tricon Posted November 23, 2021 Share Posted November 23, 2021 On 11/7/2021 at 3:18 AM, C U R S E said: I personally think that the Electric Blast changes are going to throw this set into the lime light. The set already hits pretty hard and now the changes coming and with a paired secondary that enhances survivability. Yeah, it's awesome if the don't change anything in a later build on the beta server. I really like it. Have run a few different iterations of a Electrical Blast/Energy Aura build through some incarnate and ae missions. Good damage and survival. In prolonged +4/x8 fights the drain effects helps more and more. The design changes are IMO one of the better parts of the beta build. This Villain build was built using Mids Reborn 3.0.6.0https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic SentinelPrimary Power Set: Electrical BlastSecondary Power Set: Energy AuraPower Pool: LeapingPower Pool: FightingPower Pool: SpeedAncillary Pool: Electricity Mastery Villain Profile:Level 1: Charged Bolts * (A) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb * (5) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime * (19) Superior Sentinel's Ward - Accuracy/Damage * (19) Superior Sentinel's Ward - Damage/RechargeTime * (25) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime * (25) Superior Sentinel's Ward - Accuracy/Damage/Endurance Level 1: Kinetic Shield * (A) Shield Wall - +Res (Teleportation), +5% Res (All) * (3) Luck of the Gambler - Defense/Endurance * (3) Luck of the Gambler - Defense/Increased Global Recharge Speed * (5) Luck of the Gambler - Defense * (23) Reactive Defenses - Scaling Resist Damage Level 2: Kinetic Dampening * (A) Aegis - Resistance * (11) Aegis - Resistance/Endurance * (29) Impervium Armor - Psionic Resistance * (39) Aegis - Psionic/Status Resistance Level 4: Ball Lightning * (A) Annihilation - Chance for Res Debuff * (27) Bombardment - Chance for Fire Damage * (31) Annihilation - Accuracy/Damage * (33) Annihilation - Accuracy/Damage/Endurance * (33) Annihilation - Damage/RechargeTime * (33) Positron's Blast - Chance of Damage(Energy) Level 6: Zapping Bolt * (A) Apocalypse - Chance of Damage(Negative) * (7) Gladiator's Javelin - Chance of Damage(Toxic) * (7) Superior Winter's Bite - Accuracy/Damage * (9) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime * (9) Superior Winter's Bite - Accuracy/Damage/Endurance Level 8: Aim * (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 10: Energize * (A) Preventive Medicine - Heal/RechargeTime/Endurance * (11) Preventive Medicine - Heal * (39) Preventive Medicine - Heal/Endurance * (39) Preventive Medicine - Chance for +Absorb * (46) Preventive Medicine - Heal/RechargeTime Level 12: Tesla Cage * (A) Gladiator's Javelin - Chance of Damage(Toxic) * (13) Superior Opportunity Strikes - Accuracy/Damage * (13) Superior Opportunity Strikes - Accuracy/Damage/Endurance * (15) Unbreakable Constraint - Chance for Smashing Damage * (17) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime * (17) Superior Entomb - Recharge/Chance for +Absorb Level 14: Power Shield * (A) Luck of the Gambler - Defense/Increased Global Recharge Speed * (15) Luck of the Gambler - Defense * (40) Luck of the Gambler - Defense/Endurance Level 16: Combat Jumping * (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 18: Voltaic Sentinel * (A) Expedient Reinforcement - Accuracy/Recharge * (34) Expedient Reinforcement - Accuracy/Damage * (34) Expedient Reinforcement - Damage/Endurance * (34) Expedient Reinforcement - Accuracy/Damage/Recharge * (36) Soulbound Allegiance - Chance for Build Up Level 20: Power Armor * (A) Unbreakable Guard - Resistance/Endurance/RechargeTime * (21) Unbreakable Guard - Resistance * (21) Unbreakable Guard - +Max HP * (23) Gladiator's Armor - TP Protection +3% Def (All) * (42) Steadfast Protection - Resistance/+Def 3% * (43) Unbreakable Guard - Resistance/Endurance Level 22: Entropy Shield * (A) Endurance Reduction IO Level 24: Kick * (A) Empty Level 26: Short Circuit * (A) Armageddon - Chance for Fire Damage * (27) Obliteration - Chance for Smashing Damage * (40) Armageddon - Damage * (40) Armageddon - Damage/Endurance * (42) Armageddon - Damage/Recharge * (43) Armageddon - Accuracy/Damage/Recharge Level 28: Repelling Force * (A) Luck of the Gambler - Defense/Increased Global Recharge Speed * (29) Luck of the Gambler - Defense Level 30: Tough * (A) Unbreakable Guard - Resistance/Endurance/RechargeTime * (31) Unbreakable Guard - Resistance * (31) Impervium Armor - Psionic Resistance * (43) Unbreakable Guard - Resistance/Endurance * (46) Unbreakable Guard - Endurance/RechargeTime Level 32: Thunderous Blast * (A) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity * (36) Bombardment - Damage * (36) Bombardment - Chance for Fire Damage * (37) Bombardment - Accuracy/Damage/Recharge * (37) Positron's Blast - Chance of Damage(Energy) * (37) Bombardment - Damage/Recharge Level 35: Power Drain * (A) Recharge Reduction IO Level 38: Super Speed * (A) Winter's Gift - Slow Resistance (20%) Level 41: Weave * (A) Luck of the Gambler - Defense/Increased Global Recharge Speed * (42) Luck of the Gambler - Defense * (48) Kismet - Accuracy +6% Level 44: Havoc Punch * (A) Superior Blistering Cold - Accuracy/Damage * (45) Superior Blistering Cold - Damage/Endurance * (45) Superior Blistering Cold - Accuracy/Damage/Endurance * (45) Superior Blistering Cold - Recharge/Chance for Hold * (46) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime Level 47: Lightning Field * (A) Eradication - Chance for Energy Damage * (47) Obliteration - Chance for Smashing Damage * (47) Eradication - Accuracy/Damage/Recharge * (48) Eradication - Accuracy/Recharge * (48) Obliteration - Damage Level 49: Hasten * (A) Recharge Reduction IO * (49) Recharge Reduction IO Level 1: Opportunity Level 1: Brawl * (A) Empty Level 1: Sprint * (A) Celerity - +Stealth Level 2: Rest * (A) Empty Level 1: Swift * (A) Flight Speed IO Level 1: Hurdle * (A) Jumping IO Level 1: Health * (A) Panacea - +Hit Points/Endurance Level 1: Stamina * (A) Performance Shifter - Chance for +End Level 38: Speed Phase Level 50: Musculature Core Paragon Level 50: Melee Core Embodiment Level 50: Ion Radial Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: High Pain Threshold Level 50: Invader Level 50: Marshal Level 50: Born In Battle Level 50: Barrier Core Epiphany ------------ Tried to find a balance between caped S/L/E def without (incarnate barrier will cap F/C too) and some solid resist (~50% S/L, ~38-40% E/N/F/C, 25% PSI) and some damge (procs). Global recharge is with hasten at 153.75%, possible to focus more on certain points but the slots don't grow on trees 😉 Fun build, created a baby version on one of the live servers Link to comment Share on other sites More sharing options...
BurtHutt Posted November 23, 2021 Share Posted November 23, 2021 I am looking forward to checking out the elec blast set. I haven't jumped on Beta and don't want to really since it will take away from my regular game time 🙂 I have no idea why Sents are bashed so much. They're one of my favourites and I guess they're the tankmage. I always team so their meh damage isn't a huge issue. They can be very durable and do OK damage. I just hit 50 with a RAD/ELEC Sent and absolutely love it. I have a number of Sents and this is one of the faves. I also quite like my FIRE/BIO and WATER/RAD Sents. They really seem to be a versatile toon. I still do get the odd comment about what a trash AT it is when I join the odd PUG but I could care less. Do they need some improving? Sure. Maybe they add a mechanic to the AT where the odd attack can do double damage (like the newer version or Arcane Bolt) from time to time. There are lots of options. Hopefully the Devs start a thread to ask for suggestions. It's the players that play these toons that can provide some of the best feedback and ideas. Link to comment Share on other sites More sharing options...
BurtHutt Posted November 23, 2021 Share Posted November 23, 2021 On 11/15/2021 at 5:15 PM, DrInfernus said: Got four /Invul Sents, all with the capped typed defence (all except Psi) and capped S/L. NRG/Invul/Lev - Probably my favourite, but only because he’s most Golden Age. Fire/Invul/Fire - One I had highest expectations of, but didn’t really do it for me. Psi/Invul/Psi - Best damage with great Proc options. Elec/Invul/Mu - Probably the one I use most, due to ranged nuke and sapping fun. Off on a trip for two weeks tomorrow but will post some builds when I get back if people are interested. I'd also like to take a look at these. I definitely want to get and ELEC/? Sent going and have a Psi/Inv sitting around waiting to get rolling (you only have so much time!). Do any of the beta testers have a suggestion for a secondary for ELEC? I guess I'll also have to wait for MIDS before I can tackle a build. Link to comment Share on other sites More sharing options...
Snarky Posted November 25, 2021 Share Posted November 25, 2021 On 11/6/2021 at 6:07 AM, oldskool said: Or maybe some of these changes are writing on the wall that the Sentinel overhaul is going to be pretty deep. Perhaps that is why Sentinels aren't getting any changes, not even the ones to Electrical Blast, or (Oops, I missed that Electric Blast does apply; fixed!) any of the new sets or proliferations. Why do that now when the AT itself may be overhauled later. Obviously, I'd more than just really like some communication here, but the sentiment that it is a dead class to be forgotten for evah is a bit extreme. If that were going to be the case, then just let us all know so we can strip our characters down before they delete the option to play Sentinels further. What is going to suck though is the power balance is going to shift once again towards *everything* else which is just going to further creep the divide of the Sentinel (which started somewhat behind and is now exacerbated further... FUN). I'm sure we can all look forward to a new future series of shitposts about how bad Sentinels are or how we're all mentally deficient for continuing to play it. Can't. Wait. /popcorn Sure. They will fix Sentinels. And they will fix Rage crash on Super Strength (one of the most iconic powers in Superheroes yet here representing only Superadine addicted anger management candidates) in the same issue now go ahead. Hold your breath. ( you will get neat new powers if you can hold it long enough!) 1 Link to comment Share on other sites More sharing options...
Troo Posted November 25, 2021 Share Posted November 25, 2021 3 "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum Link to comment Share on other sites More sharing options...
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