leeowensoas Posted February 11, 2022 Posted February 11, 2022 Hey all! I’m waffling between a few different builds for my Dual Blades/Super Reflexes. All are more or less roughly identical and have: Perma Hasten 45%+ M/R/A Defenses 38%+ S/L Res 32%+ E/N Res 2000+ HP 325%+ Regen No Accuracy or End Issues ~2:00 Pylon Time Given this, which would be your vote: Maneuvers+Tactics gets you extra ToHit and defense for those times you need more accuracy or are facing defense debuffs Unleash Potential Extra Def/Rec, and almost +300% Regen. Up 1/3 of the time Rune of Protection Extra +24% Res(All). Up 1/3 of the time Adrenal Booster Extra +ToHit, +Rech and +34.65% Damage. Up 1/3 of the Time overall my guess is RoP is consistently helpful in the most situations, UP mostly is nice just to jack up Regen at low health whilst providing some -def cushion. Mnv/Tct is great for teams and a little extra ToHit/Def, and can be on/off all the time or as needed. AB is nice for the extra ToHit, the recharge doesn’t do much for the build, and the damage knocks a solid ~15s off that 2:00 pylon time would love to get some feedback!
Doomguide2005 Posted February 11, 2022 Posted February 11, 2022 Personally my SR characters would be looking at either Maneuvers and Tactics or RoP options. Maneuvers mostly for a smidgen more +defense but that's partly because without it I'm just shy of 45 vs AoE ... and when I'm really pushing limits well it theoretically helps. Most of the time probably wouldn't even notice because of DDR and not because of any true loss of overall defense if you follow. I'm not worried about cascade failure issues but because over time non stop combat the tiny extra damage will slowly add up ... maybe. Tactics is more about countering small amounts of foe +defense that crops up (like in an ITF). RoP because the closer to capping defense and resistance the more durable you are period everything else the same.
Cancrusher Posted February 11, 2022 Posted February 11, 2022 I do love my DB/SR, but I'm probably a bad guy to ask, as he's not a pylon wrecker. In fact, I have no characters that can take down pylons, even though most of my lvl 50's (including my DB/SR) can solo all non-AV enemies in the game at +4/8. I'm guessing you're trying to build an Arch-Villain wrecker? Maybe we need an AV wrecker build thread? I know there are plenty of people that have builds that can do this and would be happy to provide guidance on how to get it done. 1
Bill Z Bubba Posted February 12, 2022 Posted February 12, 2022 13 hours ago, leeowensoas said: Maneuvers+Tactics gets you extra ToHit and defense for those times you need more accuracy or are facing defense debuffs Unleash Potential Extra Def/Rec, and almost +300% Regen. Up 1/3 of the time Rune of Protection Extra +24% Res(All). Up 1/3 of the time Adrenal Booster Extra +ToHit, +Rech and +34.65% Damage. Up 1/3 of the Time We're allowed 4 power pools. You have 4 listed. What's the problem again?
Saikochoro Posted February 12, 2022 Posted February 12, 2022 (edited) 25 minutes ago, Bill Z Bubba said: We're allowed 4 power pools. You have 4 listed. What's the problem again? You can’t have more than one origin pool. So OP has to choose between rune, unleash potential, or adrenal booster. I would choose rune out of those. Edited February 12, 2022 by Saikochoro
leeowensoas Posted February 12, 2022 Author Posted February 12, 2022 Oh and I already have Speed/Fighting/Leaping
Bill Z Bubba Posted February 12, 2022 Posted February 12, 2022 8 hours ago, Saikochoro said: You can’t have more than one origin pool. So OP has to choose between rune, unleash potential, or adrenal booster. I would choose rune out of those. The fact that I knew this once but forgot about it completely shows how often I use those pools.
Saikochoro Posted February 13, 2022 Posted February 13, 2022 14 hours ago, Bill Z Bubba said: The fact that I knew this once but forgot about it completely shows how often I use those pools. I used to use sorcery a lot, but haven’t used it as much lately. Never cared much for the others.
Thrax Posted February 19, 2022 Posted February 19, 2022 I need to post by build tomorrow. I preciously had a build that had the 2k health but got a crazier dos build. If has crazy aoe dos too. Had the 4 villains in cone range just doing blinding feint the finisher cone trust the name escapes me and 1k cuts. Both fit in the crit chance proc.
Thrax Posted February 20, 2022 Posted February 20, 2022 Here is my current DB/SR build. The build shows two hami-Os in the build for four of the powers. One of them is the D-sync dam/end ones in game though. This Hero build was built using Mids Reborn 3.1.2.5https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Natural ScrapperPrimary Power Set: Dual BladesSecondary Power Set: Super ReflexesPower Pool: FlightPower Pool: FightingPower Pool: SpeedPower Pool: LeapingAncillary Pool: Body Mastery Hero Profile:Level 1: Power Slice (A) Hecatomb - Damage (37) Hecatomb - Damage/Recharge (42) Hecatomb - Accuracy/Damage/Recharge (43) Hecatomb - Accuracy/Recharge (43) Hecatomb - Damage/Endurance Level 1: Focused Fighting (A) Red Fortune - Defense/Endurance (3) Red Fortune - Defense/Recharge (3) Red Fortune - Defense/Endurance/Recharge (46) Red Fortune - Defense (46) Red Fortune - Endurance Level 2: Focused Senses (A) Red Fortune - Defense (5) Red Fortune - Endurance (5) Red Fortune - Defense/Endurance (21) Red Fortune - Defense/Recharge (45) Red Fortune - Endurance/Recharge (46) Red Fortune - Defense/Endurance/Recharge Level 4: Fly (A) Winter's Gift - Slow Resistance (20%)Level 6: Ablating Strike (A) HamiO:Nucleolus Exposure (7) HamiO:Nucleolus Exposure (7) Mako's Bite - Chance of Damage(Lethal) (9) Achilles' Heel - Chance for Res Debuff (9) Touch of Death - Chance of Damage(Negative) (11) Touch of Lady Grey - Chance for Negative Damage Level 8: Agile (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (11) Luck of the Gambler - Defense (17) Luck of the Gambler - Defense/Endurance Level 10: Practiced Brawler (A) Recharge Reduction IOLevel 12: Blinding Feint (A) HamiO:Nucleolus Exposure (13) HamiO:Nucleolus Exposure (13) Gladiator's Strike - Chance for Smashing Damage (15) Superior Critical Strikes - RechargeTime/+50% Crit Proc (15) Touch of Death - Chance of Damage(Negative) (17) Mako's Bite - Chance of Damage(Lethal) Level 14: Typhoon's Edge (A) Armageddon - Damage (19) Armageddon - Damage/Recharge (19) Armageddon - Accuracy/Damage/Recharge (21) Armageddon - Accuracy/Recharge (23) Armageddon - Damage/Endurance Level 16: Dodge (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (23) Luck of the Gambler - Defense/Endurance (25) Luck of the Gambler - Defense Level 18: Vengeful Slice (A) Gladiator's Strike - Chance for Smashing Damage (25) Touch of Death - Chance of Damage(Negative) (31) Hecatomb - Chance of Damage(Negative) (31) HamiO:Nucleolus Exposure (33) HamiO:Nucleolus Exposure (33) Mako's Bite - Chance of Damage(Lethal) Level 20: Quickness (A) Run Speed IOLevel 22: Kick (A) EmptyLevel 24: Tough (A) Steadfast Protection - Resistance/+Def 3% (33) Gladiator's Armor - TP Protection +3% Def (All) (34) Unbreakable Guard - +Max HP (34) Aegis - Psionic/Status Resistance (34) Aegis - Resistance (36) Aegis - Resistance/Endurance Level 26: Sweeping Strike (A) HamiO:Nucleolus Exposure (27) HamiO:Nucleolus Exposure (27) Obliteration - Chance for Smashing Damage (29) Armageddon - Chance for Fire Damage (29) Eradication - Chance for Energy Damage (31) Fury of the Gladiator - Chance for Res Debuff Level 28: Lucky (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Luck of the Gambler - Defense (36) Luck of the Gambler - Defense/Endurance Level 30: Hasten (A) Recharge Reduction IO (42) Recharge Reduction IO Level 32: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (37) Luck of the Gambler - Defense/Endurance/Recharge (37) Luck of the Gambler - Defense/Endurance Level 35: One Thousand Cuts (A) Superior Scrapper's Strike - Accuracy/Damage (39) Superior Scrapper's Strike - Damage/Recharge (40) Superior Scrapper's Strike - Accuracy/Damage/Recharge (40) Superior Scrapper's Strike - Damage/Endurance/Recharge (40) Superior Scrapper's Strike - Recharge/Critical Hit Bonus (42) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge Level 38: Evasion (A) Reactive Defenses - Scaling Resist Damage (39) Reactive Defenses - Defense/Endurance/RechargeTime (39) Reactive Defenses - Defense (43) Reactive Defenses - Defense/Endurance (45) Reactive Defenses - Endurance/RechargeTime (45) Reactive Defenses - Defense/RechargeTime Level 41: Elude (A) Shield Wall - +Res (Teleportation), +5% Res (All)Level 44: Focused Accuracy (A) Endurance Reduction IOLevel 47: Physical Perfection (A) Panacea - +Hit Points/Endurance (48) Miracle - +Recovery (48) Performance Shifter - Chance for +End (48) Power Transfer - Chance to Heal Self (50) Numina's Convalesence - +Regeneration/+Recovery Level 49: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 1: Critical Hit Level 1: Brawl
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