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War Mace/Energy Aura - Who has a good build?


TungstenShark

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I kept saying I wanted to try War Mace and have still yet to pull the trigger. I decided to pair it with Energy Aura because I haven't tried that one either and being strong and pretty should always be the goal in life. One of the appeals of WM is the simple attack chains (both single target and AOE) IF you have high enough recharge (as I understand it, around 250% or more).

 

Who's got a good build they like that's performed well for them?

Edited by TungstenShark
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  • TungstenShark changed the title to War Mace/Energy Aura - Who has a good build?

This is what I have worked up so far in Mids. I have no idea how to reach the Recharge numbers I have seen elsewhere, as I chased it wherever possible. Entirely possible I am doing something wrong in Mids with the calculations. My resists are pretty abysmal while some of my defense numbers are too high and others not high enough (Negative and Psi). I was not focusing on a leveling build, so the power choices by level and slotting by level are obviously not optimized.

 

Any and all feedback, comments, critiques from better builders are most welcome!

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Technology Scrapper
Primary Power Set: War Mace
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Pulverize -- Hct-Dmg(A), Hct-Dmg/Rchg(43), Hct-Acc/Dmg/Rchg(43), Hct-Acc/Rchg(43), Hct-Dmg/EndRdx(45)
Level 1: Kinetic Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(15), RedFrt-Def/Rchg(45), RedFrt-Def/EndRdx/Rchg(45), RedFrt-Def(46), RedFrt-EndRdx(48)
Level 2: Jawbreaker -- FrcFdb-Rechg%(A), SprScrStr-Rchg/+Crit(5), SprScrStr-Acc/Dmg(5), SprScrStr-Acc/Dmg/Rchg(7), SprScrStr-Dmg/Rchg(7), SprScrStr-Dmg/EndRdx/Rchg(13)
Level 4: Dampening Field -- GldArm-3defTpProc(A), ImpArm-ResPsi(15)
Level 6: Power Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(42), RedFrt-Def/Rchg(46), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def(48), RedFrt-EndRdx(48)
Level 8: Clobber -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(9), SprCrtStr-Acc/Dmg/Rchg(9), SprCrtStr-Dmg/EndRdx/Rchg(11), SprCrtStr-Acc/Dmg/EndRdx/Rchg(11), SprCrtStr-Rchg/+50% Crit(13)
Level 10: Entropic Aura -- EndRdx-I(A)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(17)
Level 14: Kick -- Empty(A)
Level 16: Energy Protection -- StdPrt-ResDam/Def+(A), ImpArm-ResPsi(17)
Level 18: Whirling Mace -- Obl-Dmg(A), Obl-Acc/Rchg(19), Obl-Dmg/Rchg(19), Obl-Acc/Dmg/Rchg(21), Obl-Acc/Dmg/EndRdx/Rchg(21)
Level 20: Energy Cloak -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(42)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-EndRdx/Rchg(23), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-Max HP%(36)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(37), ShlWal-Def/EndRdx(37), ShlWal-Def/EndRdx/Rchg(37), ShlWal-ResDam/Re TP(40), ShlWal-Def/Rchg(42)
Level 26: Shatter -- FrcFdb-Rechg%(A), Arm-Dmg(27), Arm-Dmg/Rchg(27), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(34)
Level 28: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(31)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 32: Crowd Control -- Obl-Dmg(A), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(36)
Level 35: Energy Drain -- LucoftheG-Def/Rchg+(A)
Level 38: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(39), GssSynFr--ToHit/Rchg/EndRdx(39), GssSynFr--Rchg/EndRdx(39), GssSynFr--ToHit/EndRdx(40), GssSynFr--Build%(40)
Level 41: Focused Accuracy -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(50), AdjTrg-ToHit/Rchg(50), AdjTrg-ToHit/EndRdx/Rchg(50)
Level 44: Assault -- EndRdx-I(A)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 49: Physical Perfection -- PrfShf-End%(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
------------

Edited by TungstenShark
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5 hours ago, TungstenShark said:

This is what I have worked up so far in Mids. I have no idea how to reach the Recharge numbers I have seen elsewhere, as I chased it wherever possible. Entirely possible I am doing something wrong in Mids with the calculations. My resists are pretty abysmal while some of my defense numbers are too high and others not high enough (Negative and Psi). I was not focusing on a leveling build, so the power choices by level and slotting by level are obviously not optimized.

 

Any and all feedback, comments, critiques from better builders are most welcome!

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Technology Scrapper
Primary Power Set: War Mace
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Pulverize -- Hct-Dmg(A), Hct-Dmg/Rchg(43), Hct-Acc/Dmg/Rchg(43), Hct-Acc/Rchg(43), Hct-Dmg/EndRdx(45)
Level 1: Kinetic Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(15), RedFrt-Def/Rchg(45), RedFrt-Def/EndRdx/Rchg(45), RedFrt-Def(46), RedFrt-EndRdx(48)
Level 2: Jawbreaker -- FrcFdb-Rechg%(A), SprScrStr-Rchg/+Crit(5), SprScrStr-Acc/Dmg(5), SprScrStr-Acc/Dmg/Rchg(7), SprScrStr-Dmg/Rchg(7), SprScrStr-Dmg/EndRdx/Rchg(13)
Level 4: Dampening Field -- GldArm-3defTpProc(A), ImpArm-ResPsi(15)
Level 6: Power Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(42), RedFrt-Def/Rchg(46), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def(48), RedFrt-EndRdx(48)
Level 8: Clobber -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(9), SprCrtStr-Acc/Dmg/Rchg(9), SprCrtStr-Dmg/EndRdx/Rchg(11), SprCrtStr-Acc/Dmg/EndRdx/Rchg(11), SprCrtStr-Rchg/+50% Crit(13)
Level 10: Entropic Aura -- EndRdx-I(A)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(17)
Level 14: Kick -- Empty(A)
Level 16: Energy Protection -- StdPrt-ResDam/Def+(A), ImpArm-ResPsi(17)
Level 18: Whirling Mace -- Obl-Dmg(A), Obl-Acc/Rchg(19), Obl-Dmg/Rchg(19), Obl-Acc/Dmg/Rchg(21), Obl-Acc/Dmg/EndRdx/Rchg(21)
Level 20: Energy Cloak -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(42)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-EndRdx/Rchg(23), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-Max HP%(36)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(37), ShlWal-Def/EndRdx(37), ShlWal-Def/EndRdx/Rchg(37), ShlWal-ResDam/Re TP(40), ShlWal-Def/Rchg(42)
Level 26: Shatter -- FrcFdb-Rechg%(A), Arm-Dmg(27), Arm-Dmg/Rchg(27), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(34)
Level 28: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(31)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 32: Crowd Control -- Obl-Dmg(A), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(36)
Level 35: Energy Drain -- LucoftheG-Def/Rchg+(A)
Level 38: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(39), GssSynFr--ToHit/Rchg/EndRdx(39), GssSynFr--Rchg/EndRdx(39), GssSynFr--ToHit/EndRdx(40), GssSynFr--Build%(40)
Level 41: Focused Accuracy -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(50), AdjTrg-ToHit/Rchg(50), AdjTrg-ToHit/EndRdx/Rchg(50)
Level 44: Assault -- EndRdx-I(A)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 49: Physical Perfection -- PrfShf-End%(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
------------

You have too many LoTG: 7.5% rech IOs.  You can only get the bonus from 5 and I see 7.  I would swap one of those 6 slotted defense powers into a full reactive defenses set for 8.75% recharge.  That will also save you from needing to slot the scaling unique on it's own.  The other epic or patron pools (fire, mu, or soul normally) help me get a few more bonuses too.  Body mastery doesn't have many good spots for sets while I can usually get a Ragnarok and/or Apocalypse set in the others.  You could drop leadership to lighten your end costs and free up some power picks for other epic options.

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Have you factored in Incarnates for recharge? My Claws/ea has much lower recharge without Incarnates, but that's Claws so they don't need much. It is more about getting the recharge down for clicks in the secondary.

 

To add, I'm at like 215% recharge with Incarnates although I could have added more in.

Edited by Without_Pause

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Waterpark: Water/temp Blaster. 5. Project Next: Ice/stone Brute. 6. Mighty Matt: Rad/bio Brute. 7. Without Pause: Claws/wp Brute. 8. Emma Strange: Ill/dark. 9. Nothing But Flowers: Plant/storm Controller. 10. Obsidian Smoke: Fire/dark Corr. 

 

"Downtime is for mortals."

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15 hours ago, Pzn said:

You have too many LoTG: 7.5% rech IOs.  You can only get the bonus from 5 and I see 7.  I would swap one of those 6 slotted defense powers into a full reactive defenses set for 8.75% recharge.  That will also save you from needing to slot the scaling unique on it's own. 

Egads! Totally correct. I was dropping them in to see where they might fit, then never took the extras back out. Gah! See, it's the simple stuff kids.

 

11 hours ago, Without_Pause said:

Have you factored in Incarnates for recharge?

No, I was trying to see how much I could push in the base build without including Incarnates. No question I can get a boost in that regard.

 

I'm still tinkering, as chasing recharge certainly has an effect on the resist/defense numbers.

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