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Posted

This time, a solo ITF completion with a Defender. Standard +0/X8 settings. Nothing special, because I'm not special. 

 

Using a modified and fully boosted synthesis of several posted builds, including two of @Linea's Defender builds (which are built to be quite sturdy). I took a few slightly different vectors, and managed to wind up with a soft-capped DEF and RES combo, 1522 base Health, and perma-everything, including a capped 400% damage (using Mid's scale). Truly, a TankFender. 

 

Random, liberal use of some P2W powers to expedite the process. I'm not even daring to attempt a run at +4/8 using @Werner Rules.  

 

As always, these are clean runs with no deaths tolerated. Of particular note, this t00n was min-maxed with full +5 boosts wherever possible, running almost all of the major temp powers (including, at times, the Wedding Band), the main four accolades in effect, and all Incarnate powers at Tier 3. Not surprisingly, I didn't have to use Inspirations, save for being lazy a time or two.  

 

Tactics/Strategy: Directly target the mobs surrounding the chicks on the first map. Upon exiting that map, directly fly up and over to the Sybil and engage the mobs around her. Doing this directly sometimes fools the encounter logic, causing the Kheldian ambush to fail. On the final maps, fly to the AVs immediately, and wipe them out. Then, proceed in reverse to clear the objects. You know the rest of the minutiae here.  

 

There was not a single case of DDR. I used Mystic Flight the entire time and remained in hover mode. There was virtually no down time on button pattern sequencing. All totally smooth the whole run. 

 

This is an extremely powerful and durable character, even if not at Tier 4 with all Incarnate Powers, or armed with all possible Accolades and Temp Powers. If you want to be a TankFender, contribute to any team with Buffs/Debuffs/Damage, or solo almost all content, I would suggest that this AT and build would fit that bill.  

 

Consider the ATs I have remaining with which to run this TF, it's only going to get harder from this point onward. 

 

The growing list: 

ITF Solo 
Solo 0/8 ITF. Void1001 SD/EM Tanker 
Solo 0/8 ITF. Void0110 SD/SS Tanker 
Solo 0/8 ITF. Void2222 FB/INV Sentinel 
Solo 0/8 ITF. Void9100 DM/SD Scrapper 
Solo 0/8 ITF. Void7227 RM/SD Brute 
Solo 0/8 ITF. Void7722 StJ/EnA Stalker  

Solo 0/8 ITF. Void0777 TM/FB Defender  

 

The Build:

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Void0777: Level 50 Magic Defender
Primary Power Set: Time Manipulation
Secondary Power Set: Fire Blast
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Power Pool: Sorcery
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Temporal Mending -- Prv-Heal/EndRdx(A), Prv-Heal/Rchg(3), Prv-Heal/Rchg/EndRdx(3)
Level 1: Flares -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(5), SprDfnBst-Dmg/EndRdx/Rchg(5), SprDfnBst-Acc/Dmg/EndRdx(7), SprDfnBst-Acc/Dmg/EndRdx/Rchg(7), SprDfnBst-Rchg/Heal%(9)
Level 2: Time's Juncture -- DmpSpr-ToHitDeb/EndRdx(A), DmpSpr-ToHitDeb(9)
Level 4: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(15), Rgn-Acc/Rchg(15), Rgn-Dmg/EndRdx(17), Rgn-Knock%(17)
Level 6: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(25), LucoftheG-Def/Rchg+(25), ShlWal-ResDam/Re TP(27), Rct-ResDam%(27)
Level 8: Distortion Field -- Lck-Acc/Hold(A), Lck-Acc/Rchg(19), Lck-Rchg/Hold(19), Lck-EndRdx/Rchg/Hold(21), Lck-Acc/EndRdx/Rchg/Hold(21), Lck-%Hold(23)
Level 10: Rain of Fire -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(33), SprVglAss-Dmg/EndRdx/Rchg(33), SprVglAss-Acc/Dmg/EndRdx(33), SprVglAss-Acc/Dmg/EndRdx/Rchg(34), SprVglAss-Rchg/+Absorb(34)
Level 12: Kick -- FrcFdb-Rechg%(A)
Level 14: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-ResDam(29), UnbGrd-Max HP%(31), GldArm-3defTpProc(31), StdPrt-ResDam/Def+(31)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 18: Farsight -- LucoftheG-Def/Rchg+(A), HO:Membr(34), HO:Membr(36)
Level 20: Aim -- RechRdx-I(A), RechRdx-I(36), GssSynFr--Build%(50)
Level 22: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(36), LucoftheG-Def/Rchg+(37)
Level 24: Mystic Flight -- BlsoftheZ-ResKB(A)
Level 26: Slowed Response -- AnlWkn-Acc/Rchg/EndRdx(A), UndDfn-Rchg/EndRdx(37)
Level 28: Blaze -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/Rchg(37), SprWntBit-Acc/Dmg/EndRdx(39), SprWntBit-Acc/Dmg/Rchg(39), SprWntBit-Dmg/EndRdx/Acc/Rchg(39), SprWntBit-Acc/Dmg(40)
Level 30: Spirit Ward -- Prv-Absorb%(A)
Level 32: Chrono Shift -- PrfShf-EndMod/Rchg(A), EffAdp-EndMod/Rchg(40), RechRdx-I(40)
Level 35: Dark Consumption -- Erd-Acc/Dmg/Rchg(A), Erd-Dmg/Rchg(42), Erd-Acc/Rchg(42)
Level 38: Inferno -- SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Acc/Dmg(45)
Level 41: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(46)
Level 44: Soul Drain -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(46), Arm-Acc/Rchg(46), Arm-Dmg/EndRdx(48), Arm-Dam%(48)
Level 47: Rune of Protection -- UnbGrd-EndRdx/Rchg(A), UnbGrd-Rchg/ResDam(48), UnbGrd-ResDam/EndRdx/Rchg(50), UnbGrd-ResDam/EndRdx(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Vigilance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Heal-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(11), Pnc-Heal/+End(11)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13), EffAdp-EndMod(13)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 50: Melee Total Core Graft 
Level 50: Robotic Drones Total Core Improved Ally 
Level 50: Clarion Partial Radial Invocation 
Level 50: Ion Total Core Judgement 
Level 50: Degenerative Total Core Conversion 
Level 50: Musculature Total Radial Revamp 
------------

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ITFCompleteVoid0777_002.png

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Posted

Congrats!

 

Yeah, if you avoid moving too far forward, you avoid triggering the Kheldian ambush. I'm not sure the exact area that triggers it, but if I'm trying for a fast time I stay back behind her and bring the enemies to me. Normally I'm doing a clear most and intentionally trigger the seafood buffet.

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Posted (edited)
19 minutes ago, Werner said:

and intentionally trigger the seafood buffet.

 

Mmmm... sweet, sweet seafood buffet.

 

@VoidSpawn2 Keep it up. I'm curious how your Kheldians turn out.

Edited by Bill Z Bubba
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Posted
On 4/30/2022 at 6:15 PM, Werner said:

avoid triggering the Kheldian ambush

Stay between her and the altar.

  • Thanks 1
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AE 801 (link) is a variety of missions for fun and challenge, and is designed for a team of 5+ Incarnates.  Just search '801' in AE.

     801 Difficulty Varies: 801.0 Easy, ..., 801.2 Standard*, ..., 801.5 Moderate**, ..., 801.6 Hard***, ..., 801.7 Four Star****, ... 801.F Death.

I may be AFK IRL, But CoH is my Forever Home.

Posted
On 4/30/2022 at 7:15 PM, Werner said:

Congrats!

 

Yeah, if you avoid moving too far forward, you avoid triggering the Kheldian ambush. I'm not sure the exact area that triggers it, but if I'm trying for a fast time I stay back behind her and bring the enemies to me. Normally I'm doing a clear most and intentionally trigger the seafood buffet.


Yes, do not move, not even one step further past the Sybil.   If the altar is behind you, she should always be in front of you, not an inch past her, not even on her. 

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