biostem Posted July 23, 2022 Posted July 23, 2022 (edited) Simply put, take all the various chest emblem options, and add glowing options... Edited July 23, 2022 by biostem 3 1
srmalloy Posted July 25, 2022 Posted July 25, 2022 I'm not sure how much support the game engine has for glowing objects -- if you look at the 'neon' signs and structures like the Golden Giza, none of the components that should be glowing have any real illumination, they're just bumped in brightness to stand out more. The 'glowing' effects in auras show just how primitive the support for glowing objects is in the game engine.
Vanden Posted July 25, 2022 Posted July 25, 2022 2 hours ago, srmalloy said: I'm not sure how much support the game engine has for glowing objects -- if you look at the 'neon' signs and structures like the Golden Giza, none of the components that should be glowing have any real illumination, they're just bumped in brightness to stand out more. The 'glowing' effects in auras show just how primitive the support for glowing objects is in the game engine. ? Have you not seen the Spectrum costume options? The glowing tattoo ink options? A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
biostem Posted July 26, 2022 Author Posted July 26, 2022 On 7/25/2022 at 1:13 AM, srmalloy said: I'm not sure how much support the game engine has for glowing objects -- if you look at the 'neon' signs and structures like the Golden Giza, none of the components that should be glowing have any real illumination, they're just bumped in brightness to stand out more. The 'glowing' effects in auras show just how primitive the support for glowing objects is in the game engine. If the game cane handle the amount of glow shown below, then it can surely handle having the existing chest symbols glow...
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