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What about /Sonic?


JavaMonk

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I don't see this in many builds?  Is it that bad?  I have a character concept that would be awesome as an Illusion/Sonic troller.  I understand one could ALMOST make anything work in the game but would this pairing be completely gimp?  What kinds of challenges would I be facing with this powerset pairing?

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Sonic plays enough like Force Field in places that you're probably not seeing many guides or discussions.  Some of us are taking it and making it work.  Me, I couldn't stand the screaming on the first power.

 

The AoE -res bubble seems really good.

If you know the enemy and know yourself, you need not fear the result of a hundred battles.”

 

― Sun Tzu, The Art of War

 

Roaming Everlasting as the Peacebringer Ganymedean.

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Sonic resonance had to be toned down because the graphics were causing problems for some players. 

 

It’s a great set.  You’re protecting your teammates while helping them do more damage, but your team won’t always know why things are going so much better.  My only gripe is that clarity comes too late, especially as a secondary. 

 

I haven’t played it as a controller yet but my defender and corruptor both made it to 50 and my MM was on her way before shutdown. Once I have a concept, I’ll make another. 

 

Even though you can’t shield your phantom army, they will benefit from the -res you bring.  I hope you go for it. 

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  • 2 weeks later

Alrighty, here's a very rough draft.  I'm not sure Deceive is worth getting.  It seems very situational.  Maybe swap it out for Clarity?  Not sure.

 

What you guys think?

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Sonic Illusions: Level 50 Mutation Controller

Primary Power Set: Illusion Control

Secondary Power Set: Sonic Resonance

Power Pool: Flight

Power Pool: Speed

Power Pool: Leaping

Power Pool: Leadership

Ancillary Pool: Primal Forces Mastery

 

Hero Profile:

Level 1: Blind -- FrtHyp-Plct%:50(A), FrtHyp-Sleep/EndRdx:50(3), FrtHyp-Sleep/Rchg:50(13), FrtHyp-Acc/Sleep/Rchg:50(17), FrtHyp-Acc/Rchg:50(23), GhsWdwEmb-Dam%:30(43)

Level 1: Sonic Siphon -- Acc-I:50(A), Acc-I:50(3)

Level 2: Deceive -- CrcPrs-Conf/EndRdx:50(A), CrcPrs-Acc/Rchg:50(5), CrcPrs-Conf%:50(9), CrcPrs-Conf/Rchg:50(9), CrcPrs-Acc/Conf/Rchg:50(17), Range-I:50(48)

Level 4: Sonic Barrier -- ImpSki-ResDam/EndRdx:30(A), ImpSki-ResDam/Rchg:30(5), ImpSki-EndRdx/Rchg:30(11), ImpSki-ResDam/EndRdx/Rchg:30(13), ImpSki-Status:30(21), GldArm-3defTpProc:50(50)

Level 6: Sonic Haven -- ImpSki-ResDam/EndRdx:30(A), ImpSki-ResDam/Rchg:30(7), ImpSki-EndRdx/Rchg:30(7), ImpSki-ResDam/EndRdx/Rchg:30(11), ImpSki-Status:30(15), UnbGrd-Max HP%:50(23)

Level 8: Hover -- LucoftheG-Rchg+:50(A)

Level 10: Spectral Wounds -- Dcm-Acc/EndRdx/Rchg:40(A), Dcm-Acc/Dmg/Rchg:40(15), Dcm-Acc/Dmg:40(29), Dcm-Dmg/Rchg:40(34), Dcm-Dmg/EndRdx:40(39), Dvs-Hold%:50(46)

Level 12: Hasten -- RechRdx-I:50(A)

Level 14: Super Speed -- EndRdx-I:50(A)

Level 16: Combat Jumping -- LucoftheG-Rchg+:50(A), Ksm-ToHit+:30(39), Krm-ResKB:30(45)

Level 18: Phantom Army -- ExpRnf-Acc/Rchg:50(A), ExpRnf-Acc/Dmg:50(19), ExpRnf-Acc/Dmg/Rchg:50(19), ExpRnf-EndRdx/Dmg/Rchg:50(21), SlbAll-Dmg/Rchg:50(25), SlbAll-Build%:50(43)

Level 20: Sonic Dispersion -- ImpArm-ResDam/EndRdx:30(A), ImpArm-ResDam/Rchg:40(25), ImpArm-ResPsi:40(34), ImpArm-ResDam:40(31), Ags-Psi/Status:50(36), Ags-ResDam/Rchg:50(43)

Level 22: Maneuvers -- LucoftheG-Rchg+:50(A)

Level 24: Group Invisibility -- LucoftheG-Rchg+:50(A)

Level 26: Spectral Terror -- GlmoftheA-Acc/Fear/Rchg:50(A), GlmoftheA-Acc/EndRdx:50(27), GlmoftheA-EndRdx/Fear:50(27), GlmoftheA-Acc/Rchg:50(31), GlmoftheA-Dam%:50(34)

Level 28: Disruption Field -- EndRdx-I:50(A), EndRdx-I:50(36)

Level 30: Flash -- BslGaz-Acc/Hold:30(A), BslGaz-Acc/Rchg:30(36), BslGaz-EndRdx/Rchg/Hold:30(37), BslGaz-Acc/EndRdx/Rchg/Hold:30(39), EssofCrr-Acc/Hold/Rchg:50(42)

Level 32: Phantasm -- ExpRnf-EndRdx/Dmg/Rchg:50(A), ExpRnf-Acc/Dmg:50(33), ExpRnf-Dmg/EndRdx:50(33), ExpRnf-Acc/Rchg:50(33), SlbAll-Acc/Dmg/Rchg:50(37), ExpStr-Dam%:20(42)

Level 35: Tactics -- AdjTrg-ToHit/EndRdx/Rchg:50(A), AdjTrg-ToHit/EndRdx:50(48)

Level 38: Liquefy -- UnbCns-EndRdx/Hold:50(A), UnbCns-Hold/Rchg:50(40), UnbCns-Acc/Hold/Rchg:50(40), UnbCns-Acc/Rchg:50(40), UnbCns-Dam%:50(42)

Level 41: Conserve Power -- RechRdx-I:50(A)

Level 44: Energy Torrent -- PstBls-Dam%:50(A), PstBls-Acc/Dmg:50(45), PstBls-Acc/Dmg/EndRdx:50(45), PstBls-Dmg/EndRdx:50(46), PstBls-Dmg/Rchg:50(46), OvrFrc-Dam/KB:20(50)

Level 47: Temp Invulnerability -- StdPrt-ResDam/Def+:30(A), ResDam-I:50(48)

Level 49: Power Boost -- RechRdx-I:50(A), RechRdx-I:50(50)

Level 1: Brawl -- Empty(A)

Level 1: Sprint -- UnbLea-Stlth:50(A)

Level 2: Rest -- Empty(A)

Level 1: Containment

Level 4: Ninja Run

Level 2: Swift -- Flight-I:50(A)

Level 2: Hurdle -- Jump-I:50(A)

Level 2: Health -- NmnCnv-Regen/Rcvry+:50(A), Mrc-Rcvry+:40(29)

Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(31), EndMod-I:50(37)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 50: Spiritual Total Core Revamp

------------

------------

Set Bonus Totals:

  • 12% DamageBuff(Smashing)
  • 12% DamageBuff(Lethal)
  • 12% DamageBuff(Fire)
  • 12% DamageBuff(Cold)
  • 12% DamageBuff(Energy)
  • 12% DamageBuff(Negative)
  • 12% DamageBuff(Toxic)
  • 12% DamageBuff(Psionic)
  • 6% Defense(Melee)
  • 6% Defense(Smashing)
  • 6% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 8.5% Defense(Energy)
  • 8.5% Defense(Negative)
  • 7.88% Defense(Psionic)
  • 7.25% Defense(Ranged)
  • 6% Defense(AoE)
  • 4.5% Max End
  • 48% Enhancement(Accuracy)
  • 2.75% Enhancement(Terrorized)
  • 108.8% Enhancement(RechargeTime)
  • 4% Enhancement(Confused)
  • 15% SpeedFlying
  • 137.3 HP (13.5%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 51.25%
  • MezResist(Held) 51.25%
  • MezResist(Immobilized) 51.25%
  • MezResist(Sleep) 51.25%
  • MezResist(Stunned) 51.25%
  • MezResist(Terrorized) 51.25%
  • 23% (0.38 End/sec) Recovery
  • 16% (0.68 HP/sec) Regeneration
  • 3% Resistance(Smashing)
  • 3% Resistance(Lethal)
  • 14.25% Resistance(Fire)
  • 14.25% Resistance(Cold)
  • 4.5% Resistance(Energy)
  • 4.5% Resistance(Negative)
  • 11% Resistance(Psionic)
  • 15% SpeedRunning

 

 

 

 

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Alrighty, here's a very rough draft.  I'm not sure Deceive is worth getting.  It seems very situational.  Maybe swap it out for Clarity?  Not sure.

 

What you guys think?

 

[snipped]

 

 

That build looks fine to me, plenty of recharge and resistance. I found one odd thing, two accuracy in sonic siphon seems overkill, but hey that's your choice. Keep in mind though, you will have a difficult time soloing as Ill/Sonic. It's best to team up with other players.

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I've tried /Sonic a few times and I find it to be among the weakest buff sets, mainly due to an unreasonable consumption of Endurance and several powers that fail to impress.

 

The Tier 9 power, Liquefy, is on a 300 second recharge with a 30 second duration. You'd think when you use it amazing things would happen. But... no. This power is a great mystery, really.

 

Sonic's "debuff donut" power requires a teammate or a pet.  While I suppose this is no different than similar powers in Empathy or Force Field in requiring second parties, but somehow it feels like you're being shortchanged.

 

There's also a power in Sonic, Clarity, that provides mezz protection. This despite your bubble power already providing mezz protection. It's one of those annoying 90 second anti-mezz powers like Empathy's Clear Mind. Also, it's the level 35 power. So if you thought you were gonna get a fun power at that level, surprise you're getting Clear Mind.

 

IMO in 9 times out of 10 rather than roll a /Sonic Res I'd prefer /Thermal. Thermal has the same shields, the same Clear Mind like power, but doesn't hurt for endurance, can heal, and has access to -Regen. Sonic can make a team a little faster with its debuff donut but other than lacking cast time there's nothing major to write home about. It could certainly use a look. I would:

 

- Lower endurance consuption

- Reduce the Recharge of Liquefy and add some -resist there

- Improve the Clarity power. There's a good argument for why a power like this should add +ToHit and enable better sniping

 

 

 

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The only Controller I ever played paired with /Sonic was my Earth/Sonic "Resinance". There was a guide on the old forums "I feel the earth move" by HotButteredSoul that inspired me. I never got him to maxlevel though. It was more of a concept/rp character.

 

/Sonic is kind of dull. I wish it was lower on the end-cost and had more utility abilities. This is sadly true for many of the "older" powersets.

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back in the days: Zukunft (EU) ... nowadays: Everlasting

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