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Trying to min/max my son's Axe/SD scrapper - build review


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Posted (edited)

While I know Axe is not an optimum set for a scrapper my little lad loves it and we play as a family teams every weekend (if you ever join, Night Lord, Magus Rex and Moon Beam that's us :)).

 

As he may well ding 50 this weekend, I thought I would try and max out his build as a nice surprise. We have  a huge stockpile of merits, IO's and cash to pull from so I really want to go all out on the build. The aim is cap DEF for positional while also maximising damage output .

 

Pulling from my experience with SD tanks and SD Stalkers I have come up with two potential  builds. The first leans more on the tanking build I have (picked up from various forum posts over the years :)). 

 

Night Lord - Scrapper (Battle Axe).mxd

 

I just about hit the Def caps I think I might be missing something and as with a lot of SD build stamina always seems to be an issue. 

 

I think the second (more from my stalker experience) looks to have better access to damage, hits the soft cap and could (with procs) have some great recharge. Stamina might be an issue still.

 

Night Lord B2 - Scrapper (Battle Axe).mxd

 

Right now I am leaning towards build 2, but I still cannot shake the feeling I am missing something... it might just be my lack of experience with axe combined with a farther desire to give their son the best toon possible.

 

Any guidance from the build community would be great. 

 

Cheers

 

Mr W

Edited by MrWallace
Update with second build
Posted

True Grit is showing a PrevMed End/Rec, guessin that's a misclick and you were going for Heal/End? Good question there... is <1% FC resist and a bit >3% EN resist better than the extra 63 HP you'd get if you were to slot a PrevMed Heal/Rec instead of the UG Res/End?

 

Same on Assault with a recred instead of an endred, yea?

 

On the end front, you could move the 2nd slot from Phalanx to Grant Cover for an LotG Def/End there, but it only saves you like .03end/sec. Although moving it to tactics for another cyto would save .06 and just making it a +5 basic endred would save you .08end/sec. You could also go with another Perf Shifter proc instead of the heal proc in Phys Perf.

 

Got nothin else jumpin out at me. Hope he digs it!

  • Thumbs Up 1
Posted (edited)

Thanks BZB 🙂 been a huge fan of your builds over the years, which have helped all of my main toons builds.

 

You are spot about the miss clicks and I have made the changes. It is a good shout on on the tweaks to boost endurance.

 

I am sure he will love the build, right now Build 2 looks a bit more scrappy and as he likes more attacks than less, so I am leaning towards that one.

Edited by MrWallace
Posted

Axe and Shield on a scrapper actually sounds like a great combo. Saturated AAO plus critical damage to boost axe. You get some decent mitigation in knockdowns/knock up. You can build for softcapped positional defense, get decent DDR and scrapper HP and some resistance largely as a by product of IO slotting but it adds up.

 

I am at work so no mids, but I have taken each set to 50 multiple times just never together but that combo does sound fun. I probably am a bit biased to battle axe though as my first 50 ever was an Invuln/Battle Axe Tanker named Assisted Suicide on Guardian way back when they raised the level cap to 50 in the days of Perma Unstoppable.

 

  • Thumbs Up 1
Posted

Have you thought about dropping hasten and abusing FF procs for the recharge? That'll allow your son to focus more on mashing attacks than minding to click either active defense or hasten whenever they recharge.

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 49 Natural Scrapper
Primary Power Set: Battle Axe
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Chop -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(5), SprScrStr-Acc/Dmg/EndRdx/Rchg(5), SprScrStr-Rchg/+Crit(7)
Level 1: Deflection -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(9), LucoftheG-Def/EndRdx/Rchg(9), ResDam-I(11), ResDam-I(11)
Level 2: Battle Agility -- LucoftheG-Def/Rchg+(A), Rct-Def(13), Rct-Def/EndRdx(15), Rct-ResDam%(15)
Level 4: Gash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(17), Mk'Bit-Dmg/Rchg(17), Mk'Bit-Acc/EndRdx/Rchg(19), Mk'Bit-Acc/Dmg/EndRdx/Rchg(19), Mk'Bit-Dam%(21)
Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 8: Swoop -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(21), Hct-Acc/Rchg(23), Hct-Dam%(23), Hct-Dmg/EndRdx(25), FrcFdb-Rechg%(25)
Level 10: Stealth -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(27), RedFrt-Def(46)
Level 12: Active Defense -- RechRdx-I(A)
Level 14: Super Jump -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(27), WntGif-ResSlow(29)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Whirling Axe -- Obl-Dmg(A), Obl-Acc/Rchg(29), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(31), Obl-%Dam(31), FrcFdb-Rechg%(33)
Level 20: Phalanx Fighting -- Ksm-ToHit+(A)
Level 22: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(33), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--Rchg/EndRdx(34), GssSynFr--ToHit/EndRdx(34), GssSynFr--Build%(34)
Level 24: Kick -- Empty(A)
Level 26: Cleave -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(36), SprCrtStr-Acc/Dmg/Rchg(36), SprCrtStr-Dmg/EndRdx/Rchg(36), SprCrtStr-Acc/Dmg/EndRdx/Rchg(37), SprCrtStr-Rchg/+50% Crit(37)
Level 28: Tough -- GldArm-3defTpProc(A), UnbGrd-ResDam(37), UnbGrd-ResDam/EndRdx(39), UnbGrd-ResDam/EndRdx/Rchg(39), UnbGrd-Max HP%(39)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(40), ShlWal-Def(40), ShlWal-ResDam/Re TP(40)
Level 32: Pendulum -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Dmg/EndRdx(42), Erd-%Dam(42), FuroftheG-ResDeb%(43), FrcFdb-Rechg%(43)
Level 35: Shield Charge -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(45), Arm-Dmg/EndRdx(45), Arm-Dam%(45), FrcFdb-Rechg%(46)
Level 38: Grant Cover -- EndRdx-I(A)
Level 41: Focused Accuracy -- EndRdx-I(A)
Level 44: Physical Perfection -- PrfShf-End%(A)
Level 47: Energy Torrent -- SprFrzBls-Dmg/EndRdx/Acc/Rchg(A), SprFrzBls-Acc/Dmg/Rchg(47), SprFrzBls-Acc/Dmg/EndRdx(47), Bmbdmt-+FireDmg(47), FrcFdb-Rechg%(48), Ann-ResDeb%(48)
Level 49: True Grit -- StdPrt-ResDam/Def+(A), Prv-Heal(49), Prv-Absorb%(49)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 14: Double Jump
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
------------

 

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Go all in on Knockdown because it's fun and feels impactful. The FF procs are placed strategically so that they are available when you exemp down and there is a good density of them to increase trigger chance.

 

This barely hits softcap but softcap is softcap and on teams the slim margins is not really too big an issue. Focused acc is not needed as the build has enough Acc bonuses to hit +4s. You turn it on when you get blinded or to hit debuffed and that's it. Accolades and musculature along with phys perfection help with endurance management and there's always recovery serum/ageless.

  • Thumbs Up 2

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

Posted

Stealth so I can pair it up with the stealth proc in sprint for total invis. I think an 8 yr old might have an easier time navigating paragon/rogue isles with super jump instead of super speed. Those picks are completely interchangeable pending user preference.

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

Posted

Thanks - I think the second build I set up looks better. It builds on a few of the points raised and tries to utilise FF proc a bit more. I think it feels a bit more smashy but I do like the idea of dropping hasten so he can green ring AD :).

 

All the advice from everyone is a huge help.

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Night Lord B2: Level 50 Natural Scrapper
Primary Power Set: Battle Axe
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership

Hero Profile:
------------
Level 1:    Chop    
 (A) Mako's Bite - Chance of Damage(Lethal)
 (3) Mako's Bite - Accuracy/Damage/Endurance/Recharge
 (3) Mako's Bite - Accuracy/Damage
 (5) Mako's Bite - Damage/Endurance
 (5) Mako's Bite - Damage/Recharge
 (7) Mako's Bite - Accuracy/Endurance/Recharge


Level 1:    Deflection    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (7) Luck of the Gambler - Defense
 (9) Aegis - Resistance
 (9) Aegis - Resistance/Endurance
 (11) Aegis - Resistance/Endurance/Recharge
 (11) Aegis - Psionic/Status Resistance


Level 2:    Battle Agility    
 (A) Red Fortune - Endurance
 (13) Red Fortune - Defense
 (15) Red Fortune - Defense/Endurance
 (15) Red Fortune - Defense/Recharge
 (17) Red Fortune - Endurance/Recharge
 (17) Red Fortune - Defense/Endurance/Recharge


Level 4:    Gash    
 (A) Hecatomb - Chance of Damage(Negative)
 (19) Hecatomb - Damage/Endurance
 (19) Hecatomb - Accuracy/Recharge
 (21) Hecatomb - Damage/Recharge
 (21) Hecatomb - Accuracy/Damage/Recharge
 (50) Force Feedback - Chance for +Recharge


Level 6:    Build Up    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
 (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
 (23) Gaussian's Synchronized Fire-Control - To Hit Buff
 (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
 (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
 (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance


Level 8:    True Grit    
 (A) Reactive Armor - Resistance
 (27) Reactive Armor - Resistance/Endurance
 (29) Steadfast Protection - Resistance/+Def 3%


Level 10:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (29) Luck of the Gambler - Defense


Level 12:    Hasten    
 (A) Recharge Reduction IO
 (13) Recharge Reduction IO


Level 14:    Active Defense    
 (A) Recharge Reduction IO


Level 16:    Swoop    
 (A) Mako's Bite - Chance of Damage(Lethal)
 (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge
 (31) Mako's Bite - Accuracy/Damage
 (31) Mako's Bite - Damage/Endurance
 (33) Mako's Bite - Damage/Recharge
 (33) Mako's Bite - Accuracy/Endurance/Recharge


Level 18:    Against All Odds    
 (A) Endurance Reduction IO


Level 20:    Whirling Axe    
 (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
 (33) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
 (34) Superior Scrapper's Strike - Accuracy/Damage
 (34) Superior Scrapper's Strike - Damage/Recharge
 (34) Superior Scrapper's Strike - Accuracy/Damage/Recharge
 (36) Superior Scrapper's Strike - Damage/Endurance/Recharge


Level 22:    Boxing    
 (A) Empty


Level 24:    Tough    
 (A) Unbreakable Guard - Resistance
 (36) Unbreakable Guard - Resistance/Endurance
 (36) Unbreakable Guard - Resistance/Endurance/RechargeTime
 (37) Unbreakable Guard - +Max HP


Level 26:    Cleave    
 (A) Superior Critical Strikes - RechargeTime/+50% Crit Proc
 (37) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
 (37) Superior Critical Strikes - Damage/Endurance/RechargeTime
 (39) Superior Critical Strikes - Accuracy/Damage/RechargeTime
 (39) Superior Critical Strikes - Damage/RechargeTime
 (39) Superior Critical Strikes - Accuracy/Damage


Level 28:    Phalanx Fighting    
 (A) Kismet - Accuracy +6%
 (40) Shield Wall - +Res (Teleportation), +5% Res (All)


Level 30:    Grant Cover    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 32:    Pendulum    
 (A) Obliteration - Chance for Smashing Damage
 (40) Obliteration - Accuracy/Damage/Endurance/Recharge
 (40) Obliteration - Damage
 (42) Obliteration - Accuracy/Recharge
 (42) Obliteration - Damage/Recharge
 (42) Obliteration - Accuracy/Damage/Recharge


Level 35:    Shield Charge    
 (A) Armageddon - Chance for Fire Damage
 (43) Armageddon - Damage/Endurance
 (43) Armageddon - Damage/Recharge
 (43) Armageddon - Accuracy/Damage/Recharge
 (45) Armageddon - Accuracy/Recharge
 (48) Force Feedback - Chance for +Recharge


Level 38:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (45) Reactive Defenses - Defense
 (45) Reactive Defenses - Defense/Endurance
 (46) Reactive Defenses - Defense/Endurance/RechargeTime


Level 41:    One with the Shield    
 (A) Gladiator's Armor - TP Protection +3% Def (All)


Level 44:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (46) Luck of the Gambler - Defense
 (46) Luck of the Gambler - Defense/Endurance


Level 47:    Super Speed    
 (A) Winter's Gift - Slow Resistance (20%)


Level 49:    Assault    
 (A) Endurance Reduction IO


Level 1:    Critical Hit    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Empty


Level 1:    Hurdle    
 (A) Empty


Level 1:    Health    
 (A) Numina's Convalesence - +Regeneration/+Recovery
 (48) Miracle - +Recovery
 (48) Panacea - +Hit Points/Endurance
 (50) Preventive Medicine - Chance for +Absorb


Level 1:    Stamina    
 (A) Performance Shifter - Chance for +End
 (50) Performance Shifter - EndMod


Level 47:    Speed Phase    
Level 50:    Agility Core Paragon    
------------

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Posted
22 minutes ago, Nemu said:

Stealth so I can pair it up with the stealth proc in sprint for total invis. I think an 8 yr old might have an easier time navigating paragon/rogue isles with super jump instead of super speed. Those picks are completely interchangeable pending user preference.

Alright I get your logic. I just am used to stacking stealth proc sprint with superspeed for Invis, or base buff for when I actually need the Invis. That said an 8 year old might not be akin to crafting base buffs. I don't know what the other two characters are though that the kid is running with, so perhaps someone has grant Invis as a mule for an LotG? Perhaps not.

Posted
8 hours ago, MrWallace said:

While I know Axe is not an optimum set for a scrapper my little lad loves it and we play as a family teams every weekend (if you ever join, Night Lord, Magus Rex and Moon Beam that's us :)).

 

As he may well ding 50 this weekend, I thought I would try and max out his build as a nice surprise. We have  a huge stockpile of merits, IO's and cash to pull from so I really want to go all out on the build. The aim is cap DEF for positional while also maximising damage output .

 

Pulling from my experience with SD tanks and SD Stalkers I have come up with two potential  builds. The first leans more on the tanking build I have (picked up from various forum posts over the years :)). 

 

Night Lord - Scrapper (Battle Axe).mxd 4.8 kB · 3 downloads

 

I just about hit the Def caps I think I might be missing something and as with a lot of SD build stamina always seems to be an issue. 

 

I think the second (more from my stalker experience) looks to have better access to damage, hits the soft cap and could (with procs) have some great recharge. Stamina might be an issue still.

 

Night Lord B2 - Scrapper (Battle Axe).mxd 4.72 kB · 7 downloads

 

Right now I am leaning towards build 2, but I still cannot shake the feeling I am missing something... it might just be my lack of experience with axe combined with a farther desire to give their son the best toon possible.

 

Any guidance from the build community would be great. 

 

Cheers

 

Mr W



A little something for your perusal.
 

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Night Lord Alternate: Level 50 Natural Scrapper
Primary Power Set: Battle Axe
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership

Hero Profile:
Level 1: Chop -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(5), SprScrStr-Acc/Dmg/EndRdx/Rchg(5), SprScrStr-Rchg/+Crit(7)
Level 1: Deflection -- ShlWal-Def(A), ShlWal-Def/EndRdx(7), ShlWal-Def/EndRdx/Rchg(9), ShlWal-ResDam/Re TP(9), GldArm-ResDam(11), GldArm-3defTpProc(11)
Level 2: Battle Agility -- ShlWal-Def(A), ShlWal-Def/EndRdx(15), ShlWal-Def/Rchg(17), ShlWal-Def/EndRdx/Rchg(17)
Level 4: Gash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/Rchg(21), SprBlsCol-Dmg/EndRdx/Acc/Rchg(21), SprBlsCol-Rchg/HoldProc(23)
Level 6: Build Up -- HO:Membr(A), HO:Membr(23)
Level 8: True Grit -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(25), RctArm-ResDam/Rchg(25), RctArm-ResDam/EndRdx/Rchg(27), StdPrt-ResDam/Def+(27), RgnTss-Regen+(29)
Level 10: Combat Jumping -- ShlWal-Def(A), ShlWal-Def/EndRdx(29), ShlWal-Def/Rchg(31), ShlWal-Def/EndRdx/Rchg(31), Rct-ResDam%(31)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 14: Active Defense -- RechRdx-I(A)
Level 16: Swoop -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(34), Hct-Dam%(34)
Level 18: Against All Odds -- PrfZng-Dam%(A)
Level 20: Whirling Axe -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(37)
Level 22: Kick -- FrcFdb-Rechg%(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(39)
Level 26: Cleave -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(39), SprCrtStr-Acc/Dmg/Rchg(39), SprCrtStr-Dmg/EndRdx/Rchg(40), SprCrtStr-Acc/Dmg/EndRdx/Rchg(40), SprCrtStr-Rchg/+50% Crit(40)
Level 28: Phalanx Fighting -- ShlWal-Def(A), ShlWal-Def/EndRdx(42), ShlWal-Def/Rchg(42), ShlWal-Def/EndRdx/Rchg(42)
Level 30: Grant Cover -- LucoftheG-Def/Rchg+(A)
Level 32: Pendulum -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(43), Arm-Dmg/EndRdx(43), Arm-Dam%(45)
Level 35: Shield Charge -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(45), OvrFrc-Acc/Dmg/End(45), OvrFrc-Dmg/End/Rech(46), OvrFrc-Acc/Dmg/End/Rech(46)
Level 38: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(46), ShlWal-Def/Rchg(48), ShlWal-Def/EndRdx/Rchg(48)
Level 41: One with the Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(50), UnbGrd-ResDam/EndRdx/Rchg(50)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 47: Super Speed -- Clr-Stlth(A)
Level 49: Assault -- EndRdx-I(A)
Level 1: Critical Hit
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(13)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 47: Speed Phase
Level 50: Agility Core Paragon
------------

 

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  • Thumbs Up 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted (edited)

Alright, I'm off work, and as I said I took a stab at an axe/sd scrapper. A few notes, I didn't go with body mastery like everyone else, I went with Soul, mainly because I like Moonbeam, and Shadow Meld a lot. The build does not have functional invis. I went SJ for travel, and couldn't fit SS in, but it has a stealth IO in sprint, and with the defenses this brings to the table, its not going to die running through a mission trying to "TANK Stealth" it. You could always swap SJ for SS with same slotting and have a real invis, but I like the vertical mobility for traversing zones.

 

Defense wise, the build ends up at:

  Solo Phalanx1 Phalanx2 Phalanx3 Shadow Meld(Solo, 50% Up Time)
Melee 48.96% 52.56% 56.17% 59.77% 72.44%
Ranged 45.18% 48.79% 52.39% 55.99% 68.66%
AoE 46.43% 50.04% 53.64% 57.24% 69.91%

 

Yes I went heavy on defense, but then again the build is for an 8 year old, so if they end up fighting incarnate lvl 54's the shield will stay pretty solid.

What about debuffs?

Single Stacked Active Defenses as slotted leaves the build w/ 52.94% DDR, this build lets you have double stacked AD for all but 4.94 seconds, so when doublestacked its 70.24%.

This build is damn near immune to recharge debuffs as it has capped recharge debuff resistance at 95%, so don't worry about AD or Shield Charge cooldowns getting slowed down.

It also features 65% run speed debuff resistance, so fighting manticore and stacks of caltrops isn't the end of the world.

 

Resistance isn't the greatest at S/L: 45.47%, F/C: 43.25%, E/N: 30.5%, T: 20.75%, and P: 9.5%

HP ends up at: 2197.38 with stat boosting accolades. +439.28hp of absorb. Regen at 235% (21.52 hp/sec)

 

To help hit incarnate mobs, this build has +30% accuracy and +6% tohitbuff.

255% haste with hasten, which has an 8 second downtime. Pair with Aegis Core, and hasten is perma, and end at 325% haste before FF procs.

Shield is naturally end heavy, so the build ends at 3.33 end/sec rec, 2.13 end/sec use. +Performance Shifts and Panacea Procs, and throw in Musculature Radial to bring it to 3.48/s or the aforementioned Aegis Core to take recovery through the roof. 

 

For incarnate choices I haven't mentioned: I chose Degen Core, and Assault Radial, Note you could take Melee Core if you really wanted to run Linea's missions in AE or a Relentless Dr. Aeon. I didn't bother with Lore or Judgment, you can take your favorite.

 

Okay enough conjecture and grandoise delusions, time for the build....

 

Spoiler
Level 50 Melee God
Primary Power Set: Battle Axe
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
------------
Level 1:	Chop				SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(50)
Level 1:	Deflection			ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(3), ShlWal-Def(3), ShlWal-ResDam/Re TP(5), StdPrt-ResDam/Def+(5), GldArm-3defTpProc(7)
Level 2:	Battle Agility			Rct-Def(A), Rct-Def/EndRdx(7), Rct-EndRdx/Rchg(9), Rct-Def/Rchg(9), Rct-Def/EndRdx/Rchg(11), Rct-ResDam%(11)
Level 4:	Gash				Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(42), Mk'Bit-Dmg/Rchg(43), Mk'Bit-Acc/EndRdx/Rchg(43), Mk'Bit-Acc/Dmg/EndRdx/Rchg(48), Mk'Bit-Dam%(48)
Level 6:	True Grit			Prv-Heal(A), Prv-Heal/EndRdx(13), Prv-EndRdx/Rchg(13), Prv-Heal/Rchg(15), Prv-Heal/Rchg/EndRdx(15), Prv-Absorb%(17)
Level 8:	Swoop				SprCrtStr-Acc/Dmg(A), SprCrtStr-Rchg/+50% Crit(27), SprCrtStr-Dmg/Rchg(43), SprCrtStr-Acc/Dmg/Rchg(45), SprCrtStr-Dmg/EndRdx/Rchg(46), SprCrtStr-Acc/Dmg/EndRdx/Rchg(46)
Level 10:	Combat Jumping			LucoftheG-Def/Rchg+(A), Ksm-ToHit+(17)
Level 12:	Active Defense			RechRdx-I(A)
Level 14:	Super Jump			WntGif-ResSlow(A)
Level 16:	Against All Odds		EndRdx-I(A)
Level 18:	Whirling Axe			SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(29), SprScrStr-Acc/Dmg/Rchg(29), SprScrStr-Dmg/EndRdx/Rchg(31), SprScrStr-Acc/Dmg/EndRdx/Rchg(31), SprScrStr-Rchg/+Crit(31)
Level 20:	Phalanx Fighting		ShlWal-Def/EndRdx(A), ShlWal-Def(33), ShlWal-Def/Rchg(33), ShlWal-Def/EndRdx/Rchg(33)
Level 22:	Build Up			GssSynFr--Build%(A), GssSynFr--ToHit(23), GssSynFr--ToHit/Rchg(23), GssSynFr--ToHit/Rchg/EndRdx(25), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/EndRdx(27)
Level 24:	Kick				FrcFdb-Rechg%(A)
Level 26:	Tough				UnbGrd-Max HP%(A), ImpSki-Status(46)
Level 28:	Grant Cover			LucoftheG-Def/Rchg+(A)
Level 30:	Cleave				Arm-Dmg(A), Arm-Acc/Dmg/Rchg(34), Arm-Dmg/Rchg(34), Arm-Dmg/EndRdx(40), Arm-Dam%(40)
Level 32:	Pendulum			SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39), FuroftheG-ResDeb%(40)
Level 35:	Shield Charge			ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/Rchg(36), ScrDrv-Dam%(36), Obl-%Dam(36), Erd-%Dam(37), FrcFdb-Rechg%(37)
Level 38:	Hasten				RechRdx-I(A), RechRdx-I(39)
Level 41:	Weave				LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42)
Level 44:	Maneuvers			LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45)
Level 47:	Moonbeam			SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/Rchg(48), SprWntBit-Acc/Dmg/EndRdx(50)
Level 49:	Shadow Meld			LucoftheG-Def/Rchg+(A), RechRdx-I(50)
Level 1:	Critical Hit	
Level 1:	Brawl				Empty(A)
Level 1:	Sprint				Clr-Stlth(A)
Level 2:	Rest				Empty(A)
Level 1:	Swift				Run-I(A)
Level 1:	Hurdle				Jump-I(A)
Level 1:	Health				Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(21), Mrc-Rcvry+(21)
Level 1:	Stamina				PrfShf-End%(A), SynSck-EndMod/+RunSpeed(19), SynSck-EndMod(19)
Level 14:	Double Jump	
Level 49:	Quick Form	
Level 50:	Degenerative Core Flawless Interface	
Level 50:	Ageless Core Epiphany	
Level 50:	Assault Radial Embodiment	
Level 50:	Portal Jockey	
Level 50:	Task Force Commander	
Level 50:	The Atlas Medallion	
Level 50:	Freedom Phalanx Reserve	
Level 50:	Musculature Radial Paragon	
------------



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Edited by SeraphimKensai
Posted

First off a huge thank you to you all! This is why I love COH and I am so happy that it came back so I can share not only the game but the great community with my boys! All of the builds look amazing. So I have spent the day building them all on the test server so the little man can take them all for a test drive and decide what he likes the best. I will let you know what he picks.

 

Again thank you @SeraphimKensai , @Hyperstrike @Nemu and @Bill Z Bubba , you have all help make my boys weekend... Now its time to run the Tina arc as a family 🙂

  • Thumbs Up 2
Posted
8 hours ago, MrWallace said:

First off a huge thank you to you all! This is why I love COH and I am so happy that it came back so I can share not only the game but the great community with my boys! All of the builds look amazing. So I have spent the day building them all on the test server so the little man can take them all for a test drive and decide what he likes the best. I will let you know what he picks.

 

Again thank you @SeraphimKensai , @Hyperstrike @Nemu and @Bill Z Bubba , you have all help make my boys weekend... Now its time to run the Tina arc as a family 🙂


Daddy!  Daddy!  I'm kicking too much butt!

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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