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Have not seem it a lot or at all!


Syant

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Been playing around with my staff/ice brute and man what a aggro hog. But it seem this combo is not used a lot was wonder why and if some might have a good build lay out I can take a look at please. I know ice can be tricky and a pain to level but some insight and help would be great.

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I think the prevailing wisdom is that Staff is lackluster as goes damage and Ice probably draws less attention because people dislike its visual effects.

 

Still, I play from time to time with a guy who has multiple Staff/Bios (Brutes, Scrappers, and Tankers) and he seem to churn out nice damage.

 

I do not have a build lying around but if I get a moment or two (depending on work) I may try to toss a quickie together at some point.

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  • 2 weeks later

Any good idea yet here power pools i think just need to slot out and set out.

 

 

This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 49 Magic Brute
Primary Power Set: Staff Fighting
Secondary Power Set: Ice Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Mercurial Blow -- Empty(A)
Level 1: Frozen Armor -- Empty(A)
Level 2: Guarded Spin -- Empty(A)
Level 4: Hoarfrost -- Empty(A)
Level 6: Eye of the Storm -- Empty(A)
Level 8: Staff Mastery 
Level 10: Wet Ice -- Empty(A)
Level 12: Chilling Embrace -- Empty(A)
Level 14: Hasten -- Empty(A)
Level 16: Glacial Armor -- Empty(A)
Level 18: Kick -- Empty(A)
Level 20: Energy Absorption -- Empty(A)
Level 22: Tough -- Empty(A)
Level 24: Weave -- Empty(A)
Level 26: Innocuous Strikes -- Empty(A)
Level 28: Permafrost -- Empty(A)
Level 30: Super Speed -- Empty(A)
Level 32: Sky Splitter -- Empty(A)
Level 35: Icicles -- Empty(A)
Level 38: Superior Conditioning -- Empty(A)
Level 41: Physical Perfection -- Empty(A)
Level 44: Maneuvers -- Empty(A)
Level 47: Assault -- Empty(A)
Level 49: Victory Rush -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- Empty(A)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 8: Form of the Body 
Level 8: Form of the Mind 
Level 8: Form of the Soul 
Level 30: Speed Phase 
------------

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5 hours ago, fancy ketchup said:

I've been told by some that ice is avoided by brutes  due to  slows (causing less fury). I've had some fun playing one dispite this.. so what if it kills slightly slower if you enjoy it.  but it may be more useful on a tank.. and I get that.

 

Fury builds by attacking and being attacked. */Ice allows for +End... allows for more attacking.

As long as the fury builds, who care where it comes from? I need to roll an */Ice brute some time.

Death is the best debuff.

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6 hours ago, Errants said:

 

Fury builds by attacking and being attacked. */Ice allows for +End... allows for more attacking.

I disagree to some extent* on the end, I feel like attack rate would be a better way to bring up your fury if you're getting hit at a slower rate.

*That being said I like to take care of any end issues I have as quickly as possible because I hate running out. 

Edited by fancy ketchup
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58 minutes ago, fancy ketchup said:

I disagree to some extent* on the end, I feel like attack rate would be a better way to bring up your fury if you're getting hit at a slower rate.

*That being said I like to take care of any end issues I have as quickly as possible because I hate running out. 

I don't know that anyone has rigorously clocked the rate of Fury gain, but most of the time a Brute reaches near-cap in short order and them remains there indefinitely just from their own attacks. I certainly wouldn't be concerned about the fact that certain armor sets minimize the number of times Brutes get hit from the standpoint of Fury generation.

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9 minutes ago, Hjarki said:

I don't know that anyone has rigorously clocked the rate of Fury gain, but most of the time a Brute reaches near-cap in short order and them remains there indefinitely just from their own attacks. I certainly wouldn't be concerned about the fact that certain armor sets minimize the number of times Brutes get hit from the standpoint of Fury generation.

 

image.png.1f0e661bcb4f3c17785fcdd77f0aa6a8.png

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Still looking for some build pointers Never been good with defense power sets. I kind of out line a power pick set up that I think maybe good mix just need help slotting and setting it out. 

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One thing that you might want to consider is running Staff without Eye of the Storm or Sky Splitter. I have found that I get more benefit for extended conflicts maintaining perfection rather than spending it on "finisher" attacks. Just a thought.

 

With Ice Armor, it is the OG layer build. Basically, rather than maxing out resist, defense, or regen, it is designed to find the balance between the three. It can be extremely powerful, but you are going to have to maintain your attacks so that you maintain fury as mobs won't feed your fury as much as other armors.

Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee

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The Great Archetype Concept Battle: Final Round

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Archetype Proposal Amalgamation

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On 6/21/2022 at 10:27 PM, Syant said:

Still looking for some build pointers Never been good with defense power sets. I kind of out line a power pick set up that I think maybe good mix just need help slotting and setting it out. 

 

Would I suggest the following? No...probably not. Bu t it might give you some idea:

 

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