Radeon Posted May 16, 2022 Posted May 16, 2022 Hi everyone, its me again, another fighter for the good has reached Incarnate Status. Leveling was real fun with this SetCombination and now, after i reached 50, i am thinking about how to create a decent build. It is my first brute with this combination. If there is already a decent build hidden in this forum, please point me to there, i didn't find anything. Else i would really appreciate some guidance in creating a build and what to take into consideration. Thanks a lot in advance, Mai
Meknomancer Posted May 17, 2022 Posted May 17, 2022 Haven't seen one either but if you played it to 50 you must have an idea of which attacks you like and what power pools you took. Throw something on so we have an idea. Do that and your pretty much guaranteed someone somewhere will have played one as well and be able to tweak what you have. Otherwise its just another players build and playing someone elses is rarely fun.
Meknomancer Posted May 17, 2022 Posted May 17, 2022 Finally got new mids installed and forums are down so.....you didn't specify anything, i just threw in whatever. I don't like tanks/brutes/scraps with no damage aura but sorcery gives enflame which i never considered before: This Villain build was built using Mids Reborn 3.2.17https://github.com/LoadedCamel/MidsReborn STAFF SR SORCERY: Level 49 Magic Brute Primary Power Set: Staff Fighting Secondary Power Set: Super Reflexes Power Pool: Fighting Power Pool: Sorcery Power Pool: Speed Power Pool: Leaping Ancillary Pool: Energy Mastery Villain Profile: ------------ Level 1: Mercurial Blow DS:DSyncAccDam(A), DS:DSyncDamEnd(3), AchHee-ResDeb%(3), TchofLadG-%Dam(5) Level 1: Focused Fighting RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(5), RedFrt-EndRdx/Rchg(7), RedFrt-Def/EndRdx/Rchg(7), RedFrt-Def(9), RedFrt-EndRdx(9) Level 2: Guarded Spin SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Dmg/EndRdx/Rchg(17), SprUnrFur-Acc/Dmg/Rchg(17), SprUnrFur-Acc/Dmg(19), SprUnrFur-Acc/Dmg/EndRdx/Rchg(19), Erd-%Dam(21) Level 4: Focused Senses RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(21), RedFrt-EndRdx/Rchg(23), RedFrt-Def(23), RedFrt-EndRdx(25), RedFrt-Def/EndRdx/Rchg(25) Level 6: Eye of the Storm SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(27), SprAvl-Acc/Dmg/EndRdx(27), FrcFdb-Rechg%(29), Arm-Dam%(29), Erd-%Dam(31) Level 8: Staff Mastery Level 10: Agile LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/Rchg(31) Level 12: Practiced Brawler RechRdx-I(A) Level 14: Kick Empty(A) Level 16: Dodge LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(33), LucoftheG-Def(33) Level 18: Serpent's Reach Apc-Dam%(A), Apc-Dmg/EndRdx(33), Apc-Acc/Rchg(34), Apc-Acc/Dmg/Rchg(34), Apc-Dmg(34), FrcFdb-Rechg%(36) Level 20: Evasion Rct-ResDam%(A), Rct-Def/Rchg(36), Rct-EndRdx/Rchg(36), Rct-Def/EndRdx(37), Rct-Def(37), Rct-Def/EndRdx/Rchg(37) Level 22: Tough Ags-Psi/Status(A), Ags-ResDam(39), Ags-ResDam/EndRdx(39), Ags-ResDam/EndRdx/Rchg(39) Level 24: Weave LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40), ShlWal-Def(40), ShlWal-Def/EndRdx(48) Level 26: Mystic Flight WntGif-ResSlow(A) Level 28: Lucky LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(40), LucoftheG-Def(42) Level 30: Arcane Bolt SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(42), FrcFdb-Rechg%(43), GldJvl-Dam%(43), ExpStr-Dam%(43) Level 32: Sky Splitter SprBrtFur-Rech/Fury%(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(45), SprBrtFur-Acc/Dmg(45), SprBrtFur-Dmg/Rchg(45), SprBrtFur-Acc/Dmg/Rchg(46), SprBrtFur-Dmg/EndRdx/Rchg(46) Level 35: Quickness Run-I(A) Level 38: Enflame SprFrzBls-Acc/Dmg/EndRdx(A), SprFrzBls-Dmg/EndRdx(46), Rgn-Dmg/EndRdx(47), Rgn-Dmg(47) Level 41: Rune of Protection StdPrt-ResDam/Def+(A), GldArm-3defTpProc(47) Level 44: Hasten RechRdx-I(A), RechRdx-I(48) Level 47: Combat Jumping LucoftheG-Def/Rchg+(A), Ksm-ToHit+(48) Level 49: Focused Accuracy DS:DSyncEndToHitDef(A) Level 1: Brawl Empty(A) Level 1: Fury Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 1: Swift Empty(A) Level 1: Health Pnc-Heal/+End(A), Mrc-Rcvry+(11), NmnCnv-Regen/Rcvry+(11), Prv-Absorb%(13) Level 1: Hurdle Empty(A) Level 1: Stamina PrfShf-End%(A), PrfShf-EndMod(13), PwrTrns-+Heal(15), PwrTrns-EndMod(15) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 8: Form of the Body Level 8: Form of the Mind Level 8: Form of the Soul Level 30: Arcane Power ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1471;702;1404;HEX;| |78DA65944B6F12511480CF3083B5BCB12D2D2DB480222DD081FADA99A86D59D4121| |B3026AE08C10B929096004DDA1FE01FA851376A7C26C6B8D5BD2B578DB5ADD57FA0| |2E4AAB26EECC7898736EC0F426F071DEE79E3943766DCE512E672E81629FAD159BC| |DC295C66A4B58B3C54AB5A40280277FFD722613CAE742F96BB9D9F9DCCD3E548E9A| |4E85ACA809A1E75BC572B990A9566EB7AACB950099E644592C37D1B85A178D424E9| |46B624D34C1B9B4B252D3A5AFC394F22B8D9268ACDB48A80B718BF48BA2584727FF| |7CBD5AD2E79745A3B25EC8169B2DF4A52647B093187E36C3F8A540E7182A44AC009| |A0A169DF9DE0230A081B6899CD1600BBACE56B029A652B3138F39984EE27117D34D| |FC88951419AC783553E971335DC4130EA68738D8C6CA410D3E61942A8355AE3CC89| |57D5CD9C71547B8E20877B28595AD54DAB05A1F52E6D147CCC7C4C01DBA63E02271| |5C56C6E03EAE6C6CE3773F0B96FE214A3F3EC8F41277D06A6727B027C0545AF0D13| |B81954E030FECE26FB74CE6E664214E12E2A47B58DE2B7BF7CE506FA134319C62EA| |CC24F124DFE533460DC8A90DFC56C9F89379483C75C06C337F1155EC78486EC6D07| |96AE7F439669A799697009D87A5F330DF25769532C51688A90CF16E14C02F07E41F| |23E51E4A63721A6332034F638AA7B1819141398DE02B7A7253AF996F8871BE7D3C4| |999E3EBB4C55F719413721A132FC9987CC17CC27C4A9C7EC67C4EFC825111D97364| |9A1EEA3D6C272A6F1D7D47E5A7DF12F50BD4867E86781F9D27790394C9CEB0821D2| |3A58FE0FC129C4949F0CEA4983E34EAD2A8F368527FC1CC60F302A46563E910BDB8| |010DE4313A7B8BDB96D1BAEFAEB178D4BEA44933AA1453B56FEB86B0D781ADF7EF2| |24CCDDB16501343DEA0D61CFBA46F1F8D3FFC2FFE014DC6B14174FDA1C9B90E89DF| |7CDD2E8DEFBDC28F5E61BBF3864A61A757D8ED153EC4715E5230CF3F4923E5C7| |-------------------------------------------------------------------| 1
Hjarki Posted May 17, 2022 Posted May 17, 2022 I've done this as a Tanker, but a Brute is a bit trickier. Some concerns: SR Tankers/Brutes ideally want 40%+ resists before the scaling kicks in. On a Tanker, the ATO proc can account for almost a third of this. Staff AE is primarily cones. Going from a 10 target cap to a 5 target cap on 90 degree arc/10 foot range cones is a big deal. Tankers have substantially more health than Brutes and health has an unusually strong impact on SR survivability. The single target attacks for Staff are Mercurial (29.49 dpa), Precise (41.71 dpa), Reach (37.92 dpa) and Skysplitter (49.29 dpa w/mechanic). Given redraw/set mechanics limiting the value of epic/patron nukes, probably the best rotation at achievable levels of recharge would be Precise/Reach/Precise/Skysplitter. The following would be a decent starting place: Spoiler This Villain build was built using Mids Reborn 3.2.17https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic BrutePrimary Power Set: Staff FightingSecondary Power Set: Super ReflexesPower Pool: FightingPower Pool: LeapingPower Pool: FlightAncillary Pool: Earth Mastery Villain Profile:Level 1: Precise Strike (A) Hecatomb - Chance of Damage(Negative) (3) Hecatomb - Damage/Recharge (3) Hecatomb - Damage/Endurance (5) Hecatomb - Accuracy/Recharge (5) Hecatomb - Accuracy/Damage/Recharge (7) Touch of Death - Chance of Damage(Negative) Level 1: Focused Fighting (A) Shield Wall - +Res (Teleportation), +5% Res (All) (7) Shield Wall - Defense (9) Shield Wall - Defense/Endurance (9) Shield Wall - Defense/Endurance/Recharge Level 2: Guarded Spin (A) Armageddon - Chance for Fire Damage (11) Armageddon - Damage/Endurance (11) Armageddon - Damage/Recharge (13) Armageddon - Accuracy/Damage/Recharge (13) Armageddon - Accuracy/Recharge (15) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 4: Focused Senses (A) Shield Wall - Defense/Endurance (15) Shield Wall - Defense (17) Shield Wall - Defense/Endurance/Recharge (17) Shield Wall - Endurance/Recharge Level 6: Agile (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (19) Luck of the Gambler - Defense (19) Kismet - Accuracy +6% Level 8: Staff Mastery Level 10: Practiced Brawler (A) Endurance Reduction IO Level 12: Kick (A) Empty Level 14: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (21) Steadfast Protection - Resistance/+Def 3% (23) Impervious Skin - Status Resistance/Regeneration (23) Unbreakable Guard - +Max HP (25) Unbreakable Guard - Resistance (25) Unbreakable Guard - Resistance/Endurance Level 16: Dodge (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (27) Luck of the Gambler - Defense Level 18: Serpent's Reach (A) Apocalypse - Chance of Damage(Negative) (27) Apocalypse - Damage/Recharge (29) Apocalypse - Accuracy/Damage/Recharge (29) Apocalypse - Accuracy/Recharge (31) Apocalypse - Damage/Endurance (31) Explosive Strike - Chance for Smashing Damage Level 20: Evasion (A) Shield Wall - Defense/Endurance (31) Shield Wall - Defense (33) Shield Wall - Defense/Endurance/Recharge (33) Shield Wall - Endurance/Recharge (50) Perfect Zinger - Chance for Psi Damage Level 22: Weave (A) Shield Wall - Defense/Endurance (33) Shield Wall - Defense (50) Shield Wall - Defense/Endurance/Recharge (50) Shield Wall - Endurance/Recharge Level 24: Combat Jumping (A) Winter's Gift - Slow Resistance (20%) (42) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance Level 26: Innocuous Strikes (A) Superior Brute's Fury - Damage/Recharge (34) Superior Brute's Fury - Accuracy/Damage/Recharge (34) Superior Brute's Fury - Damage/Endurance/RechargeTime (34) Superior Brute's Fury - Accuracy/Damage (36) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (36) Superior Brute's Fury - Recharge/Fury Bonus Level 28: Lucky (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Luck of the Gambler - Defense Level 30: Hover (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (43) Blessing of the Zephyr - Knockback Reduction (4 points) Level 32: Sky Splitter (A) Superior Unrelenting Fury - Damage/Endurance/RechargeTime (37) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (37) Superior Unrelenting Fury - Damage/RechargeTime (37) Superior Unrelenting Fury - Accuracy/Damage (39) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (39) Superior Unrelenting Fury - RechargeTime/+Regen/+End Level 35: Quickness (A) Empty Level 38: Salt Crystals (A) Fortunata Hypnosis - Sleep/Endurance (39) Fortunata Hypnosis - Sleep (40) Fortunata Hypnosis - Sleep/Recharge (40) Fortunata Hypnosis - Accuracy/Sleep/Recharge (40) Fortunata Hypnosis - Accuracy/Recharge (42) Call of the Sandman - Chance of Heal Self Level 41: Fly (A) Hypersonic - Flying / Increased Fly Protection (43) Hypersonic - Endurance Level 44: Evasive Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 47: Taunt (A) Perfect Zinger - Chance for Psi Damage (48) Perfect Zinger - Threat/Placate (48) Perfect Zinger - Threat/Placate/Recharge/Range (48) Perfect Zinger - Threat/Placate/Range Level 49: Elude (A) Reactive Defenses - Scaling Resist Damage Level 1: Health (A) Panacea - +Hit Points/Endurance (21) Numina's Convalesence - +Regeneration/+Recovery (43) Preventive Medicine - Chance for +Absorb (45) Regenerative Tissue - +Regeneration (45) Miracle - +Recovery (46) Numina's Convalesence - Heal Level 1: Hurdle (A) Empty Level 1: Stamina (A) Performance Shifter - Chance for +End (45) Performance Shifter - EndMod (46) Power Transfer - Chance to Heal Self (46) Performance Shifter - EndMod/Recharge However, be aware that this build is almost 1000 health short of what a similar Tanker build would be, so it will be far more vulnerable to massive single hits from AV/GM. Either Soul or Body should work - Soul for the Regen/Recovery, Body to put you over 40% resists. 1
Radeon Posted May 19, 2022 Author Posted May 19, 2022 I am really busy at the moment and didn't have time to go through your suggestions, but promise i will do. 🙂
Bill Z Bubba Posted May 19, 2022 Posted May 19, 2022 (edited) On 5/17/2022 at 6:44 PM, Hjarki said: SR Tankers/Brutes ideally want 40%+ resists before the scaling kicks in. On a Tanker, the ATO proc can account for almost a third of this. Closer to half that at 6.7*3=20.1. On 5/17/2022 at 6:44 PM, Hjarki said: Given redraw @BillyMailman proved that redraw does not effect DPS. At least on the sets he tested with. The rest of what your post points to is dead on. SR on a tanker, regardless of how you go about building it, is freaking incredible. The mitigation differences are as stark between a tank and a brute as they are on the offense side between a brute and a scrapper. Edited May 19, 2022 by Bill Z Bubba 1
Doomguide2005 Posted May 23, 2022 Posted May 23, 2022 (edited) Can't use Mids currently so how much health are we talking about in @Hjarki's build (Brute vs Tanker) and the 1000 greater health in a Tanker version? And does this assume Accolades? Edit: can only wonder how incredibly durable my Scrapper would be sitting at over 3100 heath! (Nevermind pushing 90% resists) Edit2: woops that should be 90% damage resistance Edited May 24, 2022 by Doomguide2005
Hjarki Posted May 23, 2022 Posted May 23, 2022 Tankers have 400 more base health than Brutes. While SR builds don't focus exclusively on health, they do tend to put a considerable emphasis on it despite receiving none from the armor set itself. So you can probably expect that disparity to grow by 30% or more even with identical slotting - and the slotting isn't identical because Tankers have to devote a lot less effort into hitting defensive breakpoints.
Radeon Posted July 20, 2022 Author Posted July 20, 2022 On 5/18/2022 at 12:44 AM, Hjarki said: I've done this as a Tanker, but a Brute is a bit trickier. Some concerns: SR Tankers/Brutes ideally want 40%+ resists before the scaling kicks in. On a Tanker, the ATO proc can account for almost a third of this. Staff AE is primarily cones. Going from a 10 target cap to a 5 target cap on 90 degree arc/10 foot range cones is a big deal. Tankers have substantially more health than Brutes and health has an unusually strong impact on SR survivability. The single target attacks for Staff are Mercurial (29.49 dpa), Precise (41.71 dpa), Reach (37.92 dpa) and Skysplitter (49.29 dpa w/mechanic). Given redraw/set mechanics limiting the value of epic/patron nukes, probably the best rotation at achievable levels of recharge would be Precise/Reach/Precise/Skysplitter. ......... However, be aware that this build is almost 1000 health short of what a similar Tanker build would be, so it will be far more vulnerable to massive single hits from AV/GM. Either Soul or Body should work - Soul for the Regen/Recovery, Body to put you over 40% resists. As i am back now, i am going through your build and first, thank you 2 for helping me. I was wondering why you added Earth Mastery and Salt Crystals and Flight? - In my personal view (style over substance and stuff), a close combat fighter doesn't fly. (exception is Superman Family 🙂 I would prefer Superjump for this toon. - Earth Mastery somehow doesn't 'feel' right, what could fulfil similar need? Thank you for your help Mai
Hjarki Posted July 20, 2022 Posted July 20, 2022 Salt Crystals isn't strictly necessary. However, it slots a purple set and gives a small form of self-healing. In terms of Flight, Hover-tanking can be useful with Staff since it has such a solid range and an emphasis on Cone AE. However, as with most builds, the goal isn't to copy it directly but look at it in parts. You want to get an idea how things can be slotted, what powers make sense to take, and what limits you can hit with the build. 1 1
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