TraumaTrain Posted May 22, 2022 Posted May 22, 2022 Rolling a new Street Justice/Ninjutsu Scrapper. How does Shinobi-Iri (Ninjutsu) and Infiltration (Concealment pool) stack? I know there were some changes made with stealth and built-in movement.
ForeverLaxx Posted May 22, 2022 Posted May 22, 2022 Unless something changed and I didn't notice, Shinobi-Iri cannot be on at the same time as Infiltration as Infiltration is still considered a Stealth power. 1 exChampion and exInfinity player (Champion primarily). Current resident of the Everlasting shard.
TraumaTrain Posted May 22, 2022 Author Posted May 22, 2022 Thanks! Which one is better to take? Infiltration is expensive to run but has some interesting slotting capabilities.
ForeverLaxx Posted May 22, 2022 Posted May 22, 2022 (edited) 1 hour ago, TraumaTrain said: Thanks! Which one is better to take? Infiltration is expensive to run but has some interesting slotting capabilities. Well, Shinobi-Iri isn't the movement power in the set anymore. It's "just" a stealth power with all positional defenses attached. I believe the movement bonuses were given to the Mez Resist power, Kuji-In Rin, instead. That said, it doesn't suppress any of those defenses when in combat if I remember correctly, while Infiltration costs more to run and has reduced defense when in combat. For reference, the "Ninja Run" power (just like Beast Run and Athletic Run) is the same base speed as Infiltration. You can run that power plus Shinobi-Iri and basically have an unslotted Infiltration. That said, Infiltration does allow slots, including movement enhancements, so you can boost its speed while Ninja Run is stuck at base. Really comes down to what you want to do and have room for. Edited May 22, 2022 by ForeverLaxx exChampion and exInfinity player (Champion primarily). Current resident of the Everlasting shard.
Lead Game Master GM Impervium Posted May 22, 2022 Lead Game Master Posted May 22, 2022 Questions about scrapper characters should go into the Scrapper section; thanks 😃 (And also, topic moved) GM ImperviumHomecoming FAQ; Need a hand? File a Support Ticket! Want to lend a hand? Apply to be a GM!
Riverdusk Posted May 22, 2022 Posted May 22, 2022 3 hours ago, ForeverLaxx said: For reference, the "Ninja Run" power (just like Beast Run and Athletic Run) is the same base speed as Infiltration. Not quite. Infiltration gives +150.65% jump speed and +154% run speed The ninja run type prestige powers give +136.95% jump speed and +140% run speed. So, not a huge difference, but base infiltration is a bit faster, and then of course as you mentioned you can slot them, which helps a lot more. On a /ninja though I'd probably stick with Shinobi-Iri for the extra defense as more important. Take super jump/super speed instead if you want a faster travel power than ninja run + Kuji-in Rin. I take infiltration on a lot of characters as a way to get a decent travel power + stealth + the added bonus of an extra place to stick a LoTG all in one. However, a /ninja shouldn't be hurting for potential places to put LoTG and you already have a stealth power available, so infiltration isn't as attractive imo. 1
TraumaTrain Posted May 22, 2022 Author Posted May 22, 2022 3 hours ago, GM Impervium said: Questions about scrapper characters should go into the Scrapper section; thanks 😃 (And also, topic moved) It wasn't a scrapper question though. It was a "how does this stealth power stack with that stealth power" question. 2
BrandX Posted May 23, 2022 Posted May 23, 2022 I thought the Ninja Power just added to the other travel powers now. So, wasn't a travel power so much as it added to other travel powers. Should be able to use the stealth with the infiltration stealth. I don't recall if the two speed powers stacked, but I thought they did.
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