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When it comes to what they enhance and what they boost, Taunt sets fall a little flat. Sure, their bonuses are comparable to other good sets out there, and I'm not suggesting that those bonuses need to be improved. But look at what they enhance. Taunt, recharge, taunt, some range, and taunt. Oh, and a smidge of Accuracy. Did I mention they enhance taunt?

 

If you're slotting them into Taunt itself, this is mostly wasted. Taunt as a power is so strong, that enhancing the taunt aspect itself does very little for the majority of a Tanker or Brute game play. The best the power gets out of it is recharge and some range, and that's not bad. But Taunt outside of PVP needs no accuracy help. And Tankers and Brutes do more than just spam Taunt to be good at their job, so all that recharge isn't exactly necessary.

 

If we can't touch an existing set for "cottage house" reasons, then let's introduce a few new sets.

 

Suggestion: introduce more accuracy and some damage to existing sets. Not a lot. Around one SO's worth to a set as a whole. Here's an example using Perfect Zinger:

 

Perfect Zinger Now:   Enh % at 50       Perfect Zinger New:     Enh % at 50
Taunt 42.4   Taunt/Acc 26.5/26.5
Taunt/Rech 26.5/26.5   Taunt/Rech 26.5/26.5
Taunt/Rech/Range 21.2/21.2/12.75   Taunt/Range 26.5/15.9375
Acc/Rech 26.5/26.5   Dam/Rech/Range 21.2/21.2/12.75
Taunt/Range 26.5/15.9375   Taunt/Acc/Dam/Rech 18.55/18.55/18.55/18.55
Proc 3.5 PPM   Proc 3.5 PPM
Pre-ED Totals: 116.6/26.5/74.3/28.6875   Pre-ED Totals: 98.05/45.05/39.75/66.25/28.6875

 

 

Why: Tankers and Brutes can benefit from taunt enhancement in their actual attacks. At least, more than they can by enhancing the absolute taunting powerhouse that is Taunt. But as they stand now, taunt sets are largley wasteful in an attack power, which should at least have fairer accuracy enhancement to be reliable.

 

Balance maintained: Sets that enhance 5 aspects of a power might be rare, but it's been done. Synapse's Shock enhances 5 aspects and was brought in to address the same reasoning here; more diversity in slotting attacks that have secondary effects. It enhances for a total of about 9 SOs. The above suggestion comes just shy of that (I'm not suggesting all sets enhance 5 aspects). Even if someone's trying to maximize bonuses with frankenslotting 2, the above example would still require trade-offs for the 2-4 slotted bonuses.

 

TL;DR: Let's do what was done for endurance modification sets, and bring more diversity to taunt sets.

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Posted

It also be nice if there was sets that provided End cost reduction.  Since a lot of the taunt auras have pretty decent END costs on them.

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