Cyrickain13 Posted December 26, 2021 Posted December 26, 2021 All right so I am trying this Brute build for general tanking. Let me know what you think. Not my normal mix and match on IO's This Villain build was built using Mids Reborn 3.0.6.0https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Arcane-Inferno: Level 50 Magic BrutePrimary Power Set: Fiery MeleeSecondary Power Set: Fiery AuraPower Pool: ConcealmentPower Pool: LeapingPower Pool: FightingPower Pool: LeadershipAncillary Pool: Pyre Mastery Villain Profile:Level 1: Fire Sword (A) Gladiator's Strike - Chance for Smashing Damage (45) Gladiator's Strike - Damage/Recharge (45) Gladiator's Strike - Accuracy/Damage Level 1: Fire Shield (A) Gladiator's Armor - End/Resist (3) Gladiator's Armor - Recharge/Resist (3) Gladiator's Armor - Recharge/Endurance (34) Gladiator's Armor - Resistance/Rech/End (36) Gladiator's Armor - Resistance (36) Gladiator's Armor - TP Protection +3% Def (All) Level 2: Blazing Aura (A) Perfect Zinger - Taunt (50) Perfect Zinger - Taunt/Range (50) Perfect Zinger - Chance for Psi Damage Level 4: Stealth (A) Red Fortune - Defense/Endurance (5) Red Fortune - Defense/Recharge (5) Red Fortune - Defense/Endurance/Recharge (7) Red Fortune - Endurance/Recharge (7) Red Fortune - Defense (9) Red Fortune - Endurance Level 6: Combat Jumping (A) Luck of the Gambler - Defense/Endurance (9) Luck of the Gambler - Defense/Recharge (15) Luck of the Gambler - Endurance/Recharge (21) Luck of the Gambler - Defense/Endurance/Recharge (23) Luck of the Gambler - Defense (23) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 8: Boxing (A) Hecatomb - Chance of Damage(Negative)Level 10: Maneuvers (A) Shield Wall - Defense/Endurance (11) Shield Wall - Defense/Recharge (11) Shield Wall - Endurance/Recharge (13) Shield Wall - Defense/Endurance/Recharge (13) Shield Wall - Defense (15) Shield Wall - +Res (Teleportation), +5% Res (All) Level 12: Healing Flames (A) Steadfast Protection - Resistance/+Def 3% (50) Doctored Wounds - Heal Level 14: Tough (A) Unbreakable Guard - Resistance (33) Unbreakable Guard - Resistance/Endurance (33) Unbreakable Guard - Endurance/RechargeTime (34) Unbreakable Guard - RechargeTime/Resistance (34) Unbreakable Guard - Resistance/Endurance/RechargeTime (36) Unbreakable Guard - +Max HP Level 16: Weave (A) Reactive Defenses - Defense (17) Reactive Defenses - Defense/Endurance (17) Reactive Defenses - Endurance/RechargeTime (19) Reactive Defenses - Defense/RechargeTime (19) Reactive Defenses - Defense/Endurance/RechargeTime (21) Reactive Defenses - Scaling Resist Damage Level 18: Tactics (A) Rectified Reticle - Increased Perception (43) Adjusted Targeting - Recharge (45) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 20: Temperature Protection (A) Aegis - Resistance/Endurance (29) Aegis - Resistance/Recharge (31) Aegis - Endurance/Recharge (31) Aegis - Resistance/Endurance/Recharge (31) Aegis - Resistance (33) Aegis - Psionic/Status Resistance Level 22: Plasma Shield (A) Titanium Coating - Resistance/Endurance (25) Titanium Coating - Resistance/Recharge (25) Titanium Coating - Endurance/Recharge (27) Titanium Coating - Resistance/Endurance/Recharge (27) Titanium Coating - Resistance (29) Titanium Coating - Endurance Level 24: Breath of Fire (A) Superior Frozen Blast - Accuracy/Damage (46) Superior Frozen Blast - Damage/Endurance (46) Superior Frozen Blast - Recharge/Chance for Immobilize Level 26: Fire Sword Circle (A) Superior Brute's Fury - Accuracy/Damage (39) Superior Brute's Fury - Damage/Recharge (40) Superior Brute's Fury - Accuracy/Damage/Recharge (40) Superior Brute's Fury - Damage/Endurance/RechargeTime (40) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (42) Superior Brute's Fury - Recharge/Fury Bonus Level 28: Burn (A) Superior Avalanche - Accuracy/Damage (46) Superior Avalanche - Damage/Endurance (48) Superior Avalanche - Recharge/Chance for Knockdown Level 30: Build Up (A) Recharge Reduction IOLevel 32: Greater Fire Sword (A) Superior Unrelenting Fury - Accuracy/Damage (37) Superior Unrelenting Fury - Damage/RechargeTime (37) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (37) Superior Unrelenting Fury - Damage/Endurance/RechargeTime (39) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (39) Superior Unrelenting Fury - RechargeTime/+Regen/+End Level 35: Fiery Embrace (A) Recharge Reduction IOLevel 38: Char (A) Superior Entomb - Recharge/Chance for +AbsorbLevel 41: Melt Armor (A) Touch of Lady Grey - Chance for Negative DamageLevel 44: Fire Ball (A) Annihilation - Accuracy/Damage (48) Annihilation - Accuracy/Damage/Endurance/RechargeTime (48) Annihilation - Chance for Res Debuff Level 47: Super Jump (A) Unbounded Leap - +StealthLevel 49: Consume (A) Recharge Reduction IOLevel 1: Brawl (A) EmptyLevel 1: Fury Level 1: Sprint
Sovera Posted December 26, 2021 Posted December 26, 2021 I don't see the same numbers. Did you click on Suppression? Options, Configuration, Effects&Math, then on the Suppression bit check the ActivateAttackClick and HitByFoe. I'll have to be honest that you got the resistance goals at least, but the slotting is butchered. Three slots in Burn, unslotted (for their purpose) heal and endurance, and others makes clicking on them barely worth it. I tried to fix it a bit but unfortunately there are not enough slots to go around to reach all goals. I'd suggest doing it on a Tanker who has more freedom in slots. A Brute pays for the extra damage by being a lot tighter in slotting and that means the epic Fire pool has only one free slot for it. Which is drab. But you get a framework and now you can decide what you'd like to sacrifice. You can kill the defense slotting to get the slots for the epic pool for example. Don't touch Tactics IMO as it is providing a much needed boost to accuracy (if you go to Optiosn, Configuration, Exemping&Base Values you can change the ToHit to 48 which simulates hitting +3 enemies which is where the T3 of Alpha leaves the enemies at). Even so the first two attacks 'only' have 89% chance to hit (can use the last free slot for a Kismet's unique but it's not really necessary). Spoiler This Villain build was built using Mids Reborn 3.1.2.5https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Arcane-Inferno: Level 50 Magic BrutePrimary Power Set: Fiery MeleeSecondary Power Set: Fiery AuraPower Pool: LeapingPower Pool: SpeedPower Pool: LeadershipPower Pool: FightingAncillary Pool: Pyre Mastery Villain Profile:Level 1: Fire Sword -- TchofDth-Dmg/EndRdx/Rchg(A), TchofDth-Dmg/Rchg(3), TchofDth-Dam%(3), TchofDth-Dmg/EndRdx(5), TchofDth-Acc/Dmg(5), TchofDth-Acc/Dmg/EndRdx(7)Level 1: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(9), StdPrt-ResDam/Def+(9), StdPrt-ResKB(11), UnbGrd-Max HP%(11)Level 2: Blazing Aura -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg(15), SprUnrFur-Dmg/Rchg(17), SprUnrFur-Acc/Dmg/Rchg(17), SprUnrFur-Dmg/EndRdx/Rchg(19), SprUnrFur-Acc/Dmg/EndRdx/Rchg(19)Level 4: Cremate -- TchofDth-Acc/Dmg/EndRdx(A), TchofDth-Dmg/Rchg(21), TchofDth-Dmg/EndRdx(21), TchofDth-Acc/Dmg(23), TchofDth-Dmg/EndRdx/Rchg(23), TchofDth-Dam%(25)Level 6: Combat Jumping -- LucoftheG-Def/EndRdx(A), ShlWal-ResDam/Re TP(25)Level 8: Incinerate -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(27), SprBrtFur-Dmg/EndRdx/Rchg(27), CrsImp-Dmg/EndRdx/Rchg(29), CrsImp-Dmg/EndRdx(29), Hct-Dam%(31)Level 10: Super Jump -- WntGif-ResSlow(A)Level 12: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(33), Prv-Absorb%(33)Level 14: Hasten -- RechRdx-I(A), RechRdx-I(34)Level 16: Plasma Shield -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(34), TtnCtn-ResDam(34), TtnCtn-ResDam/EndRdx/Rchg(36)Level 18: Build Up -- RechRdx-I(A), RctRtc-ToHit/Rchg(36), RctRtc-Pcptn(36), GssSynFr--Build%(37)Level 20: Consume -- SynSck-Dam/Acc/End(A), SynSck-Dam/Rech/Acc(37), SynSck-EndMod/Rech(37), SynSck-Dam/Rech(39), SynSck-EndMod(39), SynSck-EndMod/+RunSpeed(39)Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A)Level 24: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(40), AdjTrg-ToHit/Rchg(40), AdjTrg-ToHit/EndRdx/Rchg(40), AdjTrg-EndRdx/Rchg(42)Level 26: Fire Sword Circle -- SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(43)Level 28: Burn -- SprBrtFur-Dmg/Rchg(A), SprBrtFur-Acc/Dmg/Rchg(43), SprBrtFur-Rech/Fury%(45), Obl-Acc/Dmg/Rchg(45), Obl-%Dam(45), Arm-Dam%(46)Level 30: Boxing -- Empty(A)Level 32: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Rchg/ResDam(47)Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(47)Level 38: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(47), Rct-Def(48), Rct-ResDam%(48)Level 41: Char -- SprEnt-Rchg/AbsorbProc(A)Level 44: Fire Ball -- Ann-Acc/Dmg(A)Level 47: Melt Armor -- TchofLadG-%Dam(A)Level 49: Temperature Protection -- GldArm-3defTpProc(A)Level 1: FuryLevel 1: Brawl -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 1: Swift -- Empty(A)Level 1: Hurdle -- Empty(A)Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(13), Pnc-Heal/+End(13)Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)Level 47: Double JumpLevel 50: Melee Radial EmbodimentLevel 50: Musculature Radial Paragon------------ - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
Meknomancer Posted December 28, 2021 Posted December 28, 2021 I've asked before (didn't get an answer then and not expecting one now) whats with the 3 slotting. Why would you put a rech in tactics and no end red. I posted a build earlier after you did the same thing and got no response. It looks like you just throw stuff in randomly i can't see a goal.
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