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I'm mostly just sharing my build.

 

It doesn't have 45% defense, but a lowly 33%. It can have 45% with a purple inspiration or support incarnate.

It doesn't have perma hasten or heat loss, but it does have a lot of global recharge.

 

powexec_location Target Combat Teleport - for melee aoes

powexec_location back:35 Combat Teleport - for cone attacks

 

This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

dark cold 2.4: Level 50 Magic Corruptor
Primary Power Set: Dark Blast
Secondary Power Set: Cold Domination
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Gloom -- SprScrBls-Dmg/Rchg(A), SprScrBls-Acc/Dmg/Rchg(3), SprScrBls-Acc/Dmg/EndRdx/Rchg(3), Thn-Acc/Dmg/EndRdx(5), GldJvl-Dam%(5)
Level 1: Infrigidate -- Acc-I(A)
Level 2: Ice Shield -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(7)
Level 4: Moonbeam -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(9), Apc-Acc/Rchg(9), Apc-Dmg/EndRdx(11), Apc-Dam%(11), GldJvl-Dam%(13)
Level 6: Super Speed -- BlsoftheZ-ResKB(A)
Level 8: Tenebrous Tentacles -- Rgn-Knock%(A), Rgn-Dmg/Rchg(13), Rgn-Acc/Dmg/Rchg(15), Rgn-Acc/Rchg(15), Rgn-Dmg/EndRdx(17), Bmbdmt-+FireDmg(17)
Level 10: Glacial Shield -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(19)
Level 12: Night Fall -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/EndRdx/Rchg(19), SprScrBls-Rchg/+End(21), Ann-Acc/Dmg/EndRdx(21), Ann-Acc/Dmg/Rchg(23), Bmbdmt-+FireDmg(23)
Level 14: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(25), LucoftheG-Def/Rchg+(25), Ksm-ToHit+(27), ShlWal-ResDam/Re TP(29)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 18: Frostwork -- HO:Golgi(A)
Level 20: Arctic Fog -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(29), LucoftheG-Def/Rchg+(31), StdPrt-ResDam/Def+(31), GldArm-3defTpProc(31)
Level 22: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(33), LucoftheG-Def/Rchg+(33)
Level 24: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(33), GssSynFr--ToHit/Rchg/EndRdx(34), GssSynFr--Rchg/EndRdx(34), GssSynFr--ToHit/EndRdx(34), GssSynFr--Build%(36)
Level 26: Life Drain -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(36), SprMlcoft-Acc/Dmg/Rchg(36), SprMlcoft-Dmg/EndRdx/Rchg(37), SprMlcoft-Acc/Dmg/EndRdx/Rchg(37), SprMlcoft-Rchg/Dmg%(50)
Level 28: Benumb -- Acc-I(A), RechRdx-I(37)
Level 30: Combat Teleport -- ToHit-I(A)
Level 32: Blackstar -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(40), Arm-Dam%(40)
Level 35: Sleet -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(40), PcnoftheT-Acc/EndRdx(42), PcnoftheT-Rng/Slow(42), PcnoftheT-EndRdx/Rchg/Slow(42), PcnoftheT--Rchg%(43)
Level 38: Heat Loss -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(43), PreOptmz-EndMod/Rech(43), PreOptmz-EndMod/Acc/End(45), PreOptmz-EndMod/Acc/Rech(45), PreOptmz-EndMod/End/Rech(45)
Level 41: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(46), Obl-Dmg/Rchg(46), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(48), Obl-%Dam(48)
Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(50), UnbGrd-Max HP%(50)
Level 47: Power Boost -- RechRdx-I(A)
Level 49: Assault -- EndRdx-I(A)
Level 1: Scourge
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(7)
Level 49: Quick Form
Level 6: Speed Phase
Level 50: Pyronic Core Final Judgement
Level 50: Degenerative Radial Flawless Interface
Level 50: Banished Pantheon Radial Superior Ally
Level 50: Support Core Embodiment
Level 50: Musculature Core Paragon
Level 50: Clarion Radial Epiphany
------------

 

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Very clever use of TP binds! Combat Teleport does really improve quality of life for mixed ranged/melee sets.

 

Looks like a fairly clean general "good stuff" build all around. One certainly doesn't have to chase softcaps to see success.

 

I do question the usefulness of Power Boost here, as it doesn't actually affect /Cold shields, even though Mids says it does. This is true of most shields that have a +res component.

 

Another useful opportunity is in Infrigidate. Proccing this out with damage procs and including an achilles as well makes it a strong part of your single target rotation, and gives you a further source of -res to really pile it on hard targets. Not the total game-changer on corruptors as it is on say a controller, but still very nice!  I personally really like to go proc-heavy with Dark blast as well to maximize damage, but what you have done here is certainly not wrong - just in pursuit of other strengths.

 

I am actually just starting an Ill/Cold controller recently, have have slotted a similarly small amount of extra end support into my build, with the same end consumption numbers. Do you feel comfortable with the blue burning on your setup? I haven't reached Heat Loss yet, so am not sure how much of a hassle it  will be relying on it. Would love your perspective.

 

 

 

 

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On 1/24/2022 at 5:33 PM, Onlyasandwich said:

I do question the usefulness of Power Boost here, as it doesn't actually affect /Cold shields, even though Mids says it does. This is true of most shields that have a +res component.

 

It made the -tohit in most of the attacks stronger. Almost doubled the heal of life drain. It was useful. Just not as useful as I was hoping it would be.

 

On 1/24/2022 at 5:33 PM, Onlyasandwich said:

Another useful opportunity is in Infrigidate. Proccing this out

 

Putting a -res proc in infrigidate is a great idea. Especially when I had a kismet +tohit and three other powers that give +tohit.

 

As a corruptor, I think i'd be better off picking any other attack and slotting that completely with procs rather than infrigidate.

 

On 1/24/2022 at 5:33 PM, Onlyasandwich said:

Do you feel comfortable with the blue burning on your setup? I haven't reached Heat Loss yet, so am not sure how much of a hassle it  will be relying on it. Would love your perspective.

 

It works out great when you can use it, even if it's not up all the time.  At lower levels, I was having end problems. I'm going to give victory rush a try.

 

 

This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

dark cold 2.4: Level 50 Magic Corruptor
Primary Power Set: Dark Blast
Secondary Power Set: Cold Domination
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Gloom -- SprScrBls-Dmg/Rchg(A), SprScrBls-Acc/Dmg/Rchg(3), SprScrBls-Acc/Dmg/EndRdx/Rchg(3), Thn-Acc/Dmg/EndRdx(5), GldJvl-Dam%(5)
Level 1: Infrigidate -- Acc-I(A), AchHee-ResDeb%(27)
Level 2: Ice Shield -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(7)
Level 4: Moonbeam -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(9), Apc-Acc/Rchg(9), Apc-Dmg/EndRdx(11), Apc-Dam%(11), GldJvl-Dam%(13)
Level 6: Super Speed -- BlsoftheZ-ResKB(A)
Level 8: Tenebrous Tentacles -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/EndRdx/Rchg(13), SprScrBls-Rchg/+End(15), Ann-Acc/Dmg/Rchg(15), Ann-Acc/Dmg/EndRdx(17), Bmbdmt-+FireDmg(17)
Level 10: Glacial Shield -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(19)
Level 12: Night Fall -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(19), Rgn-Acc/Rchg(21), Rgn-Dmg/EndRdx(21), Rgn-Knock%(23), Bmbdmt-+FireDmg(23)
Level 14: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(25), LucoftheG-Def/Rchg+(25), ShlWal-ResDam/Re TP(29)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 18: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(33), LucoftheG-Def/Rchg+(33)
Level 20: Arctic Fog -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(29), LucoftheG-Def/Rchg+(31), StdPrt-ResDam/Def+(31), GldArm-3defTpProc(31)
Level 22: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(33), GssSynFr--ToHit/Rchg/EndRdx(34), GssSynFr--Rchg/EndRdx(34), GssSynFr--ToHit/EndRdx(34), GssSynFr--Build%(36)
Level 24: Victory Rush -- EndMod-I(A)
Level 26: Life Drain -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(36), SprMlcoft-Acc/Dmg/Rchg(36), SprMlcoft-Dmg/EndRdx/Rchg(37), SprMlcoft-Acc/Dmg/EndRdx/Rchg(37), SprMlcoft-Rchg/Dmg%(50)
Level 28: Benumb -- Acc-I(A), RechRdx-I(37)
Level 30: Combat Teleport -- BlsoftheZ-ResKB(A)
Level 32: Blackstar -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(40), Arm-Dam%(40)
Level 35: Sleet -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(40), PcnoftheT-Acc/EndRdx(42), PcnoftheT-Rng/Slow(42), PcnoftheT-EndRdx/Rchg/Slow(42), PcnoftheT--Rchg%(43)
Level 38: Heat Loss -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(43), PreOptmz-EndMod/Rech(43), PreOptmz-EndMod/Acc/End(45), PreOptmz-EndMod/Acc/Rech(45), PreOptmz-EndMod/End/Rech(45)
Level 41: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(46), Obl-Dmg/Rchg(46), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(48), Obl-%Dam(48)
Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(50), UnbGrd-Max HP%(50)
Level 47: Frostwork -- HO:Golgi(A)
Level 49: Assault -- EndRdx-I(A)
Level 1: Scourge
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(7)
Level 49: Quick Form
Level 6: Speed Phase
Level 50: Pyronic Core Final Judgement
Level 50: Degenerative Radial Flawless Interface
Level 50: Banished Pantheon Radial Superior Ally
Level 50: Musculature Core Paragon
Level 50: Clarion Radial Epiphany
Level 50: Support Radial Embodiment
------------

 

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Thank you for the perspective on end consumption!

 

My own build is pursuing very heavy recharge for perma PA, so is able to maintain more or less perma heat loss. This gives me hope that it will be pretty manageable.

 

Victory Rush is pretty strong as a one slot wonder, and can effectively bridge the gap for your heat loss downtime. However, it is fiddly to use, as you have to manually target a boss or LT corpse. If you target a minion, it hardly does anything. I'm sure you'll get a feel for whether you like this through use. Binds/macros currently only have an argument for targeting generic corpses without regard to rank, so won't really help. 

 

It's true that a Corruptor would have less motive to proc out Infrigidate for sure! If you find yourself using it often, however, it would be a big increase in overall damage, as you are adding pretty decent damage to an activity that previously did none. If you are just throwing it out on an AV or big boss every now and then for the debuff an achilles proc, you would have less reason of course. Of course, this is balanced against slots lost elsewhere as well.

 

I think your build is strong overall, and will work especially well in team environments, where your lack of focus on softcaps/caps will allow you to soak up buffs more usefully. In solo work, the Dark debuffs help bridge the gap on defense pretty well too.

 

 

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You could switch from Soul Mastery to Dark Mastery. This give you access to Dark Consumption and you get a superior version of Soul Drain (120 sec recharge/15 foot radius vs. 240 sec recharge/10 foot radius).

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Uunderdog - Rad/Rad Scrapper | Uundertaker - Rad/Dark Corruptor | Uun - MA/Inv Scrapper | Uunison - Grav/Storm Controller | Uuncola - Ice/Temp Blaster | Uundergrowth - Plant/Martial Dominator | Uunstable - SR/Staff Tank

Uunreal - Fire/Time Corruptor | Uunrest - Dark/TA Blaster | Uunseen - Ill/Poison Controller | Uuncool - Cold/Beam Defender | Uunderground - Earth/Earth Dominator | Uunknown - Mind/Psi Dominator | Uunplugged - Stone/Elec Brute

Uunfair - Archery/TA Corruptor | Uunsung - DP/Ninja Blaster | Uunflammable - Fire/Nature Controller | Uunflappable - WM/WP Brute | Uundead - Dark/Dark Tank | Uunfit - Water/Martial Blaster  | Uunwrapped - Dark/Dark Dominator

Uunchill - Ice/Kinetics Corruptor | Uunpleasant - En/En Stalker | Uunbrella - Rad/Rad Sentinel | Uunsafari - Beasts/Traps MM | Uungnome - Nature/Seismic Defender | Uunsavory - Poson/Sonic Defender | Uunicycle - BS/Shield Scrapper

Uuntouchable - Ill/Time Controller | Uunferno - Fire/Fire Tank | Uunthinkable - Psi/SR Scrapper | Uuncivil - Thugs/Elec MM | Uunnatural - Ice/Savage Dominator | Uunshockable - Elec/Bio Sentinel | Uunfathomable - Elec/Dark Controller

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44 minutes ago, Uun said:

You could switch from Soul Mastery to Dark Mastery. This give you access to Dark Consumption and you get a superior version of Soul Drain (120 sec recharge/15 foot radius vs. 240 sec recharge/10 foot radius).

 

I knew I was missing something obvious. I just didn't know what. Thank you!

 

I don't think that I need Dark Consumption after Heat Loss.  If I take Oppressive Gloom, the back of my skull starts itching to take Dark Pit.

 

This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

dark cold 2.5: Level 50 Magic Corruptor
Primary Power Set: Dark Blast
Secondary Power Set: Cold Domination
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Gloom -- SprScrBls-Dmg/Rchg(A), SprScrBls-Acc/Dmg/Rchg(3), SprScrBls-Acc/Dmg/EndRdx/Rchg(3), Thn-Acc/Dmg/EndRdx(5), GldJvl-Dam%(5)
Level 1: Infrigidate -- Acc-I(A), AchHee-ResDeb%(7)
Level 2: Ice Shield -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(9)
Level 4: Moonbeam -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(9), Apc-Acc/Rchg(11), Apc-Dmg/EndRdx(11), Apc-Dam%(13), GldJvl-Dam%(13)
Level 6: Super Speed -- BlsoftheZ-ResKB(A)
Level 8: Tenebrous Tentacles -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/EndRdx/Rchg(15), SprScrBls-Rchg/+End(15), Ann-Acc/Dmg/Rchg(17), Ann-Acc/Dmg/EndRdx(17), Bmbdmt-+FireDmg(19)
Level 10: Glacial Shield -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(19)
Level 12: Night Fall -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(21), Rgn-Acc/Rchg(21), Rgn-Dmg/EndRdx(23), Rgn-Knock%(23), Bmbdmt-+FireDmg(25)
Level 14: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(25), LucoftheG-Def/Rchg+(27), ShlWal-ResDam/Re TP(27)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 18: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(29), LucoftheG-Def/Rchg+(31)
Level 20: Arctic Fog -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(31), LucoftheG-Def/Rchg+(31), StdPrt-ResDam/Def+(33), GldArm-3defTpProc(33)
Level 22: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(33), GssSynFr--ToHit/Rchg/EndRdx(34), GssSynFr--Rchg/EndRdx(34), GssSynFr--ToHit/EndRdx(34), GssSynFr--Build%(36)
Level 24: Victory Rush -- EndMod-I(A)
Level 26: Life Drain -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(36), SprMlcoft-Acc/Dmg/Rchg(36), SprMlcoft-Dmg/EndRdx/Rchg(37), SprMlcoft-Acc/Dmg/EndRdx/Rchg(37), SprMlcoft-Rchg/Dmg%(37)
Level 28: Benumb -- Acc-I(A), RechRdx-I(39)
Level 30: Combat Teleport -- BlsoftheZ-ResKB(A)
Level 32: Blackstar -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Acc/Dmg/EndRdx/Rchg(40), Arm-Dam%(40)
Level 35: Sleet -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(42), PcnoftheT-Acc/EndRdx(42), PcnoftheT-Rng/Slow(42), PcnoftheT-EndRdx/Rchg/Slow(43), PcnoftheT--Rchg%(43)
Level 38: Heat Loss -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(43), PreOptmz-EndMod/Rech(45), PreOptmz-EndMod/Acc/End(45), PreOptmz-EndMod/Acc/Rech(45), PreOptmz-EndMod/End/Rech(46)
Level 41: Dark Consumption -- PreOptmz-Acc/Rech(A)
Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-Rchg/ResDam(46), UnbGrd-Max HP%(48)
Level 47: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(48), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(50), Obl-Acc/Dmg/EndRdx/Rchg(50), Obl-%Dam(50)
Level 49: Frostwork -- HO:Golgi(A)
Level 1: Scourge
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(7)
Level 49: Quick Form
Level 6: Speed Phase
Level 50: Pyronic Core Final Judgement
Level 50: Degenerative Radial Flawless Interface
Level 50: Banished Pantheon Radial Superior Ally
Level 50: Musculature Core Paragon
Level 50: Clarion Radial Epiphany
Level 50: Support Radial Embodiment
------------

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
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|273128F655A683E0D356832C106CDE3C6C5BB48C3E22F8A4BDB45|
|-------------------------------------------------------------------|

 

 

 

 

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  • 2 weeks later

In a more traditional (non capped but higher def, still chasing recharge), I can't imagine with a 3 second gap on Heat Loss that you'd have end problems.

Spoiler

This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

dark cold 2.4: Level 50 Magic Corruptor
Primary Power Set: Dark Blast
Secondary Power Set: Cold Domination
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Gloom -- SprScrBls-Dmg/Rchg(A), SprScrBls-Acc/Dmg/Rchg(9), SprScrBls-Acc/Dmg/EndRdx/Rchg(19), CldSns-%Dam(31)
Level 1: Infrigidate -- Acc-I(A)
Level 2: Ice Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(5), LucoftheG-Def/EndRdx(7), LucoftheG-Def/Rchg(7)
Level 4: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(9), StnoftheM-Dam%(13), StnoftheM-Dmg/EndRdx/Rchg(15), StnoftheM-Acc/ActRdx/Rng(15), CldSns-%Dam(17)
Level 6: Boxing -- Empty(A)
Level 8: Tenebrous Tentacles -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(33), SprMlcoft-Acc/Dmg/Rchg(34), SprMlcoft-Dmg/EndRdx/Rchg(34), SprMlcoft-Acc/Dmg/EndRdx/Rchg(34), SprMlcoft-Rchg/Dmg%(36)
Level 10: Glacial Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(11), LucoftheG-Def(11), LucoftheG-Def/Rchg(13)
Level 12: Night Fall -- Rgn-Dmg(A), Rgn-Dmg/Rchg(36), Rgn-Acc/Rchg(37), Rgn-Dmg/EndRdx(37), Rgn-Knock%(37)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(19), ShlWal-ResDam/Re TP(31)
Level 20: Arctic Fog -- Rct-Def(A), Rct-Def/EndRdx(21), Rct-EndRdx/Rchg(21), Rct-Def/Rchg(23), Rct-Def/EndRdx/Rchg(23), Rct-ResDam%(36)
Level 22: Tactics -- HO:Cyto(A), GssSynFr--Build%(39)
Level 24: Tough -- GldArm-3defTpProc(A), UnbGrd-ResDam(25), UnbGrd-Max HP%(25), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-ResDam/EndRdx(43)
Level 26: Life Drain -- Apc-Dmg(A), Apc-Acc/Rchg(27), Apc-Dam%(27), Apc-Dmg/EndRdx(29), Apc-Acc/Dmg/Rchg(29), TchoftheN-%Dam(31)
Level 28: Benumb -- Acc-I(A)
Level 30: Weave -- LucoftheG-Def/Rchg+(A)
Level 32: Blackstar -- SprScrBls-Rchg/+End(A), SprScrBls-Acc/Dmg(33), SprScrBls-Dmg/EndRdx/Rchg(33), FuroftheG-ResDeb%(40)
Level 35: Sleet -- AchHee-ResDeb%(A)
Level 38: Heat Loss -- RechRdx-I(A), RechRdx-I(39), PrfShf-EndMod/Acc(39)
Level 41: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(43)
Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(45), StdPrt-ResDam/Def+(46)
Level 47: Frostwork -- Pnc-Heal/EndRedux(A), Pnc-Heal(47), Pnc-EndRdx/Rchg(47), Pnc-Heal/Rchg(48), Pnc-Heal/EndRedux/Rchg(48)
Level 49: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(49), Obl-Dmg/Rchg(49), Obl-Acc/Dmg/Rchg(50), Obl-Acc/Dmg/EndRdx/Rchg(50), Obl-%Dam(50)
Level 1: Scourge 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(3), Mrc-Rcvry+(5)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
Level 49: Quick Form 
Level 50: Pyronic Core Final Judgement 
Level 50: Degenerative Radial Flawless Interface 
Level 50: Banished Pantheon Radial Superior Ally 
Level 50: Musculature Core Paragon 
Level 50: Clarion Radial Epiphany 
Level 50: Support Radial Embodiment 
------------

 

 

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The biggest issue I have with Dark Consumption is the base 6 minute recharge. Even heavily slotting for recharge you can get it down to around the 2 minute mark but I just don't see how much utility use it has.

 

Even without taking Dark Pit, Oppressive Gloom will still stun minions, so that's extra mitigation and you have life drain to top yourself off.

 

I'm personally putting together the inverse of primary/secondary of this build as a corruptor ATM with an ice/dark/dark.

 

And I agree that the teleport binds are extremely beneficial, especially for dropping back to maximize your cones.

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     Might take a bit more work but I'm guessing some binds set up to target specific foes that are found at your notoriety settings at or above Lt rank would solve your drawback with Victory Rush.  That is, for example, Malta Gunslingers aren't found as minions at +2/×8 but generally exist in nearly every spawn at those settings.  Also you may be able to exchange the accuracy for a second recharge (can't tell as I can't see/use Mids) in Benumb.  And if you can get the recharge down to 120 sec or less range keeping your blue bar in good shape shouldn't be an issue (i.e. you'd have to burn your entire endurance pool in under 30 seconds).

 

And yes with Oppressive Gloom I'd be itching to add Dark Pit to the build.  But @SeraphimKensaiis also quite right it's excellent minion mitigation by itself.

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