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  • City Council
Posted

All,

 

We are approaching the Release Candidate for Page 4. At this time, we would like focused testing on changes being made to Hard Mode ITF. Build 3 has introduced some new things to the task force that will require testing now so that fixes will be in for RC1 and hopefully won't require an RC2. In particular, we're looking for issues in the finale Romulus fight, any peculiarities with the hostless possessions in their potential release iteration, etc.

 

As a reminder, the changes introduced in Build 3 are listed below. 

 

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Posted

approved

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

Posted
  On 8/2/2022 at 1:16 PM, Bionic_Flea said:

Sooooo . . . does anyone want to get together on Brainstorm to run some ITFs this week?

Expand  

What time? I might be able to help out.

Find me on Everlasting or Indom as:
Marbing (Psi/Rad Corruptor), Fortunata Moon (Fortunata Widow), Dynanight (Fire/DM Tank), Timesync (Elec/Time Corruptor), Static Sparrow (Elec/TA Controller), Cryo Punk (Ice/Cold Controller), Chamelea (SJ/Bio Stalker)Sword Fist (Claws/SR Scrapper), Mangusuu (DP/Nin Blaster), Blink Shot (Beam/Martial Blaster), Ratchet Dog (Beam/Traps Corruptor), Phonoalgia (Pain/Sonic Defender), Powered (FF/Energy Defender), Nullpunkt (Rad/Kin Corruptor), Black Fate (Fire/Therm Corruptor), Mirror Mage (Ill/Dark Controller),Gravoc (Gravity/Energy Dominator), Mind Pyre (Fire/Psi Dominator), Nettlethorn (Plant/Thorn Dominator), Boggle Blade (Psi/Invuln Stalker), Kelvin White (Ice/Regen Stalker), Dead Haze (Katana/DA Scrapper), Echo Boom (Sonic/EM Blaster), Ceyko (Archery/Time Blaster), Sleep Doctor (Mind/Poison Controller)Nachteule (DP/Dark Corruptor)Fulgrax (Axe/Elec Armor Scrapper)Void Knife (DB/Ice Stalker)Tryptophan Zombie (Mind/Kin Controller)Indo Manata (WP/Staff Tank), Masuku (Claws/WP Stalker)Blackbright (Rad/Energy Sentinel), Bedlam Bane (Sonic/Poison Corruptor), Helena Black (Necro/EA Mastermind), Boom Ranger (Sonic/TA Corruptor), Grave Sentinel (FF/Dark Defender), Dead-Life (DM/Regen Brute), Red Gloom (Dark/Pain Corruptor), Marble Marbina (Thugs/FF Mastermind)

  • City Council
Posted

We can use some more feedback on Symphony Control's Reverberant. Last build this pet had its AI reconfigured to prefer range, so we need confirmation that it's working as intended or if there are some bugs/behaviors that still need to be addressed.

Posted (edited)

Something funky is going on with the Rev and Lullaby.  He won't use it at range, only at melee distance of about 11 feet or so.  Everything else he will shoot at range.  If the only power he has is lullaby and he is 18 feet or more away, he will just float there and look musical.

 

But hey, at least he isn't running into melee range needlessly!

Edited by Bionic_Flea
Posted

Was able to spend about 45 minutes testing Reverberant and will hopefully get more time in later. I haven't tried Symphonic Control or not and not familiar with pet classes so not sure what is normal and to be expected.

 

One thing I did notice is Rev seemed to use Hymn of Dissonance twice whenever I used it once.

Posted
  On 8/5/2022 at 3:15 PM, Booper said:

We can use some more feedback on Symphony Control's Reverberant. Last build this pet had its AI reconfigured to prefer range, so we need confirmation that it's working as intended or if there are some bugs/behaviors that still need to be addressed.

Expand  

It looks like the confuse is still using the full recharge. I had 100% recharge reduction and was consistently casting 2 confuses for reverberant's 1.

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