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Claws/ea build feedback - Edited


Without_Pause

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I hadn't gone through and done one from the ground up, but I have been copying others and taking notes. S/L resist I would like to have be higher, but compared to my Stalker some of the other resists are higher here, so I'm not too offended. The end game version is about as good as I'm going to get though. I also use the Resist Scaling IO so the resist numbers can go up. 

 

Attack Chain

 

ST attack chain can skip Strike by at least 30. I won't die on the hill that is taking it over Swipe though. Neither are used in the end. AoE attack chain is FU + Spin and Shockwave by at least 32+. There's zero need for Eviscerate. 

 

Initial Testing

 

No accolades. No Incarnates.

 

I did some leveling content, but I have done Claws to 50 twice and EA to 50 once, so I mostly farmed it to 50.

 

End usage is absolutely there and more so with FA, but EA makes it manageable. I did a +2/x8 mission with nothing but Paragon Protectors without Inspirs and it was manageable. Annoying but manageable. I even took on two mobs at once. Fun times. Energy Drain worked through MoG. I need to look at how much Acc slotting that needs, as it takes Acc slotting but feels auto hit. Maybe add more end drain if possible for smaller packs or single targets. I use Energize for the end discount versus the actual heal aspect.

 

It is a low bar, but I did the 801.0 map at -1/x1 deathless without accolades, Inspires, or Incarnates. Ranged attacks to keep away from debuffs(-recharge) are nice. 

 

I did a +2/x5 BP mission with no Inspirs. I'm not sure my health went below 80%. The same mission with a higher mobs size with my Claws/wp Brute inspired the creation of this character despite the Brute also being 50+1.

 

+2 Citadel without Inspirs on a team where I think there was a single support. I had no issues even with troublesome rooms going in solo. Posi was forgettable. Yin was unslotted as I didn't have the build done yet. I fully expect any TFC badge related TF to be boring at this point, so there's honestly no real issues with it during lower level content once built.

 

Currently doing +2/x8. Not sure I want to go +3 yet, or not. There are always missions which make me lower it for a character, so this feels good to drop in a map on the casual side. I see no reason to not do +3 casual in the end.

 

Working on Flashback challenge badges although too early to really comment. You can easily pick and choose which ones to do so you can do multiple challenges in a single mission. I should have 1-14 level range done soon enough with each of the challenge badges.

 

Incarnates

 

Alpha: Musculature Core. Maybe Cardiac if you want to avoid using ED, but I would just rather have things dead.

 

Destiny: Ageless Radial. For two reasons. Def debuffs are absolutely a thing which can screw over this build. I did a mission at +2/x8 and sometimes I wondered if I had any Def debuff resistance. Once Ageless was added in, things got more sane. The added end makes using ED less often. ED has a longer animation so that also means less time killing. Barrier and Rebirth are talking points, but Ageless seems to cover more for what I want. I still really like EA, but the lack of Def debuff resistance is telling. Just try low level soloing x8 mobs. I did that in a level 14 Flashback. Never again.

 

Hybrid: Melee Core. Regen, added Resistance which is a bigger benefit than 1.5% Def, and resistance to annoying status effects which prop up in end game plays. Assault was absolutely in play, but the more I looked into things, I switched.

 

Interface: Degenerative, I know there are others, and it can be deemed pointless on a team if someone else has it as well. Due to Claws being resisted and more about DPS vs. DPA, dropping HP seems more important than adding -Res.

 

Judgement: Ionic or Void. For sheer damage or the added debuff.

 

Lore: Whatever. I tend to use what looks correct for that character versus min/max reasons. I would look for +dmg, heal, -resist, -regen and go from there. I prefer Radial to keep the support around. 


Cost

 

500ish mill. All depends on what you have on hand, and such. I'm sure realistically it could be done for cheaper. I absolutely was not low balling prices nor going the way of crafting my own IOs. It's straight attuned with common IOs getting +5ed at some point. There was a single purple in the build, but I removed it after some playing around with it. It went into Strike. It was only really used for low level content so I felt like it was a waste of a slot and better used in Health which what was also getting added in the end game build so now there's just a moving of three slots from Strike to Dampening Field. The current build uses the purple. I'm too lazy to do a respec for a single slot for a build I will move away from.

 

Here's the Exempt build. v3.4

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Without Pause: Level 49 Mutation Scrapper
Primary Power Set: Claws
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Strike -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(3), TchofDth-Acc/Dmg/EndRdx(5), TchofDth-Dmg/EndRdx/Rchg(5)
Level 1: Kinetic Shield -- ShlWal-Def(A), ShlWal-Def/EndRdx(7), ShlWal-Def/Rchg(9), ShlWal-Def/EndRdx/Rchg(9), ShlWal-ResDam/Re TP(49)
Level 2: Slash -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(11), TchofDth-Dmg/Rchg(11), TchofDth-Acc/Dmg/EndRdx(13), TchofDth-Dmg/EndRdx/Rchg(13), AchHee-ResDeb%(15)
Level 4: Power Shield -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(15), ShlWal-Def/EndRdx/Rchg(17), ShlWal-Def(17)
Level 6: Spin -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(19), SprScrStr-Acc/Dmg/Rchg(19), SprScrStr-Dmg/EndRdx/Rchg(21), SprScrStr-Acc/Dmg/EndRdx/Rchg(21), SprScrStr-Rchg/+Crit(23)
Level 8: Follow Up -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(23), SprCrtStr-Acc/Dmg/Rchg(25), SprCrtStr-Dmg/EndRdx/Rchg(25), SprCrtStr-Acc/Dmg/EndRdx/Rchg(27), SprCrtStr-Rchg/+50% Crit(27)
Level 10: Entropic Aura -- EndRdx-I(A)
Level 12: Dampening Field -- GldArm-3defTpProc(A), ImpArm-ResPsi(45)
Level 14: Super Jump -- WntGif-ResSlow(A)
Level 16: Energy Protection -- StdPrt-ResDam/Def+(A), ImpArm-ResPsi(45)
Level 18: Focus -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(29), Dcm-Dmg/Rchg(29), Dcm-Acc/EndRdx/Rchg(31), Dcm-Acc/Dmg/Rchg(31), Dcm-Build%(31)
Level 20: Energy Cloak -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(42), Rct-Def/EndRdx(43)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-Max HP%(43), UnbGrd-EndRdx/Rchg(43)
Level 26: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(34), ShlWal-Def/EndRdx/Rchg(34), ShlWal-Def(34), LucoftheG-Def/Rchg+(42)
Level 28: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(36), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(37), Prv-Absorb%(37)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 32: Shockwave -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(39), Bmbdmt-Dam/Rech(39), Bmbdmt-Acc/Dam/Rech(39), Bmbdmt-Acc/Dam/Rech/End(40), SuddAcc--KB/+KD(40)
Level 35: Energy Drain -- LucoftheG-Def/Rchg+(A), PreOptmz-EndMod/Rech(48), PreOptmz-EndMod/End/Rech(48)
Level 38: Focused Accuracy -- GssSynFr--Build%(A), AdjTrg-ToHit(42), AdjTrg-ToHit/EndRdx(47), AdjTrg-ToHit/EndRdx/Rchg(47)
Level 41: Physical Perfection -- PrfShf-End%(A)
Level 44: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def/Rchg(46), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-EndRdx/Rchg(46)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 49: Assault -- EndRdx-I(A)
Level 1: Critical Hit 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-RunSpd(A), Clr-Stlth(48)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(40)
Level 14: Double Jump 
------------

 

Here's the End Game build v3,3

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Without Pause: Level 50 Mutation Scrapper
Primary Power Set: Claws
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Strike -- TchofDth-Acc/Dmg(A)
Level 1: Kinetic Shield -- ShlWal-Def(A), ShlWal-ResDam/Re TP(3), ShlWal-Def/EndRdx(7), ShlWal-Def/Rchg(9), ShlWal-Def/EndRdx/Rchg(9)
Level 2: Slash -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(11), TchofDth-Dmg/Rchg(11), TchofDth-Acc/Dmg/EndRdx(13), TchofDth-Dmg/EndRdx/Rchg(13), AchHee-ResDeb%(15)
Level 4: Power Shield -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(15), ShlWal-Def/EndRdx/Rchg(17), ShlWal-Def(17)
Level 6: Spin -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(19), SprScrStr-Acc/Dmg/Rchg(19), SprScrStr-Dmg/EndRdx/Rchg(21), SprScrStr-Acc/Dmg/EndRdx/Rchg(21), SprScrStr-Rchg/+Crit(23)
Level 8: Follow Up -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(23), SprCrtStr-Acc/Dmg/Rchg(25), SprCrtStr-Dmg/EndRdx/Rchg(25), SprCrtStr-Acc/Dmg/EndRdx/Rchg(27), SprCrtStr-Rchg/+50% Crit(27)
Level 10: Entropic Aura -- EndRdx-I(A)
Level 12: Dampening Field -- GldArm-3defTpProc(A), ImpArm-ResPsi(45), TtnCtn-ResDam/EndRdx(47), TtnCtn-ResDam/Rchg(47), TtnCtn-ResDam(49), TtnCtn-ResDam/EndRdx/Rchg(49)
Level 14: Super Jump -- WntGif-ResSlow(A)
Level 16: Energy Protection -- StdPrt-ResDam/Def+(A), ImpArm-ResPsi(45)
Level 18: Focus -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(29), Dcm-Dmg/Rchg(29), Dcm-Acc/EndRdx/Rchg(31), Dcm-Acc/Dmg/Rchg(31), Dcm-Build%(31)
Level 20: Energy Cloak -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(42), Rct-Def/EndRdx(43)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-Max HP%(43), UnbGrd-EndRdx/Rchg(43)
Level 26: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(34), ShlWal-Def/EndRdx/Rchg(34), ShlWal-Def(34), LucoftheG-Def/Rchg+(42)
Level 28: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(36), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(37), Prv-Absorb%(37)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 32: Shockwave -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(39), Bmbdmt-Dam/Rech(39), Bmbdmt-Acc/Dam/Rech(39), Bmbdmt-Acc/Dam/Rech/End(40), SuddAcc--KB/+KD(40)
Level 35: Energy Drain -- LucoftheG-Def/Rchg+(A), PreOptmz-EndMod/Rech(48), PreOptmz-EndMod/End/Rech(48)
Level 38: Focused Accuracy -- GssSynFr--Build%(A), AdjTrg-ToHit(42), AdjTrg-ToHit/EndRdx(50), AdjTrg-ToHit/EndRdx/Rchg(50)
Level 41: Physical Perfection -- PrfShf-End%(A)
Level 44: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def/Rchg(46), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-EndRdx/Rchg(46)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 49: Assault -- EndRdx-I(A)
Level 1: Critical Hit 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-RunSpd(A), Clr-Stlth(48)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(40)
Level 14: Double Jump 
------------

 

 

Edited by Without_Pause

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

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Final build or leveling up? If final, even without perma-hasten, since you'll have no end issues thanks to energize and nrg drain, you can run fu, focus, slash, shockwave. That'd free up all those slots in Strike which you could move to Dampening Field for more SL resist. But if you want strike in the chain and fully slotted for exemplaring, yea, looks fine.

 

image.png.5dba9c922059d5e5b05d6c90692aa9df.png

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That's one aspect I hadn't looked at after my initial pass. I do tend to exempt a bit and the build is being used for badge collecting, but dropping coin into an alt build isn't that big of a deal either. 

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

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I have a DB/ENA that ISN'T built for endurance and I have zero end issues even exemping down. I'm just looking at your epic pool pics and CP stood out to me. Yeah, PP is a baller passive, so not sure if that was the main reason you picked the pool. Just some food for thought from my anecdotal play with a set that is notorious for being end hungry, whereas claws is the opposite.

 

Oh, and what @Bill Z Bubba mentioned got me thinking. I do like to slot Strike as a set mule. I don't think I've EVER used it, but if for whatever reason I had to exemp down to single digits or something it would be useful. I like to put the 5pc Blistering Cold set in there for the 5% SL defense if I feel I need it.

Edited by SomeGuy
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Here's mine. I built for tox/psi res on top of the usual stuff. Neg def isn't quite to soft cap but energy drain sorts that out.

 

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(7)
Level 1: Kinetic Shield -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(3), ShlWal-Def(3), ShlWal-ResDam/Re TP(7), ShlWal-Def/Rchg(9), ShlWal-EndRdx/Rchg(11)
Level 2: Slash -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(19), Hct-Acc/Rchg(19), Hct-Dmg/EndRdx(23), Hct-Dam%(23), AchHee-ResDeb%(25)
Level 4: Power Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(5), LucoftheG-Def/Rchg(5), LucoftheG-EndRdx/Rchg(9), LucoftheG-Def/EndRdx/Rchg(40), LucoftheG-Def(40)
Level 6: Spin -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(27), SprScrStr-Acc/Dmg/Rchg(27), SprScrStr-Dmg/EndRdx/Rchg(29), SprScrStr-Acc/Dmg/EndRdx/Rchg(29), SprScrStr-Rchg/+Crit(31)
Level 8: Follow Up -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(13), SprCrtStr-Acc/Dmg/Rchg(15), SprCrtStr-Dmg/EndRdx/Rchg(15), SprCrtStr-Acc/Dmg/EndRdx/Rchg(17), SprCrtStr-Rchg/+50% Crit(17)
Level 10: Entropic Aura -- EndRdx-I(A)
Level 12: Combat Jumping -- Rct-ResDam%(A)
Level 14: Fly -- WntGif-ResSlow(A)
Level 16: Dampening Field -- ImpArm-ResPsi(A), StdPrt-ResDam/Def+(46)
Level 18: Focus -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(31), SprWntBit-Dmg/EndRdx/Acc/Rchg(31), SprWntBit-Dmg/Rchg(33), SprWntBit-Acc/Dmg/Rchg(33), Apc-Dam%(33)
Level 20: Energy Cloak -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(21), LucoftheG-Def/Rchg(21), LucoftheG-EndRdx/Rchg(45), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-Def(49)
Level 22: Energy Protection -- ImpArm-ResPsi(A), GldArm-End/Res(40), GldArm-RechRes(47), GldArm-ResDam(49), GldArm-3defTpProc(50)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Boxing -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg/Rchg(37)
Level 28: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(42), Prv-EndRdx/Rchg(42), Prv-Heal/Rchg(42), Prv-Heal/Rchg/EndRdx(43), Prv-Absorb%(43)
Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(46), UnbGrd-ResDam/EndRdx/Rchg(47), UnbGrd-Max HP%(48), ImpArm-ResPsi(48)
Level 32: Shockwave -- SprFrzBls-Acc/Dmg/Rchg(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), SprFrzBls-Acc/Dmg/EndRdx(34), OvrFrc-Dam/KB(34), Bmbdmt-+FireDmg(36), FrcFdb-Rechg%(36)
Level 35: Energy Drain -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(43), LucoftheG-Def/Rchg(45), LucoftheG-EndRdx/Rchg(45), LucoftheG-Def/EndRdx/Rchg(48)
Level 38: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(39), ShlWal-Def/EndRdx/Rchg(39), ShlWal-Def(39)
Level 41: Focused Accuracy -- EndRdx-I(A)
Level 44: Physical Perfection -- PrfShf-End%(A)
Level 47: Hover -- LucoftheG-Def/Rchg+(A)
Level 49: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 1: Critical Hit 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(37)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Musculature Core Paragon 
Level 14: Afterburner 
------------

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		|-------------------------------------------------------------------|

 

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24 minutes ago, SomeGuy said:

I have a DB/ENA that ISN'T built for endurance and I have zero end issues even exemping down. I'm just looking at your epic pool pics and CP stood out to me. Yeah, PP is a baller passive, so not sure if that was the main reason you picked the pool. Just some food for thought from my anecdotal play with a set that is notorious for being end hungry, whereas claws is the opposite.

 

Oh, and what @Bill Z Bubba mentioned got me thinking. I do like to slot Strike as a set mule. I don't think I've EVER used it, but if for whatever reason I had to exemp down to single digits or something it would be useful. I like to put the 5pc Blistering Cold set in there for the 5% SL defense if I feel I need it.

Body was taken in part since I can go minimal in slotting to free up slots elsewhere as I know I want to go heavy on one offs. DPS be damned, I don't feel the need to add in epic attacks with Claws. I already have a ST and AoE ranged attack anyway. This will be my third time taking Claws to 50. As the bio of my main says, "Downtime is for mortals."

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Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

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I actually did a pass at this the other night, maybe you'll get some ideas.

 



 

This Hero build was built using Mids Reborn 3.1.0.10
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Sir Leeford: Level 50 Natural Scrapper
Primary Power Set: Claws
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Strike -- HO:Nucle(A), GldStr-%Dam(3), TchofDth-Dmg/EndRdx(3), TchofDth-Dam%(5), Mk'Bit-Dam%(5)
Level 1: Kinetic Shield -- ShlWal-Def/EndRdx/Rchg(A), ShlWal-Def(7), ShlWal-Def/EndRdx(7), LucoftheG-Def/Rchg+(9), Ksm-ToHit+(9)
Level 2: Slash -- HO:Nucle(A), TchofLadG-%Dam(11), TchofDth-Dmg/EndRdx(11), TchofDth-Dam%(13), GldStr-%Dam(13), AchHee-ResDeb%(15)
Level 4: Dampening Field -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(15), Ags-ResDam(17), StdPrt-ResDam/Def+(39)
Level 6: Spin -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg(19), SprScrStr-Dmg/Rchg(21), SprScrStr-Acc/Dmg/Rchg(21), SprScrStr-Dmg/EndRdx/Rchg(23)
Level 8: Follow Up -- HO:Nucle(A), Hct-Dmg/EndRdx(23), Hct-Dam%(25), GldStr-%Dam(25), SprCrtStr-Rchg/+50% Crit(27), GssSynFr--Build%(27)
Level 10: Entropic Aura -- EndRdx-I(A)
Level 12: Power Shield -- Rct-ResDam%(A), Rct-Def(17), Rct-Def/EndRdx(19), Rct-EndRdx/Rchg(29), Rct-Def/Rchg(29), Rct-Def/EndRdx/Rchg(31)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 16: Energy Protection -- GldArm-3defTpProc(A), GldArm-End/Res(31), GldArm-ResDam(31)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 20: Energy Cloak -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34)
Level 22: Super Jump -- Jump-I(A)
Level 24: Boxing -- Empty(A)
Level 26: Focus -- HO:Nucle(A), SprWntBit-Acc/Dmg/EndRdx(34), GldJvl-Dam%(34), FrcFdb-Rechg%(36), ExpStr-Dam%(36), SprWntBit-Rchg/SlowProc(50)
Level 28: Energize -- Prv-Absorb%(A), Prv-Heal(36), Prv-Heal/EndRdx(37), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg(42), Prv-Heal/Rchg/EndRdx(42)
Level 30: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(33), UnbGrd-ResDam/EndRdx(33), UnbGrd-ResDam/EndRdx/Rchg(33)
Level 32: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(37), ShlWal-Def(37), ShlWal-Def/EndRdx/Rchg(39)
Level 35: Energy Drain -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(40), LucoftheG-Def/EndRdx/Rchg(46)
Level 38: Zapp -- HO:Nucle(A), Apc-Dmg/EndRdx(45), Apc-Dam%(46), GldJvl-Dam%(48), StnoftheM-Dam%(48), Dcm-Build%(50)
Level 41: Ball Lightning -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(42), Rgn-Dmg/Rchg(43), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(46)
Level 44: Maneuvers -- ShlWal-Def(A), ShlWal-Def/EndRdx(45), ShlWal-ResDam/Re TP(50)
Level 47: Tactics -- EndRdx-I(A)
Level 49: Assault -- EndRdx-I(A)
Level 1: Critical Hit
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Flight-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(43), NmnCnv-Heal(43)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(39), PwrTrns-+Heal(48)
Level 18: Double Jump
Level 49: Quick Form
Level 50: Musculature Core Paragon
Level 50: Degenerative Core Flawless Interface
Level 50: Ion Core Final Judgement
Level 50: Banished Pantheon Radial Superior Ally
Level 50: Assault Radial Embodiment
------------

 

 

"DPS be damned." Well, this is a confusing statement.

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6 hours ago, SomeGuy said:

"DPS be damned." Well, this is a confusing statement.

I know Gloom is awesome. I feel zero need to take it unless I think it feels correct for that character. 

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Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

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1 hour ago, Without_Pause said:

I know Gloom is awesome. I feel zero need to take it unless I think it feels correct for that character. 

 

ohhhh, I thought you were making that as a blanket statement about DPS in general. Makes way more sense that a power thematically doesn't fit.

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Is Decimation's Chance for Build Up deemed different than Gaussian's? Not a big deal either way. I might Swap Focused Accuracy for Conserve Power. This gives me an additional slot. Added slot to FA could give me 5% recharge as an example. Drop Tactics and pick up Assault. 

Edited by Without_Pause

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

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Updated the original post and added in a level 50 build as per Bill's suggestions. S/L are at 65% Res with the level 50 build. It definitely uses end, but there's nothing so far EA can't cover despite running 9 toggles. Ageless will handwave away any end concerns. Also picked up 4.5% Toxic and Psi Resist, and 13.5% damage. I only did a rather safe test on a BP map, but I don't think my health bar went down 20%. I only used Energize for the end reduction. I'll continue to stress test it, but even without accolades or Incarnates, I see no reason for this to not due the intended firing of my Claws/wp Brute.

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

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  • 3 weeks later
On 1/29/2022 at 1:34 AM, Without_Pause said:

Is Decimation's Chance for Build Up deemed different than Gaussian's? Not a big deal either way. I might Swap Focused Accuracy for Conserve Power. This gives me an additional slot. Added slot to FA could give me 5% recharge as an example. Drop Tactics and pick up Assault. 

Decimation and Gaussian's Proc deliver the exact same boosts (+100% damage and +40% ToHit for 5.25s) and both are limited to 1-per.  Personally - and maybe, weirdly - I find room in just about every build for the Gaussian's % but have never added Decimation's to anything.   The only reason I can think of is, the CD on things that I slot Gaussian into almost guarantees it will fire every time, meaning it can be 'planned' around, whereas Decimation seems 'less reliable' since ranged attacks usually have a quicker recharge.

 

All that said, and oddly enough... I just got around to slotting my first Claws scrapper this weekend (Claws/WP) and I have been agonizing over Follow-Up.  My first pass was to put the full Superior Critical Strikes set in FU, since THE attack chain seems to just be FU->Spin->Shockwave, but I can't help but feel that's "doing it wrong" somehow, and why I am here looking at other folks' Claws builds in the first place.  I don't know where else would be 'better' to put the +50% crit in Claws, since everything is just so fast, but, thought I would check here.

 

In any event, I'm pretty sure that Claws/WP is the absolute laziest combo in the game.  I click three buttons a total of 5700 times, then the mission is over. 

 

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Anything you can have, we have it.  Even got a devil in the attic.

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I don't sweat proc rates too much. I added it in since I wanted the 6-slot bonus as well. I partly slot it in FU since everything else is going to hit harder. It goes off a lot. I have seen it proc at least twice in a row and that's after two other attacks. If things aren't resistant to lethal, Claws is an absolute murder machine on a Scrapper. I've taken it to 50 three times(one Brute). If I ever do it again, I want a damage aura just to see the numbers it can put out. Maybe Claws/stone if I can make it look good. 

 

I updated the Incarnates section as I have more plays with the build done.

Edited by Without_Pause

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

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  • Without_Pause changed the title to Claws/ea build feedback - Edited

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