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  • Game Master
Posted

Folks:

 

It's OK to post builds, ask for builds and even critique builds.  It's not OK to critique each other or diagnose mental health.

 

Finally, I leave this little quote from the Code of Conduct:

 

Quote
  1. Do not abuse or harass others
    1. This includes players, Homecoming staff, and players or staff from other communities
    2. If someone wants you to leave them alone, you must leave them alone

 

BeExcellenttoEachother.jpg.57ced179222bd655db3b614b948efb32.jpg

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Posted

JJ, as always, thanks for your help!  You're always willing to help with build advice and teaming with lower-level toons, like mine!  I've learned a lot about crafting builds from all the combined wisdom on these forums!  It's greatly appreciated!  (Sorry for my late response.  I've been out of town.)

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Posted

JJ has been creating fantastic builds, that have enhanced the enjoyment of 100s of players, if not 1000s. He's doing this all for free. There's zero reason not to give respect to him, if he's understandably tired of the sometimes rude interactions among a few folks, that feel like they are entitled to his time/resources in providing these. Thanks, JJ, for all you do. You've made this game 100x more fun for me, and countless others.

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Posted

@JJDrakken, as usual, doing good work for little reward.

 

There are lots of ways to build characters. Many folks have different goals, different budgets, different tradeoffs, different definitions of what fun is.

Often folks are just looking for a starting point and want to play rather than tweaking spreadsheets for weeks before getting to play.

 

ANYONE who claims 'this is the only way' is typically wrong. 

 

Those wanting to refine a build often post it in it's own topic and request feedback (Is it so hard to differentiate wanting a starting point and dialing in a final build?)

 

 

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"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

Posted
5 hours ago, BigDeebs said:

JJ has been creating fantastic builds, that have enhanced the enjoyment of 100s of players, if not 1000s. He's doing this all for free. There's zero reason not to give respect to him, if he's understandably tired of the sometimes rude interactions among a few folks, that feel like they are entitled to his time/resources in providing these. Thanks, JJ, for all you do. You've made this game 100x more fun for me, and countless others.

 

Quoted for emphasis 👍🏻

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@Force Redux on Everlasting

----- (read my guide) -----

Gather the Shadows: A Dark Miasma Primer for Masterminds

Posted

Hello. I found a post that recommended that I try my luck here.

 

Can you make an updated version of a Dark/Dark sentinel? I know Dark armor had an update at some point, but dont know when.

 

I'll keep my fingers crossed c",)

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Posted
9 minutes ago, Lionroar said:

Hello. I found a post that recommended that I try my luck here.

 

Can you make an updated version of a Dark/Dark sentinel? I know Dark armor had an update at some point, but dont know when.

 

I'll keep my fingers crossed c",)

 

This is what I run on my dark/dark sent to great success.

 

As long as you keep hitting Obscure Sustenance on cooldown its manageable. You are leaning on -tohit from Cloak of Fear and Darkest Night (boosted slightly by Musculature Radial in your Alpha slot in incarnates) for a total of -25.5% tohit

 

I run the teleport pool because combat tp is fun to port to things running away from you and you get Fold Space then to pull all mobs to you. 

 

All the attacks are maximised for damage output, which is why there are damage procs across the entire build, accuracy is taken care of by the LoTG and Sentinel's Ward sets. 

 

All your survival comes from good level of resists, but mostly the -tohit that you pump out. 

 

Shout if you have any questions 🙂

 

image.thumb.png.829084583b376287aee3045ba8757914.png

 

Sentinel (Dark Blast - Dark Armor).mbd

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@Black Assassin - Torchbearer

Posted
11 minutes ago, Black_Assassin said:

 

This is what I run on my dark/dark sent to great success.

 

As long as you keep hitting Obscure Sustenance on cooldown its manageable. You are leaning on -tohit from Cloak of Fear and Darkest Night (boosted slightly by Musculature Radial in your Alpha slot in incarnates) for a total of -25.5% tohit

 

I run the teleport pool because combat tp is fun to port to things running away from you and you get Fold Space then to pull all mobs to you. 

 

All the attacks are maximised for damage output, which is why there are damage procs across the entire build, accuracy is taken care of by the LoTG and Sentinel's Ward sets. 

 

All your survival comes from good level of resists, but mostly the -tohit that you pump out. 

 

Shout if you have any questions 🙂

 

image.thumb.png.829084583b376287aee3045ba8757914.png

 

Sentinel (Dark Blast - Dark Armor).mbd 42.45 kB · 0 downloads

Hello. Thank you for this 🙂 The stats looks good, the build does look expensive tho with the 4 hamidons 😉 But that just means more farming, so it's not that big an issue. I'm not that big of a fan for Teleport. can you put SJ in instead, and still keep Fold Space?

Posted
10 minutes ago, Lionroar said:

Hello. Thank you for this 🙂 The stats looks good, the build does look expensive tho with the 4 hamidons 😉 But that just means more farming, so it's not that big an issue. I'm not that big of a fan for Teleport. can you put SJ in instead, and still keep Fold Space?

 

Teleport pool is completely swappable, its playstyle preference. You couldn't have both fold space and SJ unless you sacrificed something else in the build and it would not really work at that point. So if you wanted SJ, I would just simply remove teleport pool entirely. 

So for example you could drop cTP, TP and FS and pick up Super Jump, Soul Transfer and Grant Invis. So you'd losing fold space but picking up a rez/absorb shield in Soul Transfer and the final LotG proc. 

 

Could also keep Combat TP instead of the Grant Invis, its quite flexible. Also don't worry too much about the HOs, Enzyme end/tohit/def debuff are only 4-5M a pop, so very affordable.

 

image.thumb.png.47d72b2e8c22ff1c74f47434b0c5cf18.png

@Black Assassin - Torchbearer

Posted
4 minutes ago, Black_Assassin said:

 

Teleport pool is completely swappable, its playstyle preference. You couldn't have both fold space and SJ unless you sacrificed something else in the build and it would not really work at that point. So if you wanted SJ, I would just simply remove teleport pool entirely. 

So for example you could drop cTP, TP and FS and pick up Super Jump, Soul Transfer and Grant Invis. So you'd losing fold space but picking up a rez/absorb shield in Soul Transfer and the final LotG proc. 

 

Could also keep Combat TP instead of the Grant Invis, its quite flexible. Also don't worry too much about the HOs, Enzyme end/tohit/def debuff are only 4-5M a pop, so very affordable.

 

image.thumb.png.47d72b2e8c22ff1c74f47434b0c5cf18.png

Okay, nice to hear those Hamidons are cheap 😉 This looks more like "me". I have to ask tho, since im not that pro in Mids, why are some of the abilities greyed out?

Posted
1 minute ago, Lionroar said:

Okay, nice to hear those Hamidons are cheap 😉 This looks more like "me". I have to ask tho, since im not that pro in Mids, why are some of the abilities greyed out?

 

I simply have not got aim and obscure sustenance toggled in mids, if you click them they will toggle on and be "active" in that highlighted fashion in mids. Obscure sustenance is a weird power in that mids only shows you the effect of the first boost you receive, which also happens to be the biggest. I didn't want you to open it and see the regen and recovery numbers and think 'wow thats amazing' when the reality is slightly below that which you would see in mids. 

 

it has a 20s CD in my build, so that means you can pretty much keep the 2nd middle tier recovery buff permanent, so you should sit around 4.1 end/sec recovery which is reasonable. 

@Black Assassin - Torchbearer

Posted
19 minutes ago, Black_Assassin said:

 

I simply have not got aim and obscure sustenance toggled in mids, if you click them they will toggle on and be "active" in that highlighted fashion in mids. Obscure sustenance is a weird power in that mids only shows you the effect of the first boost you receive, which also happens to be the biggest. I didn't want you to open it and see the regen and recovery numbers and think 'wow thats amazing' when the reality is slightly below that which you would see in mids. 

 

it has a 20s CD in my build, so that means you can pretty much keep the 2nd middle tier recovery buff permanent, so you should sit around 4.1 end/sec recovery which is reasonable. 

Okay, I'll keep that in mind. Besides, I'm planning of taking the Ageless incarnate, which boosts recovery and recharge anyway, it's just such a good incarnate power.

I tweeked it a little bit to my playstyle, what do you think? 🙂

sent.png

Posted
26 minutes ago, Black_Assassin said:

 

I simply have not got aim and obscure sustenance toggled in mids, if you click them they will toggle on and be "active" in that highlighted fashion in mids. Obscure sustenance is a weird power in that mids only shows you the effect of the first boost you receive, which also happens to be the biggest. I didn't want you to open it and see the regen and recovery numbers and think 'wow thats amazing' when the reality is slightly below that which you would see in mids. 

 

it has a 20s CD in my build, so that means you can pretty much keep the 2nd middle tier recovery buff permanent, so you should sit around 4.1 end/sec recovery which is reasonable. 

oh, here's the build btw

Sentinel (Dark Blast - Dark Armor).mbd

Posted

If you are going to fly full time, even during combat, you could drop combat jumping for evasive manoeuvres and just use the same slotting for hover that you have in combat jumping. swap a fly speed IO into swift. Drop the run speed IO in stamina and swap with a straight Performance shifter end mod. 

I don't use fly, I am not sure how much you actually gain from slotting hover for flight speed, so will bow to your expertise on this one 🙂 

@Black Assassin - Torchbearer

Posted
19 minutes ago, Black_Assassin said:

If you are going to fly full time, even during combat, you could drop combat jumping for evasive manoeuvres and just use the same slotting for hover that you have in combat jumping. swap a fly speed IO into swift. Drop the run speed IO in stamina and swap with a straight Performance shifter end mod. 

I don't use fly, I am not sure how much you actually gain from slotting hover for flight speed, so will bow to your expertise on this one 🙂 

I was thinking of using hover, it fits my theme better 😉 I tried your suggestions, and I think they're good. Thx for your time, your build and your suggestions, very much appreciated 😄 

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