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Posted (edited)

I had originally explored Stone/Ice ungranite back before the buffs, and had been quite enjoying her even before the latest update! We had a great discussion in this thread: 

 

The new buffs presented an opportunity for me to reoptimize, pulling more damage and overall survivability out of the leg room provided. I also decided to drop the idea of chasing incarnate caps on defense, and focus instead on a broader resist base, allowing defenses to hover at ~50% across the board. As @Sovera pointed out to me, the sort of content that might benefit from incarnate softcap numbers will likely come with some other buffs/debuffs as well, and working more from the middle ground allows more room to benefit from these effects. The build will otherwise be rock solid in all other content as is.

 

If you have the current mids build you can pull this up, but note that it erroneously gives stone skin psi defense, so that stat should be more like 53%. Proc damage is also not being calculated properly. Otherwise, defense and resists should be accurate for your review.

 

I'd like to share the build both for anyone who may be interested, and also to invite a few questions regarding my goals and how I have achieved them.

 

Build:

  Reveal hidden contents

 

For those of you without the latest mids, here are some relevant totals:

image.png.a1f64ca3b320003140877ebf54fb5e32.png

image.png.7e19aa41d5b139194a0b85df5c9ead04.png

image.png.f9ea451a60e8d5b4aeb8330088866929.png

 

Note that Mids still isn't allowing combat jumping and rooted on at once, so the effects of rooted are not shown here.

 

Here are my goals with this build:

  • Shore up E/N, and Psi resists as best I can without sacrificing damage.
  • Maintain enough S/L resist for 1-2 ATO stacks to cap me out.
  • Enough recharge to avoid using Frozen fists single target.
  • High slow resists.

 

I have achieved most of these to my satisfaction, but those E/N resists are still pretty lacking, and my S/L is just a little shy of where I'd like it. I see spots where I can juice one or another, but feel like I'm tugging at each end of the rope at this point. You will see that I have boosted a few sets here and there, but not across the board. Mostly these are in powers that really need the extra enhancement for slot value, and with set bonuses that won't be super relevant when exemplaring, but quite useful in higher content where they will still be enabled.

 

End management so far is good with this setup! I have been considering Swapping Taunt for Physical Perfection with a perf shifter proc, but so far I prefer the utility of Taunt. I think I can deal with the blue well enough, even running Focused Accuracy.

 

What do you think? Any insight into where I may be missing key E/N resist or S/L opportunities without eating into these other goals?

Edited by Onlyasandwich
Posted

Solid build, for sure.  I didn't modify my "titular" toon, after the stone upgrade, but he just got better.  I'll attach the data chunk, for comparison (even though it's SS, rather than ice).

 

Suggestions:  1.  Put the S.Av KD proc in mud pots....it creates a psuedo-ice patch effect, with constant knock down.  2.  As badass as stone armor is now, I still have granite as an "oh-$hit" button, so I'd recommend you make room for it, as well.

 

https://www.midsreborn.com/builds/download.php?uc=1544&c=725&a=1450&f=HEX&dc=78DA65945B4F134114C767DB2D506869A1408102A5E5D616585AC0C46BA21148146A08101E7C691A5D4A236E9BED62E45D145FF5C1C478C1C4FB17F00BF819BC81F767D4C4279FD643CF7F52489BB4BF3D67E6CCFF3F67679ABE3EE5595999392D14CFD9B56CA99459CA1A5774B32EBD6E65AD7CC110F4F1CCCF2D2F9CBBB890B936A9256B29D1C9933253FA8A6E94746DD12A187AE68C79B560863094D6D7741A582FD2F3A265EA46CE5AA5850A85356D4ECF16F346CE5B0E66F2B9558BA2E672B44455C582C9D23E39FBB26E9656F3C5C074317F499B367433B79149674B966E6EB4939B187D77DCF4A3EC9B15B64BB4D2534A158E1670D659A6FA97E9F173BE31C01CA917F243C5B7559EBCC5ACB905DE64D66D823798BBA4AC405955A2F434A48AE61E664B188C30DBC6D9C1672A724A45679A6DB4B511BB55D17581E3AE20C791598EFB8E70AC915D972C76ED604F9F98ED1FC10FCCCEF7E03BE65752AE855D672D56AE5F02C33C2902075F68B25B76D5FD8437DCB30D3E061F317B1F820F986364B301364543C9514E06E9F8789154BC2196EBDDE541070DFA64856F9393DFC8439334DC84FEF6A1BFFDE86F3FFA9B22CD806C4D609857E84F3087E2600C1C62C60799DF49A9154A4A2BCED020CE8A93BC05A58D206CC461230E1B09D8F8412B75C8953AE44A388DE3E431C487D576855EB176E42973F02573E405F81C7C8671B2D12D5BD4DDC9FDFB497261D9D4B0976512FF70E8A9222A8D47E1A50FBB4AE006A4E06D92BC0DC8FE0D9C62CDD193E009E6D871F0187894D9444A31B9EB189452509AA09587A5C7E12D513EC9A39BCC6DB2AAA15268F769B9802A5ED33949CAE592F758237507EF4CADDC77BB4BADDCDFFDD8B6C5DCA1540D17CDABB286920ABD83FDE45E7DE5FE0A659493BF0E25639CFC7D20E950F6B8BD8DCBBC3FFF797EF57F0E4D826B3F5C37DF6526AA0D27AB53A9EAD444756AB23AE5F657FE5DECBA2049CAE04DF440F03651B98BF67F9988DCF1

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Posted

Thank you for the input! I considered picking granite just as an emergency button, but it is a bit of a thematic sticking point for the build, and I like the current power selections. It would allow me to free up a lotg to maybe drop a kismet in combat jumping. If I dropped anything it would be taunt.

 

I actually considered the knockdown proc as well, but was concerned about it stacking mag with ice patch and creating knockback instead. Do you know if this fear is misplaced? I could always swap out the io and test.

Posted
  On 12/17/2021 at 3:36 PM, Onlyasandwich said:

...

I actually considered the knockdown proc as well, but was concerned about it stacking mag with ice patch and creating knockback instead. Do you know if this fear is misplaced? I could always swap out the io and test.

Expand  

While I haven't tried to add more knockback to Ice Patch, based on my experience with other powers, doing so would turn the power's knockdown to knockback.

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