Mack008 Posted July 9, 2021 Posted July 9, 2021 Currently (as far as I know) there's only two ways to turn Knockback in to Knockdown: 1) The Sudden Acceleration IO. This is a decent option, but comes with an opportunity cost in that a slot must be dedicated to it so you're likely giving up something else (accuracy, damage... and most likely part of a set bonus). 2) The Overwhelming Force IO. This is a good IO in that it both increases damage and changes KB to KD. The downside is that you can only use one of them per character. For KB heavy builds, neither of these are great options. So here's my thought... create a new Knockback IO set where one of the set bonuses is KB to KD. The IOs themselves can be the typical ones (Acc/Dam, Acc/Dam/End, Acc/Dam/Rech, Dam/End, Dam/Rech, End/Rech), and the first few set bonuses would be typical as well. But either the third or fourth set bonus would turn that power into KD. Set bonuses normally apply to the entire character and not one power. So if the above is too difficult to implement, then as an alternative have the set bonus reduce all of a character's knockback by a third. Then once three powers are slotted, all of the character's powers would be turned to knockdown. I'd love having that as a option on several of my characters.
Thrythlind Posted July 9, 2021 Posted July 9, 2021 If I make a KB heavy character, especially for solo, I rather want KB to KB so I'd rather not have set bonuses do this. I'd rather have the enhancement option to be slotted in for a non-solo build to reduce disruption, but I'd feel a bit annoyed to be spending effort on increasing the ability to scatter people like bowling pins only for them to just fall in place instead.
arcane Posted July 9, 2021 Posted July 9, 2021 KB to KD is a highly beneficial change and should therefore remain costly.
RikOz Posted July 9, 2021 Posted July 9, 2021 Could we get Overdrive to slot some KB->KD? She's so annoying when I'm playing a melee character.
JayboH Posted July 9, 2021 Posted July 9, 2021 1 hour ago, arcane said: KB to KD is a highly beneficial change and should therefore remain costly. Tough to argue in a way; I doubt the founding devs knew how kb would play out in the long run with how teams are nowadays. Surely the kb to kd wasn't expected to be used in every Energy Blast power for example... Flint Eastwood
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now