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Fire^3 Hover Blaster


Cathy From HR

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I used a few fire/fire/fire hover blaster builds as a reference, but here is something I put together. I'd like to retain the power selections (though I can take or leave Melt Armor). 

 

What I really would like help with is slot assignment and enhancements. 

 

Thank you!

 

(Lets see if this copy/paste from Mids works)

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Fire Blast

  • (A) Thunderstrike - Accuracy/Damage: Level 50
  • (3) Thunderstrike - Damage/Endurance: Level 50
  • (3) Thunderstrike - Damage/Recharge: Level 50
  • (5) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (5) Thunderstrike - Accuracy/Damage/Endurance: Level 50
  • (13) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 1: Ring of Fire
  • (A) Accuracy IO: Level 50
Level 2: Fire Ball
  • (A) Bombardment - Damage: Level 50
  • (7) Bombardment - Accuracy/Recharge/Endurance: Level 50
  • (7) Bombardment - Damage/Recharge: Level 50
  • (11) Bombardment - Accuracy/Damage/Recharge: Level 50
  • (11) Bombardment - Accuracy/Damage/Recharge/Endurance: Level 50
  • (13) Bombardment - Chance for Fire Damage: Level 50
Level 4: Fly
  • (A) Endurance Reduction IO: Level 50
Level 6: Rain of Fire
  • (A) Bombardment - Damage: Level 50
  • (9) Bombardment - Accuracy/Recharge/Endurance: Level 50
  • (9) Bombardment - Damage/Recharge: Level 50
  • (15) Bombardment - Accuracy/Damage/Recharge: Level 50
  • (15) Bombardment - Accuracy/Damage/Recharge/Endurance: Level 50
  • (17) Bombardment - Chance for Fire Damage: Level 50
Level 8: Hover
  • (A) Reactive Defenses - Scaling Resist Damage: Level 50
  • (46) Reactive Defenses - Defense/Endurance: Level 50
  • (50) Reactive Defenses - Defense/Endurance/RechargeTime: Level 50
Level 10: Fire Sword Circle
  • (A) Superior Defiant Barrage - Accuracy/Damage: Level 50
  • (17) Superior Defiant Barrage - Damage/RechargeTime: Level 50
  • (19) Superior Defiant Barrage - Accuracy/Damage/RechargeTime: Level 50
  • (19) Superior Defiant Barrage - Accuracy/Damage/Endurance: Level 50
  • (21) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime: Level 50
  • (21) Superior Defiant Barrage - RechargeTime/+Status: Level 50
Level 12: Aim
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 14: Boxing
  • (A) Accuracy IO: Level 50
Level 16: Build Up
  • (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
Level 18: Blaze
  • (A) Thunderstrike - Accuracy/Damage: Level 50
  • (23) Thunderstrike - Damage/Endurance: Level 50
  • (23) Thunderstrike - Damage/Recharge: Level 50
  • (25) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (25) Thunderstrike - Accuracy/Damage/Endurance: Level 50
  • (27) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 20: Cauterizing Aura
  • (A) Numina's Convalesence - +Regeneration/+Recovery: Level 50
  • (27) Numina's Convalesence - Heal/Endurance: Level 50
  • (29) Numina's Convalesence - Endurance/Recharge: Level 50
  • (29) Panacea - +Hit Points/Endurance: Level 50
  • (31) Panacea - Endurance/Recharge: Level 50
  • (31) Panacea - Heal/Endurance: Level 50
Level 22: Tough
  • (A) Gladiator's Armor - End/Resist: Level 50
  • (42) Gladiator's Armor - TP Protection +3% Def (All): Level 50
  • (42) Aegis - Endurance/Recharge: Level 50
  • (43) Aegis - Resistance/Endurance/Recharge: Level 50
  • (43) Aegis - Resistance: Level 50
  • (43) Aegis - Resistance/Endurance: Level 50
Level 24: Hasten
  • (A) Recharge Reduction IO: Level 50
Level 26: Blazing Bolt
  • (A) Executioner's Contract - Accuracy/Damage: Level 50
  • (31) Executioner's Contract - Damage/Endurance: Level 50
  • (33) Executioner's Contract - Damage/Interrupt: Level 50
  • (33) Executioner's Contract - Damage/Range: Level 50
  • (33) Executioner's Contract - Damage/Recharge: Level 50
  • (34) Executioner's Contract - Disorient Bonus: Level 50
Level 28: Consume
  • (A) Obliteration - Accuracy/Recharge: Level 50
  • (48) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
Level 30: Weave
  • (A) Luck of the Gambler - Defense/Endurance: Level 50
  • (37) Luck of the Gambler - Defense/Recharge: Level 50
  • (37) Luck of the Gambler - Endurance/Recharge: Level 50
  • (37) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
  • (40) Luck of the Gambler - Defense: Level 50
  • (42) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
Level 32: Inferno
  • (A) Superior Blaster's Wrath - Accuracy/Damage: Level 50
  • (34) Superior Blaster's Wrath - Damage/Recharge: Level 50
  • (34) Superior Blaster's Wrath - Accuracy/Damage/Recharge: Level 50
  • (36) Superior Blaster's Wrath - Accuracy/Damage/Endurance: Level 50
  • (36) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge: Level 50
  • (36) Superior Blaster's Wrath - Recharge/Chance for Fire Damage: Level 50
Level 35: Burn
  • (A) Cleaving Blow - Accuracy/Damage: Level 50
  • (50) Cleaving Blow - Damage/Endurance: Level 50
Level 38: Hot Feet
  • (A) Obliteration - Damage: Level 50
  • (39) Obliteration - Accuracy/Recharge: Level 50
  • (39) Obliteration - Damage/Recharge: Level 50
  • (39) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (40) Obliteration - Chance for Smashing Damage: Level 50
Level 41: Bonfire
  • (A) Sudden Acceleration - Knockback to Knockdown: Level 50
Level 44: Fire Shield
  • (A) Aegis - Resistance/Endurance: Level 50
  • (45) Aegis - Resistance: Level 50
  • (45) Aegis - Psionic/Status Resistance: Level 50
  • (45) Aegis - Resistance/Endurance/Recharge: Level 50
  • (48) Aegis - Resistance/Recharge: Level 50
  • (48) Aegis - Endurance/Recharge: Level 50
Level 47: Melt Armor
  • (A) Touch of Lady Grey - Defense Debuff/Recharge/Endurance: Level 50
Level 49: Rise of the Phoenix
  • (A) Stupefy - Accuracy/Stun/Recharge: Level 50
Level 1: Defiance 
Level 1: Brawl
  • (A) Accuracy IO: Level 50
Level 1: Sprint
  • (A) Endurance Reduction IO: Level 50
Level 2: Rest
  • (A) Healing IO: Level 50
Level 1: Swift
  • (A) Run Speed IO: Level 50
Level 1: Hurdle
  • (A) Jumping IO: Level 50
Level 1: Health
  • (A) Miracle - +Recovery: Level 40
Level 1: Stamina
  • (A) Performance Shifter - EndMod/Accuracy: Level 50
  • (46) Performance Shifter - EndMod: Level 50
  • (46) Performance Shifter - Chance for +End: Level 50
  • (50) Performance Shifter - EndMod/Recharge: Level 50
Level 49: Quick Form 
Level 4: Afterburner 
------------ Edited by Cathy From HR
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Things that don't have any synergy with your hover blasting plan:

 

Hotfeet, because it requires that you be close to the ground to activate and it's just wasting end if you are trying to keep yourself away from mobs.

Fire sword circle - tiny radius, you are not going to hit anyone with that attack if you plan is to stay at range.

Burn - tiny radius, requires you to be on the ground to use.

 

Common mistakes by new builders:

- Slot a full IO set because they think like some other games out there, a full set provides the maximum benefit for your build. Sometimes they do, but more often than not sometimes they don't. Your slotting of Fireball, Rain of fire, hotfeet, weave, and fire shield are good example of this. Which leads to...

- Lack of a clearly defined build goal, and thus lack of focus.

 

So let's start with that last comment. what is your build goal, what do you hope to accomplish with this build, what's your game plan?

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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Hover is more about movement, I prefer how it handles in combat vs jumping or running. I usually am close to the fight to use the aoe attacks then back off for single target while stuff is recharging.

 

my build goal would be endurance and survivability so I can keep the dps flowing. Rise is good just in case I grab too much aggro and get vaporized.

 

I usually am on a team and I’m not looking for all purple/hyper optimized. Like I’d like to know what can be done to improve this (slotting and enhancements) then what would be the 2b influence/infinite money upgrade?

 

thanks!

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Alright, I'll bite. I'm a fire/fire main. I will just be totally transparent with you, I don't really get why you would be a hover-blasting fire^3. The sets are designed to place you in PBAoE melee-ish ranges for Burn, FSC, your aura even incentivizes this, Inferno also wants you in PBAoE range, and one of the better hits in the sets is Fire Sword. If you attempt to hover blast with this combination, you're essentially gimping yourself. Hover Blasting is supposed to be more of like a "woah this boss is way too dangerous for me to go into melee with, so I'll stick to some ranged attacks." 

 

I think honestly if you want a fire/ hover-blaster, or any kind of hover-blaster, I would stay far away from Fire Manipulation and pick something like Tactical Arrow. Possibly even another primary. This is quite literally the most anti-hover blasting combination you could pick.

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I took fly on my fire/fire/fire but it looks more like this

 

Spoiler

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Fire Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(7), Thn-Dmg/EndRdx/Rchg(9)
Level 1: Ring of Fire -- Acc-I(A)
Level 2: Fire Ball -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(13), Artl-End/Rech/Rng(13)
Level 4: Fire Sword -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(15), Mk'Bit-Dmg/Rchg(15), Mk'Bit-Acc/EndRdx/Rchg(17), Mk'Bit-Acc/Dmg/EndRdx/Rchg(17), Mk'Bit-Dam%(19)
Level 6: Rain of Fire -- Artl-Acc/Dam(A), Artl-Dam/End(19), Artl-Dam/Rech(21), Artl-Acc/Dam/Rech(21), Artl-Acc/Rech/Rng(23), Artl-End/Rech/Rng(23)
Level 8: Fly -- EndRdx-I(A)
Level 10: Fire Sword Circle -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(25), SprDfnBrr-Acc/Dmg/Rchg(25), SprDfnBrr-Acc/Dmg/EndRdx(27), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(27), SprDfnBrr-Rchg/+Status Protect(29)
Level 12: Aim -- GssSynFr--ToHit/Rchg(A)
Level 14: Combat Jumping -- ShlWal-ResDam/Re TP(A)
Level 16: Build Up -- GssSynFr--ToHit/Rchg(A)
Level 18: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(29), Thn-Dmg/Rchg(31), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(33)
Level 20: Cauterizing Aura -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx(50)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 24: Boxing -- Acc-I(A)
Level 26: Blazing Bolt -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(33), ExcCnt-Dmg/ActRdx(34), ExcCnt-Dmg/Rng(34), ExcCnt-Dmg/Rchg(34), ExcCnt-Stun%(36)
Level 28: Consume -- Acc-I(A)
Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(39), Ags-ResDam/EndRdx(39), Ags-Psi/Status(39), Ags-ResDam/EndRdx/Rchg(40), Ags-ResDam(40)
Level 32: Inferno -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/EndRdx(37), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(37), SprBlsWrt-Rchg/Dmg%(37)
Level 35: Burn -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(43)
Level 38: Hot Feet -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(45)
Level 41: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(46), RedFrt-EndRdx/Rchg(46), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def(48), RedFrt-EndRdx(48)
Level 44: Bonfire -- SuddAcc--KB/+KD(A)
Level 47: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(48), Ags-ResDam/EndRdx/Rchg(50), Ags-ResDam(50)
Level 49: Hover -- Krm-ResKB(A)
Level 1: Defiance
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- EndMod-I(A), PwrTrns-EndMod(3), PwrTrns-+Heal(3)
Level 49: Quick Form
Level 50: Musculature Radial Paragon
Level 8: Afterburner
------------

 

 

 

 

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Well, endurance is easy, slot up cauterizing aura not for heals but for endurance recovery and you should be all set. That power gives a lot more base endurance recovery than stamina. Slotting the blaster sustain for heal is pretty inconsequential for the most part, the extra bit of heal/regen is so tiny that it won't save you in any fights where you need that heal.

 

Hovering in melee is a play style choice and I've seen people do ok with it. The thing to remember is that mobility is key for a melee blaster. If you are slow to move or if you are immobilized in the thick of the action you will most likely die. If anything I would dig deeper into the fly pool and get evasive maneuvers so you have a bit more mobility and -fly protection to hover in and out of combat.

 

Few other general guide lines

1 - If a power can take defense sets always consider slotting a Luck of the Gambler 7.5 global recharge IO, unless you already have 5 of those slotted

2 - If a power can take knockback sets and has a longer than 10 second recharge always consider a force feedback +recharge proc

3 - If you are building for recharge set bonuses, when you get the bonus STOP, slots beyond that are generally not worth it (there are exceptions), put those slots to use elsewhere

4 - Same thing can be said for just about any other set bonus you choose to focus on as part of your build goals.

 

Slight tweak to your build, a bit more consolidations on your set bonuses that's laser focused on recharge and a bit of range defense. Dropped melt armor for evasive maneuvers for more mobility, and tweaked slotting to give you more global accuracy to hit +4s better. You were using the PVP +3 defense IO but missing the steadfast protection +def unique so I fit that in. I skipped the shield wall unique among some other PVP IOs since you are trying for a budged build but you can look to fit those in when you feel like making an investment in this character.

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Fire Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(13)
Level 1: Ring of Fire -- Acc-I(A)
Level 2: Fire Ball -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(7), PstBls-Dmg/Rchg(7), PstBls-Acc/Dmg/EndRdx(11), PstBls-Dam%(11), Ann-ResDeb%(13)
Level 4: Fly -- WntGif-ResSlow(A)
Level 6: Rain of Fire -- Bmbdmt-Dam(A), Bmbdmt-+FireDmg(9), Bmbdmt-Dam/Rech(9), Bmbdmt-Acc/Dam/Rech(15), Bmbdmt-Acc/Dam/Rech/End(15)
Level 8: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(17), BlsoftheZ-Travel(21), BlsoftheZ-ResKB(34), HypSnc-+Special(40)
Level 10: Fire Sword Circle -- Obl-Dmg(A), Obl-Dmg/Rchg(17), Obl-Acc/Dmg/Rchg(19), Obl-Acc/Dmg/EndRdx/Rchg(19), Obl-%Dam(21)
Level 12: Aim -- GssSynFr--Build%(A), RctRtc-ToHit/Rchg(42), RctRtc-Pcptn(42)
Level 14: Boxing -- Acc-I(A)
Level 16: Build Up -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(43)
Level 18: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(23), Thn-Dmg/Rchg(23), Thn-Acc/Dmg/Rchg(25), Thn-Acc/Dmg/EndRdx(25), Thn-Dmg/EndRdx/Rchg(27)
Level 20: Cauterizing Aura -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(27), PreOptmz-EndMod/Rech(29), PreOptmz-EndMod/Acc/End(29), PreOptmz-EndMod/Acc/Rech(31), PreOptmz-EndMod/End/Rech(31)
Level 22: Tough -- GldArm-3defTpProc(A), HO:Ribo(42), ResDam-I(48)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(31), StnoftheM-Acc/ActRdx/Rng(33), StnoftheM-Dmg/EndRdx/Rchg(33), StnoftheM-Dam%(33)
Level 28: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(37), Rct-Def/EndRdx(37), Rct-ResDam%(37)
Level 32: Inferno -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/EndRdx(36), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(36), SprBlsWrt-Rchg/Dmg%(36)
Level 35: Burn -- Obl-Dmg(A), Obl-Dmg/Rchg(47), Obl-Acc/Dmg/Rchg(47), Obl-Acc/Dmg/EndRdx/Rchg(48), Obl-%Dam(50)
Level 38: Hot Feet -- IceMisTrmt-End/Slow(A), IceMisTrmt-Dam/Slow(39), IceMisTrmt-Acc/Dam/End(39), IceMisTrmt-Acc/Dam/End/Rech(39), IceMisTrmt-+ColdDmg(40)
Level 41: Bonfire -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(43)
Level 44: Fire Shield -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(46)
Level 47: Consume -- SynSck-Dam/Rech(A), SynSck-EndMod/Rech(48), SynSck-Dam/Rech/Acc(49), SynSck-Dam/Acc/End(49), SynSck-EndMod/+RunSpeed(50)
Level 49: Rise of the Phoenix -- Stp-Acc/Stun/Rchg(A)
Level 1: Defiance
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Heal-I(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Mrc-Rcvry+(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 49: Quick Form
Level 4: Afterburner
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
------------

 

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  • Thanks 1

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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3 hours ago, Zeraphia said:

Alright, I'll bite. I'm a fire/fire main. I will just be totally transparent with you, I don't really get why you would be a hover-blasting fire^3. The sets are designed to place you in PBAoE melee-ish ranges for Burn, FSC, your aura even incentivizes this, Inferno also wants you in PBAoE range, and one of the better hits in the sets is Fire Sword. If you attempt to hover blast with this combination, you're essentially gimping yourself. Hover Blasting is supposed to be more of like a "woah this boss is way too dangerous for me to go into melee with, so I'll stick to some ranged attacks." 

 

I think honestly if you want a fire/ hover-blaster, or any kind of hover-blaster, I would stay far away from Fire Manipulation and pick something like Tactical Arrow. Possibly even another primary. This is quite literally the most anti-hover blasting combination you could pick.


 

Agreed.  If you want a Hover Blaster, Beam Rifle or Water Blast with Devices or Tactical Arrow is the way to go.

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2 hours ago, Nemu said:

Well, endurance is easy, slot up cauterizing aura not for heals but for endurance recovery and you should be all set. That power gives a lot more base endurance recovery than stamina. Slotting the blaster sustain for heal is pretty inconsequential for the most part, the extra bit of heal/regen is so tiny that it won't save you in any fights where you need that heal.

 

Hovering in melee is a play style choice and I've seen people do ok with it. The thing to remember is that mobility is key for a melee blaster. If you are slow to move or if you are immobilized in the thick of the action you will most likely die. If anything I would dig deeper into the fly pool and get evasive maneuvers so you have a bit more mobility and -fly protection to hover in and out of combat.

 

Few other general guide lines

1 - If a power can take defense sets always consider slotting a Luck of the Gambler 7.5 global recharge IO, unless you already have 5 of those slotted

2 - If a power can take knockback sets and has a longer than 10 second recharge always consider a force feedback +recharge proc

3 - If you are building for recharge set bonuses, when you get the bonus STOP, slots beyond that are generally not worth it (there are exceptions), put those slots to use elsewhere

4 - Same thing can be said for just about any other set bonus you choose to focus on as part of your build goals.

 

Slight tweak to your build, a bit more consolidations on your set bonuses that's laser focused on recharge and a bit of range defense. Dropped melt armor for evasive maneuvers for more mobility, and tweaked slotting to give you more global accuracy to hit +4s better. You were using the PVP +3 defense IO but missing the steadfast protection +def unique so I fit that in. I skipped the shield wall unique among some other PVP IOs since you are trying for a budged build but you can look to fit those in when you feel like making an investment in this character.

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Fire Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(13)
Level 1: Ring of Fire -- Acc-I(A)
Level 2: Fire Ball -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(7), PstBls-Dmg/Rchg(7), PstBls-Acc/Dmg/EndRdx(11), PstBls-Dam%(11), Ann-ResDeb%(13)
Level 4: Fly -- WntGif-ResSlow(A)
Level 6: Rain of Fire -- Bmbdmt-Dam(A), Bmbdmt-+FireDmg(9), Bmbdmt-Dam/Rech(9), Bmbdmt-Acc/Dam/Rech(15), Bmbdmt-Acc/Dam/Rech/End(15)
Level 8: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(17), BlsoftheZ-Travel(21), BlsoftheZ-ResKB(34), HypSnc-+Special(40)
Level 10: Fire Sword Circle -- Obl-Dmg(A), Obl-Dmg/Rchg(17), Obl-Acc/Dmg/Rchg(19), Obl-Acc/Dmg/EndRdx/Rchg(19), Obl-%Dam(21)
Level 12: Aim -- GssSynFr--Build%(A), RctRtc-ToHit/Rchg(42), RctRtc-Pcptn(42)
Level 14: Boxing -- Acc-I(A)
Level 16: Build Up -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(43)
Level 18: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(23), Thn-Dmg/Rchg(23), Thn-Acc/Dmg/Rchg(25), Thn-Acc/Dmg/EndRdx(25), Thn-Dmg/EndRdx/Rchg(27)
Level 20: Cauterizing Aura -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(27), PreOptmz-EndMod/Rech(29), PreOptmz-EndMod/Acc/End(29), PreOptmz-EndMod/Acc/Rech(31), PreOptmz-EndMod/End/Rech(31)
Level 22: Tough -- GldArm-3defTpProc(A), HO:Ribo(42), ResDam-I(48)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(31), StnoftheM-Acc/ActRdx/Rng(33), StnoftheM-Dmg/EndRdx/Rchg(33), StnoftheM-Dam%(33)
Level 28: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(37), Rct-Def/EndRdx(37), Rct-ResDam%(37)
Level 32: Inferno -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/EndRdx(36), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(36), SprBlsWrt-Rchg/Dmg%(36)
Level 35: Burn -- Obl-Dmg(A), Obl-Dmg/Rchg(47), Obl-Acc/Dmg/Rchg(47), Obl-Acc/Dmg/EndRdx/Rchg(48), Obl-%Dam(50)
Level 38: Hot Feet -- IceMisTrmt-End/Slow(A), IceMisTrmt-Dam/Slow(39), IceMisTrmt-Acc/Dam/End(39), IceMisTrmt-Acc/Dam/End/Rech(39), IceMisTrmt-+ColdDmg(40)
Level 41: Bonfire -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(43)
Level 44: Fire Shield -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(46)
Level 47: Consume -- SynSck-Dam/Rech(A), SynSck-EndMod/Rech(48), SynSck-Dam/Rech/Acc(49), SynSck-Dam/Acc/End(49), SynSck-EndMod/+RunSpeed(50)
Level 49: Rise of the Phoenix -- Stp-Acc/Stun/Rchg(A)
Level 1: Defiance
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Heal-I(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Mrc-Rcvry+(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 49: Quick Form
Level 4: Afterburner
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
------------

 

 

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This looks great. Thank you!

 

I get that hover blasting isn’t conducive to melee, like I said above, it’s about movement rather than range. I like the omnidirectional movement, it just plays better for me.

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9 hours ago, Cathy From HR said:

I get that hover blasting isn’t conducive to melee, like I said above, it’s about movement rather than range. I like the omnidirectional movement, it just plays better for me.

I'm with you on liking Hover.  I have a couple of melee characters who use Hover.  As far as I know,  @Sovera uses Hover on all their Fire Armor builds, so it's definately doable.  

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