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Help with rad/dark


sayrir

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So here's where I'm at. I'm leveling, and I basically have no idea where to put my slots, and what the build will look like at 50. I've never played either powerset before. I know I want taunt, and I want to be as tanky as possible? I don't really know the correct def number to aim for between 30-40%.

 

I've also burned through a couple of respecs and I know I don't like Proton Sweep and Contaminated strike from rad, for what that's worth. I know end issues can be fixed while leveling with Physical Perfection pool, and that I can either skip Cloak of Fear and Opressive gloom, take them both or only pick one 🤔

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While my build definitely needs a revisit, I found myself building mainly for recovery and endurance management when leveling up.  A lot of my slotting for my Rad/Dark is incredibly odd for what I normally run and I Just did whatever I could to offset /Dark's massive endurance hogs.  Energy Mastery and Cardiac Alpha (and Ageless) are big helps but until then it's a weird ride.  I sadly won't post my build, no time to get it into mids tonight and honestly it's awful and needs a rework, but here's a few things I've tried that work for me.

 

Performance Shifter +End in Stamina, Superior Conditioning, and Physical Perfection will give very solid recovery benefits.  Panacea in Health can also help in a similar way.  Also aim for getting Atlas Medallion/Marshal and Portal Jockey/Born in Battle ASAP for the +10 Max End.  Recovery is a percentage so increasing your Max End has the additional benefit of restoring more endurance per recovery tick and +End proc.

 

I have both Proton Sweep and Devastating Blow.  Can certainly skip them though and they're good skipping for Tough/Weave picks.  Thankfully Rad melee is much more manageable when skipping an AoE attack due to the splash damage from the Contaminated effect, plus the stacking of Irradiated Ground with Death Shroud.  I would recommend keeping Contaminated Strike though since Rad Melee has some atrocious animation times and that's one of your fastest attacks.  If I had Tough/Weave, I expect I would be close to the S/L resist cap and would have over 40% melee defense, close to 40% S/L defense, and 20-25% for most other types.

 

Cloak of Fear is also worthwhile.  While the Fear only works on minions, it does apply a -ToHit to everything in melee range which works to help solidify your defense values.  I don't think Oppressive Gloom is worthwhile but I don't have much experience with the power.  Considering how quickly things that might be stunned from it die to Rad Melee strikes with a lot of Fury, it's pretty unnecessary.

 

At least four slots of Unbreakable Guard in Dark Embrace, Murky Cloud and Obsidian Shield.  Endurance discount and M/S/L Defense for set bonuses.  If you can sneak a fifth slot in there, you can also add some Toxic resistance which Dark lacks.  In Dark Embrace I have four Unbreakable Guards, and filled the other two slots with Steadfast Protection Res/Def and KB protection as you need to fit some KB protection somewhere.  

 

Put a Theft of Essence +End proc in Dark Regeneration.  Trust me on this one.  Dark Regeneration has a massive base endurance cost and even when slotted is still extremely expensive.  Theft of Essence can potentially proc on every target in range though, and each proc is a refund equal to 10% of your max endurance.  With slotting and some luck, that proc can nullify the cost or even give more endurance back than you used.

 

For KB Protection, I have 11 from slots.  Steadfast in Dark Embrace, a BotZ in my travel and three slots of Fury of the Gladiator in Death Shroud, including the -Res proc.  The -Res proc stacks with an Achille's Heel -Res I have in Irradiated Ground if both happen to proc.

 

That's all I've got for the moment.  There's more you can do: throw Achille's Heel procs in some attacks (Atom Smasher is great for it, though I have 6 Sp.Avalance there), split up the Brute's Fury set into 3s to double down on the M/S/L Defense boost, try to three slot Health for Miracle, Numina's, and Panacea if possible, Soul Transfer can harbor the Preventive Medicine Proc if you take it, and if endurance is still troublesome take advantage of outside sources of recovery: P2W Survival Amplifier and Recovery Serums and Base Empowerment Recovery Boost.

 

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Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

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this is my build:

 

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1 hour ago, ZorkNemesis said:

While my build definitely needs a revisit, I found myself building mainly for recovery and endurance management when leveling up.  A lot of my slotting for my Rad/Dark is incredibly odd for what I normally run and I Just did whatever I could to offset /Dark's massive endurance hogs.  Energy Mastery and Cardiac Alpha (and Ageless) are big helps but until then it's a weird ride.  I sadly won't post my build, no time to get it into mids tonight and honestly it's awful and needs a rework, but here's a few things I've tried that work for me.

 

Performance Shifter +End in Stamina, Superior Conditioning, and Physical Perfection will give very solid recovery benefits.  Panacea in Health can also help in a similar way.  Also aim for getting Atlas Medallion/Marshal and Portal Jockey/Born in Battle ASAP for the +10 Max End.  Recovery is a percentage so increasing your Max End has the additional benefit of restoring more endurance per recovery tick and +End proc.

 

I have both Proton Sweep and Devastating Blow.  Can certainly skip them though and they're good skipping for Tough/Weave picks.  Thankfully Rad melee is much more manageable when skipping an AoE attack due to the splash damage from the Contaminated effect, plus the stacking of Irradiated Ground with Death Shroud.  I would recommend keeping Contaminated Strike though since Rad Melee has some atrocious animation times and that's one of your fastest attacks.  If I had Tough/Weave, I expect I would be close to the S/L resist cap and would have over 40% melee defense, close to 40% S/L defense, and 20-25% for most other types.

 

Cloak of Fear is also worthwhile.  While the Fear only works on minions, it does apply a -ToHit to everything in melee range which works to help solidify your defense values.  I don't think Oppressive Gloom is worthwhile but I don't have much experience with the power.  Considering how quickly things that might be stunned from it die to Rad Melee strikes with a lot of Fury, it's pretty unnecessary.

 

At least four slots of Unbreakable Guard in Dark Embrace, Murky Cloud and Obsidian Shield.  Endurance discount and M/S/L Defense for set bonuses.  If you can sneak a fifth slot in there, you can also add some Toxic resistance which Dark lacks.  In Dark Embrace I have four Unbreakable Guards, and filled the other two slots with Steadfast Protection Res/Def and KB protection as you need to fit some KB protection somewhere.  

 

Put a Theft of Essence +End proc in Dark Regeneration.  Trust me on this one.  Dark Regeneration has a massive base endurance cost and even when slotted is still extremely expensive.  Theft of Essence can potentially proc on every target in range though, and each proc is a refund equal to 10% of your max endurance.  With slotting and some luck, that proc can nullify the cost or even give more endurance back than you used.

 

For KB Protection, I have 11 from slots.  Steadfast in Dark Embrace, a BotZ in my travel and three slots of Fury of the Gladiator in Death Shroud, including the -Res proc.  The -Res proc stacks with an Achille's Heel -Res I have in Irradiated Ground if both happen to proc.

 

That's all I've got for the moment.  There's more you can do: throw Achille's Heel procs in some attacks (Atom Smasher is great for it, though I have 6 Sp.Avalance there), split up the Brute's Fury set into 3s to double down on the M/S/L Defense boost, try to three slot Health for Miracle, Numina's, and Panacea if possible, Soul Transfer can harbor the Preventive Medicine Proc if you take it, and if endurance is still troublesome take advantage of outside sources of recovery: P2W Survival Amplifier and Recovery Serums and Base Empowerment Recovery Boost.

 

 

First of all, thanks for taking the time to reply with all this information. I really appreciate it.

 

I've definitely noticed the endurance issues, apparantly dark armor is notorious for this, and one of the first things I did was slot performance shifter in stamina and numina's, panacea and miracle in health, my character is also addicted to recovery serums at this point. I noticed my end tanking hard after using the heal, I guess now I fully understand why, heh. Definitely going physical perfection aswell. 

 

Cloak of fear essentially adding more defense also sounds like a good pick, but this is the part where things get murky for me, when it comes down to building defences. You've definitely given me a lot to go on in that regard though. 

 

 

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1 hour ago, WitchofDread said:

this is my build:

 

 


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That's a lot of procs. Looks like a good time! 😄

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2 hours ago, WitchofDread said:

 Very expensive though.

 

Yowza!...but worth it, I'm sure.

Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)                                                        Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

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This is what I've come up with so far: 

 

This Villain build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Sayrir: Level 50 Magic Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Radioactive Smash

  • (A) Hecatomb - Chance of Damage(Negative)
  • (17) Hecatomb - Damage/Endurance
  • (17) Hecatomb - Damage
  • (19) Hecatomb - Damage/Recharge
  • (19) Hecatomb - Accuracy/Damage/Recharge
  • (46) Hecatomb - Accuracy/Recharge

Level 1: Dark Embrace

  • (A) Unbreakable Guard - Resistance
  • (3) Unbreakable Guard - +Max HP
  • (5) Unbreakable Guard - Resistance/Endurance
  • (5) Unbreakable Guard - RechargeTime/Resistance
  • (7) Steadfast Protection - Resistance/+Def 3%
  • (7) Steadfast Protection - Knockback Protection

Level 2: Death Shroud

  • (A) Superior Brute's Fury - Recharge/Fury Bonus
  • (9) Superior Brute's Fury - Accuracy/Damage
  • (9) Superior Brute's Fury - Damage/Endurance/RechargeTime
  • (13) Fury of the Gladiator - Accuracy/Damage/End/Rech
  • (15) Fury of the Gladiator - Damage/Endurance/Recharge
  • (15) Fury of the Gladiator - Chance for Res Debuff

Level 4: Super Jump

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 6: Murky Cloud

  • (A) Unbreakable Guard - Resistance
  • (27) Unbreakable Guard - Resistance/Endurance
  • (29) Unbreakable Guard - RechargeTime/Resistance
  • (29) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 8: Boxing

  • (A) Empty

Level 10: Obsidian Shield

  • (A) Unbreakable Guard - Resistance
  • (11) Unbreakable Guard - Resistance/Endurance
  • (11) Unbreakable Guard - RechargeTime/Resistance
  • (13) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 12: Taunt

  • (A) Perfect Zinger - Taunt/Range

Level 14: Fusion

  • (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (42) Adjusted Targeting - Recharge
  • (42) Adjusted Targeting - To Hit Buff/Recharge

Level 16: Dark Regeneration

  • (A) Theft of Essence - Chance for +Endurance
  • (36) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (37) Superior Brute's Fury - Accuracy/Damage/Recharge
  • (37) Superior Brute's Fury - Damage/Recharge

Level 18: Irradiated Ground

  • (A) Achilles' Heel - Chance for Res Debuff
  • (23) Obliteration - Chance for Smashing Damage
  • (23) Eradication - Chance for Energy Damage
  • (25) Scirocco's Dervish - Chance of Damage(Lethal)
  • (25) Touch of Lady Grey - Chance for Negative Damage
  • (27) Shield Breaker - Chance for Lethal Damage

Level 20: Cloak of Darkness

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (21) Luck of the Gambler - Defense
  • (21) Karma - Knockback Protection

Level 22: Radiation Siphon

  • (A) Touch of Death - Accuracy/Damage
  • (48) Touch of Death - Damage/Endurance
  • (48) Touch of Death - Accuracy/Damage/Endurance
  • (48) Touch of Death - Damage/Recharge
  • (50) Touch of Death - Damage/Endurance/Recharge
  • (50) Touch of Death - Chance of Damage(Negative)

Level 24: Hasten

  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO

Level 26: Devastating Blow

  • (A) Superior Unrelenting Fury - Accuracy/Damage
  • (31) Superior Unrelenting Fury - Damage/RechargeTime
  • (31) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
  • (33) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
  • (33) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
  • (33) Superior Unrelenting Fury - RechargeTime/+Regen/+End

Level 28: Cloak of Fear

  • (A) Cloud Senses - ToHit Debuff
  • (50) Cloud Senses - Accuracy/ToHitDebuff

Level 30: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 32: Atom Smasher

  • (A) Superior Avalanche - Accuracy/Damage
  • (34) Superior Avalanche - Damage/Endurance
  • (34) Superior Avalanche - Accuracy/Damage/Endurance
  • (34) Superior Avalanche - Accuracy/Damage/Recharge
  • (36) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (36) Superior Avalanche - Recharge/Chance for Knockdown

Level 35: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (37) Unbreakable Guard - Resistance
  • (40) Unbreakable Guard - Resistance/Endurance
  • (40) Unbreakable Guard - RechargeTime/Resistance
  • (40) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 38: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (39) Luck of the Gambler - Defense
  • (39) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (39) Reactive Defenses - Scaling Resist Damage

Level 41: Electrifying Fences

  • (A) Positron's Blast - Chance of Damage(Energy)
  • (42) Javelin Volley - Chance of Damage(Lethal)
  • (43) Bombardment - Chance for Fire Damage
  • (43) Trap of the Hunter - Chance of Damage(Lethal)
  • (43) Positron's Blast - Damage/Recharge
  • (45) Positron's Blast - Accuracy/Damage

Level 44: Ball Lightning

  • (A) Ragnarok - Damage
  • (45) Ragnarok - Damage/Recharge
  • (45) Ragnarok - Accuracy/Damage/Recharge
  • (46) Ragnarok - Damage/Endurance
  • (46) Ragnarok - Chance for Knockdown

Level 47: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 49: Assault

  • (A) Endurance Reduction IO

Level 1: Fury 


Level 1: Brawl

 

I'm not particularly happy with the recharge amount, and I'd like to have slightly higher defence whilst reaching 90% smashing and lethal resists, but I think that would come at the cost of the procs in irradiated ground? Also not sure how well taunt works with only 1 slot. I'd like to credit @ZorkNemesis @WitchofDread and @Rylas from this thread: since I mostly have no clue what I'm doing 😃

 

Edited by sayrir
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Oh and while leveling i'll add the Energy patron pool > Superior Conditioning+ Physical perfection, and 3 slots in both health and stamina: Numina's, Miracle and Panacea end procs in health, and 1 performance shifter and 2 end mod IO's at lvl 23 in Stamina. This is to deal with dark armor's endurance problems until I get the cardiac incarnate. 

Edited by sayrir
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10 hours ago, WitchofDread said:

Tbh there isn't much point aiming for high def with Dark armour. You would end up sacrificing too much dmg and not even end up with a decent amount of def.

 

Am I missing the kb protection in your build? That seems... inadvisable.

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@WitchofDread I gave your build a spin and just couldn't keep standing long enough to apply damage. At least vs arachnos/LB. I swapped out for a more defensive build and had much better luck.

 

This build gets to the S/L & melee softcaps with similar recharge and just felt a bit sturdier as well as not huffing for blue the whole time. Damage is great, but a brute's going to garner a fair bit of attention so sustain is a thing too.

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Level 50 Magic Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Dark Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Villain Profile:
------------
Level 1:    Radioactive Smash        SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Acc/Dmg/Rchg(40), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg(43)
Level 1:    Dark Embrace            StdPrt-ResDam/Def+(A), GldArm-3defTpProc(39), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(39), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Rchg/ResDam(43)
Level 2:    Death Shroud            SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg/EndRdx/Rchg(3), SprUnrFur-Dmg/EndRdx/Rchg(3), SprUnrFur-Acc/Dmg/Rchg(17), SprUnrFur-Dmg/Rchg(17), SprUnrFur-Acc/Dmg(37)
Level 4:    Murky Cloud            UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-Rchg/ResDam(7)
Level 6:    Hasten                RechRdx-I(A), RechRdx-I(7)
Level 8:    Radiation Siphon        KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(13), CrsImp-Acc/Dmg/EndRdx(15), CrsImp-Acc/Dmg/Rchg(15)
Level 10:    Obsidian Shield            UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(11), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(13)
Level 12:    Taunt                Range-I(A)
Level 14:    Super Speed            BlsoftheZ-ResKB(A)
Level 16:    Dark Regeneration        ThfofEss-+End%(A), TchoftheN-Acc/EndRdx/Rchg(48), TchoftheN-Acc/EndRdx/Heal/HP/Regen(50)
Level 18:    Irradiated Ground        EndRdx-I(A), Mlt-Acc/Dmg/EndRdx(19), Arm-Dam%(19), ScrDrv-Dam%(21), Obl-%Dam(21), AchHee-ResDeb%(25)
Level 20:    Cloak of Darkness        LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def(37)
Level 22:    Combat Jumping            LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(23), Rct-ResDam%(23), Krm-ResKB(25)
Level 24:    Boxing                Empty(A)
Level 26:    Devastating Blow        KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(27), KntCmb-Dmg/Rchg(27), KntCmb-Dmg/EndRdx/Rchg(34), CrsImp-Acc/Dmg/EndRdx(36), CrsImp-Acc/Dmg/Rchg(36)
Level 28:    Tough                UnbGrd-ResDam(A), UnbGrd-Max HP%(29), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-ResDam/EndRdx(36)
Level 30:    Cloak of Fear            CldSns-Acc/EndRdx/Rchg(A), CldSns-Acc/ToHitDeb(31), CldSns-ToHitDeb/EndRdx/Rchg(31), CldSns-%Dam(31)
Level 32:    Atom Smasher            SprBrtFur-Rech/Fury%(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(33), SprBrtFur-Dmg/EndRdx/Rchg(33), SprBrtFur-Acc/Dmg/Rchg(33), SprBrtFur-Dmg/Rchg(34), SprBrtFur-Acc/Dmg(34)
Level 35:    Superior Conditioning        PrfShf-End%(A), PwrTrns-+Heal(50)
Level 38:    Oppressive Gloom        RopADop-Acc/Stun(A)
Level 41:    Physical Perfection        PrfShf-End%(A), PwrTrns-+Heal(42)
Level 44:    Energy Torrent            OvrFrc-Dam/KB(A), Rgn-Dmg(45), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(46)
Level 47:    Weave                LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48)
Level 49:    Fusion                RechRdx-I(A)
Level 1:    Brawl                Empty(A)
Level 1:    Fury    
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 2:    Swift                Empty(A)
Level 2:    Health                Pnc-Heal/+End(A), Mrc-Rcvry+(48), NmnCnv-Regen/Rcvry+(50)
Level 2:    Hurdle                Empty(A)
Level 2:    Stamina                PrfShf-End%(A), PrfShf-EndMod(43), EndMod-I(46)
------------
------------
Set Bonus Totals:
8% DamageBuff(Smashing)
8% DamageBuff(Lethal)
8% DamageBuff(Fire)
8% DamageBuff(Cold)
8% DamageBuff(Energy)
8% DamageBuff(Negative)
8% DamageBuff(Toxic)
8% DamageBuff(Psionic)
32.25% Defense(Smashing)
32.25% Defense(Lethal)
11% Defense(Fire)
11% Defense(Cold)
6% Defense(Energy)
6% Defense(Negative)
6% Defense(Psionic)
32.25% Defense(Melee)
6% Defense(Ranged)
8.5% Defense(AoE)
2.25% Max End
15% Enhancement(Accuracy)
10% Enhancement(Max EnduranceDiscount)
48.75% Enhancement(RechargeTime)
7.5% SpeedFlying
247.4 HP (16.5%) HitPoints
7.5% JumpHeight
7.5% SpeedJumping
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Confused) 88.75%
MezResist(Held) 88.75%
MezResist(Immobilized) 88.75%
MezResist(Sleep) 88.75%
MezResist(Stunned) 88.75%
MezResist(Terrorized) 88.75%
MezResist(Teleport) 100% (20% chance)
12% (0.2 End/sec) Recovery
36% (2.25 HP/sec) Regeneration
15% ResEffect(SpeedFlying)
15% ResEffect(RechargeTime)
15% ResEffect(SpeedRunning)
23% Resistance(Smashing)
23% Resistance(Lethal)
29% Resistance(Fire)
29% Resistance(Cold)
25.25% Resistance(Energy)
25.25% Resistance(Negative)
8% Resistance(Toxic)
8% Resistance(Psionic)
7.5% SpeedRunning
1 Null

 

 


| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

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  • 2 weeks later

Tweaked the build a bit to have 90% S/L res & 45% melee def.

 

Weighing up whether i need more ST over AOE

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Level 50 Magic Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Dark Armor
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Mu Mastery

Villain Profile:
------------
Level 1:    Radioactive Smash        TchofDth-Acc/Dmg(A), TchofDth-Dam%(45), TchofDth-Dmg/EndRdx(48), TchofDth-Dmg/Rchg(48), TchofDth-Acc/Dmg/EndRdx(50), TchofDth-Dmg/EndRdx/Rchg(50)
Level 1:    Dark Embrace            StdPrt-ResDam/Def+(A), GldArm-3defTpProc(3), UnbGrd-Max HP%(3), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-ResDam(5), UnbGrd-Rchg/ResDam(7)
Level 2:    Death Shroud            Obl-Dmg(A), Obl-Acc/Rchg(7), Obl-Dmg/Rchg(9), Obl-Acc/Dmg/Rchg(9), Obl-Acc/Dmg/EndRdx/Rchg(11), Obl-%Dam(11)
Level 4:    Murky Cloud            UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(13), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(15)
Level 6:    Fusion                RechRdx-I(A)
Level 8:    Radiation Siphon        TchofDth-Dam%(A), TchofDth-Dmg/EndRdx/Rchg(15), TchofDth-Acc/Dmg(17), TchofDth-Dmg/EndRdx(17), TchofDth-Acc/Dmg/EndRdx(19), Hct-Dam%(19)
Level 10:    Obsidian Shield            UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(21), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(23)
Level 12:    Hover                LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(23), Rct-ResDam%(25)
Level 14:    Fly                BlsoftheZ-ResKB(A)
Level 16:    Dark Regeneration        ThfofEss-+End%(A), ThfofEss-Acc/EndRdx/Rchg(25), ThfofEss-Acc/EndRdx/Heal(27)
Level 18:    Irradiated Ground        EndRdx-I(A), Obl-%Dam(27), Arm-Dam%(29), FuroftheG-ResDeb%(29), AchHee-ResDeb%(31), TchofLadG-%Dam(31)
Level 20:    Cloak of Darkness        LucoftheG-Def/Rchg+(A), RedFrt-Def(31), RedFrt-Def/EndRdx(33)
Level 22:    Kick                Empty(A)
Level 24:    Tough                UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(33), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(34)
Level 26:    Devastating Blow        SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(34), SprUnrFur-Acc/Dmg/Rchg(34), SprUnrFur-Dmg/EndRdx/Rchg(36), SprUnrFur-Acc/Dmg/EndRdx/Rchg(36), SprUnrFur-Rchg/+Regen/+End(36)
Level 28:    Cloak of Fear            GlmoftheA-Dam%(A), CldSns-%Dam(37), CldSns-Acc/EndRdx/Rchg(37), CldSns-ToHitDeb/EndRdx/Rchg(37), CldSns-Acc/ToHitDeb(39)
Level 30:    Weave                LucoftheG-Def/Rchg+(A), RedFrt-Def(39), RedFrt-Def/EndRdx(39)
Level 32:    Atom Smasher            SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(40), SprBrtFur-Acc/Dmg/Rchg(40), SprBrtFur-Dmg/EndRdx/Rchg(40), SprBrtFur-Acc/Dmg/EndRdx/Rchg(42), SprBrtFur-Rech/Fury%(42)
Level 35:    Hasten                RechRdx-I(A), RechRdx-I(42)
Level 38:    Electrifying Fences        PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(43), JvlVll-Dam%(43), Ann-ResDeb%(43), Ann-Acc/Dmg/EndRdx(45), Bmbdmt-+FireDmg(48)
Level 41:    Ball Lightning            Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(46)
Level 44:    Grant Invisibility        LucoftheG-Def/Rchg+(A)
Level 47:    Soul Transfer            RechRdx-I(A)
Level 49:    Invisibility            LucoftheG-Def/Rchg+(A)
Level 1:    Fury    
Level 1:    Brawl                Empty(A)
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 2:    Swift                Empty(A)
Level 2:    Hurdle                Empty(A)
Level 2:    Health                NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(50)
Level 2:    Stamina                PrfShf-End%(A)
Level 50:    Cardiac Core Paragon    
Level 50:    Ageless Core Epiphany    
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

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