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Sonic/Bio Sentinel


BrandX

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For this build I didn't really want to rely on Epic Attacks.  Not even planning to Hover away in the distance.  Nuke is a PBAOE after all.  Just wanted to constantly hover as it seemed to fit the concept.

 

My goal was to be able to go Shriek > Scream > Shriek > Screech > Repeat (only a .006 gap in Screech, so this seems to work for that) and survive.

 

I got softcapped F/C/E/N defenses all the time.  S/L Resist almost hits 75% with Defensive Adaption on.

 

Think there's ways to help that S/L defense?  Maybe I'll be fine?

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Plastik: Level 50 Mutation Sentinel
Primary Power Set: Sonic Attack
Secondary Power Set: Bio Armor
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Power Pool: Leaping

Hero Profile:
Level 1: Shriek -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(5), SprOppStr-Acc/Dmg/Rchg(5), SprOppStr-Acc/Dmg/EndRdx(7), SprOppStr-Acc/Dmg/EndRdx/Rchg(7), SprOppStr-Rchg/+Opportunity(9)
Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(11), UnbGrd-Max HP%(11)
Level 2: Scream -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(13), SprWntBit-Acc/Dmg/EndRdx(13), SprWntBit-Acc/Dmg/Rchg(15), SprWntBit-Dmg/EndRdx/Acc/Rchg(15), GldJvl-Dam%(17)
Level 4: Howl -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(17), SprSntWar-Acc/Dmg/Rchg(19), SprSntWar-Acc/Dmg/EndRdx(19), SprSntWar-Acc/Dmg/EndRdx/Rchg(21), SprSntWar-Rchg/+Absorb(43)
Level 6: Environmental Adaptation -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(21), ShlWal-Def(23), ShlWal-ResDam/Re TP(23)
Level 8: Inexhaustible -- NmnCnv-Heal(A), NmnCnv-Regen/Rcvry+(25), Pnc-Heal(27), Pnc-Heal/+End(27)
Level 10: Adaptation 
Level 12: Boxing -- Empty(A)
Level 14: Hover -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A)
Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(31)
Level 18: Fly -- WntGif-ResSlow(A)
Level 20: Rebuild DNA -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(33), DctWnd-Heal/Rchg(33), DctWnd-Heal/EndRdx/Rchg(33), DctWnd-Heal(34)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-EndRdx/Rchg(34), UnbGrd-ResDam/EndRdx/Rchg(36)
Level 24: Weave -- Rct-Def(A), Rct-Def/EndRdx(25), Rct-ResDam%(36), LucoftheG-Def/Rchg+(36)
Level 26: Screech -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(37), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(39), Apc-Dam%(39), GldJvl-Dam%(40)
Level 28: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(37), LucoftheG-Def/Rchg+(37)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 32: Dreadful Wail -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(42), SprAvl-Rchg/KDProc(45)
Level 35: Genomic Evolution -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(40)
Level 38: Parasitic Leech -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(43), DctWnd-Heal/EndRdx/Rchg(43), DctWnd-Heal(45), DctWnd-Rchg(46), TchoftheN-Acc/EndRdx/Rchg(46)
Level 41: Amplify -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(45), GssSynFr--Build%(46)
Level 44: Athletic Regulation -- Flight-I(A)
Level 47: Air Superiority -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(48), SprBlsCol-Acc/Dmg/EndRdx(48), SprBlsCol-Acc/Dmg/Rchg(50), SprBlsCol-Dmg/EndRdx/Acc/Rchg(50), SprBlsCol-Rchg/HoldProc(50)
Level 49: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Opportunity 
Level 1: Sprint -- Clr-EndRdx(A), Clr-Stlth(48)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Flight-I(A)
Level 1: Health -- Mrc-Rcvry+(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(3), PwrTrns-+Heal(3)
Level 10: Defensive Adaptation 
Level 10: Efficient Adaptation 
Level 10: Offensive Adaptation 
Level 18: Afterburner 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
------------

 

 

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Is this any help? Time lords boon will cap the slow resist to 100%. 

 

I didn't want to rewrite your build just try to get you some more S/L defence/resist.

 

Not of any help then @BrandX ?

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Plastik: Level 50 Mutation Sentinel
Primary Power Set: Sonic Attack
Secondary Power Set: Bio Armor
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Power Pool: Leaping

Hero Profile:
Level 1: Shriek -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(5), SprOppStr-Acc/Dmg/Rchg(5), SprOppStr-Acc/Dmg/EndRdx(7), SprOppStr-Acc/Dmg/EndRdx/Rchg(7), SprOppStr-Rchg/+Opportunity(9)
Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(11), StdPrt-ResDam/Def+(46)
Level 2: Scream -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(13), SprWntBit-Acc/Dmg/EndRdx(13), SprWntBit-Acc/Dmg/Rchg(15), SprWntBit-Dmg/EndRdx/Acc/Rchg(15), SprWntBit-Rchg/SlowProc(17)
Level 4: Howl -- SprSntWar-Acc/Dmg(A), SprSntWar-Rchg/+Absorb(11), SprSntWar-Dmg/Rchg(17), SprSntWar-Acc/Dmg/Rchg(19), SprSntWar-Acc/Dmg/EndRdx(19), SprSntWar-Acc/Dmg/EndRdx/Rchg(21)
Level 6: Environmental Adaptation -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(21), ShlWal-Def(23), ShlWal-ResDam/Re TP(23)
Level 8: Inexhaustible -- Prv-Heal(A), Prv-Heal/EndRdx(25), Prv-Heal/Rchg(27)
Level 10: Adaptation 
Level 12: Boxing -- Empty(A)
Level 14: Hover -- LucoftheG-Def/Rchg+(A)
Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(31)
Level 18: Fly -- WntGif-ResSlow(A)
Level 20: Rebuild DNA -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(33), DctWnd-Heal/Rchg(33)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-EndRdx/Rchg(34), UnbGrd-ResDam/EndRdx/Rchg(36)
Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(25), LucoftheG-Def(34), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def/Rchg+(36)
Level 26: Screech -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(37), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(39), Apc-Dam%(39), GldJvl-Dam%(40)
Level 28: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(37), LucoftheG-Def/Rchg+(37)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 32: Dreadful Wail -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(42), SprAvl-Rchg/KDProc(45)
Level 35: Genomic Evolution -- UnbGrd-ResDam(A), GldArm-3defTpProc(40), UnbGrd-ResDam/EndRdx(43), UnbGrd-Max HP%(45), UnbGrd-Rchg/ResDam(46)
Level 38: Parasitic Leech -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(43), Pnc-Heal/Rchg(43)
Level 41: Amplify -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(45), GssSynFr--Build%(46)
Level 44: Athletic Regulation -- Flight-I(A)
Level 47: Air Superiority -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(48), TchofDth-Dmg/Rchg(48), TchofDth-Acc/Dmg/EndRdx(50), TchofDth-Dam%(50), TchofDth-Dmg/EndRdx/Rchg(50)
Level 49: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 1: Opportunity 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-EndRdx(A), Clr-Stlth(48)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Flight-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(27), Pnc-Heal/+End(33)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 10: Defensive Adaptation 
Level 10: Efficient Adaptation 
Level 10: Offensive Adaptation 
Level 18: Afterburner 
------------

Edited by Gobbledegook
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  • 3 weeks later
2 hours ago, Xandyr said:

I was actually playing around in Mids with sonic/Bio. Seems like the extra -resist from Sonic combined with the damage boost from Bio would make a pretty sweet Sentinel. 

 How's it playing?

 

If we're looking at things from an even playing field, and every other primary is also paired with Bio, Sonic remains a middling set. Take solace in boosting your teams damage tho.

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