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Gravity/storm controller build


Klairahbelle

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Hello heroes. 
I have never really played a controller and have no idea where to start with this. Does anyone have a gravity storm controller build? I need some sort of starting point 🙂 

 

thanks so much in advance 

Edited by Klairahbelle
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Here's my current build

 

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Uunison: Level 50 Mutation Controller
Primary Power Set: Gravity Control
Secondary Power Set: Storm Summoning
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Crush -- Dcm-Acc/Dmg(A), Dcm-Dmg/Rchg(3), Dcm-Acc/EndRdx/Rchg(3), Dcm-Acc/Dmg/Rchg(5), Dcm-Dmg/EndRdx(5)
Level 1: Gale -- Acc-I(A)
Level 2: Gravity Distortion -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(7), SprWiloft-EndRdx/Rchg(7), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(9), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(9), SprWiloft-Rchg/Dmg%(11)
Level 4: Lift -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(11), Thn-Dmg/Rchg(13), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(29)
Level 6: Propel -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(15), OvrFrc-Dmg/End/Rech(17), OvrFrc-Acc/Dmg/End/Rech(17), OvrFrc-Dam/KB(19)
Level 8: Snow Storm -- EndRdx-I(A)
Level 10: Super Jump -- BlsoftheZ-ResKB(A)
Level 12: Crushing Field -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(19), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(21), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(21), SprOvrPrs-Rchg/Energy Font(23), SprOvrPrs-EndRdx/Rchg(50)
Level 14: Steamy Mist -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(23), ShlWal-ResDam/Re TP(25), ShlWal-Def/EndRdx(27)
Level 16: Freezing Rain -- ShlBrk-Acc/Rchg(A), ShlBrk-DefDeb/EndRdx/Rchg(25), ShlBrk-Acc/EndRdx/Rchg(27)
Level 18: O2 Boost -- Prv-Absorb%(A)
Level 20: Hurricane -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(31), DarWtcDsp-ToHitdeb/Rchg/EndRdx(31), DarWtcDsp-ToHitDeb/Rchg(31)
Level 22: Gravity Distortion Field -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(33), BslGaz-Rchg/Hold(33), BslGaz-EndRdx/Rchg/Hold(34), BslGaz-Acc/EndRdx/Rchg/Hold(34)
Level 24: Dimension Shift -- EndRdx-I(A)
Level 26: Wormhole -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(34), AbsAmz-Acc/Stun/Rchg(36), AbsAmz-Acc/Rchg(36), AbsAmz-EndRdx/Stun(36), SuddAcc--KB/+KD(37)
Level 28: Thunder Clap -- Stp-Acc/Rchg(A), Stp-Stun/Rng(29), Stp-KB%(33), Stp-EndRdx/Stun(37), Stp-Acc/EndRdx(37), Stp-Acc/Stun/Rchg(39)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 32: Singularity -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-+Res(Pets)(40)
Level 35: Tornado -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(42), ExpRnf-Dmg/EndRdx(42), ExpRnf-Acc/Dmg/Rchg(42), ExpRnf-EndRdx/Dmg/Rchg(43), SuddAcc--KB/+KD(43)
Level 38: Lightning Storm -- Apc-Dmg(A), Apc-Dmg/Rchg(43), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45), Apc-Dam%(46)
Level 41: Hibernate -- RechRdx-I(A)
Level 44: Frozen Armor -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(46), LucoftheG-Def/Rchg+(46)
Level 47: Ice Storm -- Bmbdmt-+FireDmg(A), Bmbdmt-Dam/Rech(48), Bmbdmt-Acc/Dam/Rech(48), Bmbdmt-Acc/Dam/Rech/End(48), Bmbdmt-Dam(50)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 1: Containment 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 4: Ninja Run 
Level 50: Storm Elemental Core Superior Ally 
Level 50: Support Radial Embodiment 
Level 50: Clarion Radial Epiphany 
Level 50: Pyronic Core Final Judgement 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 50: Portal Jockey 
Level 50: Freedom Phalanx Reserve 
Level 10: Double Jump 
Level 50: Musculature Radial Paragon 
Level 50: Degenerative Core Flawless Interface 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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I dont play controllers (I am dominator only :)!), so take this with a grain of salt; although if you dont put end stuff in at least LS you wont even be able to make it through Ageless 

 

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Controller
Primary Power Set: Gravity Control
Secondary Power Set: Storm Summoning
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Crush -- Dmg-I(A), Dmg-I(5), ImpSwf-Dam%(7), GldJvl-Dam%(7), TraoftheH-Dam%(9), IceMisTrmt-+ColdDmg(42)
Level 1: Gale -- Acc-I(A), FrcFdb-Rechg%(9), SuddAcc--KB/+KD(11)
Level 2: Gravity Distortion -- BslGaz-Acc/Hold(A), BslGaz-EndRdx/Rchg/Hold(36), BslGaz-Acc/EndRdx/Rchg/Hold(37), BslGaz-Rchg/Hold(37), UnbCns-Dam%(37), GhsWdwEmb-Dam%(39)
Level 4: O2 Boost -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(43), Pnc-Heal/Rchg(43), Pnc-Heal/EndRedux/Rchg(43), Pnc-Heal(46)
Level 6: Propel -- Apc-Dmg(A), Apc-Dmg/Rchg(40), Apc-Acc/Dmg/Rchg(40), Apc-Dam%(40), Apc-Dmg/EndRdx(42), FrcFdb-Rechg%(42)
Level 8: Crushing Field -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(17), SprWiloft-EndRdx/Rchg(17), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(19), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(19), SprWiloft-Rchg/Dmg%(21)
Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), UnbGrd-ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(15), LucoftheG-Def(15)
Level 12: Dimension Shift -- RechRdx-I(A)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 16: Freezing Rain -- AchHee-ResDeb%(A), RechRdx-I(49)
Level 18: Gravity Distortion Field -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(25), BslGaz-Acc/EndRdx/Rchg/Hold(31), BslGaz-EndRdx/Rchg/Hold(34)
Level 20: Hurricane -- HO:Enzym(A), HO:Enzym(21)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(23), Rct-ResDam%(23), Ksm-ToHit+(25)
Level 24: Super Jump -- WntGif-ResSlow(A)
Level 26: Wormhole -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(27), AbsAmz-Acc/Stun/Rchg(27), AbsAmz-EndRdx/Stun(29), SuddAcc--KB/+KD(29), AbsAmz-Acc/Rchg(31)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31)
Level 32: Singularity -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(34), ExpRnf-+Res(Pets)(34)
Level 35: Tornado -- CaltoArm-Acc/Dmg(A), CaltoArm-Dmg/EndRdx(36), CaltoArm-EndRdx/Dmg/Rchg(36), CaltoArm-Acc/Dmg/Rchg(46), SlbAll-Build%(47), SuddAcc--KB/+KD(47)
Level 38: Lightning Storm -- OvrFrc-Dam/KB(A), EndRdx-I(39), EndRdx-I(39), GldJvl-Dam%(48), ExpStr-Dam%(48), Dmg-I(48)
Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46)
Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def(45), LucoftheG-Def/EndRdx/Rchg(45)
Level 47: Tactics -- HO:Cyto(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5)
Level 24: Double Jump 
Level 50: Musculature Radial Paragon 
------------

 

Edited by kiramon
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My Grav/Storm Troller, slotted for Perma-Hasten and KB->KD because on a team no one likes to chase their kills.

 

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Mother Love: Level 49 Natural Controller
Primary Power Set: Gravity Control
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Lift -- SuddAcc--KB/+KD(A)
Level 1: Gale -- SuddAcc-KB/Rech(A), SuddAcc-KB/Dmg/Rech(3), SuddAcc-KB/Dmg/End(3), SuddAcc-KB/Acc/Dmg(5), SuddAcc-KB/Acc(5), SuddAcc--KB/+KD(7)
Level 2: Gravity Distortion -- UnbCns-Hold/Rchg(A), UnbCns-Acc/Hold/Rchg(46), UnbCns-Acc/Rchg(46), UnbCns-EndRdx/Hold(46), UnbCns-Dam%(47)
Level 4: O2 Boost -- Pnc-Heal/+End(A), RgnTss-Regen+(43), Mrc-Rcvry+(43), Prv-Absorb%(43)
Level 6: Propel -- SuddAcc-KB/Rech(A), SuddAcc-KB/Dmg/Rech(7), SuddAcc-KB/Dmg/End(9), SuddAcc-KB/Acc/Dmg(9), SuddAcc-KB/Acc(11), SuddAcc--KB/+KD(11)
Level 8: Crushing Field -- GrvAnc-Immob/Rchg(A), GrvAnc-Acc/Immob/Rchg(13), GrvAnc-Acc/Rchg(13), GrvAnc-Immob/EndRdx(15), GrvAnc-Hold%(15)
Level 10: Steamy Mist -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(17), LucoftheG-Def(17), LucoftheG-Def/Rchg+(19)
Level 12: Fly -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(40), WntGif-ResSlow(40)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 16: Freezing Rain -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(19), Rgn-Acc/Rchg(21), Rgn-Dmg/EndRdx(21), Rgn-Knock%(23)
Level 18: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(23), LucoftheG-Def(25), LucoftheG-Def/Rchg+(25)
Level 20: Gravity Distortion Field -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprWiloft-EndRdx/Rchg(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29)
Level 22: Assault -- EndRdx-I(A), EndRdx-I(39)
Level 24: Tactics -- EndRdx-I(A), EndRdx-I(39)
Level 26: Wormhole -- AbsAmz-ToHitDeb%(A), AbsAmz-Stun/Rchg(31), AbsAmz-Acc/Stun/Rchg(31), AbsAmz-Acc/Rchg(31), AbsAmz-EndRdx/Stun(33), SuddAcc--KB/+KD(33)
Level 28: Boxing -- KntCmb-Knock%(A)
Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(40)
Level 32: Singularity -- SuddAcc-KB/Rech(A), SuddAcc-KB/Dmg/Rech(33), SuddAcc-KB/Dmg/End(34), SuddAcc-KB/Acc/Dmg(34), SuddAcc-KB/Acc(34), SuddAcc--KB/+KD(36)
Level 35: Tornado -- SuddAcc-KB/Rech(A), SuddAcc-KB/Dmg/Rech(36), SuddAcc-KB/Dmg/End(36), SuddAcc-KB/Acc/Dmg(37), SuddAcc-KB/Acc(37), SuddAcc--KB/+KD(37)
Level 38: Lightning Storm -- SynSck-EndMod(A), SynSck-Dam/Rech(47), SynSck-EndMod/Rech(48), SynSck-Dam/Rech/Acc(48), SynSck-Dam/Acc/End(48)
Level 41: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def(42), LucoftheG-Def/Rchg+(42)
Level 44: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def(45), LucoftheG-Def/Rchg+(45)
Level 47: Focused Accuracy -- EndRdx-I(A), EndRdx-I(49)
Level 49: Hover -- LucoftheG-Def/Rchg+(A)
Level 1: Containment 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
Level 2: Stamina -- EndMod-I(A)
Level 12: Afterburner 
------------

 

Edited by stealthnight
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3 hours ago, Uun said:

Here's my current build

 

  Reveal hidden contents

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Uunison: Level 50 Mutation Controller
Primary Power Set: Gravity Control
Secondary Power Set: Storm Summoning
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Crush -- Dcm-Acc/Dmg(A), Dcm-Dmg/Rchg(3), Dcm-Acc/EndRdx/Rchg(3), Dcm-Acc/Dmg/Rchg(5), Dcm-Dmg/EndRdx(5)
Level 1: Gale -- Acc-I(A)
Level 2: Gravity Distortion -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(7), SprWiloft-EndRdx/Rchg(7), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(9), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(9), SprWiloft-Rchg/Dmg%(11)
Level 4: Lift -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(11), Thn-Dmg/Rchg(13), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(29)
Level 6: Propel -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(15), OvrFrc-Dmg/End/Rech(17), OvrFrc-Acc/Dmg/End/Rech(17), OvrFrc-Dam/KB(19)
Level 8: Snow Storm -- EndRdx-I(A)
Level 10: Super Jump -- BlsoftheZ-ResKB(A)
Level 12: Crushing Field -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(19), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(21), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(21), SprOvrPrs-Rchg/Energy Font(23), SprOvrPrs-EndRdx/Rchg(50)
Level 14: Steamy Mist -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(23), ShlWal-ResDam/Re TP(25), ShlWal-Def/EndRdx(27)
Level 16: Freezing Rain -- ShlBrk-Acc/Rchg(A), ShlBrk-DefDeb/EndRdx/Rchg(25), ShlBrk-Acc/EndRdx/Rchg(27)
Level 18: O2 Boost -- Prv-Absorb%(A)
Level 20: Hurricane -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(31), DarWtcDsp-ToHitdeb/Rchg/EndRdx(31), DarWtcDsp-ToHitDeb/Rchg(31)
Level 22: Gravity Distortion Field -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(33), BslGaz-Rchg/Hold(33), BslGaz-EndRdx/Rchg/Hold(34), BslGaz-Acc/EndRdx/Rchg/Hold(34)
Level 24: Dimension Shift -- EndRdx-I(A)
Level 26: Wormhole -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(34), AbsAmz-Acc/Stun/Rchg(36), AbsAmz-Acc/Rchg(36), AbsAmz-EndRdx/Stun(36), SuddAcc--KB/+KD(37)
Level 28: Thunder Clap -- Stp-Acc/Rchg(A), Stp-Stun/Rng(29), Stp-KB%(33), Stp-EndRdx/Stun(37), Stp-Acc/EndRdx(37), Stp-Acc/Stun/Rchg(39)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 32: Singularity -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-+Res(Pets)(40)
Level 35: Tornado -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(42), ExpRnf-Dmg/EndRdx(42), ExpRnf-Acc/Dmg/Rchg(42), ExpRnf-EndRdx/Dmg/Rchg(43), SuddAcc--KB/+KD(43)
Level 38: Lightning Storm -- Apc-Dmg(A), Apc-Dmg/Rchg(43), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45), Apc-Dam%(46)
Level 41: Hibernate -- RechRdx-I(A)
Level 44: Frozen Armor -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(46), LucoftheG-Def/Rchg+(46)
Level 47: Ice Storm -- Bmbdmt-+FireDmg(A), Bmbdmt-Dam/Rech(48), Bmbdmt-Acc/Dam/Rech(48), Bmbdmt-Acc/Dam/Rech/End(48), Bmbdmt-Dam(50)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 1: Containment 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 4: Ninja Run 
Level 50: Storm Elemental Core Superior Ally 
Level 50: Support Radial Embodiment 
Level 50: Clarion Radial Epiphany 
Level 50: Pyronic Core Final Judgement 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 50: Portal Jockey 
Level 50: Freedom Phalanx Reserve 
Level 10: Double Jump 
Level 50: Musculature Radial Paragon 
Level 50: Degenerative Core Flawless Interface 
------------

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
		|-------------------------------------------------------------------|
		|MxDz;1562;711;1422;HEX;|
		|78DA5594D94F135114C667A6530B05A4504ACB2650D9045A18FF02235AA3B406833|
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		|-------------------------------------------------------------------|

 

 

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2 hours ago, kiramon said:

I dont play controllers (I am dominator only :)!), so take this with a grain of salt; although if you dont put end stuff in at least LS you wont even be able to make it through Ageless 

 

  Reveal hidden contents

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Controller
Primary Power Set: Gravity Control
Secondary Power Set: Storm Summoning
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Crush -- Dmg-I(A), Dmg-I(5), ImpSwf-Dam%(7), GldJvl-Dam%(7), TraoftheH-Dam%(9), IceMisTrmt-+ColdDmg(42)
Level 1: Gale -- Acc-I(A), FrcFdb-Rechg%(9), SuddAcc--KB/+KD(11)
Level 2: Gravity Distortion -- BslGaz-Acc/Hold(A), BslGaz-EndRdx/Rchg/Hold(36), BslGaz-Acc/EndRdx/Rchg/Hold(37), BslGaz-Rchg/Hold(37), UnbCns-Dam%(37), GhsWdwEmb-Dam%(39)
Level 4: O2 Boost -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(43), Pnc-Heal/Rchg(43), Pnc-Heal/EndRedux/Rchg(43), Pnc-Heal(46)
Level 6: Propel -- Apc-Dmg(A), Apc-Dmg/Rchg(40), Apc-Acc/Dmg/Rchg(40), Apc-Dam%(40), Apc-Dmg/EndRdx(42), FrcFdb-Rechg%(42)
Level 8: Crushing Field -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(17), SprWiloft-EndRdx/Rchg(17), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(19), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(19), SprWiloft-Rchg/Dmg%(21)
Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), UnbGrd-ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(15), LucoftheG-Def(15)
Level 12: Dimension Shift -- RechRdx-I(A)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 16: Freezing Rain -- AchHee-ResDeb%(A), RechRdx-I(49)
Level 18: Gravity Distortion Field -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(25), BslGaz-Acc/EndRdx/Rchg/Hold(31), BslGaz-EndRdx/Rchg/Hold(34)
Level 20: Hurricane -- HO:Enzym(A), HO:Enzym(21)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(23), Rct-ResDam%(23), Ksm-ToHit+(25)
Level 24: Super Jump -- WntGif-ResSlow(A)
Level 26: Wormhole -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(27), AbsAmz-Acc/Stun/Rchg(27), AbsAmz-EndRdx/Stun(29), SuddAcc--KB/+KD(29), AbsAmz-Acc/Rchg(31)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31)
Level 32: Singularity -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(34), ExpRnf-+Res(Pets)(34)
Level 35: Tornado -- CaltoArm-Acc/Dmg(A), CaltoArm-Dmg/EndRdx(36), CaltoArm-EndRdx/Dmg/Rchg(36), CaltoArm-Acc/Dmg/Rchg(46), SlbAll-Build%(47), SuddAcc--KB/+KD(47)
Level 38: Lightning Storm -- OvrFrc-Dam/KB(A), EndRdx-I(39), EndRdx-I(39), GldJvl-Dam%(48), ExpStr-Dam%(48), Dmg-I(48)
Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46)
Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def(45), LucoftheG-Def/EndRdx/Rchg(45)
Level 47: Tactics -- HO:Cyto(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5)
Level 24: Double Jump 
Level 50: Musculature Radial Paragon 
------------

 

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1 hour ago, stealthnight said:

My Grav/Storm Troller, slotted for Perma-Hasten and KB->KD because on a team no one likes to chase their kills.

 

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This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Mother Love: Level 49 Natural Controller
Primary Power Set: Gravity Control
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Lift -- SuddAcc--KB/+KD(A)
Level 1: Gale -- SuddAcc-KB/Rech(A), SuddAcc-KB/Dmg/Rech(3), SuddAcc-KB/Dmg/End(3), SuddAcc-KB/Acc/Dmg(5), SuddAcc-KB/Acc(5), SuddAcc--KB/+KD(7)
Level 2: Gravity Distortion -- UnbCns-Hold/Rchg(A), UnbCns-Acc/Hold/Rchg(46), UnbCns-Acc/Rchg(46), UnbCns-EndRdx/Hold(46), UnbCns-Dam%(47)
Level 4: O2 Boost -- Pnc-Heal/+End(A), RgnTss-Regen+(43), Mrc-Rcvry+(43), Prv-Absorb%(43)
Level 6: Propel -- SuddAcc-KB/Rech(A), SuddAcc-KB/Dmg/Rech(7), SuddAcc-KB/Dmg/End(9), SuddAcc-KB/Acc/Dmg(9), SuddAcc-KB/Acc(11), SuddAcc--KB/+KD(11)
Level 8: Crushing Field -- GrvAnc-Immob/Rchg(A), GrvAnc-Acc/Immob/Rchg(13), GrvAnc-Acc/Rchg(13), GrvAnc-Immob/EndRdx(15), GrvAnc-Hold%(15)
Level 10: Steamy Mist -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(17), LucoftheG-Def(17), LucoftheG-Def/Rchg+(19)
Level 12: Fly -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(40), WntGif-ResSlow(40)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 16: Freezing Rain -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(19), Rgn-Acc/Rchg(21), Rgn-Dmg/EndRdx(21), Rgn-Knock%(23)
Level 18: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(23), LucoftheG-Def(25), LucoftheG-Def/Rchg+(25)
Level 20: Gravity Distortion Field -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprWiloft-EndRdx/Rchg(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29)
Level 22: Assault -- EndRdx-I(A), EndRdx-I(39)
Level 24: Tactics -- EndRdx-I(A), EndRdx-I(39)
Level 26: Wormhole -- AbsAmz-ToHitDeb%(A), AbsAmz-Stun/Rchg(31), AbsAmz-Acc/Stun/Rchg(31), AbsAmz-Acc/Rchg(31), AbsAmz-EndRdx/Stun(33), SuddAcc--KB/+KD(33)
Level 28: Boxing -- KntCmb-Knock%(A)
Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(40)
Level 32: Singularity -- SuddAcc-KB/Rech(A), SuddAcc-KB/Dmg/Rech(33), SuddAcc-KB/Dmg/End(34), SuddAcc-KB/Acc/Dmg(34), SuddAcc-KB/Acc(34), SuddAcc--KB/+KD(36)
Level 35: Tornado -- SuddAcc-KB/Rech(A), SuddAcc-KB/Dmg/Rech(36), SuddAcc-KB/Dmg/End(36), SuddAcc-KB/Acc/Dmg(37), SuddAcc-KB/Acc(37), SuddAcc--KB/+KD(37)
Level 38: Lightning Storm -- SynSck-EndMod(A), SynSck-Dam/Rech(47), SynSck-EndMod/Rech(48), SynSck-Dam/Rech/Acc(48), SynSck-Dam/Acc/End(48)
Level 41: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def(42), LucoftheG-Def/Rchg+(42)
Level 44: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def(45), LucoftheG-Def/Rchg+(45)
Level 47: Focused Accuracy -- EndRdx-I(A), EndRdx-I(49)
Level 49: Hover -- LucoftheG-Def/Rchg+(A)
Level 1: Containment 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
Level 2: Stamina -- EndMod-I(A)
Level 12: Afterburner 
------------

 

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11 minutes ago, Klairahbelle said:

What is your favorite dominator to play? That’s next in my list 🙂

I'm a very "gogogo" player, so mine tend to be scrapper-like.

 

Plant/Savage is extremely fun

I have an Ice/Rad that pretends its a brute

I have an electric/psi thats super nifty

 

 

 

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This is my current build, but it needs some work. It regens pretty good, but it also goes through Endurance pretty quickly. I'm considering some options for changes, but there is not a lot of wiggle room currently. I could maybe drop Hurricane, as it is not a power I use a lot. I do like it though. I also would like more of the Leadership pool, but the only place I could consider taking from is the Fighting pool, which kind of feels necessary. 

 

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

G Storm 2: Level 50 Magic Controller
Primary Power Set: Gravity Control
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Lift

  • (A) Apocalypse - Damage
  • (3) Apocalypse - Damage/Recharge
  • (3) Apocalypse - Accuracy/Damage/Recharge
  • (5) Apocalypse - Damage/Endurance
  • (5) Apocalypse - Chance of Damage(Negative)
  • (11) Gladiator's Javelin - Chance of Damage(Toxic)

Level 1: Gale

  • (A) Force Feedback - Chance for +Recharge

Level 2: Gravity Distortion

  • (A) Thunderstrike - Accuracy/Damage/Endurance
  • (7) Gladiator's Javelin - Chance of Damage(Toxic)
  • (7) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (9) Gladiator's Net - Chance of Damage(Lethal)
  • (9) Unbreakable Constraint - Chance for Smashing Damage
  • (11) Neuronic Shutdown - Chance of Damage(Psionic)

Level 4: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 6: Propel

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (13) Superior Winter's Bite - Damage/RechargeTime
  • (13) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (15) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (15) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (17) Range IO

Level 8: Hasten

  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO

Level 10: Steamy Mist

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (19) Luck of the Gambler - Defense
  • (19) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (21) Shield Wall - Defense/Endurance

Level 12: Crushing Field

  • (A) Accuracy IO

Level 14: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (42) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Defense/Endurance/Recharge
  • (42) Luck of the Gambler - Defense

Level 16: Freezing Rain

  • (A) Annihilation - Chance for Res Debuff
  • (21) Superior Frozen Blast - Recharge/Chance for Immobilize
  • (23) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (23) Positron's Blast - Chance of Damage(Energy)
  • (25) Bombardment - Chance for Fire Damage

Level 18: Gravity Distortion Field

  • (A) Superior Will of the Controller - Accuracy/Control Duration
  • (25) Superior Will of the Controller - Control Duration/Recharge
  • (27) Superior Will of the Controller - Endurance/Recharge
  • (27) Superior Will of the Controller - Accuracy/Control Duration/Endurance
  • (29) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge
  • (29) Superior Will of the Controller - Recharge/Chance for Psionic Damage

Level 20: Hurricane

  • (A) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (43) Sudden Acceleration - Knockback to Knockdown

Level 22: Boxing

  • (A) Empty

Level 24: Tough

  • (A) Gladiator's Armor - Resistance
  • (31) Gladiator's Armor - End/Resist

Level 26: Wormhole

  • (A) Force Feedback - Chance for +Recharge
  • (31) Sudden Acceleration - Knockback to Knockdown
  • (31) Absolute Amazement - Accuracy/Recharge

Level 28: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (33) Luck of the Gambler - Defense
  • (33) Luck of the Gambler - Defense/Endurance
  • (33) Luck of the Gambler - Defense/Endurance/Recharge

Level 30: Fly

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 32: Singularity

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (34) Expedient Reinforcement - Accuracy/Damage
  • (34) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (34) Expedient Reinforcement - Endurance/Damage/Recharge
  • (36) Soulbound Allegiance - Chance for Build Up
  • (36) Sudden Acceleration - Knockback to Knockdown

Level 35: Tornado

  • (A) Soulbound Allegiance - Damage/Recharge
  • (36) Soulbound Allegiance - Damage/Endurance
  • (37) Touch of Lady Grey - Chance for Negative Damage
  • (37) Force Feedback - Chance for +Recharge
  • (37) Sudden Acceleration - Knockback to Knockdown
  • (39) Explosive Strike - Chance for Smashing Damage

Level 38: Lightning Storm

  • (A) Thunderstrike - Damage/Recharge
  • (39) Thunderstrike - Accuracy/Damage/Recharge
  • (39) Thunderstrike - Damage/Endurance/Recharge
  • (40) Gladiator's Javelin - Chance of Damage(Toxic)
  • (40) Force Feedback - Chance for +Recharge
  • (40) Explosive Strike - Chance for Smashing Damage

Level 41: Hibernate

  • (A) Preventive Medicine - Chance for +Absorb

Level 44: Frost Breath

  • (A) Positron's Blast - Damage/Range
  • (45) Positron's Blast - Chance of Damage(Energy)
  • (45) Positron's Blast - Damage/Endurance
  • (45) Javelin Volley - Chance of Damage(Lethal)
  • (46) Impeded Swiftness - Chance of Damage(Smashing)
  • (46) Bombardment - Chance for Fire Damage

Level 47: Ice Storm

  • (A) Ragnarok - Damage/Recharge
  • (48) Ragnarok - Accuracy/Damage/Recharge
  • (48) Ragnarok - Accuracy/Recharge
  • (48) Ragnarok - Damage/Endurance
  • (50) Ragnarok - Chance for Knockdown

Level 49: Frozen Armor

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (50) Steadfast Protection - Resistance/+Def 3%
  • (50) Gladiator's Armor - TP Protection +3% Def (All)

Level 1: Brawl

  • (A) Empty

Level 1: Containment 


Level 1: Sprint

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		|-------------------------------------------------------------------|
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Swift
  • (A) Empty
Level 1: Health
  • (A) Panacea - +Hit Points/Endurance
  • (43) Numina's Convalesence - +Regeneration/+Recovery
  • (46) Miracle - +Recovery
Level 1: Hurdle
  • (A) Empty
Level 1: Stamina
  • (A) Performance Shifter - Chance for +End
  • (43) Performance Shifter - EndMod
Level 30: Afterburner 

 

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3 hours ago, Socks10 said:

This is my current build, but it needs some work. It regens pretty good, but it also goes through Endurance pretty quickly. I'm considering some options for changes, but there is not a lot of wiggle room currently. I could maybe drop Hurricane, as it is not a power I use a lot. I do like it though. I also would like more of the Leadership pool, but the only place I could consider taking from is the Fighting pool, which kind of feels necessary. 

I would swap the range IO in Propel for KB>KD. On the flip side, KB>KD is wasted in Freezing Rain, as it doesn't do KB.

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11 hours ago, Socks10 said:

This is my current build, but it needs some work. It regens pretty good, but it also goes through Endurance pretty quickly. I'm considering some options for changes, but there is not a lot of wiggle room currently. I could maybe drop Hurricane, as it is not a power I use a lot. I do like it though. I also would like more of the Leadership pool, but the only place I could consider taking from is the Fighting pool, which kind of feels necessary. 

 

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This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

G Storm 2: Level 50 Magic Controller
Primary Power Set: Gravity Control
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Lift

  • (A) Apocalypse - Damage
  • (3) Apocalypse - Damage/Recharge
  • (3) Apocalypse - Accuracy/Damage/Recharge
  • (5) Apocalypse - Damage/Endurance
  • (5) Apocalypse - Chance of Damage(Negative)
  • (11) Gladiator's Javelin - Chance of Damage(Toxic)

Level 1: Gale

  • (A) Force Feedback - Chance for +Recharge

Level 2: Gravity Distortion

  • (A) Thunderstrike - Accuracy/Damage/Endurance
  • (7) Gladiator's Javelin - Chance of Damage(Toxic)
  • (7) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (9) Gladiator's Net - Chance of Damage(Lethal)
  • (9) Unbreakable Constraint - Chance for Smashing Damage
  • (11) Neuronic Shutdown - Chance of Damage(Psionic)

Level 4: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 6: Propel

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (13) Superior Winter's Bite - Damage/RechargeTime
  • (13) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (15) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (15) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (17) Range IO

Level 8: Hasten

  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO

Level 10: Steamy Mist

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (19) Luck of the Gambler - Defense
  • (19) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (21) Shield Wall - Defense/Endurance

Level 12: Crushing Field

  • (A) Accuracy IO

Level 14: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (42) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Defense/Endurance/Recharge
  • (42) Luck of the Gambler - Defense

Level 16: Freezing Rain

  • (A) Annihilation - Chance for Res Debuff
  • (21) Superior Frozen Blast - Recharge/Chance for Immobilize
  • (23) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (23) Positron's Blast - Chance of Damage(Energy)
  • (25) Bombardment - Chance for Fire Damage

Level 18: Gravity Distortion Field

  • (A) Superior Will of the Controller - Accuracy/Control Duration
  • (25) Superior Will of the Controller - Control Duration/Recharge
  • (27) Superior Will of the Controller - Endurance/Recharge
  • (27) Superior Will of the Controller - Accuracy/Control Duration/Endurance
  • (29) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge
  • (29) Superior Will of the Controller - Recharge/Chance for Psionic Damage

Level 20: Hurricane

  • (A) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (43) Sudden Acceleration - Knockback to Knockdown

Level 22: Boxing

  • (A) Empty

Level 24: Tough

  • (A) Gladiator's Armor - Resistance
  • (31) Gladiator's Armor - End/Resist

Level 26: Wormhole

  • (A) Force Feedback - Chance for +Recharge
  • (31) Sudden Acceleration - Knockback to Knockdown
  • (31) Absolute Amazement - Accuracy/Recharge

Level 28: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (33) Luck of the Gambler - Defense
  • (33) Luck of the Gambler - Defense/Endurance
  • (33) Luck of the Gambler - Defense/Endurance/Recharge

Level 30: Fly

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 32: Singularity

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (34) Expedient Reinforcement - Accuracy/Damage
  • (34) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (34) Expedient Reinforcement - Endurance/Damage/Recharge
  • (36) Soulbound Allegiance - Chance for Build Up
  • (36) Sudden Acceleration - Knockback to Knockdown

Level 35: Tornado

  • (A) Soulbound Allegiance - Damage/Recharge
  • (36) Soulbound Allegiance - Damage/Endurance
  • (37) Touch of Lady Grey - Chance for Negative Damage
  • (37) Force Feedback - Chance for +Recharge
  • (37) Sudden Acceleration - Knockback to Knockdown
  • (39) Explosive Strike - Chance for Smashing Damage

Level 38: Lightning Storm

  • (A) Thunderstrike - Damage/Recharge
  • (39) Thunderstrike - Accuracy/Damage/Recharge
  • (39) Thunderstrike - Damage/Endurance/Recharge
  • (40) Gladiator's Javelin - Chance of Damage(Toxic)
  • (40) Force Feedback - Chance for +Recharge
  • (40) Explosive Strike - Chance for Smashing Damage

Level 41: Hibernate

  • (A) Preventive Medicine - Chance for +Absorb

Level 44: Frost Breath

  • (A) Positron's Blast - Damage/Range
  • (45) Positron's Blast - Chance of Damage(Energy)
  • (45) Positron's Blast - Damage/Endurance
  • (45) Javelin Volley - Chance of Damage(Lethal)
  • (46) Impeded Swiftness - Chance of Damage(Smashing)
  • (46) Bombardment - Chance for Fire Damage

Level 47: Ice Storm

  • (A) Ragnarok - Damage/Recharge
  • (48) Ragnarok - Accuracy/Damage/Recharge
  • (48) Ragnarok - Accuracy/Recharge
  • (48) Ragnarok - Damage/Endurance
  • (50) Ragnarok - Chance for Knockdown

Level 49: Frozen Armor

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (50) Steadfast Protection - Resistance/+Def 3%
  • (50) Gladiator's Armor - TP Protection +3% Def (All)

Level 1: Brawl

  • (A) Empty

Level 1: Containment 


Level 1: Sprint

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  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Swift
  • (A) Empty
Level 1: Health
  • (A) Panacea - +Hit Points/Endurance
  • (43) Numina's Convalesence - +Regeneration/+Recovery
  • (46) Miracle - +Recovery
Level 1: Hurdle
  • (A) Empty
Level 1: Stamina
  • (A) Performance Shifter - Chance for +End
  • (43) Performance Shifter - EndMod
Level 30: Afterburner 

 

 

I'm thinking more like this

Note: I don;t like KB-KD in Wormhole, but you can put that back; it splashes them over the floor for me, vs targeting a nice wall where they clump nicely. YMMV 

I'd also rather have Crushing Field take the slots from Gravity Distortion Field, just because of frequency of use and containment, but your choice.

 

Note that the endurance problem exists even through Ageless and Cardiac if you dont slot for it. I choose to blunt slot them, but you can use damage/end etc if you want. 

 

 

Your accuracy was also sub-85% on anything +3; freezing rain could help, but you'll be moving too fast to rely on that but was also slotted for Procs which arent very good in rain powers so that got moved. I also highly doubt youll have downtime that you need to fill with frost breath, between your primary/storm powers.  We also Soft capped your S/L defense without really trying hard, while putting your ranged one purple insp away, but also putting your Steaming Mist to a nice 22% resist for E/F/C

 

Also: FF only procs on cast for pets; which you may sometimes want if you want an easy way to proc it, since it is a good chance. Tornado does much nicer with SBA than Singularity, since damage isnt Sings forte but is Tornado's. I dont find the KB annoying in LS but you may. 

 

 

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

G Storm 2: Level 50 Magic Controller
Primary Power Set: Gravity Control
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Lift -- Apc-Dmg(A), Apc-Dmg/Rchg(3), Apc-Acc/Dmg/Rchg(3), Apc-Dmg/EndRdx(5), Apc-Acc/Rchg(5), GldJvl-Dam%(11)
Level 1: Gale -- FrcFdb-Rechg%(A), Acc-I(21), SuddAcc--KB/+KD(23)
Level 2: Gravity Distortion -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(7), GhsWdwEmb-Dam%(7), GldNet-Dam%(9), UnbCns-Dam%(9), NrnSht-Dam%(11)
Level 4: Hover -- LucoftheG-Def/Rchg+(A)
Level 6: Propel -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(13), SprWntBit-Acc/Dmg/EndRdx(13), SprWntBit-Acc/Dmg/Rchg(15), SprWntBit-Dmg/EndRdx/Acc/Rchg(15), OvrFrc-Dam/KB(17)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(19), ShlWal-Def/EndRdx(19), ShlWal-Def(21), HO:Ribo(23), HO:Ribo(25)
Level 12: Crushing Field -- Acc-I(A)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def(42), Ksm-ToHit+(43)
Level 16: Freezing Rain -- AchHee-ResDeb%(A), HO:Enzym(47), HO:Enzym(47)
Level 18: Gravity Distortion Field -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(25), SprWiloft-EndRdx/Rchg(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), SprWiloft-Rchg/Dmg%(29)
Level 20: Hurricane -- DarWtcDsp-ToHitDeb/EndRdx(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31)
Level 26: Wormhole -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(31), AbsAmz-Acc/Stun/Rchg(31), AbsAmz-Acc/Rchg(39), AbsAmz-EndRdx/Stun(46), FrcFdb-Rechg%(46)
Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(33), LucoftheG-Def/EndRdx/Rchg(33)
Level 30: Fly -- BlsoftheZ-ResKB(A)
Level 32: Singularity -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(34), ExpRnf-Acc/Dmg/Rchg(34), ExpRnf-EndRdx/Dmg/Rchg(34), ExpStr-Dam%(36), SuddAcc--KB/+KD(36)
Level 35: Tornado -- EndRdx-I(A), EndRdx-I(36), SlbAll-Build%(37), TchofLadG-%Dam(37), SuddAcc--KB/+KD(37), ExpStr-Dam%(39)
Level 38: Lightning Storm -- EndRdx-I(A), EndRdx-I(39), Apc-Dam%(40), GldJvl-Dam%(40), ExpStr-Dam%(40)
Level 41: Hibernate -- Prv-Absorb%(A)
Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(45), Rct-Def(45), Rct-Def/EndRdx(45)
Level 47: Ice Storm -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50)
Level 49: Tactics -- HO:Cyto(A)
Level 1: Containment 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(43), Mrc-Rcvry+(46)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(43)
Level 30: Afterburner 
------------

 

Edited by kiramon
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22 hours ago, kiramon said:

Tornado does much nicer with SBA than Singularity, since damage isnt Sings forte but is Tornado's. I dont find the KB annoying in LS but you may. 

 

Well pointed!

 

A small optimization - no reason not to use overwhelming force KD in Tornado instead of the SA. Get some damage out of it along the way. 

 

I get that end is at a premium for /storm, but think that double endredux while ignoring damage entirely is a bit extreme on Tornado and LS. You can get healthy endredux slotting sets in any case. 

Edited by Onlyasandwich
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34 minutes ago, Onlyasandwich said:

 

Well pointed!

 

A small optimization - no reason not to use overwhelming force KD in Tornado instead of the SA. Get some damage out of it along the way. 

 

I get that end is at a premium for /storm, but think that double endredux while ignoring damage entirely is a bit extreme on Tornado and LS. You can get healthy endredux slotting sets in any case. 

 

Youre right, damage/end is  better. At least on Tornado, for sure. Probably both, though at the tail end of ageless it may be a bit prohibitive. Not enough to do not do it though for sure.

 

 

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

G Storm 2: Level 50 Magic Controller
Primary Power Set: Gravity Control
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Lift -- Apc-Dmg(A), Apc-Dmg/Rchg(3), Apc-Acc/Dmg/Rchg(3), Apc-Dmg/EndRdx(5), Apc-Acc/Rchg(5), GldJvl-Dam%(11)
Level 1: Gale -- FrcFdb-Rechg%(A), Acc-I(21), SuddAcc--KB/+KD(23)
Level 2: Gravity Distortion -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(7), GhsWdwEmb-Dam%(7), GldNet-Dam%(9), UnbCns-Dam%(9), NrnSht-Dam%(11)
Level 4: Hover -- LucoftheG-Def/Rchg+(A)
Level 6: Propel -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(13), SprWntBit-Acc/Dmg/EndRdx(13), SprWntBit-Acc/Dmg/Rchg(15), SprWntBit-Dmg/EndRdx/Acc/Rchg(15), SuddAcc--KB/+KD(17)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(19), ShlWal-Def/EndRdx(19), ShlWal-Def(21), HO:Ribo(23), HO:Ribo(25)
Level 12: Crushing Field -- Acc-I(A)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def(42), Ksm-ToHit+(43)
Level 16: Freezing Rain -- AchHee-ResDeb%(A), HO:Enzym(47), HO:Enzym(47)
Level 18: Gravity Distortion Field -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(25), SprWiloft-EndRdx/Rchg(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), SprWiloft-Rchg/Dmg%(29)
Level 20: Hurricane -- DarWtcDsp-ToHitDeb/EndRdx(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31)
Level 26: Wormhole -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(31), AbsAmz-Acc/Stun/Rchg(31), AbsAmz-Acc/Rchg(39), AbsAmz-EndRdx/Stun(46), FrcFdb-Rechg%(46)
Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(33), LucoftheG-Def/EndRdx/Rchg(33)
Level 30: Fly -- BlsoftheZ-ResKB(A)
Level 32: Singularity -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(34), ExpRnf-Acc/Dmg/Rchg(34), ExpRnf-EndRdx/Dmg/Rchg(34), ExpStr-Dam%(36), SuddAcc--KB/+KD(36)
Level 35: Tornado -- SlbAll-Dmg/EndRdx(A), SvrRgh-Dmg/EndRdx(36), SlbAll-Build%(37), TchofLadG-%Dam(37), OvrFrc-Dam/KB(37), ExpStr-Dam%(39)
Level 38: Lightning Storm -- Thn-Dmg/EndRdx(A), Dvs-Dmg/EndRdx(39), Apc-Dam%(40), GldJvl-Dam%(40), ExpStr-Dam%(40)
Level 41: Hibernate -- Prv-Absorb%(A)
Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(45), Rct-Def(45), Rct-Def/EndRdx(45)
Level 47: Ice Storm -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50)
Level 49: Tactics -- HO:Cyto(A)
Level 1: Containment 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(43), Mrc-Rcvry+(46)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(43)
Level 30: Afterburner 
------------

 

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On 2/12/2022 at 8:20 PM, kiramon said:

 

I'm thinking more like this

Note: I don;t like KB-KD in Wormhole, but you can put that back; it splashes them over the floor for me, vs targeting a nice wall where they clump nicely. YMMV 

I'd also rather have Crushing Field take the slots from Gravity Distortion Field, just because of frequency of use and containment, but your choice.

 

Note that the endurance problem exists even through Ageless and Cardiac if you dont slot for it. I choose to blunt slot them, but you can use damage/end etc if you want. 

 

 

Your accuracy was also sub-85% on anything +3; freezing rain could help, but you'll be moving too fast to rely on that but was also slotted for Procs which arent very good in rain powers so that got moved. I also highly doubt youll have downtime that you need to fill with frost breath, between your primary/storm powers.  We also Soft capped your S/L defense without really trying hard, while putting your ranged one purple insp away, but also putting your Steaming Mist to a nice 22% resist for E/F/C

 

Also: FF only procs on cast for pets; which you may sometimes want if you want an easy way to proc it, since it is a good chance. Tornado does much nicer with SBA than Singularity, since damage isnt Sings forte but is Tornado's. I dont find the KB annoying in LS but you may. 

 

I'm going to have to look more into my build, because I was playing with my Grav/Storm tonight and he has a full six slots in Crushing Field. So I have some differences between him and my build I posted here. At first glance, I cannot see what those differences are. 

 

I'm fairly new to builds, so I am not entirely sure what numbers I should be looking for on everything. I believe def and res should soft cap at 45%, but that's about all I know. I did not realize that 85% was a good number to reach for accuracy, so thank you. That's good to know. 

 

I love KB-KD in Wormhole. I find it always stacks the mobs into a nice little pile. So compact that I usually have to wait a few seconds before I can actually start to see any separation between the mobs to know if I moved more than one mob or not. I also like your suggestion to drop Frost Breath. I think it is a high damaging proc power that I usually don't end up using because I have plenty of other options to take down large groups. I could definitely benefit from switching that power and moving the slots. 

 

I actually have two Gravity controllers. A Grav/Time and Grav/Storm. I keep looking for ways to try out Enflame from the Sorcery pool with Singularity and to add Fold Space from Teleport for a "Wormhole". I'll probably try to get Enflame into my Grav/Time to try it out. Neither build has a lot of wiggle room power-wise. I'm not sure Fold Space will be worth the investment, since I already have Wormhole. I might just get my Defender buddy to grab it to try. 

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10 minutes ago, Socks10 said:

 

I'm going to have to look more into my build, because I was playing with my Grav/Storm tonight and he has a full six slots in Crushing Field. So I have some differences between him and my build I posted here. At first glance, I cannot see what those differences are. 

 

I'm fairly new to builds, so I am not entirely sure what numbers I should be looking for on everything. I believe def and res should soft cap at 45%, but that's about all I know. I did not realize that 85% was a good number to reach for accuracy, so thank you. That's good to know. 

 

I love KB-KD in Wormhole. I find it always stacks the mobs into a nice little pile. So compact that I usually have to wait a few seconds before I can actually start to see any separation between the mobs to know if I moved more than one mob or not. I also like your suggestion to drop Frost Breath. I think it is a high damaging proc power that I usually don't end up using because I have plenty of other options to take down large groups. I could definitely benefit from switching that power and moving the slots. 

 

I actually have two Gravity controllers. A Grav/Time and Grav/Storm. I keep looking for ways to try out Enflame from the Sorcery pool with Singularity and to add Fold Space from Teleport for a "Wormhole". I'll probably try to get Enflame into my Grav/Time to try it out. Neither build has a lot of wiggle room power-wise. I'm not sure Fold Space will be worth the investment, since I already have Wormhole. I might just get my Defender buddy to grab it to try. 

 

I've considered it cuz i like teleporting, lol but it is a lot of investment to get 😕 I think a Warshade might get better use out of it for double fold space since they dont use toggles anyways lol

 

Also, if you havent, Options>Config>Exemp and base>Change base to hit to 48 which will let you see if youre hitting your 100% line (for+3 after alpha). Be careful with BU procs though because they will apply and skew your to hit till you disable it in Totals.

 

 

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