Jump to content

Shields Up! Fire Phasers!! (Beam/Bubble Build)


JuggernautJ

Recommended Posts

I have enjoyed playing my Beam Rifle/Force Field Corruptor for a while now, especially the set-and-forget aspect of bubbles which allows me to aid the team and still focus on my offensive capabilities (beam rifle).

 

But as I get into the 40's I am facing some challenges; especially regarding endurance, pool powers and (upcoming) incarnate choices.

My main quandary is which route to go with the Alpha Incarnate: I would like to go with Agility as it offers a 20% (at tier 4) boost to Defensive Buffs (which is what a Bubbler does) but the Recovery bonus isn't as helpful as the Endurance Reduction of the Cardiac Alpha... but Cardiac boosts Resist not Def... 

Another benefit to Cardiac is the range and recharge boosts which I would forgo if I choose to focus on the Def boost for the Force Fields...

 

Also, which Alpha slot I choose will affect my Patron Pool power choices.

If I go with Agility I will probably take Scorpion Shield which will cap my DEF but leave me with little to no resistance vs damage.

If I go with Cardiac I might take a resistance armor pool power and split my self preservation capabilities between def and resist (while capping neither, without IOs, at this point).

 

I was also considering taking Power Sink/Charged Armor (from Mu Mastery) but seem to seldom get in range to use Power Sink (or other such End draining abilities) do to being ranged and bubbles' repulsion powers. (I have used "The Force Fielder's Bible" as my guide for playing that aspect of this toon).

 

I am also considering using Destiny: Ageless to deal with the End issues at 50+ and go with Agility for the Alpha...  

Decisions, decisions...

 

I would appreciate any feedback regarding how to proceed with this build at high levels!

Thanks in advance!!

Link to comment
Share on other sites

For Alpha slot Musculature (damage, debuff, endmod) or Intuition Radial (damage, debuff, range).  There are better ways than Alpha to handle endurance burn.  You have the right idea about Mu Mastery with Charged Armor and Conserve Power instead of Power Sink.  CP is a click buff that doesn't need enemies.  What powers do you use and not use?  Or post your current build with data chunk, we'll see about tweaking it.

Link to comment
Share on other sites

Threw together a basic armored IO build.  Hard cap SL, soft capped ranged, fair recharge and endurance burn.  Incarnates can be whatever.



This Villain build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Technology Corruptor
Primary Power Set: Beam Rifle
Secondary Power Set: Force Field
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Charged Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
Level 1: Personal Force Field -- ShlWal-ResDam/Re TP(A)
Level 2: Cutting Beam -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(11), SprMlcoft-Acc/Dmg/Rchg(13), SprMlcoft-Dmg/EndRdx/Rchg(13), SprMlcoft-Acc/Dmg/EndRdx/Rchg(15), SprMlcoft-Rchg/Dmg%(15)
Level 4: Deflection Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(17), RedFrt-Def(17)
Level 6: Disintegrate -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(19), SprWntBit-Acc/Dmg/EndRdx(19), SprWntBit-Acc/Dmg/Rchg(21), SprWntBit-Dmg/EndRdx/Acc/Rchg(21), SprWntBit-Rchg/SlowProc(23)
Level 8: Aim -- GssSynFr--Build%(A)
Level 10: Insulation Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(23), RedFrt-Def(25)
Level 12: Lancer Shot -- Thn-Acc/Dmg(A), SprScrBls-Dmg/Rchg(25), SprScrBls-Acc/Dmg/Rchg(27), SprScrBls-Dmg/EndRdx/Rchg(27), Thn-Acc/Dmg/EndRdx(29), Thn-Dmg/EndRdx/Rchg(29)
Level 14: Fly -- WntGif-ResSlow(A)
Level 16: Boxing -- Empty(A)
Level 18: Penetrating Ray -- SprScrBls-Acc/Dmg(A), Thn-Dmg/EndRdx(31), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(31), SprScrBls-Acc/Dmg/EndRdx/Rchg(33), SprScrBls-Rchg/+End(33)
Level 20: Dispersion Bubble -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(33), LucoftheG-EndRdx/Rchg(34), LucoftheG-Def/EndRdx/Rchg(34), LucoftheG-Def(34), LucoftheG-Def/Rchg+(36)
Level 22: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(36), LucoftheG-EndRdx/Rchg(36), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-Def(37), LucoftheG-Def/Rchg+(37)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(39)
Level 26: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(39), TtnCtn-ResDam(39), TtnCtn-EndRdx(40), GldArm-3defTpProc(40)
Level 28: Weave -- Rct-Def(A), Rct-Def/EndRdx(40), Rct-Def/EndRdx/Rchg(42), Rct-ResDam%(42)
Level 30: Hover -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(50)
Level 32: Overcharge -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(42), Bmbdmt-Dam/Rech(43), Bmbdmt-Acc/Dam/Rech(43), Bmbdmt-Acc/Dam/Rech/End(43), Bmbdmt-+FireDmg(45)
Level 35: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(46), UnbGrd-Rchg/ResDam(46), StdPrt-ResDam/Def+(46)
Level 38: Assault -- EndRdx-I(A)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Tactics -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-EndRdx/Rchg(48), AdjTrg-ToHit/EndRdx(48)
Level 47: Summon Adept -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(48), ExpRnf-Dmg/EndRdx(50), ExpRnf-EndRdx/Dmg/Rchg(50)
Level 49: Vengeance -- Prv-Absorb%(A)
Level 1: Brawl -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- EndMod-I(A)
Level 1: Swift -- Run-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7), Mrc-Rcvry+(9)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(9), PrfShf-End%(11)
Level 1: Disintegrating 
Level 49: Quick Form 
Level 14: Afterburner 
------------



| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1391;666;1332;HEX;|
|78DA4D935B4F13511485CFB4C3A51728A5E55A2E050A940203F8074C40310A24841|
|85F9B860EA549659AB61879F457F8A4022F8A02EAABD7F83BF4CD57A1205E1F70DC|
|D3B5289D64F2CDAC7DD6DEFBEC33B374FF9AFFF0C683AB4A0BCCE552C56272CE2A1|
|436F325ABE0BD6DAEAE6F58392BB3E5567235C81DA946932BA98D8C993666CDD4DD|
|E44A762D67765FC66637D7D68C79ABB06A26E7B3662EAD7CCB969533E673D9CC7AA|
|909CFCE63762313A8BC2D9AA9B45928AE67F3FE8BF7BC04BBAEE7B3ABC665DEA5CD|
|E452AA58320B5B9DD2CCA0DC6FC28A975DA71E096674E57A4C3E01F56D7207ACDF0|
|5BF8D54BD4A2DB82BDA5BC9A769C8A7ED43F31E80FE43F225D8FC8A7C0D1E493E37|
|F2B9DC6D5A456BF192CDE03BC95FC77EEB9EE915AD758F7C0E865F90FB60FB01F83|
|E8C4370FA6DD87355B4B2D4F4B0A68735DB59B393353F88CFC79A3ECEA8731839BB|
|47C851B08733EAE18C7C52B089359B22D8A7265A805AC0964B7D940A415608C690A|
|98FA7D0C78C7DCC188D231E1D034F6507214E3CD4828EA34170A0950C916170883B|
|0D4A276DF4B6D13B44EF10BD317A63F4C62EA624DE0E78B50E6A23E7F2DAAB2BB7C|
|4BA10D3BB128C4D9206383A455EC15474F144E071478EA18D96C1B1EFE419E891B5|
|BD9897D6FB192739F305FC24B3ECE79EFACF31A3B17F60C2269D6FC8A1064EB8C09|
|2A41FA477F0076A4DFC24FF80937FC9DFA43304D973ABF4340CAF1A1EC0597DF52B|
|15E749C7C7A18564DD38D6B9C6B7D1F3D40EB90BDE93D406676194193BE13E4FC93|
|3302CF9A65963FA083DF5E8357F66E50BBBE9285ADA51ECC5DAA807599645D3A869|
|51747AE4551465DD24B4F2A5E65203A8567F0727D9784B28FFC171AD2F0EDF49ADE|
|F04A7D0F80BF43E440F4F13D5BEEC85447557B66AAFFE43F67FC01ECF37|
|-------------------------------------------------------------------|

Link to comment
Share on other sites

4 minutes ago, Omega Force said:

Threw together a basic armored IO build.  Hard cap SL, soft capped ranged, fair recharge and endurance burn.  Incarnates can be whatever.

 

  Hide contents

 

 


This Villain build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Technology Corruptor
Primary Power Set: Beam Rifle
Secondary Power Set: Force Field
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Charged Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
Level 1: Personal Force Field -- ShlWal-ResDam/Re TP(A)
Level 2: Cutting Beam -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(11), SprMlcoft-Acc/Dmg/Rchg(13), SprMlcoft-Dmg/EndRdx/Rchg(13), SprMlcoft-Acc/Dmg/EndRdx/Rchg(15), SprMlcoft-Rchg/Dmg%(15)
Level 4: Deflection Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(17), RedFrt-Def(17)
Level 6: Disintegrate -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(19), SprWntBit-Acc/Dmg/EndRdx(19), SprWntBit-Acc/Dmg/Rchg(21), SprWntBit-Dmg/EndRdx/Acc/Rchg(21), SprWntBit-Rchg/SlowProc(23)
Level 8: Aim -- GssSynFr--Build%(A)
Level 10: Insulation Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(23), RedFrt-Def(25)
Level 12: Lancer Shot -- Thn-Acc/Dmg(A), SprScrBls-Dmg/Rchg(25), SprScrBls-Acc/Dmg/Rchg(27), SprScrBls-Dmg/EndRdx/Rchg(27), Thn-Acc/Dmg/EndRdx(29), Thn-Dmg/EndRdx/Rchg(29)
Level 14: Fly -- WntGif-ResSlow(A)
Level 16: Boxing -- Empty(A)
Level 18: Penetrating Ray -- SprScrBls-Acc/Dmg(A), Thn-Dmg/EndRdx(31), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(31), SprScrBls-Acc/Dmg/EndRdx/Rchg(33), SprScrBls-Rchg/+End(33)
Level 20: Dispersion Bubble -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(33), LucoftheG-EndRdx/Rchg(34), LucoftheG-Def/EndRdx/Rchg(34), LucoftheG-Def(34), LucoftheG-Def/Rchg+(36)
Level 22: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(36), LucoftheG-EndRdx/Rchg(36), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-Def(37), LucoftheG-Def/Rchg+(37)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(39)
Level 26: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(39), TtnCtn-ResDam(39), TtnCtn-EndRdx(40), GldArm-3defTpProc(40)
Level 28: Weave -- Rct-Def(A), Rct-Def/EndRdx(40), Rct-Def/EndRdx/Rchg(42), Rct-ResDam%(42)
Level 30: Hover -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(50)
Level 32: Overcharge -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(42), Bmbdmt-Dam/Rech(43), Bmbdmt-Acc/Dam/Rech(43), Bmbdmt-Acc/Dam/Rech/End(43), Bmbdmt-+FireDmg(45)
Level 35: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(46), UnbGrd-Rchg/ResDam(46), StdPrt-ResDam/Def+(46)
Level 38: Assault -- EndRdx-I(A)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Tactics -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-EndRdx/Rchg(48), AdjTrg-ToHit/EndRdx(48)
Level 47: Summon Adept -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(48), ExpRnf-Dmg/EndRdx(50), ExpRnf-EndRdx/Dmg/Rchg(50)
Level 49: Vengeance -- Prv-Absorb%(A)
Level 1: Brawl -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- EndMod-I(A)
Level 1: Swift -- Run-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7), Mrc-Rcvry+(9)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(9), PrfShf-End%(11)
Level 1: Disintegrating 
Level 49: Quick Form 
Level 14: Afterburner 
------------


 

 


| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1391;666;1332;HEX;|
|78DA4D935B4F13511485CFB4C3A51728A5E55A2E050A940203F8074C40310A24841|
|85F9B860EA549659AB61879F457F8A4022F8A02EAABD7F83BF4CD57A1205E1F70DC|
|D3B5289D64F2CDAC7DD6DEFBEC33B374FF9AFFF0C683AB4A0BCCE552C56272CE2A1|
|436F325ABE0BD6DAEAE6F58392BB3E5567235C81DA946932BA98D8C993666CDD4DD|
|E44A762D67765FC66637D7D68C79ABB06A26E7B3662EAD7CCB969533E673D9CC7AA|
|909CFCE63762313A8BC2D9AA9B45928AE67F3FE8BF7BC04BBAEE7B3ABC665DEA5CD|
|E452AA58320B5B9DD2CCA0DC6FC28A975DA71E096674E57A4C3E01F56D7207ACDF0|
|5BF8D54BD4A2DB82BDA5BC9A769C8A7ED43F31E80FE43F225D8FC8A7C0D1E493E37|
|F2B9DC6D5A456BF192CDE03BC95FC77EEB9EE915AD758F7C0E865F90FB60FB01F83|
|E8C4370FA6DD87355B4B2D4F4B0A68735DB59B393353F88CFC79A3ECEA8731839BB|
|47C851B08733EAE18C7C52B089359B22D8A7265A805AC0964B7D940A415608C690A|
|98FA7D0C78C7DCC188D231E1D034F6507214E3CD4828EA34170A0950C916170883B|
|0D4A276DF4B6D13B44EF10BD317A63F4C62EA624DE0E78B50E6A23E7F2DAAB2BB7C|
|4BA10D3BB128C4D9206383A455EC15474F144E071478EA18D96C1B1EFE419E891B5|
|BD9897D6FB192739F305FC24B3ECE79EFACF31A3B17F60C2269D6FC8A1064EB8C09|
|2A41FA477F0076A4DFC24FF80937FC9DFA43304D973ABF4340CAF1A1EC0597DF52B|
|15E749C7C7A18564DD38D6B9C6B7D1F3D40EB90BDE93D406676194193BE13E4FC93|
|3302CF9A65963FA083DF5E8357F66E50BBBE9285ADA51ECC5DAA807599645D3A869|
|51747AE4551465DD24B4F2A5E65203A8567F0727D9784B28FFC171AD2F0EDF49ADE|
|F04A7D0F80BF43E440F4F13D5BEEC85447557B66AAFFE43F67FC01ECF37|
|-------------------------------------------------------------------|
 

 

I like the build.

 

But its a bit endurance heavy with 2.6/1.67 

Though the procs might bring him close to 3.67  So any incarnate with some endurance redux would benefit him and get him to what is needed. 

But it will kick ass on 8/3 setting without a doubt hoverblasting.  

 

 

  • Like 1
Link to comment
Share on other sites

Ageless, sure, but not Alpha.  Toggle the different Tier 4s and notice how little they help compared to offense:

 

Agility Core +0.25 recovery, +2.5% def
Cardiac Core -0.35 end drain, +3% resist
Intuition Radial +16-30 feet, +32-90 damage
Musculature Radial +0.15 recovery, +32-90 damage

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...