Yomo Kimyata Posted April 29, 2022 Posted April 29, 2022 When it triggers, it has a 3.25 second window. Does that window include activation or execution? If a power has a 3.3 second animation time (hello Thunder Strike), is it possible for Critical Strikes to even affect it? Who run Bartertown?
InvaderStych Posted April 29, 2022 Posted April 29, 2022 I want to say that if the power activation starts within the window it should remain flagged for the effect regardless of the length of the animation based on complete guesswork and mild observation of stuff that is probably affected by arcanatime and thus not always evident with casual observation. @Bopper ?? You see a mousetrap? I see free cheese and a f$%^ing challenge.
SomeGuy Posted April 29, 2022 Posted April 29, 2022 (edited) This is Midnight Grasp: The effect activates 0.533s into the powers animation time. So the proc timer starts ticking then. You have another 1.711s of Animation time eating up your proc window (this is accounting for Arcana Time). So you end up with 1.539s left of your proc window. I always thought the chance to Hit/Crit was calculated at the beginning of the cast (like DnD). If that's the case then yeah, TS would be fine. If it's at the end? That would be a nope. Edited April 29, 2022 by SomeGuy 3 Pylon and Trapdoor Results Spreadsheet https://docs.google.com/spreadsheets/d/1d0VruEHGktnPFvtMLF_MdpKPBe0wgUhzyGvb1DQNQQo/edit#gid=0
Koopak Posted April 29, 2022 Posted April 29, 2022 Yes, the hit chance and all damage logic are calculated at the beginning of the power. Also the above info about the proc taking effect at then end of "Animation Time Before Effect" is correct. You could refer to this as the recovery time to borrow fighting game terminology. Regeneration CalculatorClear Speed Leaderboard
SomeGuy Posted April 29, 2022 Posted April 29, 2022 2 hours ago, Koopak said: borrow fighting game terminology AFM. All Frames Matter. Pylon and Trapdoor Results Spreadsheet https://docs.google.com/spreadsheets/d/1d0VruEHGktnPFvtMLF_MdpKPBe0wgUhzyGvb1DQNQQo/edit#gid=0
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