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Elm/? for +4/8 AVs?


Dinlek
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I never played stalkers much on live, and I'm trying to make one that can handle both large groups and a decent number of AVs. I feel like Electric Melee might be a good candidate for that (though I'm worried it might struggle vs AVs since it doesn't have the best ST-attacks).

 

What's really giving me trouble, though, is deciding on a secondary. Ninjutsu, Super Reflexes, and Energy Aura all seem like good options. I think I'm least interested in Energy Aura, as the psi-hole and typed defenses might be a pain. Ninjutsu has a lot fewer must-take powers, and the heal is great, but losing out on SRs 20% recharge AND taking more IOing to cap seems like it might really constrain my build.

 

I know this is a silly/arbitrary goal to set for a stalker, but I've made a scrapper that can do it since I've come back, and I'm interested to see what's possible with stalker instead.

 

Anyone have any advice/thoughts?

 

EDIT: In the interest of providing a more specific build to critique, here's a rough /Nin I put together. I feel like it's a bit overpriced for what I'm getting out of it, but my positionals are soft-capped and I have Shadow Meld and my T9 to try and burst down AVs with high to-hit.

 

This Villain build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Ninjitsu
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Charged Brawl -- Hct-Dmg(A), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(3), Hct-Dmg/EndRdx(17), Hct-Acc/Rchg(33)
Level 1: Hide -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(15)
Level 2: Jacobs Ladder -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(34), Arm-Dmg/EndRdx(34), Arm-Dam%(34)
Level 4: Ninja Reflexes -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(5), RedFrt-EndRdx/Rchg(5), RedFrt-Def/EndRdx/Rchg(7), RedFrt-Def(7), RedFrt-EndRdx(9)
Level 6: Assassin's Shock -- SprStlGl-Acc/Dmg(A), SprStlGl-Rchg/Hide%(13), SprStlGl-Dmg/Rchg(15), SprStlGl-Acc/Dmg/Rchg(19), SprStlGl-Dmg/EndRdx/Rchg(19), SprStlGl-Acc/Dmg/EndRdx/Rchg(25)
Level 8: Danger Sense -- ShlWal-Def/EndRdx(A), ShlWal-Def(9), ShlWal-Def/EndRdx/Rchg(11), ShlWal-EndRdx/Rchg(11)
Level 10: Build Up -- RechRdx-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Boxing -- Empty(A)
Level 16: Kuji-In Rin -- StdPrt-ResDam/Def+(A)
Level 18: Chain Induction -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/Rchg(42), SprBlsCol-Dmg/EndRdx/Acc/Rchg(42), SprBlsCol-Rchg/HoldProc(42)
Level 20: Kuji-In Sha -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(21), Pnc-Heal/Rchg(21), Pnc-Heal/EndRedux/Rchg(23), Pnc-Heal(23)
Level 22: Tough -- GldArm-ResDam(A), GldArm-End/Res(29), GldArm-Res/Rech/End(31), GldArm-3defTpProc(31)
Level 24: Weave -- Rct-Def(A), Rct-ResDam%(25), Rct-Def/EndRdx(27), Rct-EndRdx/Rchg(27), Rct-Def/Rchg(29), Rct-Def/EndRdx/Rchg(31)
Level 26: Thunder Strike -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(48), SprAssMar-Acc/Dmg/Rchg(48), SprAssMar-Dmg/EndRdx/Rchg(50), SprAssMar-Acc/Dmg/EndRdx/Rchg(50), SprAssMar-Rchg/Rchg Build Up(50)
Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 30: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(33), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--Rchg/EndRdx(46), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(46)
Level 32: Lightning Rod -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Rchg/KDProc(40)
Level 35: Blinding Powder -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(36), CrcPrs-Acc/Conf/Rchg(36), CrcPrs-Acc/Rchg(36), CrcPrs-Conf/EndRdx(37), CrcPrs-Conf%(37)
Level 38: Moonbeam -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(43), SprWntBit-Acc/Dmg/EndRdx(43), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Dmg/EndRdx/Acc/Rchg(45), SprWntBit-Rchg/SlowProc(45)
Level 41: Kuji-In Retsu -- LucoftheG-Def/Rchg+(A)
Level 44: Shadow Meld -- LucoftheG-Def/Rchg+(A)
Level 47: Combat Jumping -- BlsoftheZ-ResKB(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(17), Mrc-Rcvry+(48)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 49: Quick Form 
------------

Edited by Dinlek
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If you open Mids and go to View Totals, check out debuff resistance.  That's why I don't like Nin anymore, at least for endgame.  When you could run around like a ninja on crack it was almost worth it, but now I can't think of a reason to choose it over EA.  SR will be better than either at debuff resist, and by quite a bit, but you won't have the heal or endurance management tools.

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Have you looked at shield?  Elec/shield is quite popular for the double port-nuke powers.  And shield is pretty similar to ninjutsu with its based defense powers.

Active on Excelsior:

Lode Monkey - Fire Blast / Energy Manipulation Blaster (Blapper), Flaming Doom Monkey - Shield / Martial Arts Tank, Xero-Ranger Monkey - Energy Melee / Energy Aura Stalker

 

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Elec armor layered for defense works well enough, the additional recharge and recovery recharge debuff resistance is handy.  Though SR would work better if you just want to wind up and go.

Starwave  Wolfhound  Actionette  Nightlight

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