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Fear Stalker or Dark/Dark/Soul


The_Warpact

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So decided to make a stalker once again (it's been a year or so) and with @Snarky constantly talking about his love of all things soulless and dark. I decided to look into a AT that can have fear in the primary and secondary with all the delicious -to hit. I of course went for cap on all the areas that are important and tried to model it on a classic Stalker with BU and placate being paramount in the attack chain.

 

I think I have things covered pretty well, but, let me know what you think since Dark doesn't seem to be too popular for Stalkers that to me automatically means I have to make it.

 

This Villain build was built using Mids Reborn 3.1.1.2
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Grave Fiend: Level 50 Magic Stalker
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Smite -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(31), Mk'Bit-Acc/EndRdx/Rchg(33), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34)
Level 1: Hide -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(3), LucoftheG-Def(3), LucoftheG-Def/Rchg+(27)
Level 2: Shadow Maul -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/End/Rech(34), FuroftheG-Acc/Dmg/End/Rech(34), FuroftheG-ResDeb%(37)
Level 4: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(7), GldArm-3defTpProc(25)
Level 6: Assassin's Eclipse -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(9), SprStlGl-Dmg/EndRdx/Rchg(11), SprStlGl-Acc/Dmg/EndRdx/Rchg(11), SprStlGl-Rchg/Hide%(21)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(25), StdPrt-ResDam/Def+(27)
Level 12: Super Speed -- Clr-Stlth(A), WntGif-ResSlow(13), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(13)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(15), BlsoftheZ-ResKB(15)
Level 16: Obsidian Shield -- UnbGrd-Max HP%(A), StdPrt-ResKB(17), StdPrt-ResDam/EndRdx(17)
Level 18: Stealth -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(19), LucoftheG-Def(19), LucoftheG-Def/Rchg+(21)
Level 20: Build Up -- RechRdx-I(A)
Level 22: Placate -- RechRdx-I(A)
Level 24: Siphon Life -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), Hct-Dam%(40)
Level 26: Dark Regeneration -- TchoftheN-Heal(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(40), TchoftheN-Acc/EndRdx/Rchg(43), TchoftheN-Heal/HP/Regen/Rchg(46)
Level 28: Touch of Fear -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(46), ScrDrv-Acc/Dmg/EndRdx(50), ScrDrv-Dam%(50)
Level 30: Cloak of Fear -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(46), CldSns-Acc/Rchg(48), CldSns-ToHitDeb/EndRdx/Rchg(48), CldSns-Acc/EndRdx/Rchg(48), CldSns-%Dam(50)
Level 32: Shadow Dweller -- Krm-ResKB(A), Ksm-ToHit+(33), Rct-ResDam%(33)
Level 35: Moonbeam -- ExpMarks-Dmg/End/Int(A), ExpMarks-Acc/End/Rech(36), ExpMarks-Rng/FSnp(36), ExpMarks-Acc/Dmg(36), ExpMarks-Dmg/Rech(37), ExpMarks-Dmg/Int/Rng/Rech(37)
Level 38: Assault -- EndRdx-I(A)
Level 41: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(43)
Level 44: Shadow Meld -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(45), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def/Rchg+(45)
Level 47: Soul Transfer -- RechRdx-I(A)
Level 49: Infiltration -- LucoftheG-Def/Rchg+(A)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(31), Mrc-Rcvry+(31)
Level 1: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(29), PwrTrns-+Heal(29)
Level 12: Speed Phase
Level 49: Quick Form
------------
------------
Set Bonus Totals:

  • 14.5% DamageBuff(Smashing)
  • 14.5% DamageBuff(Lethal)
  • 14.5% DamageBuff(Fire)
  • 14.5% DamageBuff(Cold)
  • 14.5% DamageBuff(Energy)
  • 14.5% DamageBuff(Negative)
  • 14.5% DamageBuff(Toxic)
  • 14.5% DamageBuff(Psionic)
  • 20.38% Defense(Smashing)
  • 20.38% Defense(Lethal)
  • 7.25% Defense(Fire)
  • 7.25% Defense(Cold)
  • 10.38% Defense(Energy)
  • 10.38% Defense(Negative)
  • 6% Defense(Psionic)
  • 19.75% Defense(Melee)
  • 14.75% Defense(Ranged)
  • 8.5% Defense(AoE)
  • 4.5% Max End
  • +5% Enhancement(Heal)
  • 5% Enhancement(Max EnduranceDiscount)
  • +5% Enhancement(Range)
  • +60% Enhancement(Accuracy)
  • +53.75% Enhancement(RechargeTime)
  • 15% SpeedFlying
  • 212.3 HP (17.64%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • Knockback (Mag -15)
  • Knockup (Mag -15)
  • MezResist(Confused) 50%
  • MezResist(Held) 50%
  • MezResist(Immobilized) 50%
  • MezResist(Sleep) 50%
  • MezResist(Stunned) 50%
  • MezResist(Terrorized) 50%
  • MezResist(Teleport) 100% (20% chance)
  • 8% (0.13 End/sec) Recovery
  • 46% (2.31 HP/sec) Regeneration
  • 35% ResEffect(SpeedFlying)
  • 35% ResEffect(RechargeTime)
  • 35% ResEffect(SpeedRunning)
  • 14% Resistance(Smashing)
  • 14% Resistance(Lethal)
  • 21.5% Resistance(Fire)
  • 21.5% Resistance(Cold)
  • 17% Resistance(Energy)
  • 17% Resistance(Negative)
  • 9.5% Resistance(Toxic)
  • 9.5% Resistance(Psionic)
  • 15% SpeedRunning

 

 

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https://www.twitch.tv/boomie373

The Revenants twitch channel, come watch us face plant, talk smack, and attempt to be world class villains.

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Here's my take on a Dark/Dark/Dark stalker. Since the stalker ATO's are over-powered Placate has become trivial. The bonus defense from Infiltration go away once you are spotted. With a higher resistance level if you notice some type of damage coming through its easy to pop Shadow Meld as a buffer. Dropping the stealth IO in sprint, its out of the way and doesn't take up an extra slot, if you need it just toggle and run. Hide and stealth IO puts you well over PvE cap (300). Dropping concealment pool for the fighting power is a good thing for any melee class; and since dark gets self healing attacks there is no reason to run and rehide unless things really go sideways. Just my 10 cents, my 2 cents is free.

 

This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Spoiler

Grave Fiend: Level 50 Magic Stalker
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Smite -- OvrFrc-Dam/KB(A)
Level 1: Hide -- Rct-Def(A), Rct-Def/EndRdx(3), Rct-EndRdx/Rchg(3), Rct-Def/Rchg(5), Rct-Def/EndRdx/Rchg(5), Rct-ResDam%(7)
Level 2: Shadow Maul -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(11), OvrFrc-Acc/Dmg/End(11)
Level 4: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-EndRdx/Rchg(15), Ags-Psi/Status(50)
Level 6: Assassin's Eclipse -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(17), SprAssMar-Acc/Dmg/Rchg(17), SprAssMar-Dmg/EndRdx/Rchg(19), SprAssMar-Acc/Dmg/EndRdx/Rchg(19), SprAssMar-Rchg/Rchg Build Up(21)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 10: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-EndRdx/Rchg(25), UnbGrd-Max HP%(27)
Level 12: Super Speed -- Qck-RunSpd(A), Qck-EndRdx(27), Clr-EndRdx(29), Clr-RunSpd(29)
Level 14: Combat Jumping -- Ksm-Def/EndRdx(A), Ksm-ToHit+(31), LucoftheG-Def/EndRdx(31), LucoftheG-Def/Rchg+(31)
Level 16: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-EndRdx/Rchg(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(34), ImpSki-Status(50)
Level 18: Boxing -- AbsAmz-ToHitDeb%(A)
Level 20: Build Up -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(34), GssSynFr--Build%(34)
Level 22: Tough -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(36), StdPrt-ResKB(36), GldArm-3defTpProc(36)
Level 24: Siphon Life -- Hct-Dmg(A), Hct-Dmg/Rchg(37), Hct-Acc/Dmg/Rchg(37), Hct-Acc/Rchg(37), Hct-Dmg/EndRdx(39)
Level 26: Dark Regeneration -- Prv-Heal/EndRdx(A), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(39), Prv-Heal/Rchg/EndRdx(40), ThfofEss-+End%(40)
Level 28: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(40), LucoftheG-Def/Rchg+(42)
Level 30: Cloak of Fear -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(42), CldSns-Acc/Rchg(42), CldSns-ToHitDeb/EndRdx/Rchg(43), CldSns-Acc/EndRdx/Rchg(43), CldSns-%Dam(43)
Level 32: Shadow Dweller -- Krm-ResKB(A), LucoftheG-Def/Rchg+(45), ShlWal-ResDam/Re TP(45)
Level 35: Midnight Grasp -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(45), SprStlGl-Acc/Dmg/Rchg(46), SprStlGl-Dmg/EndRdx/Rchg(46), SprStlGl-Acc/Dmg/EndRdx/Rchg(46), SprStlGl-Rchg/Hide%(48)
Level 38: Maneuvers -- RedFrt-EndRdx(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def/Rchg+(48)
Level 41: Moonbeam -- Dcm-Build%(A)
Level 44: Assault -- EndRdx-I(A), EndRdx-I(50)
Level 47: Soul Transfer -- Prv-Absorb%(A)
Level 49: Shadow Meld -- LucoftheG-Def/Rchg+(A)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7), Mrc-Rcvry+(9)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(9)
Level 12: Speed Phase 
Level 49: Quick Form 
------------

 

Edited by stealthnight
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On 3/31/2022 at 10:11 AM, stealthnight said:

Here's my take on a Dark/Dark/Dark stalker. Since the stalker ATO's are over-powered Placate has become trivial. The bonus defense from Infiltration go away once you are spotted. With a higher resistance level if you notice some type of damage coming through its easy to pop Shadow Meld as a buffer. Dropping the stealth IO in sprint, its out of the way and doesn't take up an extra slot, if you need it just toggle and run. Hide and stealth IO puts you well over PvE cap (300). Dropping concealment pool for the fighting power is a good thing for any melee class; and since dark gets self healing attacks there is no reason to run and rehide unless things really go sideways. Just my 10 cents, my 2 cents is free.

 

This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Grave Fiend: Level 50 Magic Stalker
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Smite -- OvrFrc-Dam/KB(A)
Level 1: Hide -- Rct-Def(A), Rct-Def/EndRdx(3), Rct-EndRdx/Rchg(3), Rct-Def/Rchg(5), Rct-Def/EndRdx/Rchg(5), Rct-ResDam%(7)
Level 2: Shadow Maul -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(11), OvrFrc-Acc/Dmg/End(11)
Level 4: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-EndRdx/Rchg(15), Ags-Psi/Status(50)
Level 6: Assassin's Eclipse -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(17), SprAssMar-Acc/Dmg/Rchg(17), SprAssMar-Dmg/EndRdx/Rchg(19), SprAssMar-Acc/Dmg/EndRdx/Rchg(19), SprAssMar-Rchg/Rchg Build Up(21)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 10: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-EndRdx/Rchg(25), UnbGrd-Max HP%(27)
Level 12: Super Speed -- Qck-RunSpd(A), Qck-EndRdx(27), Clr-EndRdx(29), Clr-RunSpd(29)
Level 14: Combat Jumping -- Ksm-Def/EndRdx(A), Ksm-ToHit+(31), LucoftheG-Def/EndRdx(31), LucoftheG-Def/Rchg+(31)
Level 16: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-EndRdx/Rchg(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(34), ImpSki-Status(50)
Level 18: Boxing -- AbsAmz-ToHitDeb%(A)
Level 20: Build Up -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(34), GssSynFr--Build%(34)
Level 22: Tough -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(36), StdPrt-ResKB(36), GldArm-3defTpProc(36)
Level 24: Siphon Life -- Hct-Dmg(A), Hct-Dmg/Rchg(37), Hct-Acc/Dmg/Rchg(37), Hct-Acc/Rchg(37), Hct-Dmg/EndRdx(39)
Level 26: Dark Regeneration -- Prv-Heal/EndRdx(A), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(39), Prv-Heal/Rchg/EndRdx(40), ThfofEss-+End%(40)
Level 28: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(40), LucoftheG-Def/Rchg+(42)
Level 30: Cloak of Fear -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(42), CldSns-Acc/Rchg(42), CldSns-ToHitDeb/EndRdx/Rchg(43), CldSns-Acc/EndRdx/Rchg(43), CldSns-%Dam(43)
Level 32: Shadow Dweller -- Krm-ResKB(A), LucoftheG-Def/Rchg+(45), ShlWal-ResDam/Re TP(45)
Level 35: Midnight Grasp -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(45), SprStlGl-Acc/Dmg/Rchg(46), SprStlGl-Dmg/EndRdx/Rchg(46), SprStlGl-Acc/Dmg/EndRdx/Rchg(46), SprStlGl-Rchg/Hide%(48)
Level 38: Maneuvers -- RedFrt-EndRdx(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def/Rchg+(48)
Level 41: Moonbeam -- Dcm-Build%(A)
Level 44: Assault -- EndRdx-I(A), EndRdx-I(50)
Level 47: Soul Transfer -- Prv-Absorb%(A)
Level 49: Shadow Meld -- LucoftheG-Def/Rchg+(A)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7), Mrc-Rcvry+(9)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(9)
Level 12: Speed Phase 
Level 49: Quick Form 
------------

I didn't even know you responded. I was using Infiltrate just for a mule, I still like Stalker Guile proc in AS just for the placate like effect. Why I didn't put the Stealth proc in sprint I will never know. This guy will be making forays into PVP zone hence the concealment pool.

Thanks for your time!

https://www.twitch.tv/boomie373

The Revenants twitch channel, come watch us face plant, talk smack, and attempt to be world class villains.

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