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Unleash your mighty critique-powers upon my ss/rad/mu build! ヽ( ≧ω≦)ノ


Smites

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Hi everyone! :D

 

I recently started to make myself a ss/rad brute without thinking about how I he should acually look when he is 50.

 

I don't have much experience with brutes and so, after taking some dark/rad brute build and mix it together with a a rad/ss tanker build, I came up with this build here:

 

The main reason of why I've taken mu mastery was to kinda offset the lack of super stength's aoe capabilities.

I'd really like to also be able to jump into packs of enemies and spam aoe's to kill off minions and leutenants and focus on the bosses with my single target attacks from super strength.

 

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Radiation Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Jab

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Knockdown Bonus
  • (5) Kinetic Combat - Damage/Recharge

Level 1: Alpha Barrier

  • (A) Unbreakable Guard - Resistance
  • (5) Unbreakable Guard - Resistance/Endurance
  • (7) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (7) Unbreakable Guard - +Max HP
  • (9) Steadfast Protection - Resistance/+Def 3%
  • (9) Impervium Armor - Psionic Resistance

Level 2: Punch

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (11) Superior Blistering Cold - Damage/Endurance
  • (11) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (13) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (13) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (15) Superior Blistering Cold - Recharge/Chance for Hold

Level 4: Gamma Boost

  • (A) Performance Shifter - Chance for +End

Level 6: Haymaker

  • (A) Superior Brute's Fury - Accuracy/Damage
  • (17) Superior Brute's Fury - Damage/Recharge
  • (17) Superior Brute's Fury - Accuracy/Damage/Recharge
  • (19) Superior Brute's Fury - Damage/Endurance/RechargeTime
  • (19) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (21) Superior Brute's Fury - Recharge/Fury Bonus

Level 8: Knockout Blow

  • (A) Hecatomb - Chance of Damage(Negative)
  • (21) Hecatomb - Damage/Endurance
  • (23) Hecatomb - Damage
  • (23) Hecatomb - Accuracy/Damage/Recharge
  • (25) Hecatomb - Accuracy/Recharge
  • (48) Hecatomb - Damage/Recharge

Level 10: Fallout Shelter

  • (A) Unbreakable Guard - Resistance
  • (25) Unbreakable Guard - Resistance/Endurance
  • (27) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (27) Impervium Armor - Psionic Resistance
  • (29) Gladiator's Armor - TP Protection +3% Def (All)
  • (29) Unbreakable Guard - RechargeTime/Resistance

Level 12: Proton Armor

  • (A) Unbreakable Guard - Resistance
  • (31) Unbreakable Guard - Resistance/Endurance
  • (31) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (31) Impervium Armor - Psionic Resistance
  • (33) Aegis - Psionic/Status Resistance

Level 14: Hasten

  • (A) Recharge Reduction IO

Level 16: Radiation Therapy

  • (A) Panacea - Heal/Endurance
  • (33) Panacea - +Hit Points/Endurance
  • (33) Panacea - Heal/Recharge
  • (34) Panacea - Heal/Endurance/Recharge
  • (34) Panacea - Heal

Level 18: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (34) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (36) Reactive Defenses - Scaling Resist Damage

Level 20: Beta Decay

  • (A) Achilles' Heel - Chance for Res Debuff

Level 22: Boxing

  • (A) Empty

Level 24: Tough

  • (A) Unbreakable Guard - Resistance
  • (36) Unbreakable Guard - Resistance/Endurance
  • (36) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (37) Impervium Armor - Psionic Resistance

Level 26: Hurl

  • (A) Superior Unrelenting Fury - Accuracy/Damage
  • (37) Superior Unrelenting Fury - Damage/RechargeTime
  • (37) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
  • (39) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
  • (39) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
  • (39) Superior Unrelenting Fury - RechargeTime/+Regen/+End

Level 28: Particle Shielding

  • (A) Preventive Medicine - Heal
  • (40) Preventive Medicine - Chance for +Absorb
  • (40) Preventive Medicine - Heal/Endurance
  • (40) Preventive Medicine - Endurance/RechargeTime
  • (42) Preventive Medicine - Heal/RechargeTime
  • (42) Preventive Medicine - Heal/RechargeTime/Endurance

Level 30: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (42) HamiO:Cytoskeleton Exposure

Level 32: Foot Stomp

  • (A) Armageddon - Chance for Fire Damage
  • (43) Armageddon - Damage/Endurance
  • (43) Armageddon - Damage
  • (43) Armageddon - Accuracy/Damage/Recharge
  • (45) Armageddon - Accuracy/Recharge
  • (48) Armageddon - Damage/Recharge

Level 35: Electrifying Fences

  • (A) HamiO:Endoplasm Exposure

Level 38: Ground Zero

  • (A) Superior Avalanche - Accuracy/Damage
  • (45) Superior Avalanche - Damage/Endurance
  • (45) Superior Avalanche - Accuracy/Damage/Endurance
  • (46) Superior Avalanche - Accuracy/Damage/Recharge
  • (46) Superior Avalanche - Accuracy/Damage/Endurance/Recharge

Level 41: Ball Lightning

  • (A) Ragnarok - Damage
  • (48) Ragnarok - Damage/Recharge
  • (50) Ragnarok - Chance for Knockdown

Level 44: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (46) HamiO:Cytoskeleton Exposure

Level 47: Static Discharge

  • (A) HamiO:Nucleolus Exposure

Level 49: Rage

  • (A) Rectified Reticle - To Hit Buff
  • (50) Rectified Reticle - To Hit Buff/Recharge
  • (50) Rectified Reticle - Increased Perception

Level 1: Fury 


Level 1: Brawl

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Thanks a lot in advance! :D

 

 

Edited by Smites
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  • Smites changed the title to Unleash your mighty critique-powers upon my ss/rad/mu build! ヽ( ≧ω≦)ノ
43 minutes ago, Smites said:

Hi everyone! 😄

 

I recently started to make myself a ss/rad brute without thinking about how I he should acually look when he is 50.

 

I don't have much experience with brutes and so, after taking some dark/rad brute build and mix it together with a a rad/ss tanker build, I came up with this build here:

 

The main reason of why I've taken mu mastery was to kinda offset the lack of super stength's aoe capabilities.

 

Did you intend to have no movement power? Perfectly fine if not and you're planning on snagging something from the P2W vendor but thought I'd ask.

 

I moved a very few things around to give you more S/L resistance, bringing things up from 77% to 80%.  The closer you get to 90% the increasingly survivable you should be. Being lazy I was not prepared to do a full rebuild so tweaked what you had. Also slotted boosted Recharge Reduction in Hasten (stole a slot from Punch) to get you closer to peram-Hasten.

 

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Edited by Erratic1
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Ah yeah originally I intended to pick a movement power.

I couldn't figure out which of the powers I'd trade it for.

 

What I tried was to kinda spread the ressistance out a bit. Especially so that I'm not too vulnerable against psionic damage.

Cold ressistance is what I'm lacking the most for some odd reason. D:

 

Edit: Oh I just saw your edited build, many, many many thanks, that's a huge improvement! ^_^

Edited by Smites
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Static Discharge doesn't seem that great one slotted. I would grab SJ instead. Also, I would swap Hurl with Cross Punch.

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

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Forget defense and lean into procs in radiation therapy, ground zero, knockout blow, foot stomp, pick up soul mastery for gloom and dark obliteration and proc those too, pick up hand clap and stuff both damage procs, FF and kb-kd proc in there.

 

Cram recharge bonuses in everything else, as well as slow resistance. This approach leans heavily in having rage and fury supply the to-hit and +damage. Procs in your powers means you can still squeeze in damage during rage crash. You'll be surprised how quickly you can kill things and how survivable you can be when things around you die quickly or are knocked down.

 

Hand clap and it's kin are grossly underappreciated, just because they don't do damage doesn't mean they are not useful in today's meta especially when they can fit force feedback procs and provide mitigation. It gives you breathing room during rage crash, and you can cycle it with foot stomp for consistent mitigation. I take it even on soft-capped builds but it's exponentially more useful as you shift away from a defense focus.

 

Open with hand clap, then ground zero/foot stomp/radiation therapy. After your first taste of real power you will never go back to building radiation armor with a defense focus.

 

Must have procs in rad therapy - Theft of essence + end

Must have procs in hand clap - Force feedback +recharge, Sudden acceleration kb-kd

Must have procs in KO blow - Force feedback +recharge

Must have procs in Foot stomp - Force feedback +recharge

 

Those force feedback procs will help you with your Rage uptime, and as I said you will be leaning on Rage a lot for the +to hit and +dam. Particle shielding and Rad Therapy and the Theft proc will take care of your endurance problems, for drawn out single target fights bring some recovery serums.

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Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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19 minutes ago, Nemu said:

Theft of essence + end

Outstanding input altogether, but I would differ on this one. ToE is a great proc generally, but I'd be hard pressed to ever run out of end on any of my Rad armor characters even without the proc. Rad Therapy already returns end without a proc, and you also have big input from Gamma Boost, Stamina, and Particle Shielding. Even more if you go with an alpha that buffs end. I'd rather just throw an extra damage proc in or save the slot for something else.

 

 

 

 

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Perhaps, but my build has no end reduction in the powers I spam, just pure procs, so the ToE is in rad therapy as insurance especially against lower density spawns.

 

I can play around with replacing ToE with a damage proc in my build, but such a build is not lacking for damage with one less damage proc either.

 

This is what my Rad/SS/Soul Tanker looks like, the slotting won't change all that much when converted to a brute

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Nuka Panda: Level 49 Science Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-Rchg/ResDam(42)
Level 1: Jab -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/Rchg(42), SprMghoft-Dmg/EndRdx/Rchg(42), SprMghoft-Acc/Dmg/EndRdx/Rchg(43)
Level 2: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-Max HP%(40)
Level 4: Haymaker -- Hct-Dmg(A), Hct-Dmg/Rchg(11), Hct-Acc/Dmg/Rchg(11), Hct-Acc/Rchg(13), Hct-Dmg/EndRdx(15), SprMghoft-Rchg/Res%(15)
Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(7), WntGif-ResSlow(7), ShlWal-ResDam/Re TP(9), Rct-ResDam%(9)
Level 8: Radiation Therapy -- PrfZng-Dam%(A), Erd-%Dam(17), Obl-%Dam(17), TchoftheN-%Dam(19), ThfofEss-+End%(19), FuroftheG-ResDeb%(21)
Level 10: Fallout Shelter -- GldArm-3defTpProc(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Beta Decay -- CldSns-ToHitDeb/EndRdx/Rchg(A), CldSns-Acc/ToHitDeb(37), CldSns-Acc/EndRdx/Rchg(37), CldSns-%Dam(39), AchHee-ResDeb%(39), SphIns-%ToHit(39)
Level 16: Hand Clap -- ExpStr-Dam%(A), PrfZng-Dam%(27), SuddAcc--KB/+KD(27), FrcFdb-Rechg%(29)
Level 18: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(23), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(25), Prv-Absorb%(25)
Level 20: Knockout Blow -- PrfZng-Dam%(A), Hct-Dam%(29), NrnSht-Dam%(33), GhsWdwEmb-Dam%(33), UnbCns-Dam%(34), FrcFdb-Rechg%(34)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 24: Tactics -- EndRdx-I(A)
Level 26: Ground Zero -- PrfZng-Dam%(A), ShlBrk-%Dam(34), TchofLadG-%Dam(36), Erd-%Dam(36), Obl-%Dam(36), ScrDrv-Dam%(37)
Level 28: Rage -- HO:Membr(A)
Level 30: Boxing -- AbsAmz-Stun(A), AbsAmz-Acc/Stun/Rchg(31), AbsAmz-Acc/Rchg(31), AbsAmz-EndRdx/Stun(31), AbsAmz-ToHitDeb%(33)
Level 32: Taunt -- Range-I(A)
Level 35: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(43), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), GldJvl-Dam%(45), Apc-Dam%(45), CldSns-%Dam(45)
Level 38: Foot Stomp -- PrfZng-Dam%(A), Erd-%Dam(46), ScrDrv-Dam%(46), Obl-%Dam(46), Arm-Dam%(47), FrcFdb-Rechg%(47)
Level 41: Dark Obliteration -- CldSns-%Dam(A), JvlVll-Dam%(48), PstBls-Dam%(48), Bmbdmt-+FireDmg(48), Ann-ResDeb%(49)
Level 44: Tough -- StdPrt-ResDam/Def+(A)
Level 47: Weave -- LucoftheG-Def/Rchg+(A)
Level 49: Gamma Boost -- PrfShf-End%(A)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Stamina -- SynSck-EndMod(A), SynSck-Dam/Acc/End(3), SynSck-Dam/Rech(3), SynSck-EndMod/Rech(5), SynSck-EndMod/+RunSpeed(5)
------------

 

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Edited by Nemu
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Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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1 hour ago, Nemu said:

Forget defense and lean into procs in radiation therapy, ground zero, knockout blow, foot stomp, pick up soul mastery for gloom and dark obliteration and proc those too, pick up hand clap and stuff both damage procs, FF and kb-kd proc in there.

 

Cram recharge bonuses in everything else, as well as slow resistance. This approach leans heavily in having rage and fury supply the to-hit and +damage. Procs in your powers means you can still squeeze in damage during rage crash. You'll be surprised how quickly you can kill things and how survivable you can be when things around you die quickly or are knocked down.

 

Hand clap and it's kin are grossly underappreciated, just because they don't do damage doesn't mean they are not useful in today's meta especially when they can fit force feedback procs and provide mitigation. It gives you breathing room during rage crash, and you can cycle it with foot stomp for consistent mitigation. I take it even on soft-capped builds but it's exponentially more useful as you shift away from a defense focus.

 

Open with hand clap, then ground zero/foot stomp/radiation therapy. After your first taste of real power you will never go back to building radiation armor with a defense focus.

 

Must have procs in rad therapy - Theft of essence + end

Must have procs in hand clap - Force feedback +recharge, Sudden acceleration kb-kd

Must have procs in KO blow - Force feedback +recharge

Must have procs in Foot stomp - Force feedback +recharge

 

Those force feedback procs will help you with your Rage uptime, and as I said you will be leaning on Rage a lot for the +to hit and +dam. Particle shielding and Rad Therapy and the Theft proc will take care of your endurance problems, for drawn out single target fights bring some recovery serums.

 

Did you mean something like this?

 

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Radiation Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Jab

  • (A) Focused Smite - Accuracy/Damage
  • (3) Focused Smite - Damage/Endurance
  • (3) Focused Smite - Accuracy/Endurance/Recharge

Level 1: Alpha Barrier

  • (A) Unbreakable Guard - Resistance
  • (5) Unbreakable Guard - Resistance/Endurance
  • (5) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (7) Unbreakable Guard - +Max HP
  • (7) Steadfast Protection - Resistance/+Def 3%
  • (9) Impervium Armor - Psionic Resistance

Level 2: Punch

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (9) Superior Blistering Cold - Damage/Endurance
  • (11) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (11) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (13) Superior Blistering Cold - Recharge/Chance for Hold

Level 4: Gamma Boost

  • (A) Performance Shifter - Chance for +End

Level 6: Haymaker

  • (A) Superior Brute's Fury - Accuracy/Damage
  • (15) Superior Brute's Fury - Damage/Recharge
  • (15) Superior Brute's Fury - Accuracy/Damage/Recharge
  • (17) Superior Brute's Fury - Damage/Endurance/RechargeTime
  • (17) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (19) Superior Brute's Fury - Recharge/Fury Bonus

Level 8: Knockout Blow

  • (A) Hecatomb - Chance of Damage(Negative)
  • (19) Hecatomb - Damage/Endurance
  • (21) Hecatomb - Damage
  • (21) Hecatomb - Accuracy/Damage/Recharge
  • (23) Hecatomb - Accuracy/Recharge
  • (23) Force Feedback - Chance for +Recharge

Level 10: Fallout Shelter

  • (A) Unbreakable Guard - Resistance
  • (25) Unbreakable Guard - Resistance/Endurance
  • (25) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (27) Impervium Armor - Psionic Resistance
  • (27) Gladiator's Armor - TP Protection +3% Def (All)

Level 12: Proton Armor

  • (A) Aegis - Resistance/Endurance
  • (29) Aegis - Resistance/Recharge
  • (29) Aegis - Resistance
  • (31) Impervium Armor - Psionic Resistance
  • (31) Aegis - Psionic/Status Resistance

Level 14: Hasten

  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO

Level 16: Radiation Therapy

  • (A) Theft of Essence - Healing
  • (33) Theft of Essence - Healing/Recharge
  • (33) Theft of Essence - Accuracy/Healing
  • (33) Theft of Essence - Accuracy/Endurance/Healing
  • (34) Theft of Essence - Accuracy/Endurance/Recharge
  • (34) Theft of Essence - Chance for +Endurance

Level 18: Hand Clap

  • (A) Sudden Acceleration - Knockback to Knockdown
  • (34) Force Feedback - Chance for +Recharge

Level 20: Beta Decay

  • (A) Achilles' Heel - Chance for Res Debuff

Level 22: Boxing

  • (A) Empty

Level 24: Tough

  • (A) Unbreakable Guard - Resistance
  • (36) Unbreakable Guard - Resistance/Endurance
  • (36) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (36) Impervium Armor - Psionic Resistance

Level 26: Hurl

  • (A) Superior Unrelenting Fury - Accuracy/Damage
  • (37) Superior Unrelenting Fury - Damage/RechargeTime
  • (37) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
  • (37) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
  • (39) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
  • (39) Superior Unrelenting Fury - RechargeTime/+Regen/+End

Level 28: Particle Shielding

  • (A) Preventive Medicine - Heal
  • (39) Preventive Medicine - Chance for +Absorb
  • (40) Preventive Medicine - Heal/Endurance
  • (40) Preventive Medicine - Endurance/RechargeTime
  • (40) Preventive Medicine - Heal/RechargeTime
  • (42) Preventive Medicine - Heal/RechargeTime/Endurance

Level 30: Fly

  • (A) Winter's Gift - Slow Resistance (20%)

Level 32: Foot Stomp

  • (A) Armageddon - Chance for Fire Damage
  • (42) Armageddon - Damage/Endurance
  • (42) Armageddon - Damage
  • (43) Armageddon - Accuracy/Damage/Recharge
  • (43) Armageddon - Accuracy/Recharge
  • (43) Force Feedback - Chance for +Recharge

Level 35: Soul Tentacles

  • (A) HamiO:Cytoskeleton Exposure

Level 38: Ground Zero

  • (A) Superior Avalanche - Accuracy/Damage
  • (45) Superior Avalanche - Damage/Endurance
  • (45) Superior Avalanche - Accuracy/Damage/Recharge
  • (45) Superior Avalanche - Recharge/Chance for Knockdown
  • (46) Achilles' Heel - Chance for Res Debuff

Level 41: Dark Obliteration

  • (A) Ragnarok - Damage
  • (46) Ragnarok - Damage/Recharge
  • (46) Ragnarok - Chance for Knockdown
  • (48) Ragnarok - Accuracy/Damage/Recharge
  • (48) Ragnarok - Accuracy/Recharge

Level 44: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Reactive Defenses - Defense
  • (50) Reactive Defenses - Scaling Resist Damage
  • (50) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 47: Cross Punch

  • (A) HamiO:Nucleolus Exposure

Level 49: Rage

  • (A) Rectified Reticle - To Hit Buff
  • (50) Rectified Reticle - To Hit Buff/Recharge

Level 1: Fury 


Level 1: Brawl

 

I'd like to keep Mu-Mastery for thematic reasons (atomic energy and electricity), but if it makes a big difference, I can skip it.

It has less overall defense now (and a bit less of that precious psionic ressistance), but I've managed to put in Handclap, Flight with Winter's Gift and a +Recharge from force feedback on KO-Blow, Foot Stomp and Handclap.

Edited by Smites
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When I say procs I don't mean just one proc with the rest of the set. See the build I posted above your post.

 

Here's the build breakdown:

 

When rage crashes all that damage enhancement you put into powers go to waste. Proc damage is not affected by rage crash. So instead of slotting key spammable attacks the way you normally do, you stuff them full of procs and let rage take care of the damage and accuracy slotting that you'd normally slot those powers for. This also means rage is a cornerstone of your build and you want to double/triple stack it when possible which means the build will focus on recharge, not only from set bonuses but from generous amounts of force feedback procs as well. Global recharge helps not only rage but your other spammable powers come up faster, as proc chances are not affected by global recharge values.

 

If you want to keep mu this is how I would do it:

 

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 49 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Radiation Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Jab -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(3), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury%(5)
Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(7)
Level 2: Haymaker -- Hct-Dmg(A), Hct-Dmg/Rchg(13), Hct-Acc/Dmg/Rchg(13), Hct-Acc/Rchg(15), Hct-Dmg/EndRdx(15)
Level 4: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Max HP%(17)
Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(19), WntGif-ResSlow(19), ShlWal-ResDam/Re TP(21), Rct-ResDam%(21)
Level 8: Knockout Blow -- PrfZng-Dam%(A), Hct-Dam%(23), NrnSht-Dam%(23), GhsWdwEmb-Dam%(25), UnbCns-Dam%(25), FrcFdb-Rechg%(27)
Level 10: Fallout Shelter -- GldArm-3defTpProc(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 14: Hand Clap -- ExpStr-Dam%(A), PrfZng-Dam%(29), SuddAcc--KB/+KD(29), FrcFdb-Rechg%(31)
Level 16: Radiation Therapy -- PrfZng-Dam%(A), Obl-%Dam(31), Erd-%Dam(31), ThfofEss-+End%(33), TchoftheN-%Dam(33), FuroftheG-ResDeb%(33)
Level 18: Rage -- HO:Membr(A), HO:Membr(34)
Level 20: Beta Decay -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(34), CldSns-Acc/EndRdx/Rchg(34), CldSns-%Dam(36), AchHee-ResDeb%(36)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 24: Tactics -- EndRdx-I(A)
Level 26: Hurl -- ExpStr-Dam%(A), Apc-Dam%(36), GldJvl-Dam%(37), PrfZng-Dam%(37)
Level 28: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(37), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(39), Prv-Heal/Rchg/EndRdx(39), Prv-Absorb%(40)
Level 30: Boxing -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(40), AbsAmz-Acc/Stun/Rchg(40), AbsAmz-Acc/Rchg(42), AbsAmz-EndRdx/Stun(42)
Level 32: Foot Stomp -- PrfZng-Dam%(A), ScrDrv-Dam%(42), Obl-%Dam(43), Erd-%Dam(43), Arm-Dam%(43), FrcFdb-Rechg%(45)
Level 35: Electrifying Fences -- SprFrzBls-Acc/Dmg/EndRdx(A), SprFrzBls-Rchg/ImmobProc(45), PstBls-Dam%(45), Bmbdmt-+FireDmg(48)
Level 38: Ground Zero -- PrfZng-Dam%(A), ShlBrk-%Dam(46), TchofLadG-%Dam(46), Obl-%Dam(46), Erd-%Dam(47), ScrDrv-Dam%(47)
Level 41: Tough -- StdPrt-ResDam/Def+(A)
Level 44: Ball Lightning -- JvlVll-Dam%(A), Bmbdmt-+FireDmg(47), PstBls-Dam%(48), Ann-ResDeb%(48)
Level 47: Weave -- LucoftheG-Def/Rchg+(A)
Level 49: Gamma Boost -- PrfShf-End%(A)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- SynSck-EndMod(A), SynSck-EndMod/Rech(9), SynSck-Dam/Rech/Acc(9), SynSck-Dam/Acc/End(11), SynSck-EndMod/+RunSpeed(11)
------------

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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Edited by Nemu
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  • Thumbs Up 1

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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Oh alright, I probably missed the build you've posted there.

It looks really different from what I've ever done, like a walking proc machine and I'll definitely try it on the beta server.

 

Thanks a lot for your advice. ^_^

Edited by Smites
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On 3/29/2022 at 5:38 PM, Nemu said:

Perhaps, but my build has no end reduction in the powers I spam, just pure procs, so the ToE is in rad therapy as insurance especially against lower density spawns.

 

I can play around with replacing ToE with a damage proc in my build, but such a build is not lacking for damage with one less damage proc either.

 

This is what my Rad/SS/Soul Tanker looks like, the slotting won't change all that much when converted to a brute

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Nuka Panda: Level 49 Science Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-Rchg/ResDam(42)
Level 1: Jab -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/Rchg(42), SprMghoft-Dmg/EndRdx/Rchg(42), SprMghoft-Acc/Dmg/EndRdx/Rchg(43)
Level 2: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-Max HP%(40)
Level 4: Haymaker -- Hct-Dmg(A), Hct-Dmg/Rchg(11), Hct-Acc/Dmg/Rchg(11), Hct-Acc/Rchg(13), Hct-Dmg/EndRdx(15), SprMghoft-Rchg/Res%(15)
Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(7), WntGif-ResSlow(7), ShlWal-ResDam/Re TP(9), Rct-ResDam%(9)
Level 8: Radiation Therapy -- PrfZng-Dam%(A), Erd-%Dam(17), Obl-%Dam(17), TchoftheN-%Dam(19), ThfofEss-+End%(19), FuroftheG-ResDeb%(21)
Level 10: Fallout Shelter -- GldArm-3defTpProc(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Beta Decay -- CldSns-ToHitDeb/EndRdx/Rchg(A), CldSns-Acc/ToHitDeb(37), CldSns-Acc/EndRdx/Rchg(37), CldSns-%Dam(39), AchHee-ResDeb%(39), SphIns-%ToHit(39)
Level 16: Hand Clap -- ExpStr-Dam%(A), PrfZng-Dam%(27), SuddAcc--KB/+KD(27), FrcFdb-Rechg%(29)
Level 18: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(23), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(25), Prv-Absorb%(25)
Level 20: Knockout Blow -- PrfZng-Dam%(A), Hct-Dam%(29), NrnSht-Dam%(33), GhsWdwEmb-Dam%(33), UnbCns-Dam%(34), FrcFdb-Rechg%(34)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 24: Tactics -- EndRdx-I(A)
Level 26: Ground Zero -- PrfZng-Dam%(A), ShlBrk-%Dam(34), TchofLadG-%Dam(36), Erd-%Dam(36), Obl-%Dam(36), ScrDrv-Dam%(37)
Level 28: Rage -- HO:Membr(A)
Level 30: Boxing -- AbsAmz-Stun(A), AbsAmz-Acc/Stun/Rchg(31), AbsAmz-Acc/Rchg(31), AbsAmz-EndRdx/Stun(31), AbsAmz-ToHitDeb%(33)
Level 32: Taunt -- Range-I(A)
Level 35: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(43), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), GldJvl-Dam%(45), Apc-Dam%(45), CldSns-%Dam(45)
Level 38: Foot Stomp -- PrfZng-Dam%(A), Erd-%Dam(46), ScrDrv-Dam%(46), Obl-%Dam(46), Arm-Dam%(47), FrcFdb-Rechg%(47)
Level 41: Dark Obliteration -- CldSns-%Dam(A), JvlVll-Dam%(48), PstBls-Dam%(48), Bmbdmt-+FireDmg(48), Ann-ResDeb%(49)
Level 44: Tough -- StdPrt-ResDam/Def+(A)
Level 47: Weave -- LucoftheG-Def/Rchg+(A)
Level 49: Gamma Boost -- PrfShf-End%(A)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Stamina -- SynSck-EndMod(A), SynSck-Dam/Acc/End(3), SynSck-Dam/Rech(3), SynSck-EndMod/Rech(5), SynSck-EndMod/+RunSpeed(5)
------------

 

 

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Variations on the theme

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(29)
Level 1: Jab -- SprGntFis-Acc/Dmg/Rchg(A), SprGntFis-Rchg/+Absorb(3), SprGntFis-Acc/Dmg/EndRdx/Rchg(3), SprGntFis-Dmg/Rchg(15), SprGntFis-Acc/Dmg(15), SprGntFis-Dmg/EndRdx/Rchg(17)
Level 2: Gamma Boost -- PwrTrns-+Heal(A)
Level 4: Haymaker -- Hct-Dam%(A), TchofDth-Dam%(5), Mk'Bit-Dam%(5), FrcFdb-Rechg%(7), GldStr-%Dam(7), Mk'Bit-Acc/Dmg(34)
Level 6: Boxing -- Empty(A)
Level 8: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(36)
Level 10: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx(11), UnbGrd-ResDam/EndRdx/Rchg(34)
Level 12: Radiation Therapy -- ThfofEss-+End%(A), TchoftheN-%Dam(13), Erd-%Dam(13), ScrDrv-Dam%(42), PrfZng-Dam%(45), Obl-%Dam(48)
Level 14: Beta Decay -- AchHee-ResDeb%(A)
Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 18: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(19), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg(21), Prv-Absorb%(21), Prv-Heal/Rchg/EndRdx(33)
Level 20: Taunt -- PrfZng-Taunt/Rchg(A)
Level 22: Tough -- UnbGrd-Max HP%(A), GldArm-3defTpProc(23), UnbGrd-ResDam(27), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(36)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), Rct-ResDam%(25), LucoftheG-Def(31)
Level 26: Cross Punch -- Erd-%Dam(A), Obl-%Dam(31), ScrDrv-Dam%(34), FrcFdb-Rechg%(37), SprAvl-Acc/Dmg(37), SprAvl-Acc/Dmg/EndRdx(37)
Level 28: Rage -- GssSynFr--Build%(A), RechRdx-I(29)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Knockout Blow -- TchofDth-Dam%(A), UnbCns-Dam%(33), TchofDth-Acc/Dmg(33), Mk'Bit-Dam%(36), Mk'Bit-Acc/Dmg(40), FrcFdb-Rechg%(50)
Level 35: Ground Zero -- Erd-%Dam(A), ScrDrv-Acc/Dmg(43), TchofLadG-%Dam(46), ScrDrv-Dam%(48), ScrDrv-Acc/Dmg/EndRdx(48), ShlBrk-%Dam(50)
Level 38: Foot Stomp -- FuroftheG-ResDeb%(A), Arm-Dam%(39), Erd-%Dam(39), FrcFdb-Rechg%(39), SprMghoft-Acc/Dmg(40), SprMghoft-Rchg/Res%(40)
Level 41: Gloom -- SprWntBit-Acc/Dmg/EndRdx(A), SprWntBit-Acc/Dmg(42), GldJvl-Dam%(42), CldSns-%Dam(43), Apc-Dam%(43)
Level 44: Dark Obliteration -- Bmbdmt-+FireDmg(A), PstBls-Dam%(45), SprFrzBls-Acc/Dmg(45), SprFrzBls-Acc/Dmg/EndRdx(46), CldSns-%Dam(46), Ann-ResDeb%(50)
Level 47: Meltdown -- StdPrt-ResDam/Def+(A)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- EffAdp-EndMod(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Musculature Core Paragon
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
------------

 

 

 

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