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Posted (edited)

I do not have a brute and right now the only concept I have that would be a brute is a SS/Rad, but the /rad graphics annoy me,

 

I have been reading up like I am sure many have on regen and thought I would give it a shot. This is what I have come up with on the first pass.

 

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Ice Regen: Level 50 Natural Brute
Primary Power Set: Ice Melee
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Arctic Mastery

Hero Profile:
Level 1: Frozen Fists -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Rchg/HoldProc(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Rech/Fury%(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprUnrFur-Rchg/+Regen/+End(50)
Level 1: Fast Healing -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(7), Pnc-Heal/Rchg(7), Pnc-Heal/EndRedux/Rchg(9), Pnc-Heal(9)
Level 2: Ice Sword -- SprBlsCol-Acc/Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/Rchg(13), SprBrtFur-Acc/Dmg(13), SprBrtFur-Dmg/EndRdx/Rchg(15), SprBrtFur-Dmg/Rchg(15), TchofDth-Dam%(17)
Level 4: Reconstruction -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(17), Pnc-Heal/Rchg(19), Pnc-Heal/EndRedux/Rchg(19), Pnc-Heal/+End(21), ResDam-I(21)
Level 6: Frost -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(23), SprFrzBls-Acc/Dmg/EndRdx(23), SprFrzBls-Acc/Dmg/Rchg(25), SprFrzBls-Dmg/EndRdx/Acc/Rchg(25), SprFrzBls-Rchg/ImmobProc(27)
Level 8: Ice Patch -- EndRdx-I(A)
Level 10: Dull Pain -- Prv-Heal(A), Prv-Heal/EndRdx(27), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(31)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 14: Quick Recovery -- PrfShf-End%(A)
Level 16: Integration -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(31), Pnc-Heal/Rchg(33), Pnc-Heal/EndRedux/Rchg(33), Pnc-Heal(33)
Level 18: Super Jump -- WntGif-ResSlow(A)
Level 20: Resilience -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34), UnbGrd-Max HP%(34), UnbGrd-ResDam(34), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(36)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(36), Rct-ResDam%(37), LucoftheG-Def/EndRdx(37)
Level 24: Kick -- Empty(A)
Level 26: Freezing Touch -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(37), GldStr-%Dam(39), GhsWdwEmb-Dam%(39), TchofDth-Dam%(39), Hct-Dam%(40)
Level 28: Instant Healing -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(40), Pnc-Heal/Rchg(40), Pnc-Heal/EndRedux/Rchg(42), Pnc-Heal(42)
Level 30: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(42), Ags-ResDam/EndRdx/Rchg(43), Ags-ResDam/Rchg(43)
Level 32: Frozen Aura -- Acc-I(A), ScrDrv-Dam%(43), Erd-%Dam(45), Obl-%Dam(45), Arm-Dam%(45), SprAvl-Rchg/KDProc(46)
Level 35: Block of Ice -- SprEnt-Acc/Hold(A), SprEnt-Acc/Hold/End/Rchg(46), SprEnt-Acc/Hold/End(46)
Level 38: Moment of Glory -- LucoftheG-Def/Rchg+(A)
Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def(48), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-EndRdx/Rchg(50)
Level 44: Tactics -- GssSynFr--Build%(A)
Level 47: Build Up -- RechRdx-I(A)
Level 49: Assault -- EndRdx-I(A), EndRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 18: Double Jump
Level 50: Intuition Radial Paragon
------------

 

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How does it look so far?

 

Edit: Replace Assault with Hasten!

Edited by Marshal_General
Oops!
  • Like 1
Posted

I made a few tweaks to fix the lack of hasten and add a few KD procs to help with soft control. I will worry about power order once I decide if I am going ahead with this.

 

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Ice Regen: Level 50 Natural Brute
Primary Power Set: Ice Melee
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Arctic Mastery

Hero Profile:
Level 1: Frozen Fists -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Rchg/HoldProc(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Rech/Fury%(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprUnrFur-Rchg/+Regen/+End(50)
Level 1: Fast Healing -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(7), Pnc-Heal/Rchg(7), Pnc-Heal/EndRedux/Rchg(9), Pnc-Heal(9)
Level 2: Ice Sword -- SprBlsCol-Acc/Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/Rchg(13), SprBrtFur-Acc/Dmg(13), SprBrtFur-Dmg/EndRdx/Rchg(15), SprBrtFur-Dmg/Rchg(15), OvrFrc-Dam/KB(17)
Level 4: Reconstruction -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(17), Pnc-Heal/Rchg(19), Pnc-Heal/EndRedux/Rchg(19), Pnc-Heal/+End(21), ResDam-I(21)
Level 6: Frost -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(23), SprFrzBls-Acc/Dmg/EndRdx(23), SprFrzBls-Acc/Dmg/Rchg(25), SprFrzBls-Rchg/ImmobProc(25), Rgn-Knock%(27)
Level 8: Ice Patch -- EndRdx-I(A)
Level 10: Dull Pain -- Prv-Heal(A), Prv-Heal/EndRdx(27), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(31)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 14: Quick Recovery -- PrfShf-End%(A)
Level 16: Integration -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(31), Pnc-Heal/Rchg(33), Pnc-Heal/EndRedux/Rchg(33), Pnc-Heal(33)
Level 18: Super Jump -- WntGif-ResSlow(A)
Level 20: Resilience -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34), UnbGrd-Max HP%(34), UnbGrd-ResDam(34), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(36)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(36), Rct-ResDam%(37), LucoftheG-Def/EndRdx(37)
Level 24: Kick -- Empty(A)
Level 26: Freezing Touch -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(37), GldStr-%Dam(39), GhsWdwEmb-Dam%(39), TchofDth-Dam%(39), Hct-Dam%(40)
Level 28: Instant Healing -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(40), Pnc-Heal/Rchg(40), Pnc-Heal/EndRedux/Rchg(42), Pnc-Heal(42)
Level 30: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(42), Ags-ResDam/EndRdx/Rchg(43), Ags-ResDam/Rchg(43)
Level 32: Frozen Aura -- Acc-I(A), ScrDrv-Dam%(43), Erd-%Dam(45), Obl-%Dam(45), Arm-Dam%(45), SprAvl-Rchg/KDProc(46)
Level 35: Block of Ice -- SprEnt-Acc/Hold(A), SprEnt-Acc/Hold/End/Rchg(46), SprEnt-Acc/Hold/End(46)
Level 38: Moment of Glory -- LucoftheG-Def/Rchg+(A)
Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def(48), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-EndRdx/Rchg(50)
Level 44: Tactics -- GssSynFr--Build%(A)
Level 47: Build Up -- RechRdx-I(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 18: Double Jump
Level 50: Intuition Radial Paragon
------------

 

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Posted

Looks like you handily addressed the -Recharge debuffs.

 

image.png.2b63a86f76b3e7045b89fd0ba2ef5138.png

 

What made you pick Ice?

  • Thumbs Up 1

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

Posted
51 minutes ago, Troo said:

Looks like you handily addressed the -Recharge debuffs.

 

image.png.2b63a86f76b3e7045b89fd0ba2ef5138.png

 

What made you pick Ice?

For the slows, ice patch, -recharge all means less incoming damage to regen. Its best attack is also a hold along with the ability to proc out frozen Aura into a decent AoE attack. In theory at least. I have an ice/ice blaster, but never did an ice melee character.

  • Thumbs Up 3
Posted (edited)

OK, I have done some testing. I ran a few radio missions against Council, CoT and CoS at 4/8. The council were like shooting fish in a barrel if you took the fish out first and watched them flop around on the ground while shooting. The CoS did try to have its way with my blue bar when they fell, but other than that was about the same as the Council.

 

The CoT on the other hand showed me that what I had thought was right. I really need Focused Accuracy. They also managed to turn my regen into the red.

 

I never had to use MoG or IH. I clicked DP when I noticed it up and rarely had to hit Reconstruction. Things would probably been easier if I had prioritized my target, but I went in and just mashed buttons letting the game target for me so I could watch my bars closer.

 

I moved a few enhancements around for pre FA and now have v3 of the build.

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Ice Regen 1: Level 50 Natural Brute
Primary Power Set: Ice Melee
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Frozen Fists -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Rchg/HoldProc(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Rech/Fury%(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprUnrFur-Rchg/+Regen/+End(7)
Level 1: Fast Healing -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(7), Pnc-Heal/Rchg(9), Pnc-Heal/EndRedux/Rchg(9), Pnc-Heal(11)
Level 2: Ice Sword -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/Rchg(13), SprBrtFur-Acc/Dmg(15), SprBrtFur-Dmg/EndRdx/Rchg(15), SprBrtFur-Dmg/Rchg(17), OvrFrc-Dam/KB(17)
Level 4: Reconstruction -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(19), Pnc-Heal/Rchg(19), Pnc-Heal/EndRedux/Rchg(21), Pnc-Heal/+End(21)
Level 6: Frost -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(23), SprFrzBls-Acc/Dmg/EndRdx(25), SprFrzBls-Acc/Dmg/Rchg(25), SprFrzBls-Rchg/ImmobProc(27), Rgn-Knock%(27)
Level 8: Ice Patch -- EndRdx-I(A)
Level 10: Dull Pain -- Prv-Heal(A), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(31)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(37)
Level 14: Quick Recovery -- SynSck-EndMod(A), SynSck-EndMod/Rech(23), SynSck-EndMod/+RunSpeed(46)
Level 16: Integration -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(33), Pnc-Heal/Rchg(33), Pnc-Heal/EndRedux/Rchg(33), Pnc-Heal(34)
Level 18: Super Jump -- WntGif-ResSlow(A)
Level 20: Resilience -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34), UnbGrd-Max HP%(34), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(36)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(37), Rct-ResDam%(37)
Level 26: Freezing Touch -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(39), GldStr-%Dam(39), GhsWdwEmb-Dam%(40), TchofDth-Dam%(40), Hct-Dam%(40)
Level 28: Instant Healing -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(42), Pnc-Heal/Rchg(42), Pnc-Heal/EndRedux/Rchg(42), Pnc-Heal(43)
Level 30: Kick -- Empty(A)
Level 32: Frozen Aura -- Acc-I(A), ScrDrv-Dam%(43), Erd-%Dam(43), Obl-%Dam(45), Arm-Dam%(45), SprAvl-Rchg/KDProc(45)
Level 35: Focused Accuracy -- EndRdx-I(A), EndRdx-I(46)
Level 38: Moment of Glory -- LucoftheG-Def/Rchg+(A)
Level 41: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(46), Ags-ResDam/EndRdx/Rchg(48), Ags-ResDam/Rchg(48)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def(50), LucoftheG-Def/EndRdx/Rchg(50), LucoftheG-EndRdx/Rchg(50)
Level 47: Tactics -- GssSynFr--Build%(A)
Level 49: [Empty] -- Empty(A)
Level 1: Fury
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 18: Double Jump
Level 50: Intuition Radial Paragon
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
------------

 

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		|F2D43A6B8459DDB79D3D6BECD5A77C0D43E7887923AB50B9DEC42985D08B30B6176|
		|21C2BE0769AC571FC43B80E05DEAE4D307F1050DA52172942BFF82477E317F33FF8|
		|023D431A00F1248C29A28D34B9B417D90A03EE505548EFE043F92B97DFA59E87B80|
		|D345D7997124C5AEA3389613EA1988257167EE91F6012E3607D88504BB90601712E|
		|CC238BB60235921ED42A84197F8442286B588E17EC81F5F13A8DBB3294F2604EA27|
		|4E61F8C40644BAC8D211EDC1083F1E29E67D3F5E32356C8C3DB093823857D8E3530|
		|8A68E8393C79819D0A4E4A4BED349EE30D90566FC4C1FB31BF45151DA303036FD1A|
		|82D551A7D477D66CBEB68D41B3F9072090357B20749260DAC5BCD97C6D85A1F2765|
		|DCD3E42A470E6BD03C13882FB2D41439C37D47D745D81DC1F07369F42AE671DFC3C|
		|DE7C6A1B6690625AF8BCAB6571B57561B52EAEB52EFE033344D4F0|
		|-------------------------------------------------------------------|

That last slot would either be build up or physical perfection.

I am not sure what else I need to do or test to call it about done.

Edited by Marshal_General
  • Thumbs Up 1
  • 4 weeks later
Posted

MoG can also counter end issues or sapping with +Recovery.

 

As @Koopak pointed out, maybe swap the Fast Healing and Reconstruction slotting.

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

Posted

As you note, regen pairs very well with soft controls.  But knockdown works on enemies in melee range and not those taking potshots at you from afar.  Even though regen lives and dies by +recharge, I'd consider 6 slotting Numina's in Fast Healing to help out a bit with ranged defense.

Who run Bartertown?

 

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