max HP%(37)
Level 26: Devastating Blow -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(27), SprUnrFur-Acc/Dmg/Rchg(27), SprUnrFur-Dmg/EndRdx/Rchg(29), SprUnrFur-Acc/Dmg/EndRdx/Rchg(31), SprUnrFur-Rchg/+Regen/+End(31)
Level 28: DNA Siphon -- SprBrtFur-Dmg/Rchg(A), SprBrtFur-Acc/Dmg/Rchg(29), SprBrtFur-Rech/Fury%(42), ThfofEss-+End%(43), Prv-Heal/Rchg/EndRdx(43), Prv-Heal(43)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 32: Atom Smasher -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/EndRdx/Rchg(33), SprBrtFur-Acc/Dmg/EndRdx/Rchg(33), Erd-Acc/Dmg/EndRdx/Rchg(33), Erd-Acc/Rchg(34), Erd-%Dam(34)
Level 35: Genetic Contamination -- SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(42)
Level 38: Parasitic Aura -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(39), DctWnd-Heal/Rchg(39), DctWnd-Heal/EndRdx/Rchg(39)
Level 41: Focused Accuracy -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-ToHit(46), AdjTrg-ToHit/Rchg(47), AdjTrg-EndRdx/Rchg(48), AdjTrg-ToHit/EndRdx(49), AdjTrg-Rchg(49)
Level 44: Physical Perfection -- PrfShf-End%(A)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(47), Rct-Def/EndRdx(50)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 1: Fury
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Qck-EndRdx(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Barrier Core Epiphany
Level 50: Ion Core Final Judgement
Level 50: Degenerative Radial Flawless Interface
Level 50: Banished Pantheon Radial Superior Ally
Level 50: Assault Radial Embodiment
Level 10: Defensive Adaptation
Level 10: Efficient Adaptation
Level 10: Offensive Adaptation
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Marshal
Level 50: Born In Battle
Level 50: Musculature Core Paragon
------------

 

 

 

Edited by Sovera

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