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Posted

I think I've settled on em/fire for my next hero.  It seems to be a good combo for decent ST & AE but I'm a little worried about /fire being squishy.  My goal is to eventually be able to solo/farm +4/8 as well as do regular group content.  Do you think tanker, brute, or scrapper would fit my goals better?  Which would overall feel the most powerful?

 

On a side note, I do also like /EA thematically but would lose out on burn's AE.  It looks like /rad would be a decent middle ground between /ea & /fire with it having some AE dmg and being tankier than /fire, but I don't really like the beta decay toggle thematically (is this required for the set?).

 

Thanks for any replies.

Posted

Fire Armor is a resist set, use it with a brute or tanker.  Either of those will be able to fire farm at max difficulty or run assorted group content at variable difficulty, you shouldn't feel squishy when the build is complete.  Radiation Armor is another resist set; Beta Decay is your taunt aura, so I wouldn't recommend skipping it.  EM/EA scrapper would be a dps monster.

Posted

Tanker if you want to be sturdier, Brute if you want to do more damage, Scrapper if you want to run after mobs.

 

i have no complaints about my EM/Fire Brute. It cleans in AoE and ST and it takes extreme content to make it feel squishy since, welp, half the spawn is dead in the first seconds.

Posted

I was originally leaning towards brute.  Does anyone have a build that includes taking the epic fire pool and fireball?

Posted

I love my EM/Fire Brute; you hear a lot about how EM is great at single-target, but with /Fire it's pretty good at AoEs as well.  I can throw my build up when I get home, but it's EM/Fire/Energy, not Pyre Mastery.

CEOs come and go, and one just went/The ingredients you got bake the cake you get

Posted

Thanks roleki!  Do you think it could work with pyre mastery or would you lose too much regen not taking energy?  I'm mainly wanting to take fireball for concept reasons.

Posted

Here's a MA/Fire/Fire brute I had lying around.  Should be able to tweak it for EM.

 



This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Brute
Primary Power Set: Martial Arts
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Storm Kick -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(3), TchofDth-Acc/Dmg/EndRdx(5), TchofDth-Dmg/EndRdx/Rchg(5), TchofDth-Dam%(7)
Level 1: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(7), Ags-ResDam/EndRdx/Rchg(9), Ags-ResDam(9), Ags-Psi/Status(11), Ags-EndRdx/Rchg(43)
Level 2: Blazing Aura -- Obl-Dmg(A), Obl-Acc/Dmg/EndRdx/Rchg(11), Mlt-Acc/EndRdx(13), Mlt-Acc/Dmg/EndRdx(13), OvrFrc-Acc/Dmg/End/Rech(15), OvrFrc-Dam/KB(15)
Level 4: Cobra Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/Rchg(21), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23), SprBlsCol-Rchg/HoldProc(23)
Level 6: Healing Flames -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/Rchg(25), ImpArm-ResDam/EndRdx/Rchg(25), ImpArm-ResPsi(27)
Level 8: Boxing -- Empty(A)
Level 10: Temperature Protection -- GldArm-3defTpProc(A), ImpArm-ResPsi(27)
Level 12: Focus Chi -- GssSynFr--Build%(A)
Level 14: Super Jump -- BlsoftheZ-ResKB(A)
Level 16: Plasma Shield -- Ags-ResDam/EndRdx(A), Ags-EndRdx/Rchg(29), Ags-ResDam/EndRdx/Rchg(29), Ags-ResDam(31), StdPrt-ResDam/Def+(50)
Level 18: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(31), ShlWal-ResDam/Re TP(31), Rct-ResDam%(33), Ksm-ToHit+(33)
Level 20: Consume -- PreOptmz-EndMod/Acc/Rech(A), PreOptmz-EndMod/End/Rech(33)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-Max HP%(34), UnbGrd-EndRdx/Rchg(50)
Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(36), LucoftheG-Def/Rchg+(36)
Level 26: Dragon's Tail -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx/Rchg(37), FrcFdb-Rechg%(39)
Level 28: Burn -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(39), SprBrtFur-Acc/Dmg/Rchg(39), SprBrtFur-Dmg/EndRdx/Rchg(40), SprBrtFur-Acc/Dmg/EndRdx/Rchg(40), SprBrtFur-Rech/Fury%(40)
Level 30: Hasten -- RechRdx-I(A)
Level 32: Eagles Claw -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(42), SprUnrFur-Acc/Dmg/Rchg(42), SprUnrFur-Dmg/EndRdx/Rchg(42), SprUnrFur-Acc/Dmg/EndRdx/Rchg(43), SprUnrFur-Rchg/+Regen/+End(43)
Level 35: Fiery Embrace -- RechRdx-I(A)
Level 38: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(45)
Level 41: Char -- NrnSht-Acc/Rchg(A), NrnSht-EndRdx/Hold(45)
Level 44: Fire Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(46), SprWntBit-Acc/Dmg/Rchg(46), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Rchg/SlowProc(48)
Level 47: Fire Ball -- Ann-Dmg/Rchg(A), Ann-Acc/Dmg/Rchg(48), Ann-Acc/Dmg/EndRdx(48), Ann-Acc/Dmg/EndRdx/Rchg(50)
Level 49: Rise of the Phoenix -- Prv-Absorb%(A)
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- EndMod-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- NmnCnv-Heal(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(17)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(19)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Barrier Core Epiphany 
Level 50: Melee Radial Embodiment 
Level 50: Musculature Radial Paragon 
Level 50: The Atlas Medallion 
Level 14: Double Jump 
------------



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Posted

Scrapper if you want the most damage. Energy Transfer performed by a Scrapper is the strongest single target melee attack in the game, I believe.

You can buff it with Build Up and Fiery Embrace for even bigger damage. 

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