Tailcoat Posted June 5, 2021 Share Posted June 5, 2021 I was trying to figure out if there way a way to make it appear that a boss, when almost defeated, changes into a stronger form. I wish I could have the new form spawn in the same spot, but even if I could just have him run off and disappear (without failing the mission), then he "returns" in a stronger form, that's ok as long as I can convey that a transformation occurred to the player. Is there any way to do this? I'm using an outdoor map and I've read that setting a position for a character to spawn is useless in those. Link to comment Share on other sites More sharing options...
Darmian Posted June 5, 2021 Share Posted June 5, 2021 There isn't, unfortunately. You can't even set the initial boss to flee because if he does escape then you fail and the second spawn won't happen. AE SFMA Arcs: The Meteors (Arc id 42079) | Dark Deeds in Galaxy City: Part One. (Arc id 26756) X | Dark Deeds in Galaxy City: Part Two. (Arc id 26952) | Dark Deeds in Galaxy City: Part Three. (Arc id 27233) Darker Deeds: Part One (Arc id 28374) | Darker Deeds: Part Two. (Arc id 28536) | Darker Deeds: Part Three. (Arc id 29252) | Darkest Before Dawn: Part One (Arc id 29891) | Darkest Before Dawn: Part Two (Arc id 30210) | Darkest Before Dawn: Part Three (Arc id 30560) | Bridge of Forever ( Arc id 36642) | The Cassini Division (Arc id 37104) X | The House of Gaunt Saints (Arc id 37489) X | The Spark of the Blind (Arc id 40403) | Damnatio Memoriae (Arc id 41140) X | The Eve of War (Arc id 41583) X | Spirals: Part One. (Arc id 55109) | Spirals: Part Two. (Arc id 55358) | Spirals: Part Three. (Arc id 57197) I Sing of Arms and the Man (Arc id 42617) | Three Sisters (Arc id 43013) (Pre War Praetorian Loyalist. Pre War Praetorian Resistance. Pre ITF Cimerora. Post ITF Cimerora. X = Dev Choice/Hall of Fame ) Link to comment Share on other sites More sharing options...
cranebump Posted June 9, 2021 Share Posted June 9, 2021 Darm's correct. And yes - setting a position for a character in an outdoor map is useless. One of the reasons I don't use them very much. It's hard enough to get indoor spawns just right, while telling the story you want to tell. I have done a TON of AE work, both long form and single arc. Just search the AE mish list for my sig @cranebump. For more information on my stories, head to the AE forum sub-heading and look for “Crane’s World.” Support your AE authors! We ARE the new content. Link to comment Share on other sites More sharing options...
Kyksie Posted June 9, 2021 Share Posted June 9, 2021 If you use a small-ish or unique map, find one with only one spawn point with a particular tag; say, there's only one "middle" point. Put the boss there, then when he's defeated, the Final Form spawns there. Link to comment Share on other sites More sharing options...
Ankylosaur Posted June 11, 2021 Share Posted June 11, 2021 I have a few arcs where I hope the player just runs with the fact that the transformation/resurrection happens in the same room but a different spot. 🙂 AE Arcs: Search for @Ankylosaur * denotes Dev's Choice Adventures in Lit: Adventures in Wonderland - 25-54* | Adventures in Oz - 40-54 | Adventures in Neverland - 45-54 Notable One-offs: Rularularian - 41-54* | The Serpent Beyond the Horizon - 46-52* | Robolution - 25-34* | The Genesis & Geneticists of The Coming Hamiggedon - 41-54* | Spycraft and Spidermen - 40-47 | Return to Faultline - 40-54 Post-Praetoria Series: All That Glitters: Gold Brickers & Mooks - 9 Arcs | All That Glimmers: First Warders & Mu - 9 Arcs | All That Glints: The Awakened & Council - 3 Arcs | All That Glows: Nictus & 5th Column - 3 Arcs* | All That Gleams: Epilogue (Neo Tokyo) - 1 Arc Link to comment Share on other sites More sharing options...
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