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Posted

I was messing around with different Scrapper primaries and realized that Stone melee has a lot of damage mitigation. Which might pair nicely with bio armor, which I have been wanting to try out, but found too squishy with other primaries.

 

I couldn't find a stone/bio build on this forum. So, I pieced one together from a couple of others.

 

Works pretty well. 7 min trapdoor with no heavy procing. Can defeat 4x8 Carnies and Arachnos.

 

You need lots of recharge, stone attacks are slow, very endurance heavy. But you can stun and KD everything around you almost continuously with those nice crunchy single target attacks. Critical strikes fires a lot in Seismic Smash.

 

Open to slotting suggestions.

 

Build:

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Stone Melee
Secondary Power Set: Bio Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Stone Mallet -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(5), SprScrStr-Acc/Dmg/EndRdx/Rchg(5), SprScrStr-Rchg/+Crit(7)
Level 1: Hardened Carapace -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-EndRdx/Rchg(9), UnbGrd-Max HP%(9)
Level 2: Heavy Mallet -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(11), Mk'Bit-Dmg/Rchg(11), Mk'Bit-Acc/EndRdx/Rchg(13), Mk'Bit-Acc/Dmg/EndRdx/Rchg(13), Mk'Bit-Dam%(15)
Level 4: Inexhaustible -- Pnc-Heal/+End(A), PrfShf-End%(15)
Level 6: Environmental Modification -- ShlWal-Def/EndRdx(A), ShlWal-EndRdx/Rchg(17), ShlWal-ResDam/Re TP(17), LucoftheG-Def/Rchg+(19)
Level 8: Fault -- Rgn-Dmg(A), Rgn-Dmg/Rchg(39), Rgn-Acc/Dmg/Rchg(39), Rgn-Acc/Rchg(39), Rgn-Dmg/EndRdx(40), FrcFdb-Rechg%(40)
Level 10: Adaptation
Level 12: Build Up -- RechRdx-I(A)
Level 14: Boxing -- Empty(A)
Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(23), Prv-Absorb%(25)
Level 18: Seismic Smash -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(19), SprCrtStr-Acc/Dmg/Rchg(36), SprCrtStr-Dmg/EndRdx/Rchg(48), SprCrtStr-Acc/Dmg/EndRdx/Rchg(50), SprCrtStr-Rchg/+50% Crit(50)
Level 20: Evolving Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-EndRdx/Rchg(27), UnbGrd-ResDam/EndRdx/Rchg(27)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-EndRdx/Rchg(29), UnbGrd-ResDam/EndRdx/Rchg(31), GldArm-3defTpProc(31), StdPrt-ResDam/Def+(31)
Level 24: Weave -- Rct-Def/EndRdx(A), Rct-ResDam%(33), LucoftheG-Def/Rchg+(33), Ksm-ToHit+(33)
Level 26: Hurl Boulder -- Apc-Dam%(A), Apc-Dmg(34), Apc-Dmg/EndRdx(34), Apc-Acc/Dmg/Rchg(34), Apc-Acc/Rchg(36)
Level 28: DNA Siphon -- Arm-Dmg(A), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(37)
Level 30: Hasten -- RechRdx-I(A)
Level 32: Tremor -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Acc/Dmg/Rchg(42), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(43)
Level 35: Genetic Contamination -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(45)
Level 38: Focused Accuracy -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(46), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(46), GssSynFr--ToHit/EndRdx(48), GssSynFr--Build%(48)
Level 41: Physical Perfection -- EndMod-I(A)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 49: Assault -- EndRdx-I(A)
Level 1: Critical Hit
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50)
Level 50: Musculature Radial Paragon
Level 50: Assault Radial Embodiment
Level 10: Defensive Adaptation
Level 10: Efficient Adaptation
Level 10: Offensive Adaptation
------------

 

 

 

  • Like 1
Posted

Some thoughts:

  • Stone Mallet is lower dpa than Stone Fist so they only time you should be taking Stone Mallet is if you can't work the rotation any other way.
  • Hurl Boulder is terrible dpa, so it doesn't belong in any decent rotation.
  • Stone Melee rotations are tricky because the recharge on Seismic Mallet is simply too long.
  • Seismic Smash is nerfed in Scrapper form (the higher critical rate doesn't offset the lower critical value).

 

It might be easier to build this as a Tanker, where you can include Gloom in the rotation with a perma-Hasten build.

 

 

Posted

Current build, it's a hybrid of the previous builds posted.

 

I found that their was a noticeable damage decline as shown in trapdoor times.

 

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Stone Melee
Secondary Power Set: Bio Armor
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Stone Fist -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(7)
Level 1: Hardened Carapace -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-EndRdx/Rchg(9), UnbGrd-Max HP%(9), StdPrt-ResDam/Def+(11), GldArm-3defTpProc(11)
Level 2: Heavy Mallet -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(13), TchofDth-Dam%(15), TchofDth-Dmg/EndRdx/Rchg(15), TchofDth-Acc/Dmg/EndRdx(17), FrcFdb-Rechg%(17)
Level 4: Inexhaustible -- Pnc-Heal/+End(A), PrfShf-End%(19)
Level 6: Environmental Modification -- ShlWal-Def/EndRdx(A), ShlWal-Def(19), ShlWal-Def/Rchg(21), ShlWal-ResDam/Re TP(21), Rct-ResDam%(23)
Level 8: Fault -- Rgn-Dmg(A), Rgn-Dmg/Rchg(23), Rgn-Acc/Dmg/Rchg(25), Rgn-Acc/Rchg(25), Rgn-Dmg/EndRdx(27), FrcFdb-Rechg%(27)
Level 10: Adaptation
Level 12: Super Speed -- WntGif-ResSlow(A)
Level 14: Build Up -- RechRdx-I(A)
Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(31)
Level 18: Seismic Smash -- SprCrtStr-Rchg/+50% Crit(A), Hct-Dmg(33), Hct-Dam%(33), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(34), Hct-Dmg/EndRdx(34)
Level 20: Evolving Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(34), RctArm-ResDam(36), RctArm-ResDam/EndRdx/Rchg(36)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(37)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 26: Hurl Boulder -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(37), SprWntBit-Acc/Dmg/Rchg(37), SprWntBit-Acc/Dmg/EndRdx(39), SprWntBit-Dmg/EndRdx/Acc/Rchg(39), SprWntBit-Rchg/SlowProc(39)
Level 28: DNA Siphon -- SprScrStr-Dmg/Rchg(A), SprScrStr-Rchg/+Crit(40), ScrStr-Acc/Dmg(40)
Level 30: Hasten -- RechRdx-I(A)
Level 32: Tremor -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(42)
Level 35: Genetic Contamination -- SprScrStr-Acc/Dmg/Rchg(A), SprScrStr-Dmg/EndRdx/Rchg(43), SprScrStr-Acc/Dmg/EndRdx/Rchg(43), Erd-Acc/Rchg(45), Erd-Dmg/Rchg(45), Erd-Acc/Dmg/EndRdx/Rchg(45)
Level 38: Focused Accuracy -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(46), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(50)
Level 41: Physical Perfection -- EndMod-I(A)
Level 44: Boxing -- Acc-I(A)
Level 47: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(48), RctArm-ResDam/EndRdx/Rchg(48), RctArm-ResDam(48)
Level 49: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(50), LucoftheG-Def(50)
Level 1: Critical Hit
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- EndMod-I(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 12: Speed Phase
Level 50: Musculature Radial Paragon
Level 50: Assault Radial Embodiment
Level 10: Defensive Adaptation
Level 10: Efficient Adaptation
Level 10: Offensive Adaptation
------------

 

 

 

Posted
3 hours ago, KaizenSoze said:

Current build, it's a hybrid of the previous builds posted.

 

I found that their was a noticeable damage decline as shown in trapdoor times.

 

  Reveal hidden contents

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Stone Melee
Secondary Power Set: Bio Armor
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Stone Fist -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(7)
Level 1: Hardened Carapace -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-EndRdx/Rchg(9), UnbGrd-Max HP%(9), StdPrt-ResDam/Def+(11), GldArm-3defTpProc(11)
Level 2: Heavy Mallet -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(13), TchofDth-Dam%(15), TchofDth-Dmg/EndRdx/Rchg(15), TchofDth-Acc/Dmg/EndRdx(17), FrcFdb-Rechg%(17)
Level 4: Inexhaustible -- Pnc-Heal/+End(A), PrfShf-End%(19)
Level 6: Environmental Modification -- ShlWal-Def/EndRdx(A), ShlWal-Def(19), ShlWal-Def/Rchg(21), ShlWal-ResDam/Re TP(21), Rct-ResDam%(23)
Level 8: Fault -- Rgn-Dmg(A), Rgn-Dmg/Rchg(23), Rgn-Acc/Dmg/Rchg(25), Rgn-Acc/Rchg(25), Rgn-Dmg/EndRdx(27), FrcFdb-Rechg%(27)
Level 10: Adaptation
Level 12: Super Speed -- WntGif-ResSlow(A)
Level 14: Build Up -- RechRdx-I(A)
Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(31)
Level 18: Seismic Smash -- SprCrtStr-Rchg/+50% Crit(A), Hct-Dmg(33), Hct-Dam%(33), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(34), Hct-Dmg/EndRdx(34)
Level 20: Evolving Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(34), RctArm-ResDam(36), RctArm-ResDam/EndRdx/Rchg(36)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(37)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 26: Hurl Boulder -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(37), SprWntBit-Acc/Dmg/Rchg(37), SprWntBit-Acc/Dmg/EndRdx(39), SprWntBit-Dmg/EndRdx/Acc/Rchg(39), SprWntBit-Rchg/SlowProc(39)
Level 28: DNA Siphon -- SprScrStr-Dmg/Rchg(A), SprScrStr-Rchg/+Crit(40), ScrStr-Acc/Dmg(40)
Level 30: Hasten -- RechRdx-I(A)
Level 32: Tremor -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(42)
Level 35: Genetic Contamination -- SprScrStr-Acc/Dmg/Rchg(A), SprScrStr-Dmg/EndRdx/Rchg(43), SprScrStr-Acc/Dmg/EndRdx/Rchg(43), Erd-Acc/Rchg(45), Erd-Dmg/Rchg(45), Erd-Acc/Dmg/EndRdx/Rchg(45)
Level 38: Focused Accuracy -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(46), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(50)
Level 41: Physical Perfection -- EndMod-I(A)
Level 44: Boxing -- Acc-I(A)
Level 47: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(48), RctArm-ResDam/EndRdx/Rchg(48), RctArm-ResDam(48)
Level 49: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(50), LucoftheG-Def(50)
Level 1: Critical Hit
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- EndMod-I(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 12: Speed Phase
Level 50: Musculature Radial Paragon
Level 50: Assault Radial Embodiment
Level 10: Defensive Adaptation
Level 10: Efficient Adaptation
Level 10: Offensive Adaptation
------------

 

 

 

 

But apart from that, how does it feel in normal gameplay? Does the extra mitigation from SM benefit /Bio enough to keep you going through whatever you throw at it?

Posted
36 minutes ago, Bill Z Bubba said:

 

But apart from that, how does it feel in normal gameplay? Does the extra mitigation from SM benefit /Bio enough to keep you going through whatever you throw at it?

I have testing against 4x8 Arachnos and Carnies. So, yeah, it's great for trucking through stuff.

 

You might have to pop insp if you pull too many at once, but it works.

  • Thumbs Up 1
Posted
4 hours ago, KaizenSoze said:

Current build, it's a hybrid of the previous builds posted.

 

I found that their was a noticeable damage decline as shown in trapdoor times.

 

  Hide contents

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Stone Melee
Secondary Power Set: Bio Armor
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Stone Fist -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(7)
Level 1: Hardened Carapace -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-EndRdx/Rchg(9), UnbGrd-Max HP%(9), StdPrt-ResDam/Def+(11), GldArm-3defTpProc(11)
Level 2: Heavy Mallet -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(13), TchofDth-Dam%(15), TchofDth-Dmg/EndRdx/Rchg(15), TchofDth-Acc/Dmg/EndRdx(17), FrcFdb-Rechg%(17)
Level 4: Inexhaustible -- Pnc-Heal/+End(A), PrfShf-End%(19)
Level 6: Environmental Modification -- ShlWal-Def/EndRdx(A), ShlWal-Def(19), ShlWal-Def/Rchg(21), ShlWal-ResDam/Re TP(21), Rct-ResDam%(23)
Level 8: Fault -- Rgn-Dmg(A), Rgn-Dmg/Rchg(23), Rgn-Acc/Dmg/Rchg(25), Rgn-Acc/Rchg(25), Rgn-Dmg/EndRdx(27), FrcFdb-Rechg%(27)
Level 10: Adaptation
Level 12: Super Speed -- WntGif-ResSlow(A)
Level 14: Build Up -- RechRdx-I(A)
Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(31)
Level 18: Seismic Smash -- SprCrtStr-Rchg/+50% Crit(A), Hct-Dmg(33), Hct-Dam%(33), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(34), Hct-Dmg/EndRdx(34)
Level 20: Evolving Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(34), RctArm-ResDam(36), RctArm-ResDam/EndRdx/Rchg(36)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(37)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 26: Hurl Boulder -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(37), SprWntBit-Acc/Dmg/Rchg(37), SprWntBit-Acc/Dmg/EndRdx(39), SprWntBit-Dmg/EndRdx/Acc/Rchg(39), SprWntBit-Rchg/SlowProc(39)
Level 28: DNA Siphon -- SprScrStr-Dmg/Rchg(A), SprScrStr-Rchg/+Crit(40), ScrStr-Acc/Dmg(40)
Level 30: Hasten -- RechRdx-I(A)
Level 32: Tremor -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(42)
Level 35: Genetic Contamination -- SprScrStr-Acc/Dmg/Rchg(A), SprScrStr-Dmg/EndRdx/Rchg(43), SprScrStr-Acc/Dmg/EndRdx/Rchg(43), Erd-Acc/Rchg(45), Erd-Dmg/Rchg(45), Erd-Acc/Dmg/EndRdx/Rchg(45)
Level 38: Focused Accuracy -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(46), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(50)
Level 41: Physical Perfection -- EndMod-I(A)
Level 44: Boxing -- Acc-I(A)
Level 47: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(48), RctArm-ResDam/EndRdx/Rchg(48), RctArm-ResDam(48)
Level 49: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(50), LucoftheG-Def(50)
Level 1: Critical Hit
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- EndMod-I(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 12: Speed Phase
Level 50: Musculature Radial Paragon
Level 50: Assault Radial Embodiment
Level 10: Defensive Adaptation
Level 10: Efficient Adaptation
Level 10: Offensive Adaptation
------------

 

 

 

 

Cool stuff!  I'm not playing this combo (yet!) but it strikes me that you have a lot of investment in endurance recovery -- are you finding it necessary?  Normally I would have a Theft of Essence proc in DNA Siphon (and one in Parasitic Aura with 5 Panacea) which results in a full blue bar every 30 seconds or so, but there is more than one way to skin a catgirl!  NOTE:  no catgirls were harmed in the writing of this post.

Who run Bartertown?

 

Posted (edited)
14 minutes ago, Yomo Kimyata said:

 

Cool stuff!  I'm not playing this combo (yet!) but it strikes me that you have a lot of investment in endurance recovery -- are you finding it necessary?  Normally I would have a Theft of Essence proc in DNA Siphon (and one in Parasitic Aura with 5 Panacea) which results in a full blue bar every 30 seconds or so, but there is more than one way to skin a catgirl!  NOTE:  no catgirls were harmed in the writing of this post.

I have tested every build in this thread. The ones I built are not having endurance issues, between DNA siphon and epic.

 

Some of the others I have to watch the bar between DNA siphons. Any end drain like Mu and I would be required to hit ageless.

 

With enough recovery I can use Ageless Core just for recharge or Partial for DDR. Or Barrier.

 

One note about Focused Accuracy, I hate missing. I am a bit obsessional about it. The power allows me to hit through CoT, Arachnos, and Carines most of the time. Even when heavily debuffed. Tactics does not provide toHit resistance.

 

Second note, I am not really very good at Trapdoors. I'm always noticeably slower than others. If I am getting a nice 7-7:30. Someone else could probably get well under that.

Edited by KaizenSoze
  • Like 2
Posted (edited)

A note about leveling. I have running these tests on the beta server, so the character is fully built out.

 

On live, I am now level 35 with maxed SOs only. You will need to run in efficient mode a lot. It's an end hog of a combo.

 

Also, recharge is an issue and you might want to take both Stone Fist and Stone Mallet until your final respec.

 

Still fun to level. At least you have a way due to bio to compensate for the end usage.

Edited by KaizenSoze

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