I-Dirty Posted September 25, 2021 Posted September 25, 2021 (edited) Oh what fun The question I have is taunt nessicary to tank? If so what do you think I should get rid of This Hero build was built using Mids Reborn 3.0.6.0https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic TankerPrimary Power Set: Shield DefenseSecondary Power Set: Electrical MeleePower Pool: LeapingPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Energy Mastery Hero Profile:Level 1: Deflection (A) Luck of the Gambler - Defense/Endurance (3) Reactive Defenses - Scaling Resist Damage (43) Gladiator's Armor - TP Protection +3% Def (All) Level 1: Charged Brawl (A) Superior Blistering Cold - Recharge/Chance for Hold (3) Superior Blistering Cold - Accuracy/Damage/Recharge (5) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (5) Superior Blistering Cold - Accuracy/Damage (7) Superior Blistering Cold - Damage/Endurance (7) Superior Blistering Cold - Accuracy/Damage/Endurance Level 2: Battle Agility (A) Red Fortune - Defense (9) Red Fortune - Defense/Endurance Level 4: True Grit (A) Steadfast Protection - Resistance/+Def 3% (9) Gladiator's Armor - Recharge/Resist (11) Gladiator's Armor - End/Resist (11) Gladiator's Armor - Resistance (15) Impervium Armor - Psionic Resistance Level 6: Jacobs Ladder (A) Fury of the Gladiator - Accuracy/Damage (13) Fury of the Gladiator - Damage/Recharge (15) Fury of the Gladiator - Damage/Endurance/Recharge (17) Fury of the Gladiator - Accuracy/Endurance/Recharge (17) Fury of the Gladiator - Accuracy/Damage/End/Rech (19) Fury of the Gladiator - Chance for Res Debuff Level 8: Active Defense (A) Recharge Reduction IOLevel 10: Against All Odds (A) Endurance Reduction IOLevel 12: Phalanx Fighting (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 14: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (23) Winter's Gift - Slow Resistance (20%) (50) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance Level 16: Thunder Strike (A) Superior Might of the Tanker - Recharge/Chance for +Res(All) (19) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (23) Superior Might of the Tanker - Accuracy/Damage (25) Superior Might of the Tanker - Damage/Recharge (25) Superior Might of the Tanker - Accuracy/Damage/Recharge (27) Force Feedback - Chance for +Recharge Level 18: Hasten (A) Recharge Reduction IO (29) Recharge Reduction IO Level 20: Grant Cover (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 22: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (37) Gaussian's Synchronized Fire-Control - To Hit Buff Level 24: Boxing (A) EmptyLevel 26: Shield Charge (A) Armageddon - Chance for Fire Damage (33) Armageddon - Damage/Endurance (34) Armageddon - Damage/Recharge (34) Armageddon - Damage (34) Armageddon - Accuracy/Damage/Recharge (36) Armageddon - Accuracy/Recharge Level 28: Tough (A) Aegis - Psionic/Status Resistance (29) Aegis - Resistance/Endurance/Recharge (36) Aegis - Resistance/Endurance (36) Unbreakable Guard - +Max HP (37) Aegis - Resistance/Recharge (50) Aegis - Endurance/Recharge Level 30: Chain Induction (A) Superior Gauntleted Fist - RechargeTime/+Absorb (39) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (39) Superior Gauntleted Fist - Accuracy/Damage (39) Superior Gauntleted Fist - Damage/RechargeTime (40) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (40) Superior Gauntleted Fist - Damage/Endurance/RechargeTime Level 32: Weave (A) Shield Wall - Defense/Endurance/Recharge (37) Shield Wall - +Res (Teleportation), +5% Res (All) (40) Shield Wall - Endurance/Recharge (42) Shield Wall - Defense/Recharge (42) Shield Wall - Defense/Endurance (42) Shield Wall - Defense Level 35: Lightning Clap (A) Force Feedback - Chance for +Recharge (50) Sudden Acceleration - Knockback to Knockdown Level 38: Lightning Rod (A) Scirocco's Dervish - Chance of Damage(Lethal) (43) Scirocco's Dervish - Accuracy/Damage/Endurance (45) Scirocco's Dervish - Accuracy/Damage (45) Scirocco's Dervish - Damage/Recharge (45) Scirocco's Dervish - Accuracy/Recharge (46) Sudden Acceleration - Knockback to Knockdown Level 41: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (43) Luck of the Gambler - Endurance/Recharge (46) Luck of the Gambler - Defense (46) Luck of the Gambler - Defense/Endurance (48) Luck of the Gambler - Defense/Recharge (48) Luck of the Gambler - Defense/Endurance/Recharge Level 44: Conserve Power (A) Recharge Reduction IOLevel 47: Physical Perfection (A) Performance Shifter - Chance for +EndLevel 49: One with the Shield (A) Performance Shifter - Chance for +EndLevel 1: Gauntlet Level 1: Brawl Edited September 25, 2021 by I-Dirty Why yes I do know what a search feature is. However with the 1000 returns it is hard to dig through all that. So I ask in posts.
I-Dirty Posted September 25, 2021 Author Posted September 25, 2021 Also what Incarnates are good on shield/elec? Why yes I do know what a search feature is. However with the 1000 returns it is hard to dig through all that. So I ask in posts.
Erratic1 Posted September 25, 2021 Posted September 25, 2021 Taunt is less necessary than situationally nice. Even without it you should have little trouble keeping aggro. 1
ZemX Posted September 26, 2021 Posted September 26, 2021 "Situationally nice" is a great way to describe it. Tankers have Gauntlet (a.k.a. "punch-voke") that taunts everybody in a 10 foot radius around anything you hit. And you've got the taunt aura that is constantly taunting everything in a 12ft radius around YOU. So that's a lot of aggro control. But mostly it isn't ranged aggro control. Sure, you can throw yourself around and taunt things by hitting them or touching them with the taunt aura, but if you're controlling a big pack of enemies and notice some stragglers are about to pounce on someone else in the team, it's really nice to just be able to kick out a "Get over here!" taunt at them without leaving the pocket. The only things you might consider trading for it in your build are Lightning Clap and One with the Shield. I'd drop Lightning Clap myself, but maybe I just don't appreciate it's uses. Yeah, it knocks stuff down. It's a big AoE so it's also another good way to taunt. But you have no shortage of AoEs. And you don't really need it's KD and stun effects. Taunt needs no additional slotting either, so you have a slot to place somewhere else in this trade. One with the Shield is probably more useful, but again maybe only rarely. Once you're fully built, it's something you'll only break out if the shit really hits the fan. And it really shouldn't in a good build.
Werner Posted September 26, 2021 Posted September 26, 2021 22 minutes ago, ZemX said: One with the Shield is probably more useful, but again maybe only rarely. Once you're fully built, it's something you'll only break out if the shit really hits the fan. And it really shouldn't in a good build. Yeah. I have One with the Shield and Darkest Night for when things go south, and then I almost always forget about them when things go south because it happens so rarely.
Hyperstrike Posted September 27, 2021 Posted September 27, 2021 Is Taunt "necessary"? No. I just view not taking it as throwing away an auto-hit combat soft-control power. At that point, you may as well play a Brute or Scrapper. If you want to be godlike, pick anything. If you want to be GOD, pick a TANK!
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