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Claws/rad build laying around?


Thrax

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Here is a rough first pass.  Seen some interesting proc slotting for the rad aoes that I need to intermingle. 

 

https://www.midsreborn.com/builds/download.php?uc=1494&c=720&a=1440&f=HEX&dc=78DA65945B4F134114C7672FB5140A054AB995D20B05DA2D5DDA8A684C4CBC00894013623F40B3816959AD6DB32D89E897F096E883D11824EA77F0C5F8A6A21F43130398787FAAA77BCED8366ED2FC7ACE99FFFCCFCCCE6CF6C692BB505839CFA4BE4B25A356CBE7362DA35AE5565776A76ED4CD4A99C1E3BE626C9946B91ECA55764A4E48F8C5B07C969738D797CBDC2AEE6210FA575BE2055EAE71DD5637E7CA5FB0AE572CD6BD51A994F45C95F32D8FFD779D1B5BDCAA6D9BD55E3B5E318BDB75B35C748B6A1582C1E5AAB9A95F2C1937793E6BD4EADCDA1D835666E1F74863E26938D85B85B1B4CAE477C4F748F580F80179E22332D29C4112E205098B696457869842769F249E423ED68416C45281D94977916822FBAE12AF21FBF3CDBE55160567859C55E53BB6D3FF0339F88BF81B3914976CD114ECBF831C25C73815FDB416283A6946C99968DAB9D830711AEC5CC2CE4576C364374A76A364374E76CFE38CF588197B1EC8585CC5E213587D2FF5C27A5F6271066C3CB82B0D87E7B3627B4F7C21DEC22D981C459B49463C0271406503B08001B293077C922D0A0D11BFE1E05970F04AE8C0BCAF41E95599044A9FE8C5D7808729901AA1C994910C8A43F3D8499816186E8E08B8D81EAC654CBCC9B1DBAA3D387C07397597788F781F19E5C81874E427B1ECA7354769CDD1433A78D04E40B41358C1E4CC65E22A710DF90CDA098A768233B23DD36C8CA81113B8E5F1188AE274B0E2D04E448823677070FC2C523B8722ED8048AF608E5E8106E269122BD33FA948C7638E8E47F20FF229BCFE98D8F5D822C0A9B03D482628A92652689B4C1275E4FC3C318D6DEC834817223D43C545647A81283BECC1E94F747A614B53B4A52C45C725A8B62E7463426D7D1A9A311C8BF5FF531B6AEB1A33C94E1D76434A4C2D25F10A1D752463983CEE4886B1B3AF1D49BA37FB6DDFA9C61BAD75911B6B5E18207A7ED81E4C0EB505AFDA2BA77D6DC18B485BF017D5EEE193

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Requires the ff+rech procs to fire off for hasten. I removed the procs from rad therapy after a few tf's it just felt squishy til i put 5 numi in there instead. Its not great but it does hit 45% s/l i'm pretty sure there's much better builds out there:

 

This Hero build was built using Mids Reborn 3.0.5.7
https://github.com/Reborn-Team/MidsReborn

CLAWS RAD: Level 50 Technology Scrapper
Primary Power Set: Claws
Secondary Power Set: Radiation Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
------------
Level 1:    Strike                SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg(13), SprScrStr-Dmg/EndRdx/Rchg(15)
Level 1:    Alpha Barrier            UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-ResDam(47), UnbGrd-ResDam/EndRdx/Rchg(47)
Level 2:    Slash                KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(5), KntCmb-Dmg/EndRdx/Rchg(45), SprCrtStr-Rchg/+50% Crit(46), AchHee-ResDeb%(46)
Level 4:    Gamma Boost            NmnCnv-Regen/Rcvry+(A), PrfShf-End%(48)
Level 6:    Spin                Arm-Dam%(A), Arm-Dmg/EndRdx(7), Arm-Acc/Rchg(7), Arm-Dmg(25), Arm-Acc/Dmg/Rchg(43), FuroftheG-ResDeb%(45)
Level 8:    Follow Up            GssSynFr--Build%(A), Hct-Dam%(9), Hct-Dmg/EndRdx(9), Hct-Acc/Rchg(40), Hct-Acc/Dmg/Rchg(43), Hct-Dmg(43)
Level 10:    Proton Armor            UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(15)
Level 12:    Fallout Shelter            HO:Ribo(A), StdPrt-ResDam/Def+(13)
Level 14:    Super Speed            WntGif-ResSlow(A)
Level 16:    Radiation Therapy        ThfofEss-+End%(A), NmnCnv-Heal(17), NmnCnv-Heal/EndRdx(17), NmnCnv-EndRdx/Rchg(37), NmnCnv-Heal/EndRdx/Rchg(40), NmnCnv-Heal/Rchg(40)
Level 18:    Focus                Apc-Dam%(A), Apc-Dmg/EndRdx(19), Apc-Acc/Rchg(19), Apc-Acc/Dmg/Rchg(34), Apc-Dmg(37), FrcFdb-Rechg%(37)
Level 20:    Beta Decay            AchHee-ResDeb%(A), SphIns-%ToHit(21), SphIns-ToHitDeb(21), SphIns-Acc/ToHitDeb(23), SphIns-ToHitDeb/EndRdx/Rchg(25), SphIns-Acc/EndRdx/Rchg(31)
Level 22:    Hasten                RechRdx-I(A), RechRdx-I(23)
Level 24:    Combat Jumping            LucoftheG-Def/Rchg+(A)
Level 26:    Boxing                KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(27), KntCmb-Dmg/Rchg(27), KntCmb-Dmg/EndRdx/Rchg(29)
Level 28:    Particle Shielding        Prv-Absorb%(A), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(49)
Level 30:    Tough                UnbGrd-Max HP%(A), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(48)
Level 32:    Shockwave            SprScrStr-Dmg/Rchg(A), SprScrStr-Acc/Dmg/Rchg(33), SprScrStr-Acc/Dmg/EndRdx/Rchg(33), FrcFdb-Rechg%(33), OvrFrc-Dam/KB(34), Ann-ResDeb%(34)
Level 35:    Ground Zero            Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(36), Obl-Dmg(36), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(49), Obl-Acc/Dmg/Rchg(50)
Level 38:    Weave                LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(39), ShlWal-Def(39), ShlWal-Def/EndRdx(39)
Level 41:    Maneuvers            LucoftheG-Def/Rchg+(A), Rct-ResDam%(42), Rct-Def/EndRdx(42), Rct-Def(42)
Level 44:    Focused Accuracy        HO:Cyto(A)
Level 47:    Physical Perfection        PrfShf-End%(A)
Level 49:    Meltdown            GldArm-3defTpProc(A)
Level 1:    Critical Hit    
Level 1:    Brawl                Empty(A)
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 1:    Swift                Empty(A)
Level 1:    Hurdle                Empty(A)
Level 1:    Health                Pnc-Heal/+End(A), Mrc-Rcvry+(3)
Level 1:    Stamina                PwrTrns-+Heal(A), PwrTrns-EndMod(3)
Level 14:    Speed Phase    
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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Very interesting.  Thanks for sharing.  I always forget to split up the one scrapper set.  I'll review more later this evening and compare with what I got rolling.  When playing, does hasten come back up fairly often when needed with those procs?

 

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Hit enough targets with shockwave it goes off reliably. Fighting single targets focus is more hit and miss but i never noticed a downtime on hasten, for me its more important to have rad therapy up when i need it. I like having one in an aoe and a single target attack for mobs/av killing i don't find ff+rech in aoe's is good enough on tough stuff but in an attack like focus its much better. 

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Here is kinda of a mash up.  The chance for +end in the heal work well?  

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Radical Thrax: Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Radiation Armor
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed

Hero Profile:
Level 1: Strike

  • (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
  • (23) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (39) Superior Scrapper's Strike - Damage/Recharge

Level 1: Alpha Barrier

  • (A) Unbreakable Guard - Resistance
  • (7) Unbreakable Guard - Resistance/Endurance
  • (7) Unbreakable Guard - RechargeTime/Resistance
  • (9) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 2: Slash

  • (A) Kinetic Combat - Accuracy/Damage
  • (9) Kinetic Combat - Damage/Endurance
  • (11) Kinetic Combat - Damage/Recharge
  • (11) Kinetic Combat - Damage/Endurance/Recharge
  • (13) Crushing Impact - Accuracy/Damage/Recharge
  • (13) Achilles' Heel - Chance for Res Debuff

Level 4: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (5) Luck of the Gambler - Defense
  • (43) Luck of the Gambler - Defense/Endurance

Level 6: Gamma Boost

  • (A) Preventive Medicine - Chance for +Absorb
  • (25) Preventive Medicine - Heal
  • (25) Performance Shifter - Chance for +End

Level 8: Follow Up

  • (A) Superior Critical Strikes - Accuracy/Damage
  • (15) Superior Critical Strikes - Damage/RechargeTime
  • (15) Superior Critical Strikes - Accuracy/Damage/RechargeTime
  • (17) Superior Critical Strikes - Damage/Endurance/RechargeTime
  • (17) Superior Critical Strikes - RechargeTime/+50% Crit Proc
  • (23) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime

Level 10: Proton Armor

  • (A) Unbreakable Guard - Resistance
  • (33) Unbreakable Guard - Resistance/Endurance
  • (34) Unbreakable Guard - RechargeTime/Resistance
  • (34) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 12: Fallout Shelter

  • (A) Unbreakable Guard - Resistance
  • (34) Unbreakable Guard - Resistance/Endurance
  • (36) Unbreakable Guard - RechargeTime/Resistance
  • (36) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 14: Spin

  • (A) Superior Avalanche - Recharge/Chance for Knockdown
  • (36) Superior Avalanche - Accuracy/Damage
  • (37) Superior Avalanche - Damage/Endurance
  • (37) Superior Avalanche - Accuracy/Damage/Endurance
  • (37) Superior Avalanche - Accuracy/Damage/Endurance/Recharge

Level 16: Radiation Therapy

  • (A) Preventive Medicine - Heal/RechargeTime/Endurance
  • (39) Preventive Medicine - Heal
  • (39) Preventive Medicine - Heal/RechargeTime
  • (40) Theft of Essence - Chance for +Endurance

Level 18: Focus

  • (A) Apocalypse - Damage
  • (19) Apocalypse - Damage/Recharge
  • (19) Apocalypse - Accuracy/Damage/Recharge
  • (21) Apocalypse - Accuracy/Recharge
  • (21) Apocalypse - Damage/Endurance
  • (40) Force Feedback - Chance for +Recharge

Level 20: Beta Decay

  • (A) Siphon Insight - ToHit Debuff
  • (40) Siphon Insight - Accuracy/ToHit Debuff
  • (42) Siphon Insight - Accuracy/Recharge
  • (42) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (43) Siphon Insight - Accuracy/Endurance/Recharge

Level 22: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 24: Kick

  • (A) Empty

Level 26: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (27) Gladiator's Armor - TP Protection +3% Def (All)
  • (27) Unbreakable Guard - +Max HP
  • (29) Unbreakable Guard - Resistance
  • (29) Unbreakable Guard - Resistance/Endurance
  • (33) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 28: Particle Shielding

  • (A) Preventive Medicine - Heal/RechargeTime
  • (43) Preventive Medicine - Heal/RechargeTime/Endurance
  • (48) Preventive Medicine - Endurance/RechargeTime

Level 30: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Reactive Defenses - Defense/Endurance
  • (31) Reactive Defenses - Scaling Resist Damage
  • (31) Reactive Defenses - Defense
  • (33) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 32: Shockwave

  • (A) Superior Scrapper's Strike - Accuracy/Damage
  • (45) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (45) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (46) Annihilation - Chance for Res Debuff
  • (46) Force Feedback - Chance for +Recharge
  • (46) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 35: Ground Zero

  • (A) Obliteration - Damage
  • (45) Obliteration - Accuracy/Recharge
  • (48) Obliteration - Damage/Recharge
  • (48) Obliteration - Accuracy/Damage/Recharge
  • (50) Obliteration - Chance for Smashing Damage
  • (50) Obliteration - Accuracy/Damage/Endurance/Recharge

Level 38: Meltdown

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 41: Hasten

  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO

Level 44: Assault

  • (A) Endurance Reduction IO

Level 47: Vengeance

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 49: [Empty] 


Level 1: Critical Hit 
Level 1: Brawl
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Finally got him to 50 this weekend and got him all slotted up. Ran several itfs over the weekend. Ran an apex/tin this evening. He performs really well. He is an end hog but it fills up fine with the heal. Thanks for the build help. 

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I got this one.

 

40% S/L with Barrier for the last 5%.

Energy and S/L resistances at 70% with Barrier for the last 5%. Negative will be at 65% with Barrier.

Hasten at 128 seconds with one target in range leaving Beta Decay+FF procs to fill the gap.

 

 

It still needs some work since I think it has too much endurance recovery considering Radiation Therapy, and I'd also like to quadruple proc Slash since it has no need for recharge or endurance reduction.

 

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Claws
Secondary Power Set: Radiation Armor
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Strike -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Rchg/HoldProc(23)
Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-Max HP%(7), StdPrt-ResDam/Def+(9), GldArm-3defTpProc(9)
Level 2: Slash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(13), KntCmb-Dmg/Rchg(13), KntCmb-Dmg/EndRdx/Rchg(15), AchHee-ResDeb%(15), TchofDth-Dam%(17)
Level 4: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-ResDam/EndRdx/Rchg(21), UnbGrd-Rchg/ResDam(21)
Level 6: Spin -- Arm-Dam%(A), Arm-Dmg/Rchg(23), Arm-Acc/Dmg/Rchg(25), Arm-Acc/Rchg(25), Arm-Dmg/EndRdx(27)
Level 8: Follow Up -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(27), SprScrStr-Acc/Dmg/Rchg(29), SprCrtStr-Rchg/+50% Crit(29), Hct-Dmg/EndRdx(31), Hct-Dam%(31)
Level 10: Fallout Shelter -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(11), TtnCtn-ResDam(31), TtnCtn-ResDam/EndRdx/Rchg(33)
Level 12: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(33)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 16: Radiation Therapy -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(34), ThfofEss-+End%(34), Pnc-Heal/Rchg(36), Pnc-Heal/EndRedux/Rchg(36), Pnc-Heal(36)
Level 18: Focus -- Apc-Dam%(A), FrcFdb-Rechg%(37), Apc-Dmg/Rchg(37), Apc-Acc/Dmg/Rchg(37), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(39)
Level 20: Beta Decay -- EndRdx-I(A)
Level 22: Fly -- WntGif-ResSlow(A)
Level 24: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 26: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 28: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg(40), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(42)
Level 30: Gamma Boost -- Pnc-Heal/EndRedux(A), Pnc-Heal/+End(42), Pnc-Heal/Rchg(42), Pnc-Heal/EndRedux/Rchg(43), Pnc-Heal(43), PrfShf-End%(43)
Level 32: Shockwave -- SprScrStr-Dmg/EndRdx/Rchg(A), SprScrStr-Dmg/Rchg(45), SprScrStr-Acc/Dmg(45), KntCrs-Rechg/EndRdx(45), OvrFrc-Dam/KB(46), FrcFdb-Rechg%(46)
Level 35: Focused Accuracy -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-ToHit/EndRdx(46), AdjTrg-EndRdx/Rchg(49)
Level 38: Boxing -- Empty(A)
Level 41: Physical Perfection -- PrfShf-End%(A)
Level 44: Tough -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam(47), UnbGrd-ResDam/EndRdx(47), UnbGrd-ResDam/EndRdx/Rchg(48)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(48), Rct-ResDam%(48), Rct-Def(49)
Level 49: Meltdown -- RechRdx-I(A)
Level 1: Critical Hit
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-RunSpd(A), Clr-EndRdx(11)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(17)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 22: Afterburner
Level 50: Musculature Core Paragon
------------

 

 

Edited by Sovera
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Gave it a spin with a pylon and other than the abysmal time (3:57) the endurance never went down further than 80% even with Focused Accuracy toggled on.

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I like what you both did although i'm unsure about some of the slotting. I hate the way i felt forced to throw 4 kinetics into my boxing just to scrape in the s/l so i could drop down to 40'ish and run barrier but i dislike making builds that force me into a particular destiny thats only good when i'm running at levels that allow me to use it. On Thrax's build i don't see the point of the 6 slotted scrapper set in follow up which i assume is there for the recharge as the other bonuses aren't that helpful, i'd throw in 5 hecatomb and the proc from the scrap set, you'd have the recharge and heca proc for extra damage. On Sovera's i'd still throw in an achilles in beta decay (because why not) or one of the other pieces from siphon insight/analyze weakness/lady grey/shield breaker, its not like end is an issue on rad's and sometimes its interesting just to see what they do (i don't number crunch i just play in game) and i dont understand the kinetic crash in shockwave when you could slot the same force feedback piece and have a movement bonus, when hover doesnt have fly speed slotted its awfully slow unless you have fly and evasive running at the same time, at which point i could see even a rad having end probs.

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40 minutes ago, Meknomancer said:

I like what you both did although i'm unsure about some of the slotting. I hate the way i felt forced to throw 4 kinetics into my boxing just to scrape in the s/l so i could drop down to 40'ish and run barrier but i dislike making builds that force me into a particular destiny thats only good when i'm running at levels that allow me to use it. On Thrax's build i don't see the point of the 6 slotted scrapper set in follow up which i assume is there for the recharge as the other bonuses aren't that helpful, i'd throw in 5 hecatomb and the proc from the scrap set, you'd have the recharge and heca proc for extra damage. On Sovera's i'd still throw in an achilles in beta decay (because why not) or one of the other pieces from siphon insight/analyze weakness/lady grey/shield breaker, its not like end is an issue on rad's and sometimes its interesting just to see what they do (i don't number crunch i just play in game) and i dont understand the kinetic crash in shockwave when you could slot the same force feedback piece and have a movement bonus, when hover doesnt have fly speed slotted its awfully slow unless you have fly and evasive running at the same time, at which point i could see even a rad having end probs.

 

Oversight, you can do on Shockwave for sure. Good catch. The achiles is already in Slash and since the procs don't stack it does not matter much to have it duplicated. Regardless in a toggle it only checks once every 10 seconds with all the other problems it has like a low % chance to go off because it's an AoE. Same deal with all damage procs. Use the toggle for bonuses or ignore it with just an endurance reduction is what I suggest.

 

You exaggerate a bit on Hover + Evasive Maneuvers being slow, though I'll agree it is subjective. When I said I had 'everything on' I included Evasive Maneuvers and the endurance did not dip lower than 70% after 4 minutes of non stop hitting.

 

If Hover + EM feels slow you can always use the Jump Pack (not to be mistaken by the jetpacks) which increase flying speed. It has a 30 second recharge that is subjected to recharge, so between all the LotGs, global recharge and Hasten it's up every 15-17 seconds which is the time to kill a spawn and move to the next. That said you can click on Fly to move from one group to the next. It's not like in combat you need to bounce around when in the middle of a group.

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Yup i frequently take flight on toons now and i run them with evasive/hover for fly speed but it makes a significant difference slotting just 2 zephyrs in hover or keeping flight toggled on. I have a single toon running hover/fly no evasive and its unreal how much slower it is even just zipping about zones with afterburner on. I only mentioned it because it feels like your glued when you attack something then try to move on to the next mob and having to click fly on and off can be mildly annoying, i end up taking ss+cj on 90% of my toons for travel but thats a holdover from live and i have started to take fly more often but i find myself immob'd a lot more especially low lvl tf's where i don't have access to evasive when i would have cj running and wouldn't even notice. Not a problem on tanks/scraps/brutes but if you go for it on a squishy you quickly start wishing for cj 😛

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