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Posted

Started playing this Blaster a few weeks ago. Its a lot of fun to play. I've decided I'd like to spend some capital on it. I'm absolutely rubbish at builds and can seem to find a build on the forums that isn't just ranged damage. DM requires a lot of play within melee as does the nuke in the primary. 

 

If anyone has one or suggestions it would greatly appreciated. TIA

Posted (edited)

Welcome to the melee blaster club. Take my upvote.

 

First. what kind of capital, and what do you prefer to use as your combat movement power?

 

Besides being able to punch face, any other requirements/must have powers or pools, etc...?

 

Do you prefer to solo or team, if you solo do you challenge yourself on high difficulty settings? what's your level of comfort? On teams do you trust your teammates to provide some cover/protection or do you want to be self sufficient?

 

Do you want to focus on damage or survival? or a balance?

Edited by Nemu

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

Posted

Thanks ive got a fire farmer so money ain't no thang as they say. As far as travel I dont like flying. Preference for travel is SJ or SS.  Soul Drain and Dark Pit are a must. I prefer team play over solo. I mostly play PuGs so trust is a hit or miss with the team. Id like a balance of damage and survival.

 

Posted

Ok, I'm going to start with the fundamentals.

 

Help me fix this mess (Beam/Temp) - Blaster - Homecoming (homecomingservers.com)

 

I'm not going to re-write everything I wrote in that post but the general principal of making builds is to define 1 or 2 goals and stack as many set bonuses as you can towards those goals, you will most likely over commit and exceed your goals but that's ok, the next step is to cut back and fine tune. If you care to read through that post you'll learn some specific details/examples of fine-tuning.

 

Set bonuses that people normally chase for blasters are:

 

Recharge

Defense

HP

(Slow Resist) - my recommendation

 

Recharge is always good, except when there's too much. The recharge cap is 400% and that's including hasten, set bonuses, incarnate, and the recharge enhancement in a power. As you approach higher numbers of recharge the amount of time that you shave from powers will have diminishing returns. Sometimes the difference between having 80% global recharge + hasten and 100+% global recharge and hasten amounts to shaving a few seconds off a longish power like your nuke, and a fraction of a microsecond off your shorter bread and butter powers like bullet rain or executioner's shot, at which point you need to ask yourself if all that investment and opportunity cost of being able to invest those slots into other things like HP or defense is worth the 2-3 seconds for your nuke.

 

Defense gets you the most bang for the buck survival wise for most non-armored ATs, especially those that lack mez protection. There are 2 categories of defense - typed and positional. Typed deals with smashing/lethal/fire/cold etc.. and positional deals with 3 vectors - melee, range, and area of effect. If you are mobile you can make sure that you minimize your exposure to melee range and force enemies to attack you with ranged attacks, hence range defense is the most practical of all the defenses to build for.

 

You might be thinking "well I need to be in melee so how can I just depend on range defense?" And here's something that no build can teach you. Learn to joust, learn the art of movement, that's how you can minimize your exposure to melee.  Right before you fire a melee range attack jump backwards/sideways/forwards, the momentum will carry you out of the patch and you will animate your attack when you land. Practice that in a lowbie zone against lowbie mobs. The timing isn't super difficult for single target melee attacks, but the positioning needs to be tighter for small radius PbAoEs like dark consumption and the timing needs to be much tighter for ground based powers such as foot stomp. Also consider the fact that you can build up melee defense and that might offer you some protection on things you are aiming to kill in a few hits, but that defense does absolutely nothing against everyone else taking potshots at you from range, many of which carry debuffs.

 

Back to defense, there are some magical numbers - 45% defense is the softcap, meaning normal non-incarnate content mobs will have only a 5% chance to hit you, 32.5% defense is a sweet spot for many because the remaining 12.5% can be covered with just a small luck or via team buffs. If you are always teaming this is a good number to shoot for, you can be quite self sufficient with that number against +0/+1 content and team buffs can top you off for harder difficulties.

 

I'm going to skip HP as that is self explanatory but I will spend a little time on slow resist. As a melee blaster the absolute wrong assumption on how to play it is to stand your ground like a tank all the time. You need to be mobile, you need to weave in and out of combat and use the melee stuff when opportunities present themselves. An immobile blaster, especially one that does not fly, is a dead blaster. If you've ever stood in a caltrops field you know how unpleasant and how dangerous that can be for squishies. Also, your recharge bonuses can get neutered if you don't have slow resist, and if you can't cycle your attacks and kill things quickly, you are a dead blaster. Do not skimp on slow resist. You don't need 100%, but make sure you pack some. Unfortunate the majority of slow resist come from winter IOs which can be very pricey, but since you have a farmer I'm going to assume that's something you can work towards.

 

Next power breakdown:

 

Consider the pairing and how much it leans into melee blasting I'd say cones like empty clips may require too much repositioning any may lead to clunkier play experience. Everything else is usable but you can make an argument to skip either pistols or dual wield in favor of some punches. People generally agree that death shroud and shadow maul are two very skippable powers, the former is prone to detoggle and just not worth it, and the latter has a long animation time and is a cone that requires a bit of positioning.

 

One thing you should pay attention to in general with builds is whether a power does knockback, if it does and has a base recharge longer than 10 seconds it's a good candidate for a force feedback proc, because we all love recharge. The knockback from most dual pistols attacks go away when you use special ammunition but the game still sees the IO and will still trigger.

 

Blaster builds are pretty tight and generally can't use too many procs but if you can fit them in here are the ones to consider: force feedback +rech (any power that does knockback), Annihilation -res (in targetted AoE), Fury of the gladiator -res (in melee PBAOE), achilles heel -res (in any power that does -def), the only proc that I would slot in more than one power is force feedback, more chances for more recharge is good. The others do not stack their effects onto itself if they trigger again (Annihilation proc triggering twice doesn't double the effect)

 

Since you are going to take dark pit you can try to stack stuns on mobs with oppressive gloom from the villain patron soul mastery. Instead of melee defense stacking these two should give you momentary reprieve from things in melee range so you can unleash your melee stuff and then get out.

 

Conventional builds for survival pretty much boils down to 4 pools - Speed, Leap, Leadership and Fighting. In the context of what you want to do we can try something off the beaten path. I have something a bit less cookie cutter in mind, but if you want to take a crack at doing an initial draft to highlight what you want to do, we can work on refining that as well, and we can do that in the next post.

 

 

  • Like 1

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

Posted

This is the build I had in mind. It's a bit off the beaten path. The goals I had when I worked on this build is to prioritize recharge and get range defense up to 32.5% with a smattering of slow resist. The rationale behind the recharge focus is to maximize soul drain uptime, and you can get pretty close to perma if force feedback procs.

 

One side benefit of not including maneuvers/tough/weave to stack defense is that your end consumption is pretty light, which allowed me to slot cloud senses instead of preemptive optimization(my default set in blaster sustains) into touch of beyond for better set bonuses.

 

Oppressive gloom, dark pit, suppressive fire and soul storm make up your control package but you should still dance delicately in melee range. 

 

Instead of super speed I took speed of sound, It looses the stealth component but you gain a teleport which might be useful in getting you out of a jam. Stealth/invisibility is important for blasters however, as you can get first strike on mobs, so I fit in stealth and a stealth proc in sprint for that.

 

Adrenal booster is just a for fun pick, you can replace with grant invisibility for a constant LOTG 7.5% global recharge bonus.

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Darkness Manipulation
Power Pool: Experimentation
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Pistols -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(3), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(5)
Level 1: Penumbral Grasp -- Empty(A)
Level 2: Dual Wield -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Acc/Dmg/Rchg(7), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(9), SprDfnBrr-Rchg/+Status Protect(11)
Level 4: Speed of Sound -- BlsoftheZ-ResKB(A), WntGif-ResSlow(13), BlsoftheZ-Travel/EndRdx(13)
Level 6: Swap Ammo 
Level 8: Bullet Rain -- FrcFdb-Rechg%(A), Ann-ResDeb%(15), SprFrzBls-Acc/Dmg(15), SprFrzBls-Dmg/EndRdx(17), SprFrzBls-Acc/Dmg/EndRdx(17)
Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(11), ShlWal-ResDam/Re TP(46), Rct-ResDam%(49)
Level 12: Smite -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(45), Hct-Dmg/EndRdx(46), Hct-Dam%(46)
Level 14: Stealth -- LucoftheG-Def/Rchg+(A)
Level 16: Soul Drain -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(29), SprBlsWrt-Acc/Dmg/Rchg(31), SprBlsWrt-Acc/Dmg/EndRdx(31), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(31), SprBlsWrt-Rchg/Dmg%(34)
Level 18: Executioner's Shot -- Apc-Dam%(A), Apc-Acc/Dmg/Rchg(19), Apc-Dmg(19), Apc-Acc/Rchg(21), Apc-Dmg/EndRdx(21), AchHee-ResDeb%(23)
Level 20: Touch of the Beyond -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(25), CldSns-Acc/Rchg(25), CldSns-ToHitDeb/EndRdx/Rchg(27), CldSns-Acc/EndRdx/Rchg(27), CldSns-%Dam(29)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Suppressive Fire -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(43), BslGaz-EndRdx/Rchg/Hold(43), BslGaz-Acc/EndRdx/Rchg/Hold(43)
Level 26: Piercing Rounds -- Artl-Acc/Dam(A), Artl-Dam/End(37), Artl-Dam/Rech(37), Artl-Acc/Dam/Rech(40), Artl-Acc/Rech/Rng(42), Artl-End/Rech/Rng(42)
Level 28: Dark Consumption -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(40), Erd-Acc/Dmg/EndRdx/Rchg(45)
Level 30: Experimental Injection -- Prv-Absorb%(A)
Level 32: Hail of Bullets -- FrcFdb-Rechg%(A), FuroftheG-ResDeb%(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(33), Arm-Dmg/Rchg(34), Arm-Dam%(34)
Level 35: Dark Pit -- AbsAmz-ToHitDeb%(A), AbsAmz-Stun/Rchg(36), AbsAmz-Acc/Stun/Rchg(36), AbsAmz-Acc/Rchg(36), AbsAmz-EndRdx/Stun(37)
Level 38: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39), SprBlsCol-Rchg/HoldProc(40)
Level 41: Dark Embrace -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42), UnbGrd-ResDam(48), UnbGrd-ResDam/EndRdx(49)
Level 44: Oppressive Gloom -- HO:Endo(A)
Level 47: Soul Storm -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(47), BslGaz-EndRdx/Rchg/Hold(47), BslGaz-Acc/EndRdx/Rchg/Hold(48)
Level 49: Adrenal Booster -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 6: Chemical Ammunition 
Level 6: Cryo Ammunition 
Level 6: Incendiary Ammunition 
Level 50: Musculature Radial Paragon 
------------

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There are other build templates geared towards survival of course, and those will include tough/weave/leadership for additional defense and resist.

 

If you truly want to be successful as a melee blaster, builds only contribute 25% to your success, understanding game mechanics/mob factions and problem targets and mastering movement will carry you far more than any build. 

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

Posted

http://www.cohplanner.com/mids/download.php?uc=1756&c=744&a=1488&f=HEX&dc=78DAD594594F135114C7EF2C055A286B594A416891ADD0425D9E4DB4A2024D1A4A7C336484493B71D2A95D843EFAE0BB02C6040A888946DC9E5C1FFD141ABF83CBA3C687F1B4FF436DEC27F0269DDFDC73CFF9DFFF3D33D3D846B4E5D5A5DBE784E4BE606AB9DCCA79BAE6F5AC6B595F4DA52DD34A16050D4F54D7F229B3387CD9324D6B3D14B78C74BE91167C9CBFB2A4A593FA5A385AD0CC95B891CB5B666EF4782D51C864AC6C3E1CD5B237D23A6D12D3D246A6606A79C34A8B96B86599E1455DCB18E964DBF1644DCFE65246C65D99CF19C9549E565D955922A3EB6BDE8B1963357CBC434C5BD5E952BE2FF691AD04FDBCED7491CAEE6D87D8234454A1EE330FC08643E623D0F35116A24B15373DD55A214A847155F4939EC47A9243ADE437A94C057409A604B6C8A08F6A15AE551407D61AC0D646B0DDC1640F6377E4CA7C806A1DA8B507E9BEDCF6B24E23EBB436817D2A9375C6597F86F57BA9D0895AE1F4E3BC1D146B86B6DCDC2D55629D1E30F893C283AAE8A11C37F7C2CD6B05EA4F5BA541B6DC76049F9D4F40CF637088BC76B0D78E97E8C389A7CC23E633D0FF1C1C7901DE22FD2ED4CA5D9FB0E7C06770EC0B98A79C6ED6EF2EA1AE678FB90FF61F300FC1F187A04C67EAE533F5729F87C9AF97F5BCAFD9CF3BF0E41BE65BE60770EC3DB84E5E7CD0937CDBFCDCB6C000ED35C83D1E9C42DF83CC19A69FF61EE2F7636847819F5D6689B907FAF79907A042FA01D60F9C426CE42C7A14FA857991FC8DF2D946EF722FEE81939BCC2D30741F8C6C831B543B815A656211679A5C0083F3602806AAE4650A5E94297E9FA6E7E061FA0A731ECC926E9875C3714280FA9100234BCC65F037F567969FD72CEB0EA882875DFE346C5BF8D5EA576B2F04ABAB76B02E73B62E12A98B9CAE8B9CA98B2CAA35FF134EF420AE7288625225CB59FEFAD9CB5757F55F4448213CFDEF7F63927415A793FDE8D2B7DAFC09E4FFA8CD7F805DE54D70873E3907EFB55B735FAAB9FF1FC77557F9B435FEB57F039571AD26FA07CEA8BBB1

 

Here's what I came up with. I'm not sure if I went too crazy on Defense and if it'll be enough damage.

Posted

Not bad for a first attempt. There are of course areas of improvement.

 

First tighten up your focus on the types/vectorrs of defense you want to build up. I play a lot of melee blasters and I can tell you that having high S/L and ranged defense is enough to cover 99% of attacks in this game. Most melee range attacks/area attacks have a S/L component, and outside of melee range, range defense takes care of the rest.

 

What that means is that you can immediately reclaim the 6th slot from all the winter sets you slotted and use them for something else. Fire/cold defense is great for fire farms, but pretty inconsequential for the rest of the game when you have S/L/R defense.

 

Secondly turn off all the yellow dots and green dots on your attack powers. Hail of bullets give a momentary defense boost to melee/range/aoe defense and leaving it on skews your defense numbers. Your actual range defense without hail of bullets is 31.11%. The decimation proc in penumbral grasp bumps up your chances to hit but it doesn't proc all the time, the force feedback proc will bump up your recharge to nutty levels but again it doesn't proc all the time, those procs will skew the numbers so turn them off. 

 

Do turn the green dot on touch of the beyond on though, as that will show you your endurance recovery with the sustain active, which it should be most of the time.

 

If we are going to go this survival approach I assume your primary focus is on S/L/R defense, then recharge, then HP+slow resist.

 

Getting S/L to softcap is pretty easy with scorpion shield, which you should enhance. The difficult part is doing that AND beefing up range defense. Of the two prioritize range defense for the reasons I described in my first post, it's OK if you can't hit softcap on either, especially if you team and you'll most likely have people running maneuvers.

 

A few glaring things right off the bat - you don't need 3 slots in hasten, +5 two level 50 recharge IOs and call it a day. You are also missing the steadfast protection 3% def unique. Soul drain need to connect and your accuracy is too low in that power, same with dark consumption. Scorpion shield should be enhanced - it has higher base value and adds 4% more S/L/E when enhanced which can take as little as 2 additional slots. It's a lot more slot efficient than kinetic combat, for example, which requires 3 additional slots for 3.75% s/l defense.

 

Quick tweak, ignore procs and focus on getting the set bonuses by slotting the sets that contribute just to that goal, and you can get something like this. When you focus you get results:

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Deathly Hollow-Point: Level 50 Technology Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Darkness Manipulation
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(7), Thn-Dmg/EndRdx/Rchg(7), Thn-Acc/Dmg/Rchg(21)
Level 1: Penumbral Grasp -- Empty(A)
Level 2: Dual Wield -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Acc/Dmg(11), SprDfnBrr-Acc/Dmg/Rchg(13)
Level 4: Empty Clips -- Artl-Acc/Dam(A), Artl-Acc/Dam/Rech(13), Artl-Acc/Rech/Rng(15), Artl-Dam/Rech(17), Artl-Dam/End(17), Artl-End/Rech/Rng(39)
Level 6: Swap Ammo 
Level 8: Bullet Rain -- Artl-Acc/Dam(A), Artl-End/Rech/Rng(15), Artl-Dam/End(25), Artl-Dam/Rech(25), Artl-Acc/Dam/Rech(40), Artl-Acc/Rech/Rng(48)
Level 10: Super Jump -- WntGif-ResSlow(A)
Level 12: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(19), Rct-Def/EndRdx(43), Rct-ResDam%(47)
Level 14: Combat Jumping -- LucoftheG-Def(A)
Level 16: Soul Drain -- Obl-Acc/Dmg/Rchg(A), RctRtc-Pcptn(19), Arm-Acc/Dmg/Rchg(21), RctRtc-ToHit/Rchg(31)
Level 18: Executioner's Shot -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Acc/Dmg(31), SprWntBit-Acc/Dmg/EndRdx(31), SprWntBit-Acc/Dmg/Rchg(34), SprWntBit-Dmg/EndRdx/Acc/Rchg(36)
Level 20: Touch of the Beyond -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(27), CldSns-Acc/Rchg(29), CldSns-ToHitDeb/EndRdx/Rchg(36), CldSns-Acc/EndRdx/Rchg(39), CldSns-%Dam(47)
Level 22: Shadow Maul -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(23), SprAvl-Acc/Dmg/EndRdx(23), SprAvl-Rchg/KDProc(27), SprAvl-Acc/Dmg/EndRdx/Rchg(40)
Level 24: Kick -- FrcFdb-Rechg%(A)
Level 26: Piercing Rounds -- Artl-Acc/Dam(A), Artl-Dam/End(36), Artl-Acc/Dam/Rech(37), Artl-Dam/Rech(37), Artl-Acc/Rech/Rng(37), Artl-End/Rech/Rng(39)
Level 28: Dark Consumption -- Arm-Acc/Rchg(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 32: Hail of Bullets -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34)
Level 35: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(46)
Level 38: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Rchg/HoldProc(46), SprBlsCol-Dmg/EndRdx/Acc/Rchg(50)
Level 41: Dark Pit -- AbsAmz-Acc/Stun/Rchg(A), AbsAmz-Stun/Rchg(42), AbsAmz-EndRdx/Stun(42), AbsAmz-Stun(43), AbsAmz-Acc/Rchg(46)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(45), ShlWal-Def/EndRdx/Rchg(45), ShlWal-Def(45)
Level 47: Smite -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx/Rchg(48), KntCmb-Dmg/Rchg(50), KntCmb-Knock%(50)
Level 49: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(49), LucoftheG-Def(49)
Level 1: Defiance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: The Atlas Medallion 
Level 50: Task Force Commander 
Level 50: Portal Jockey 
Level 6: Chemical Ammunition 
Level 6: Cryo Ammunition 
Level 6: Incendiary Ammunition 
Level 50: Musculature Radial Paragon 
------------

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But you can still play around it and fit the procs in. You will need to make some sacrifices though. At that level of optimization slots become incredibly tight, every slot counts. You will also see in the next build my power pick progression. If you ever try to exemp down or play a leveling build that progression matters. I build all my characters to be as self sufficient as possible by level 30.

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Technology Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Darkness Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Pistols -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(43), SprWntBit-Acc/Dmg/Rchg(43), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), SprWntBit-Rchg/SlowProc(46)
Level 1: Penumbral Grasp -- Empty(A)
Level 2: Dual Wield -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(7), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(7), SprDfnBrr-Rchg/+Status Protect(42)
Level 4: Super Speed -- BlsoftheZ-Travel/EndRdx(A), WntGif-ResSlow(5), BlsoftheZ-ResKB(5)
Level 6: Swap Ammo 
Level 8: Bullet Rain -- SprFrzBls-Acc/Dmg(A), Rgn-Dmg/EndRdx(9), SprFrzBls-Acc/Dmg/EndRdx(9), Ann-ResDeb%(13), FrcFdb-Rechg%(13)
Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(11)
Level 12: Smite -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(15), Mk'Bit-Dmg/Rchg(17), Mk'Bit-Acc/EndRdx/Rchg(17), Mk'Bit-Acc/Dmg/EndRdx/Rchg(42), Mk'Bit-Dam%(42)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Soul Drain -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(47), SprBlsWrt-Acc/Dmg/Rchg(47), SprBlsWrt-Acc/Dmg/EndRdx(48), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(48), SprBlsWrt-Rchg/Dmg%(48)
Level 18: Executioner's Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Acc/Dmg/EndRdx(19), Apc-Dam%(31), FrcFdb-Rechg%(37), AchHee-ResDeb%(40)
Level 20: Touch of the Beyond -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(21), PreOptmz-EndMod/Rech(21), PreOptmz-EndMod/Acc/End(23), PreOptmz-EndMod/Acc/Rech(23), PreOptmz-EndMod/End/Rech(25)
Level 22: Kick -- Empty(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25)
Level 26: Piercing Rounds -- Artl-Acc/Dam(A), Artl-Dam/End(27), Artl-Dam/Rech(27), Artl-Acc/Dam/Rech(33), Artl-Acc/Rech/Rng(33), Artl-End/Rech/Rng(34)
Level 28: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(29), ShlWal-Def(29), ShlWal-ResDam/Re TP(33)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), HO:Cyto(31), Rct-ResDam%(31)
Level 32: Hail of Bullets -- Erd-Dmg(A), Erd-Acc/Dmg/Rchg(34), Erd-Acc/Dmg/EndRdx/Rchg(34), Arm-Dmg/Rchg(36), FuroftheG-ResDeb%(37), FrcFdb-Rechg%(37)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(36)
Level 38: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39), SprBlsCol-Rchg/HoldProc(40)
Level 41: Dark Pit -- AbsAmz-Acc/Rchg(A), AbsAmz-Acc/Stun/Rchg(49), AbsAmz-Stun(49), AbsAmz-Stun/Rchg(50), AbsAmz-EndRdx/Stun(50)
Level 44: Dark Consumption -- SprAvl-Acc/Dmg(A), SprAvl-Rchg/KDProc(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(46)
Level 47: Tactics -- HO:Cyto(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 6: Chemical Ammunition 
Level 6: Cryo Ammunition 
Level 6: Incendiary Ammunition 
Level 50: Musculature Radial Paragon 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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I don't have the time to break down each power and each slotting, if you want to understand my approach read the other post I linked which goes through the process of optimizing and how some decisions are made. That'll give you the overall idea of focus and optimizing builds and the rest is just understanding which IO sets give which bonuses, which will come over time as you play around in Mids.

 

  • Thanks 1

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

Posted

This what I have BUT have not built it.. As you can see the endurance is horrendous. 

 

This Villain build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Darkness Manipulation
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Pistols -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(5), SprWntBit-Acc/Dmg/EndRdx(5), SprWntBit-Acc/Dmg/Rchg(7), SprWntBit-Dmg/EndRdx/Acc/Rchg(7), SprWntBit-Rchg/SlowProc(9)
Level 1: Penumbral Grasp -- MlsFur-Acc/Dmg(A), MlsFur-Dmg/EndRdx(45), MlsFur-Dmg/Rchg(3)
Level 2: Dual Wield -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(9), SprBlsWrt-Acc/Dmg/Rchg(11), SprBlsWrt-Acc/Dmg/EndRdx(11), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(19), SprBlsWrt-Rchg/Dmg%(21)
Level 4: Empty Clips -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(21), Ann-Acc/Dmg/Rchg(29), Ann-Acc/Dmg/EndRdx(29), Ann-Acc/Dmg/EndRdx/Rchg(31), Ann-ResDeb%(33)
Level 6: Swap Ammo 
Level 8: Bullet Rain -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/Rchg(34), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), SprFrzBls-Rchg/ImmobProc(34)
Level 10: Death Shroud -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Rchg/KDProc(40)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx(13)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(15)
Level 16: Soul Drain -- ClvBlo-Acc/Dmg(A), ClvBlo-Dmg/EndRdx(17), ClvBlo-Dmg/Rchg(17), Erd-%Dam(19), Erd-Dmg(42), Erd-Acc/Rchg(45)
Level 18: Executioner's Shot -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(45), Thn-Dmg/EndRdx(50)
Level 20: Touch of the Beyond -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(46), NmnCnv-Heal/Rchg(46), NmnCnv-Heal/EndRdx/Rchg(46), NmnCnv-Heal(40), NmnCnv-Regen/Rcvry+(40)
Level 22: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(23), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/EndRdx(25), GssSynFr--Build%(27)
Level 24: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(48)
Level 26: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(27)
Level 28: Dark Consumption -- PrfShf-End%(A)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31)
Level 32: Hail of Bullets -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(36), SprDfnBrr-Acc/Dmg/Rchg(36), SprDfnBrr-Acc/Dmg/EndRdx(36), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(37), SprDfnBrr-Rchg/+Status Protect(37)
Level 35: Dark Pit -- Empty(A)
Level 38: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), SprBlsCol-Rchg/HoldProc(43)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)
Level 44: Hasten -- RechRdx-I(A)
Level 47: Super Speed -- Clr-Stlth(A)
Level 49: Burnout -- RechRdx-I(A)
Level 1: Defiance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 6: Chemical Ammunition 
Level 6: Cryo Ammunition 
Level 6: Incendiary Ammunition 
Level 47: Speed Phase 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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  • 2 months later
Posted

This is what I am running now..

 

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Darkness Manipulation
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Pistols -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(29), SprWntBit-Acc/Dmg/EndRdx(29), SprWntBit-Acc/Dmg/Rchg(31), SprWntBit-Dmg/EndRdx/Acc/Rchg(33), SprWntBit-Rchg/SlowProc(42)
Level 1: Penumbral Grasp -- MlsFur-Acc/Dmg(A), MlsFur-Dmg/EndRdx(45), MlsFur-Dmg/Rchg(3)
Level 2: Dual Wield -- Dcm-Build%(A), ImpSwf-Dam%(9), FrcFdb-Rechg%(11), ExpStr-Dam%(11), Apc-Dam%(19), GldJvl-Dam%(21)
Level 4: Empty Clips -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(5), Ann-Acc/Dmg/Rchg(5), Ann-Acc/Dmg/EndRdx(7), Ann-Acc/Dmg/EndRdx/Rchg(7), Ann-ResDeb%(9)
Level 6: Swap Ammo 
Level 8: Bullet Rain -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/Rchg(34), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), SprFrzBls-Rchg/ImmobProc(34)
Level 10: Death Shroud -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Rchg/KDProc(40)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx(13)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(15)
Level 16: Soul Drain -- ClvBlo-Acc/Dmg(A), ClvBlo-Dmg/EndRdx(17), ClvBlo-Dmg/Rchg(17), Erd-%Dam(19), Erd-Dmg(21), Erd-Acc/Rchg(45)
Level 18: Executioner's Shot -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(45), Thn-Dmg/EndRdx(50)
Level 20: Touch of the Beyond -- PrfShf-End%(A), PrfShf-EndMod/Rchg(46), NmnCnv-Regen/Rcvry+(46), PrfShf-EndMod(46), PrfShf-EndMod/Acc(40)
Level 22: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(23), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/EndRdx(25), GssSynFr--Build%(27)
Level 24: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(48)
Level 26: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(27)
Level 28: Dark Consumption -- PrfShf-End%(A)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31)
Level 32: Hail of Bullets -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/EndRdx(36), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(37), SprBlsWrt-Rchg/Dmg%(37)
Level 35: Dark Pit -- RzzDzz-Immob%(A)
Level 38: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), SprBlsCol-Rchg/HoldProc(43)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)
Level 44: Hasten -- RechRdx-I(A)
Level 47: Super Speed -- Clr-Stlth(A)
Level 49: Victory Rush -- EndMod-I(A)
Level 1: Defiance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(40)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
Level 47: Speed Phase 
Level 50: Agility Total Core Revamp 
Level 6: Chemical Ammunition 
Level 6: Cryo Ammunition 
Level 6: Incendiary Ammunition 
------------

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Posted
On 1/2/2022 at 10:53 PM, amessenger said:

giving Nemu's last build a go. only 37 so far but it's going well. 

I would suggest turning everything off. I looked at that build and said wow nice.. Until I turned off all the accoladed and Incarnate..  Look Range cap and Smash and lethal cap will get you by.. 

I would rather be full typed defense cap though. 
 

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