00Troy00 Posted August 14, 2021 Share Posted August 14, 2021 I'm closing in on 50, but have never been good at builds. If there are any awesome Elec/Shield stalkers out there willing to share their build, I would be genuinely grateful! Link to comment Share on other sites More sharing options...
Ruby Rocket Posted August 20, 2021 Share Posted August 20, 2021 (edited) I haven't tried one myself, but just tossing things together I came up with a pretty simple build that should make life interesting. I'll have to go back and look at my Shield tank and Scrapper to see what I am forgetting. I don't think you will break hide with Lightning Rod or Shield Charge currently, so those were a given, and high recharge to use them often. I tossed in Water Spout because it's awesome and if you like... it will take every proc in the book for stupid numbers (otherwise just roll with the stupid damage it'll kick out; no harm no foul). Since the Lightning rod and Shield Charge weren't breaking hide, I am curious if the Water Spout might follow suit... if so you'd wipe multiple mobs without being seen. Then Chain induction used to "summon pseudo pet" to do the damage (if I recall correctly), so I slotted it with Hecatomb to see how often that big proc will land as it should have a new roll every enemy. I have a terrible time with Mid's... I generally pay it through and see where I'm strong and lacking by feel. Then I just fine tune with Mid's once I know what issues come up in a fight. Stalkers are very play style based now that they got scrapper buffs. Some people brawl, some do tactical strikes. I like fast paced fights... Stalker - Electrical Melee - Shield Defense.mxd Edited August 20, 2021 by Ruby Rocket Scrappers ...bringing more cowbell since 2004 Link to comment Share on other sites More sharing options...
Maelwys Posted August 24, 2021 Share Posted August 24, 2021 (edited) Disclaimer: I've played the attached on an i24 test server, but I've not rolled it up on Homecoming yet. Defensively it's got softcapped Positionals (whilst Hide and Stealth are under attack supression and without Destiny or Hybrid Incarnates active) Capped S/L resists with One With the Shield running, or 40% without it. 1861 HP normally, 2088 HP (capped) with OOtS running. Aid Self, plus the Panacea and Absorb Procs. Decent endurance recovery: 2.82 End/Sec + Panacea (roughly another +0.4125) normally, or 3.37 End/Sec + Panacea with OOtS. Stealthcapped if you toggle Sprint on. Extremely Mobile: Combat Jumping, Superjump + Superspeed plus the Lightning Rod + Shield Charge teleports. Offensively it's tailored towards AoE and it hits like an exploding Freight Train. Most of the important attacks are procced, and the ATOs reliably kick in to rehide or recharge Build Up (which has Gaussian for extra Oomph). It has Ball Lightning for an extra AoE (to chain with Jacob's Ladder and Chain Induction between the Lightning Rods and Shield Charges!) Between Elec's built-in sleeps, the Knockdown proc in JL and the Immob proc in BL it actually also has a little bit of CC.Edit: Since this is an i24 build it doesn't take the "Zapp" Snipe, so to bring it up to i25+, swap Mu Bolts --> Zapp and slot 5x pieces of the Sting of the Manticore set into it (skipping the Dmg/Interrupt/Rech piece) plus an Apocalypse Proc. Then move the spare enhancement slot from Stealth into Super Speed and slot 2x Blessings of the Zephyr into it to keep your Ranged Defence softcapped. The optimum ST attack chain works out at AS -> CI -> JL -> Zapp -> AS -> CI -> JL -> BL/HC with Hasten running, but you'll need to take Ageless Core Epiphany to keep that up indefinitely on a Pylon. Stalker - Electric_SD IOed.mxd Edited August 26, 2021 by Maelwys Link to comment Share on other sites More sharing options...
GATE-keeper Posted August 31, 2021 Share Posted August 31, 2021 On 8/20/2021 at 9:42 AM, Ruby Rocket said: I haven't tried one myself, but just tossing things together I came up with a pretty simple build that should make life interesting. I'll have to go back and look at my Shield tank and Scrapper to see what I am forgetting. I don't think you will break hide with Lightning Rod or Shield Charge currently, so those were a given, and high recharge to use them often. I tossed in Water Spout because it's awesome and if you like... it will take every proc in the book for stupid numbers (otherwise just roll with the stupid damage it'll kick out; no harm no foul). Since the Lightning rod and Shield Charge weren't breaking hide, I am curious if the Water Spout might follow suit... if so you'd wipe multiple mobs without being seen. Then Chain induction used to "summon pseudo pet" to do the damage (if I recall correctly), so I slotted it with Hecatomb to see how often that big proc will land as it should have a new roll every enemy. I have a terrible time with Mid's... I generally pay it through and see where I'm strong and lacking by feel. Then I just fine tune with Mid's once I know what issues come up in a fight. Stalkers are very play style based now that they got scrapper buffs. Some people brawl, some do tactical strikes. I like fast paced fights... Stalker - Electrical Melee - Shield Defense.mxd 6.59 kB · 9 downloads You've got 7 LotG Globals. Isn't 5 the max? Link to comment Share on other sites More sharing options...
Maelwys Posted August 31, 2021 Share Posted August 31, 2021 (edited) 6 hours ago, GATE-keeper said: You've got 7 LotG Globals. Isn't 5 the max? True. To fix that particular issue I'd probably swap Weave to a 6-piece Reactive Defences set and move the Shield Wall unique into one of the others (Grant Cover? Maneuvers?)... but to be honest that build has more holes in it than just "too many LoTGs". The biggest is that it's only softcapped providing you're never attacking or being attacked (see: attack supression on Hide); but its main attacks could also do with more procs, Chain Induction and Shield Charge's 6-piece set bonuses are both irrelevant; the slotting of One with the Shield, Lightning Rod, the Leadership toggles and Stamina are all a little bizzare; and it's extremely endurance hungry so Ageless will be 100% required. It's *playable*, but I'd not call it *optimised*. Edited August 31, 2021 by Maelwys Link to comment Share on other sites More sharing options...
Nightwatch Posted September 10, 2021 Share Posted September 10, 2021 Could |I ask if you guys could paste your build here old style please? That is, listing all the powers and enhancements in full. I don't know why but after several attempts over the past year I am still unable to download mids onto my PC so can never read builds that are referenced via that. Hope you can do this. Thanks in advance. Link to comment Share on other sites More sharing options...
Vindaloo Posted September 26, 2021 Share Posted September 26, 2021 Here is Maelwys' build exported for you. This Hero build was built using Mids Reborn 3.0.6.0https://github.com/LoadedCamel/MidsReborn Level 50 Science Stalker Primary Power Set: Electrical Melee Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Concealment Power Pool: Medicine Power Pool: Speed Ancillary Pool: Mu Mastery Hero Profile: ------------ Level 1: Havoc Punch Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(5), Mk'Bit-Acc/EndRdx/Rchg(13), Mk'Bit-Acc/Dmg/EndRdx/Rchg(17), Mk'Bit-Dam%(31) Level 1: Hide LucoftheG-Def/Rchg+(A) Level 2: Jacobs Ladder SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(3), SprAvl-Acc/Dmg/Rchg(5), SprAvl-Acc/Dmg/EndRdx/Rchg(11), SprAvl-Rchg/KDProc(17), Arm-Dam%(25) Level 4: Deflection LucoftheG-Def/Rchg+(A), RedFrt-Def(9), RedFrt-Def/EndRdx(15), RctArm-ResDam/EndRdx(40), RctArm-ResDam(40), StdPrt-ResDam/Def+(40) Level 6: Assassin's Shock SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(11), SprStlGl-Acc/Dmg/EndRdx/Rchg(13), SprStlGl-Rchg/Hide%(25) Level 8: Battle Agility LucoftheG-Def/Rchg+(A), RedFrt-Def(9), RedFrt-Def/EndRdx(15) Level 10: Combat Jumping LucoftheG-Def/Rchg+(A) Level 12: Placate RechRdx-I(A) Level 14: Super Jump BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(50) Level 16: Active Defense RechRdx-I(A) Level 18: Chain Induction Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(19), Mk'Bit-Dmg/Rchg(19), Mk'Bit-Acc/EndRdx/Rchg(21), Mk'Bit-Acc/Dmg/EndRdx/Rchg(23), Mk'Bit-Dam%(23) Level 20: Stealth LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34) Level 22: Aid Other DctWnd-Heal/EndRdx/Rchg(A) Level 24: Aid Self NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(43), NmnCnv-Heal/EndRdx/Rchg(46) Level 26: Build Up GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(27), GssSynFr--ToHit/Rchg/EndRdx(27), GssSynFr--Rchg/EndRdx(29), GssSynFr--ToHit/EndRdx(29), GssSynFr--Build%(31) Level 28: Against All Odds EndRdx-I(A) Level 30: Hasten RechRdx-I(A), RechRdx-I(31) Level 32: Lightning Rod SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(33), SprAssMar-Acc/Dmg/Rchg(33), SprAssMar-Dmg/EndRdx/Rchg(33), SprAssMar-Acc/Dmg/EndRdx/Rchg(34), SprAssMar-Rchg/Rchg Build Up(34) Level 35: Shield Charge Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37) Level 38: One with the Shield UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39), UnbGrd-Max HP%(39) Level 41: Mu Bolts Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(42), Thn-Dmg/Rchg(42), Thn-Acc/Dmg/Rchg(42), Thn-Acc/Dmg/EndRdx(43), Thn-Dmg/EndRdx/Rchg(43) Level 44: Ball Lightning SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/Rchg(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46), SprFrzBls-Rchg/ImmobProc(46) Level 47: True Grit Prv-Heal(A), Prv-Heal/EndRdx(48), Prv-Absorb%(48), ResDam-I(48), GldArm-ResDam(50), GldArm-3defTpProc(50) Level 49: Super Speed Run-I(A) Level 1: Assassination Level 1: Brawl Acc-I(A) Level 1: Sprint Clr-Stlth(A) Level 2: Rest Empty(A) Level 1: Swift Run-I(A) Level 1: Hurdle Jump-I(A) Level 1: Health Pnc-Heal/+End(A), Mrc-Rcvry+(37) Level 1: Stamina EndMod-I(A), EndMod-I(21) Level 14: Double Jump Level 49: Speed Phase Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 50: Ion Core Final Judgement Level 50: Warworks Core Superior Ally Level 50: Assault Radial Embodiment Level 50: Preemptive Radial Flawless Interface Level 50: Barrier Radial Epiphany Level 50: Intuition Radial Paragon Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Portal Jockey Level 50: Freedom Phalanx Reserve ------------ Link to comment Share on other sites More sharing options...
Hamstrdam Posted December 20, 2021 Share Posted December 20, 2021 Giving this a bump because I could use some help with this build too. And I've been stalking this thread. 🤭 Link to comment Share on other sites More sharing options...
brasilgringo Posted January 1, 2022 Share Posted January 1, 2022 This is the build I've been playing with on Test. I may make it on live. It seems to hold up pretty well even to Carnies on +4/+8. I got it from the boards - sorry I can't remember from whom. I wish I could figure how to slot more health into True Grit but I guess slot sacrifices have to be made somewhere. This Villain build was built using Mids Reborn 3.1.2.5https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Mutation StalkerPrimary Power Set: Electrical MeleeSecondary Power Set: Shield DefensePower Pool: LeapingPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Mu Mastery Villain Profile:Level 1: Havoc Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(7)Level 1: Hide -- Ksm-ToHit+(A), ShlWal-ResDam/Re TP(7)Level 2: Deflection -- Ags-ResDam/EndRdx/Rchg(A), Ags-ResDam/EndRdx(9), LucoftheG-Def(9), LucoftheG-Def/Rchg+(11), Ags-ResDam(11), Ags-Psi/Status(13)Level 4: Battle Agility -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(17), RedFrt-EndRdx/Rchg(17), RedFrt-Def/EndRdx/Rchg(19), RedFrt-Def(19), RedFrt-EndRdx(21)Level 6: Assassin's Shock -- SprStlGl-Rchg/Hide%(A), SprStlGl-Acc/Dmg/EndRdx/Rchg(21), SprStlGl-Acc/Dmg(23), SprStlGl-Dmg/Rchg(23), SprStlGl-Acc/Dmg/Rchg(25), SprStlGl-Dmg/EndRdx/Rchg(25)Level 8: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(27), GssSynFr--ToHit(27), GssSynFr--ToHit/Rchg(29), GssSynFr--ToHit/Rchg/EndRdx(29), GssSynFr--Rchg/EndRdx(31)Level 10: True Grit -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(31), StdPrt-ResDam/Def+(31)Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33)Level 14: Hasten -- RechRdx-I(A), RechRdx-I(33)Level 16: Active Defense -- RechRdx-I(A)Level 18: Chain Induction -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(33), Hct-Dmg/Rchg(34), Hct-Dmg/EndRdx(34), Hct-Dam%(34)Level 20: Against All Odds -- EndRdx-I(A)Level 22: Boxing -- Acc-I(A)Level 24: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(36), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(36)Level 26: Thunder Strike -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(37), SprAssMar-Acc/Dmg/Rchg(37), SprAssMar-Dmg/EndRdx/Rchg(37), SprAssMar-Acc/Dmg/EndRdx/Rchg(39), SprAssMar-Rchg/Rchg Build Up(39)Level 28: Grant Cover -- LucoftheG-Def/Rchg+(A)Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(39), Rct-Def(40), Rct-Def/EndRdx(50)Level 32: Lightning Rod -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(42)Level 35: Shield Charge -- Arm-Dmg(A), Arm-Dam%(43), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(43), Arm-Dmg/EndRdx(45)Level 38: One with the Shield -- GldArm-3defTpProc(A)Level 41: Zapp -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(45), StnoftheM-Dmg/EndRdx(45), StnoftheM-Dmg/EndRdx/Rchg(46), StnoftheM-Dmg/ActRdx/Rchg(46)Level 44: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(46), Rgn-Acc/Dmg/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Acc/Rchg(48)Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)Level 49: Super Speed -- WntGif-ResSlow(A)Level 1: AssassinationLevel 1: Brawl -- Empty(A)Level 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Run-I(A)Level 2: Hurdle -- Jump-I(A)Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(13), Pnc-Heal/+End(15)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)Level 49: Quick FormLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 4: Ninja RunLevel 50: Musculature Core ParagonLevel 50: Ageless Core EpiphanyLevel 50: Ion Core Final JudgementLevel 50: Assault Core EmbodimentLevel 50: Reactive Core Flawless InterfaceLevel 50: Longbow Core Superior AllyLevel 49: Speed Phase------------ Link to comment Share on other sites More sharing options...
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