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Posted (edited)

I've been recently playing a Claws / Fiery Aura Brute. 

This is my first foray into using Mids, so I was hoping to get some insights as to whether or not this build would be effective.  Are there any things I could change to improve this?  Did I completely miss the mark here?

 

I greatly appreciate anyone who lends their expertise!

 

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Rusted Furnace: Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5)
Level 1: Fire Shield -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(5), RctArm-ResDam/Rchg(7), RctArm-ResDam/EndRdx/Rchg(7), StdPrt-ResDam/Def+(9), Ags-Psi/Status(9)
Level 2: Blazing Aura -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(13), SprBrtFur-Acc/Dmg/Rchg(15), SprBrtFur-Dmg/EndRdx/Rchg(15), SprBrtFur-Acc/Dmg/EndRdx/Rchg(17), SprBrtFur-Rech/Fury%(17)
Level 4: Slash -- Hct-Dmg(A), Hct-Dmg/Rchg(19), Hct-Acc/Dmg/Rchg(19), Hct-Dmg/EndRdx(21), Hct-Acc/Rchg(21), Hct-Dam%(23)
Level 6: Spin -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(23), SprAvl-Acc/Dmg/EndRdx(25), SprAvl-Acc/Dmg/Rchg(25), SprAvl-Acc/Dmg/EndRdx/Rchg(27), SprAvl-Rchg/KDProc(27)
Level 8: Follow Up -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(29), SprBlsCol-Acc/Dmg/EndRdx(29), SprBlsCol-Acc/Dmg/Rchg(31), SprBlsCol-Dmg/EndRdx/Acc/Rchg(31), SprBlsCol-Rchg/HoldProc(31)
Level 10: Healing Flames -- Prv-Heal(A), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(33)
Level 12: Temperature Protection -- GldArm-3defTpProc(A)
Level 14: Super Jump -- UnbLea-Jump(A)
Level 16: Combat Jumping -- ShlWal-Def(A), ShlWal-Def/EndRdx(33), ShlWal-Def/Rchg(34)
Level 18: Focus -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(34), SprWntBit-Acc/Dmg/EndRdx(34), SprWntBit-Acc/Dmg/Rchg(36), SprWntBit-Dmg/EndRdx/Acc/Rchg(36), SprWntBit-Rchg/SlowProc(36)
Level 20: Plasma Shield -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(37), RctArm-ResDam/Rchg(37), RctArm-ResDam/EndRdx/Rchg(37)
Level 22: Consume -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(39), PrfShf-EndMod/Acc/Rchg(39)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 26: Kick -- Empty(A)
Level 28: Burn -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(40), SprUnrFur-Acc/Dmg/Rchg(40), SprUnrFur-Dmg/EndRdx/Rchg(40), SprUnrFur-Acc/Dmg/EndRdx/Rchg(42), SprUnrFur-Rchg/+Regen/+End(42)
Level 30: Tough -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(42), RctArm-ResDam/Rchg(43), RctArm-ResDam/EndRdx/Rchg(43)
Level 32: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(43), ShlWal-Def/Rchg(45), ShlWal-Def/EndRdx/Rchg(45), Rct-ResDam%(45)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(46)
Level 38: Maneuvers -- ShlWal-Def(A), ShlWal-Def/EndRdx(46), ShlWal-Def/Rchg(46), ShlWal-Def/EndRdx/Rchg(48)
Level 41: Superior Conditioning -- PrfShf-EndMod(A)
Level 44: Physical Perfection -- RgnTss-Regen+(A)
Level 47: Shockwave -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(48), OvrFrc-Acc/Dmg/End(48), OvrFrc-Dmg/End/Rech(50), OvrFrc-Acc/Dmg/End/Rech(50), OvrFrc-Dam/KB(50)
Level 49: Rise of the Phoenix -- Prv-Absorb%(A)
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11), Pnc-Heal/+End(11)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(13)
Level 14: Double Jump 
------------

Edited by forrest40pf
Posted (edited)
2 hours ago, Outrider_01 said:

Farm Fresh Builds

 

Has all the standard fire farm builds

You falsely assume they are looking to farm. This is a rather poor build for doing so. See sub 20% Fire Def and 55% Res Fire and no added AoE via Epics.

 

At a glance, it is fine.

Edited by Without_Pause
  • Like 1

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

Posted
18 minutes ago, Without_Pause said:

This is a rather poor build for doing so. See sub 20% Fire Def and 55% Res Fire and no added AoE via Epics.

 

At a glance, it is fine.

 

Sorry, just to clarify:

Were you referring to the build I made with those percentages?  Mids is telling me it sits at 33.93% Fire Def and 90% Res Fire.

  • Like 1
Posted

Correct, I wasn't actually look at your build as I had assume it had loaded up when one of my own builds was in there. Fire Def is still lacking for a farming build, so my point stands.

 

I would look at some one offs.

  • A Def Debuff: Chance for -Res in Slash.
  • Move the Hecatomb: Chance for Damage to FU.
  • Spin can use a FotG: Chance for -Res.
  • A general rule is damage/recharge can be switched for a damage proc. There's enough ways to get additional recharge you won't miss that one slot.
  • See Focus.
  • I might look at using some LotG: +Recharge in your Def powers. Claws is fast enough. You want the clicks in /fire recharging asap.

You have enough ways of getting End you might want to scale back and invest more into Healing Flames. Consume is fine in end recovery as along as the mob is sort of decent. You can look at things like Bombardment or even Mocking Beratement. I'm just going to assume you are a sane person and grabbing Shockwave at 32. /fire craves mitigation. Barrier will get you to softcap for S/L.

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

Posted (edited)
2 hours ago, Without_Pause said:

Correct, I wasn't actually look at your build as I had assume it had loaded up when one of my own builds was in there. Fire Def is still lacking for a farming build, so my point stands.

 

I would look at some one offs.

  • A Def Debuff: Chance for -Res in Slash.
  • Move the Hecatomb: Chance for Damage to FU.
  • Spin can use a FotG: Chance for -Res.
  • A general rule is damage/recharge can be switched for a damage proc. There's enough ways to get additional recharge you won't miss that one slot.
  • See Focus.
  • I might look at using some LotG: +Recharge in your Def powers. Claws is fast enough. You want the clicks in /fire recharging asap.

You have enough ways of getting End you might want to scale back and invest more into Healing Flames. Consume is fine in end recovery as along as the mob is sort of decent. You can look at things like Bombardment or even Mocking Beratement. I'm just going to assume you are a sane person and grabbing Shockwave at 32. /fire craves mitigation. Barrier will get you to softcap for S/L.

 

Thanks again for your great input.  I'll definitely make good use of this when modifying the build!

Edited by forrest40pf
Posted

My own build for pointers. I've taken to use it as my 'main' due to how exemplary it exemplars despite EM/Fire being brute damage without -res finnickyness. It does behave better in the Trapdoor test than the EM version though.

 

I did not pick Shockwave though. Burn and Spin is all the AoE the build needs (IMO) with Shockwave actually slowing down the arresting. It has value for mitigation with the KD but I don't feel that I need it and I noticed the skill was just gathering dust, hence it is not picked.

 

Your build does reach the mitigation values needed and wanted but it lacks some QoL like procs in Burn which elevate the damage from warm breeze to blowtorch. Regardless pick what slotting seems useful and incorporate in your own build.

 

Spoiler

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Fiery Aura
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Swipe -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5)
Level 1: Fire Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(9), StdPrt-ResDam/Def+(11), StdPrt-ResKB(11)
Level 2: Blazing Aura -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(13), SprUnrFur-Acc/Dmg/Rchg(13), SprUnrFur-Rchg/+Regen/+End(15), SprUnrFur-Dmg/EndRdx/Rchg(15), SprUnrFur-Acc/Dmg/EndRdx/Rchg(17)
Level 4: Slash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(31), KntCmb-Dmg/Rchg(40), KntCmb-Dmg/EndRdx/Rchg(40), TchofDth-Dam%(40), AchHee-ResDeb%(42)
Level 6: Spin -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/EndRdx/Rchg(31), SprBrtFur-Rech/Fury%(33), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(45), Erd-%Dam(45)
Level 8: Follow Up -- Hct-Dmg/EndRdx(A), Hct-Dmg/Rchg(27), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(29), GssSynFr--Build%(29), Hct-Dam%(31)
Level 10: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25)
Level 12: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(23), Prv-Absorb%(25)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 16: Plasma Shield -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(33), TtnCtn-ResDam/Rchg(34), TtnCtn-ResDam/EndRdx/Rchg(34)
Level 18: Focus -- Apc-Dmg/EndRdx(A), Apc-Dmg/Rchg(34), Apc-Acc/Dmg/Rchg(36), Apc-Acc/Rchg(36), Apc-Dam%(36), FrcFdb-Rechg%(37)
Level 20: Consume -- SynSck-EndMod(A), SynSck-Dam/Rech(37), SynSck-EndMod/Rech(37), SynSck-Dam/Rech/Acc(39), SynSck-Dam/Acc/End(39), SynSck-EndMod/+RunSpeed(39)
Level 22: Fly -- WntGif-ResSlow(A)
Level 24: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 26: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 28: Burn -- SprBrtFur-Acc/Dmg/Rchg(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(42), SprBrtFur-Dmg/Rchg(43), Erd-%Dam(43), Arm-Dam%(43), FuroftheG-ResDeb%(45)
Level 30: Boxing -- Empty(A)
Level 32: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(50), TtnCtn-ResDam(50), TtnCtn-ResDam/EndRdx/Rchg(50)
Level 35: Focused Accuracy -- EndRdx-I(A), RctRtc-ToHit(46), RctRtc-Pcptn(46)
Level 38: Fiery Embrace -- RechRdx-I(A), RechRdx-I(46)
Level 41: Physical Perfection -- PrfShf-End%(A)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(47), Rct-Def/EndRdx(48)
Level 47: Superior Conditioning -- PrfShf-End%(A)
Level 49: Temperature Protection -- GldArm-3defTpProc(A)
Level 1: Fury
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A), Clr-RunSpd(7)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(19)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Clr-EndRdx(A), Clr-RunSpd(47)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Musculature Core Paragon
Level 50: Born In Battle
Level 50: Invader
Level 50: Marshal
Level 50: High Pain Threshold
Level 22: Afterburner
------------

 

  • Like 1
Posted
12 minutes ago, Sovera said:

My own build for pointers. I've taken to use it as my 'main' due to how exemplary it exemplars despite EM/Fire being brute damage without -res finnickyness. It does behave better in the Trapdoor test than the EM version though.

 

I did not pick Shockwave though. Burn and Spin is all the AoE the build needs (IMO) with Shockwave actually slowing down the arresting. It has value for mitigation with the KD but I don't feel that I need it and I noticed the skill was just gathering dust, hence it is not picked.

 

Your build does reach the mitigation values needed and wanted but it lacks some QoL like procs in Burn which elevate the damage from warm breeze to blowtorch. Regardless pick what slotting seems useful and incorporate in your own build.

 

  Reveal hidden contents

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Fiery Aura
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Swipe -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5)
Level 1: Fire Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(9), StdPrt-ResDam/Def+(11), StdPrt-ResKB(11)
Level 2: Blazing Aura -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(13), SprUnrFur-Acc/Dmg/Rchg(13), SprUnrFur-Rchg/+Regen/+End(15), SprUnrFur-Dmg/EndRdx/Rchg(15), SprUnrFur-Acc/Dmg/EndRdx/Rchg(17)
Level 4: Slash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(31), KntCmb-Dmg/Rchg(40), KntCmb-Dmg/EndRdx/Rchg(40), TchofDth-Dam%(40), AchHee-ResDeb%(42)
Level 6: Spin -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/EndRdx/Rchg(31), SprBrtFur-Rech/Fury%(33), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(45), Erd-%Dam(45)
Level 8: Follow Up -- Hct-Dmg/EndRdx(A), Hct-Dmg/Rchg(27), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(29), GssSynFr--Build%(29), Hct-Dam%(31)
Level 10: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25)
Level 12: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(23), Prv-Absorb%(25)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 16: Plasma Shield -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(33), TtnCtn-ResDam/Rchg(34), TtnCtn-ResDam/EndRdx/Rchg(34)
Level 18: Focus -- Apc-Dmg/EndRdx(A), Apc-Dmg/Rchg(34), Apc-Acc/Dmg/Rchg(36), Apc-Acc/Rchg(36), Apc-Dam%(36), FrcFdb-Rechg%(37)
Level 20: Consume -- SynSck-EndMod(A), SynSck-Dam/Rech(37), SynSck-EndMod/Rech(37), SynSck-Dam/Rech/Acc(39), SynSck-Dam/Acc/End(39), SynSck-EndMod/+RunSpeed(39)
Level 22: Fly -- WntGif-ResSlow(A)
Level 24: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 26: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 28: Burn -- SprBrtFur-Acc/Dmg/Rchg(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(42), SprBrtFur-Dmg/Rchg(43), Erd-%Dam(43), Arm-Dam%(43), FuroftheG-ResDeb%(45)
Level 30: Boxing -- Empty(A)
Level 32: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(50), TtnCtn-ResDam(50), TtnCtn-ResDam/EndRdx/Rchg(50)
Level 35: Focused Accuracy -- EndRdx-I(A), RctRtc-ToHit(46), RctRtc-Pcptn(46)
Level 38: Fiery Embrace -- RechRdx-I(A), RechRdx-I(46)
Level 41: Physical Perfection -- PrfShf-End%(A)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(47), Rct-Def/EndRdx(48)
Level 47: Superior Conditioning -- PrfShf-End%(A)
Level 49: Temperature Protection -- GldArm-3defTpProc(A)
Level 1: Fury
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A), Clr-RunSpd(7)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(19)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Clr-EndRdx(A), Clr-RunSpd(47)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Musculature Core Paragon
Level 50: Born In Battle
Level 50: Invader
Level 50: Marshal
Level 50: High Pain Threshold
Level 22: Afterburner
------------

 

 

Thank you for this great feedback, Sovera.  I'll definitely take a look into fixing up Burn with some more procs like you suggested.

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