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Stone/Ice - rethinking ungranite post Page 3


Onlyasandwich

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I had originally explored Stone/Ice ungranite back before the buffs, and had been quite enjoying her even before the latest update! We had a great discussion in this thread: 

 

The new buffs presented an opportunity for me to reoptimize, pulling more damage and overall survivability out of the leg room provided. I also decided to drop the idea of chasing incarnate caps on defense, and focus instead on a broader resist base, allowing defenses to hover at ~50% across the board. As @Sovera pointed out to me, the sort of content that might benefit from incarnate softcap numbers will likely come with some other buffs/debuffs as well, and working more from the middle ground allows more room to benefit from these effects. The build will otherwise be rock solid in all other content as is.

 

If you have the current mids build you can pull this up, but note that it erroneously gives stone skin psi defense, so that stat should be more like 53%. Proc damage is also not being calculated properly. Otherwise, defense and resists should be accurate for your review.

 

I'd like to share the build both for anyone who may be interested, and also to invite a few questions regarding my goals and how I have achieved them.

 

Build:

Spoiler

This Hero build was built using Mids Reborn 3.1.1.2
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Mother Lode: Level 50 Technology Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Ice Melee
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Teleportation
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Rock Armor -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(13), ShlWal-Def/Rchg(13), ShlWal-Def/EndRdx/Rchg(25), ShlWal-Def/EndRdx(33)
Level 1: Frozen Fists -- SprGntFis-Dmg/Rchg(A), SprGntFis-Acc/Dmg/Rchg(15), SprGntFis-Dmg/EndRdx/Rchg(17), SprBlsCol-Acc/Dmg/EndRdx(17), SprBlsCol-Acc/Dmg(19)
Level 2: Ice Sword -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(3), SprMghoft-Acc/Dmg/Rchg(3), SprMghoft-Dmg/EndRdx/Rchg(9), SprMghoft-Acc/Dmg/EndRdx/Rchg(11), SprMghoft-Rchg/Res%(11)
Level 4: Frost -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/EndRdx(5), SprFrzBls-Dmg/EndRdx(5), IceMisTrmt-+ColdDmg(7), PstBls-Dam%(7), Bmbdmt-+FireDmg(9)
Level 6: Mud Pots -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg(46), SprGntFis-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Dmg/EndRdx(48), SprAvl-Acc/Dmg/EndRdx(50)
Level 8: Stone Skin -- StdPrt-ResDam/Def+(A), TtnCtn-ResDam(15), TtnCtn-ResDam/EndRdx(37), ImpArm-ResPsi(37), Rct-Def(42), Rct-Def/EndRdx(43)
Level 10: Earth's Embrace -- Prv-Absorb%(A), Prv-Heal(21), Prv-Heal/Rchg(23), GldArm-3defTpProc(40), ImpArm-ResPsi(43)
Level 12: Rooted -- Prv-Heal(A), Prv-Heal/EndRdx(48)
Level 14: Brimstone Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(23), RctArm-ResDam/Rchg(25), ImpArm-ResPsi(33)
Level 16: Build Up -- GssSynFr--Build%(A)
Level 18: Crystal Armor -- LucoftheG-Def/Rchg+(A), Rct-Def(21), Rct-Def/EndRdx(27), PrfShf-End%(33), PrfShf-EndMod(42)
Level 20: Ice Patch -- RechRdx-I(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 26: Minerals -- LucoftheG-Def/Rchg+(A), Rct-Def(27), Rct-ResDam%(43)
Level 28: Freezing Touch -- Hct-Dam%(A), Hct-Dmg/Rchg(29), Hct-Acc/Dmg/Rchg(29), Hct-Acc/Rchg(31), Hct-Dmg/EndRdx(31), UnbCns-Dam%(31)
Level 30: Boxing -- Empty(A)
Level 32: Tough -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(34), Ags-ResDam/Rchg(34), Ags-ResDam(37), ImpArm-ResPsi(50)
Level 35: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(36), Rct-Def/EndRdx(42)
Level 38: Frozen Aura -- Obl-Acc/Dmg/Rchg(A), Obl-Acc/Dmg/EndRdx/Rchg(39), ScrDrv-Acc/Dmg/EndRdx(39), ScrDrv-Dmg/EndRdx(39), ScrDrv-Dam%(40), Arm-Dam%(40)
Level 41: Focused Accuracy -- EndRdx-I(A)
Level 44: Laser Beam Eyes -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(46), SprWntBit-Dmg/EndRdx/Acc/Rchg(50), TchofLadG-%Dam(45), GldJvl-Dam%(45), Apc-Dam%(46)
Level 47: Taunt -- PrfZng-Dam%(A)
Level 49: Teleport -- WntGif-ResSlow(A)
Level 1: Gauntlet 
Level 1: Brawl -- KntCmb-Acc/Dmg(A)
Level 1: Sprint -- Clr-EndRdx(A), Clr-RunSpd(19)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(36), NmnCnv-Regen/Rcvry+(36)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(45)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Musculature Radial Paragon 
------------

 

For those of you without the latest mids, here are some relevant totals:

image.png.a1f64ca3b320003140877ebf54fb5e32.png

image.png.7e19aa41d5b139194a0b85df5c9ead04.png

image.png.f9ea451a60e8d5b4aeb8330088866929.png

 

Note that Mids still isn't allowing combat jumping and rooted on at once, so the effects of rooted are not shown here.

 

Here are my goals with this build:

  • Shore up E/N, and Psi resists as best I can without sacrificing damage.
  • Maintain enough S/L resist for 1-2 ATO stacks to cap me out.
  • Enough recharge to avoid using Frozen fists single target.
  • High slow resists.

 

I have achieved most of these to my satisfaction, but those E/N resists are still pretty lacking, and my S/L is just a little shy of where I'd like it. I see spots where I can juice one or another, but feel like I'm tugging at each end of the rope at this point. You will see that I have boosted a few sets here and there, but not across the board. Mostly these are in powers that really need the extra enhancement for slot value, and with set bonuses that won't be super relevant when exemplaring, but quite useful in higher content where they will still be enabled.

 

End management so far is good with this setup! I have been considering Swapping Taunt for Physical Perfection with a perf shifter proc, but so far I prefer the utility of Taunt. I think I can deal with the blue well enough, even running Focused Accuracy.

 

What do you think? Any insight into where I may be missing key E/N resist or S/L opportunities without eating into these other goals?

Edited by Onlyasandwich
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Solid build, for sure.  I didn't modify my "titular" toon, after the stone upgrade, but he just got better.  I'll attach the data chunk, for comparison (even though it's SS, rather than ice).

 

Suggestions:  1.  Put the S.Av KD proc in mud pots....it creates a psuedo-ice patch effect, with constant knock down.  2.  As badass as stone armor is now, I still have granite as an "oh-$hit" button, so I'd recommend you make room for it, as well.

 

https://www.midsreborn.com/builds/download.php?uc=1544&c=725&a=1450&f=HEX&dc=78DA65945B4F134114C767DB2D506869A1408102A5E5D616585AC0C46BA21148146A08101E7C691A5D4A236E9BED62E45D145FF5C1C478C1C4FB17F00BF819BC81F767D4C4279FD643CF7F52489BB4BF3D67E6CCFF3F67679ABE3EE5595999392D14CFD9B56CA99459CA1A5774B32EBD6E65AD7CC110F4F1CCCF2D2F9CBBB890B936A9256B29D1C9933253FA8A6E94746DD12A187AE68C79B560863094D6D7741A582FD2F3A265EA46CE5AA5850A85356D4ECF16F346CE5B0E66F2B9558BA2E672B44455C582C9D23E39FBB26E9656F3C5C074317F499B367433B79149674B966E6EB4939B187D77DCF4A3EC9B15B64BB4D2534A158E1670D659A6FA97E9F173BE31C01CA917F243C5B7559EBCC5ACB905DE64D66D823798BBA4AC405955A2F434A48AE61E664B188C30DBC6D9C1672A724A45679A6DB4B511BB55D17581E3AE20C791598EFB8E70AC915D972C76ED604F9F98ED1FC10FCCCEF7E03BE65752AE855D672D56AE5F02C33C2902075F68B25B76D5FD8437DCB30D3E061F317B1F820F986364B301364543C9514E06E9F8789154BC2196EBDDE541070DFA64856F9393DFC8439334DC84FEF6A1BFFDE86F3FFA9B22CD806C4D609857E84F3087E2600C1C62C60799DF49A9154A4A2BCED020CE8A93BC05A58D206CC461230E1B09D8F8412B75C8953AE44A388DE3E431C487D576855EB176E42973F02573E405F81C7C8671B2D12D5BD4DDC9FDFB497261D9D4B0976512FF70E8A9222A8D47E1A50FBB4AE006A4E06D92BC0DC8FE0D9C62CDD193E009E6D871F0187894D9444A31B9EB189452509AA09587A5C7E12D513EC9A39BCC6DB2AAA15268F769B9802A5ED33949CAE592F758237507EF4CADDC77BB4BADDCDFFDD8B6C5DCA1540D17CDABB286920ABD83FDE45E7DE5FE0A659493BF0E25639CFC7D20E950F6B8BD8DCBBC3FFF797EF57F0E4D826B3F5C37DF6526AA0D27AB53A9EAD444756AB23AE5F657FE5DECBA2049CAE04DF440F03651B98BF67F9988DCF1

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Thank you for the input! I considered picking granite just as an emergency button, but it is a bit of a thematic sticking point for the build, and I like the current power selections. It would allow me to free up a lotg to maybe drop a kismet in combat jumping. If I dropped anything it would be taunt.

 

I actually considered the knockdown proc as well, but was concerned about it stacking mag with ice patch and creating knockback instead. Do you know if this fear is misplaced? I could always swap out the io and test.

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On 12/17/2021 at 10:36 AM, Onlyasandwich said:

...

I actually considered the knockdown proc as well, but was concerned about it stacking mag with ice patch and creating knockback instead. Do you know if this fear is misplaced? I could always swap out the io and test.

While I haven't tried to add more knockback to Ice Patch, based on my experience with other powers, doing so would turn the power's knockdown to knockback.

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-- Rock

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