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Question about fire armor


Hugh Axe

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I can only speak as a Tanker, but yes, and yes. Anything is survivable in PvE since we can tailor the difficulty and in a team we are bound to be covered in buffs.

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14 minutes ago, StriderIV said:

PSSSHHHHH What does this Sovera guy know about Fire Armor??? 😉

 

*smack*

 

Anyway, I was messing with a Ice Melee/Fire Armor Br00t version earlier on and got this. At the cost of about 27% resistance to E/N it will make up the loss of early Burn with Fury which will clear entire groups with Frost. Later on Fury makes a substantial difference in things like Freezing Touch (180+ extra damage compared to Tanker) but less so in others (about extra 60 damage in Burn which is about the damage increase in the other attacks as well because of sacrifices in not including damage procs).

 

But considering S/L defense and resistance has been wrangled to near Tanker equivalent levels and Ice Patch helps with survival it might be worth it. I prefer Fiery embrace at 28 instead of 35 and Burn at 18 instead of 28, but Fury makes a difference and not having to take Frozen Fists is nice.

 

It's up for the individual to decide.

 

Spoiler

This Villain build was built using Mids Reborn 3.0.5.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Ice Melee
Secondary Power Set: Fiery Aura
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Ice Sword -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), TchofDth-Dam%(7)
Level 1: Fire Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(9), StdPrt-ResDam/Def+(29)
Level 2: Frost -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(21), SprBrtFur-Acc/Dmg/Rchg(21), SprBrtFur-Dmg/EndRdx/Rchg(23), SprBrtFur-Acc/Dmg/EndRdx/Rchg(23), SprBrtFur-Rech/Fury%(25)
Level 4: Blazing Aura -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(11), SprUnrFur-Acc/Dmg/Rchg(11), SprUnrFur-Dmg/EndRdx/Rchg(13), SprUnrFur-Acc/Dmg/EndRdx/Rchg(13), SprUnrFur-Rchg/+Regen/+End(15)
Level 6: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(15), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(17), Prv-Heal/Rchg/EndRdx(19), Prv-Absorb%(19)
Level 8: Ice Patch -- RechRdx-I(A)
Level 10: Fly -- WntGif-ResSlow(A)
Level 12: Hover -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(29), ShlWal-ResDam/Re TP(31), Rct-ResDam%(31)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 16: Plasma Shield -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(33), TtnCtn-ResDam(34), TtnCtn-ResDam/EndRdx/Rchg(34)
Level 18: Build Up -- GssSynFr--Build%(A), RechRdx-I(34), RctRtc-Pcptn(37), RechRdx-I(39), RctRtc-ToHit/Rchg(50)
Level 20: Consume -- SynSck-EndMod(A), SynSck-Dam/Rech(36), SynSck-EndMod/Rech(36), SynSck-Dam/Rech/Acc(36), SynSck-Dam/Acc/End(37), SynSck-EndMod/+RunSpeed(37)
Level 22: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(31), Rct-Def/EndRdx(33)
Level 26: Freezing Touch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/Rchg(40), KntCmb-Dmg/EndRdx/Rchg(40), Hct-Dam%(40), UnbCns-Dam%(42)
Level 28: Burn -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(43), Obl-%Dam(43), Arm-Dam%(43)
Level 30: Boxing -- Empty(A)
Level 32: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(48), UnbGrd-ResDam/EndRdx/Rchg(48)
Level 35: Focused Accuracy -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(45), AdjTrg-ToHit/EndRdx/Rchg(45), AdjTrg-EndRdx/Rchg(45), AdjTrg-ToHit/EndRdx(46), AdjTrg-Rchg(47)
Level 38: Fiery Embrace -- RechRdx-I(A), RechRdx-I(46)
Level 41: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(46)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(50), Rct-Def/EndRdx(50)
Level 47: Assault -- EndRdx-I(A)
Level 49: Temperature Protection -- GldArm-3defTpProc(A)
Level 1: Fury
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(25), Mrc-Rcvry+(27)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(27)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Born In Battle
Level 50: Invader
Level 50: Marshal
Level 50: High Pain Threshold
Level 10: Afterburner
Level 50: Intuition Radial Paragon
------------

 

Edited by Sovera
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9 minutes ago, Sovera said:

 

*smack*

 

Anyway, I was messing with a Ice Melee/Fire Armor Br00t version earlier on and got this. At the cost of about 27% resistance to E/N it will make up the loss of early Burn with Fury which will clear entire groups with Frost. Later on Fury makes a substantial difference in things like Freezing Touch (180+ extra damage compared to Tanker) but less so in others (about extra 60 damage in Burn which is about the damage increase in the other attacks as well because of sacrifices in not including damage procs).

 

But considering S/L defense and resistance has been wrangled to near Tanker equivalent levels and Ice Patch helps with survival it might be worth it. I prefer Fiery embrace at 28 instead of 35 and Burn at 18 instead of 28, but Fury makes a difference and not having to take Frozen Fists is nice.

 

It's up for the individual to decide.

 

  Reveal hidden contents

This Villain build was built using Mids Reborn 3.0.5.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Ice Melee
Secondary Power Set: Fiery Aura
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Ice Sword -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), TchofDth-Dam%(7)
Level 1: Fire Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(9), StdPrt-ResDam/Def+(29)
Level 2: Frost -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(21), SprBrtFur-Acc/Dmg/Rchg(21), SprBrtFur-Dmg/EndRdx/Rchg(23), SprBrtFur-Acc/Dmg/EndRdx/Rchg(23), SprBrtFur-Rech/Fury%(25)
Level 4: Blazing Aura -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(11), SprUnrFur-Acc/Dmg/Rchg(11), SprUnrFur-Dmg/EndRdx/Rchg(13), SprUnrFur-Acc/Dmg/EndRdx/Rchg(13), SprUnrFur-Rchg/+Regen/+End(15)
Level 6: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(15), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(17), Prv-Heal/Rchg/EndRdx(19), Prv-Absorb%(19)
Level 8: Ice Patch -- RechRdx-I(A)
Level 10: Fly -- WntGif-ResSlow(A)
Level 12: Hover -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(29), ShlWal-ResDam/Re TP(31), Rct-ResDam%(31)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 16: Plasma Shield -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(33), TtnCtn-ResDam(34), TtnCtn-ResDam/EndRdx/Rchg(34)
Level 18: Build Up -- GssSynFr--Build%(A), RechRdx-I(34), RctRtc-Pcptn(37), RechRdx-I(39), RctRtc-ToHit/Rchg(50)
Level 20: Consume -- SynSck-EndMod(A), SynSck-Dam/Rech(36), SynSck-EndMod/Rech(36), SynSck-Dam/Rech/Acc(36), SynSck-Dam/Acc/End(37), SynSck-EndMod/+RunSpeed(37)
Level 22: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(31), Rct-Def/EndRdx(33)
Level 26: Freezing Touch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/Rchg(40), KntCmb-Dmg/EndRdx/Rchg(40), Hct-Dam%(40), UnbCns-Dam%(42)
Level 28: Burn -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(43), Obl-%Dam(43), Arm-Dam%(43)
Level 30: Boxing -- Empty(A)
Level 32: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(48), UnbGrd-ResDam/EndRdx/Rchg(48)
Level 35: Focused Accuracy -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(45), AdjTrg-ToHit/EndRdx/Rchg(45), AdjTrg-EndRdx/Rchg(45), AdjTrg-ToHit/EndRdx(46), AdjTrg-Rchg(47)
Level 38: Fiery Embrace -- RechRdx-I(A), RechRdx-I(46)
Level 41: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(46)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(50), Rct-Def/EndRdx(50)
Level 47: Assault -- EndRdx-I(A)
Level 49: Temperature Protection -- GldArm-3defTpProc(A)
Level 1: Fury
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(25), Mrc-Rcvry+(27)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(27)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Born In Battle
Level 50: Invader
Level 50: Marshal
Level 50: High Pain Threshold
Level 10: Afterburner
Level 50: Intuition Radial Paragon
------------

 

Nice man! I know Fire/MA still holds the Brunker title, but would you still say Fire/Ice is your fave/most enjoyable combo, at least currently?

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Just now, StriderIV said:

Nice man! I know Fire/MA still holds the Brunker title, but would you still say Fire/Ice is your fave/most enjoyable combo, at least currently?

 

I've reorganized things in the first post. My new ranking is:

 

- All rounder good-out-of-the-box build: Fire/Ice. Pick it up, play, no need to fuss with IO castle of cards. Ice Patch keeps the player and the team safe until defenses are in place. The slightly slower pylon times do not reflect that cold damage is a lot less resisted than smash/lethal in the 'real world'.

- Turtle defensive build: Fire/Martial Arts. Best defensive option. Even most psi attacks meet the Ranged defense wall. Doesn't lose in offense but relies on extensive IO gimmicks which means it blooms late.

- Dragon offense oriented build: Fire/Claws. (Near) permanent 70% damage boost. No fuss burninating between Burn and Spin being PbAoEs so no need to re-position as with Frost. Both also crunch in ways that leave other sets deeply envious and the single target is (slightly) the best of the three.

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