The_Warpact Posted August 22, 2022 Posted August 22, 2022 (edited) Ok so the next project is running a Savage Melee toon with a Symph/Thermal and Symph/Dark. What AT benefits from Savage and what secondary. The wife rolled up a stalker awhile ago (savage/Willpower) and absolutely loves it. I know thermal and dark are going to boost her heals/buffs both res and def. So really any secondary would be good. But what is your opinion of a secondary that makes it shine? Edited August 22, 2022 by The_Warpact Holy fvckballs its misspelling time https://www.twitch.tv/boomie373 The Revenants twitch channel, come watch us face plant, talk smack, and attempt to be world class villains.
Bionic_Flea Posted August 22, 2022 Posted August 22, 2022 (edited) Shield is fun on stalkers. You can easily soft-cap, and get some resist and +HP, along with a second tele-attack in Shield Charge to pair with Savage Leap. And that gives you a decent amount of AoE on a ST specialist AT. I thought I had made one, but it was a savage/shield brute. Tons of fun. For what it's worth, here's the build I made for that. Spoiler This Villain build was built using Mids Reborn 3.2.17https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Savage Shield Flea: Level 50 Mutation BrutePrimary Power Set: Savage MeleeSecondary Power Set: Shield DefensePower Pool: LeapingPower Pool: FightingPower Pool: SpeedPower Pool: LeadershipAncillary Pool: Energy Mastery Villain Profile:Level 1: Maiming Slash (A) Superior Unrelenting Fury - Accuracy/Damage (9) Superior Unrelenting Fury - Damage/RechargeTime (11) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (11) Superior Unrelenting Fury - Damage/Endurance/RechargeTime (13) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (13) Superior Unrelenting Fury - RechargeTime/+Regen/+End Level 1: Deflection (A) Shield Wall - +Res (Teleportation), +5% Res (All) (3) Reactive Defenses - Scaling Resist Damage (3) Reactive Defenses - Defense (5) Reactive Defenses - Defense/Endurance (5) Reactive Defenses - Defense/Endurance/RechargeTime (7) Reactive Defenses - Defense/RechargeTime Level 2: Savage Strike (A) Superior Blistering Cold - Accuracy/Damage (17) Superior Blistering Cold - Damage/Endurance (19) Superior Blistering Cold - Accuracy/Damage/Endurance (19) Superior Blistering Cold - Accuracy/Damage/Recharge (23) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (23) Superior Blistering Cold - Recharge/Chance for Hold Level 4: Battle Agility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (7) Luck of the Gambler - Defense (9) Luck of the Gambler - Defense/Endurance Level 6: Vicious Slash (A) Superior Brute's Fury - Accuracy/Damage (27) Superior Brute's Fury - Damage/Recharge (29) Superior Brute's Fury - Accuracy/Damage/Recharge (31) Superior Brute's Fury - Damage/Endurance/RechargeTime (31) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (31) Superior Brute's Fury - Recharge/Fury Bonus Level 8: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 10: Active Defense (A) HamiO:Membrane ExposureLevel 12: Rending Flurry (A) Superior Avalanche - Accuracy/Damage (33) Superior Avalanche - Damage/Endurance (33) Superior Avalanche - Accuracy/Damage/Endurance (33) Superior Avalanche - Accuracy/Damage/Recharge (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (34) Superior Avalanche - Recharge/Chance for Knockdown Level 14: True Grit (A) Steadfast Protection - Resistance/+Def 3% (15) Gladiator's Armor - TP Protection +3% Def (All) (15) Aegis - Resistance/Endurance/Recharge (17) Aegis - Psionic/Status Resistance (45) Aegis - Resistance (45) Aegis - Resistance/Endurance Level 16: Against All Odds (A) Endurance Reduction IOLevel 18: Blood Thirst (A) Gaussian's Synchronized Fire-Control - To Hit Buff (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (37) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 20: Phalanx Fighting (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (21) Luck of the Gambler - Defense (21) Luck of the Gambler - Defense/Endurance Level 22: Kick (A) Force Feedback - Chance for +RechargeLevel 24: Tough (A) Unbreakable Guard - Resistance (25) Unbreakable Guard - Resistance/Endurance (25) Unbreakable Guard - RechargeTime/Resistance (27) Unbreakable Guard - Resistance/Endurance/RechargeTime (50) Unbreakable Guard - +Max HP (50) Unbreakable Guard - Endurance/RechargeTime Level 26: Hemorrhage (A) Mako's Bite - Accuracy/Damage (46) Mako's Bite - Damage/Endurance (46) Mako's Bite - Damage/Recharge (46) Mako's Bite - Accuracy/Endurance/Recharge (48) Mako's Bite - Accuracy/Damage/Endurance/Recharge (48) Mako's Bite - Chance of Damage(Lethal) Level 28: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (29) Luck of the Gambler - Defense/Endurance (45) Luck of the Gambler - Defense Level 30: Hasten (A) Recharge Reduction IO (43) Recharge Reduction IO Level 32: Savage Leap (A) Overwhelming Force - Accuracy/Damage (37) Overwhelming Force - Endurance/Recharge (37) Overwhelming Force - Accuracy/Damage/Endurance (39) Overwhelming Force - Damage/Endurance/Recharge (39) Overwhelming Force - Accuracy/Damage/Endurance/Recharge (40) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 35: Shield Charge (A) Scirocco's Dervish - Accuracy/Damage (40) Scirocco's Dervish - Damage/Endurance (40) Scirocco's Dervish - Damage/Recharge (42) Scirocco's Dervish - Accuracy/Recharge (42) Scirocco's Dervish - Accuracy/Damage/Endurance (42) Scirocco's Dervish - Chance of Damage(Lethal) Level 38: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Luck of the Gambler - Defense/Endurance (48) Luck of the Gambler - Defense Level 41: One with the Shield (A) Impervium Armor - Psionic ResistanceLevel 44: Grant Cover (A) HamiO:Enzyme ExposureLevel 47: Superior Conditioning (A) Performance Shifter - Chance for +EndLevel 49: Physical Perfection (A) Regenerative Tissue - +RegenerationLevel 1: Fury Level 1: Brawl (A) Empty Level 1: Sprint (A) Celerity - +Stealth Level 2: Rest (A) Empty Level 2: Swift (A) Run Speed IO Level 2: Hurdle (A) Jumping IO Level 2: Health (A) Panacea - +Hit Points/Endurance (43) Preventive Medicine - Chance for +Absorb (50) Numina's Convalesence - +Regeneration/+Recovery Level 2: Stamina (A) Performance Shifter - Chance for +End (43) Performance Shifter - EndMod Level 1: Blood Frenzy [/list]Level 4: Ninja RunLevel 50: Agility Core ParagonLevel 50: Rebirth Core EpiphanyLevel 50: Vorpal Core Final JudgementLevel 50: Assault Radial EmbodimentLevel 50: Degenerative Core Flawless Interface------------ Edited August 22, 2022 by Bionic_Flea 1
Erratic1 Posted August 22, 2022 Posted August 22, 2022 Savage/Electrical on a Brute. Fury pumps your damage aura and your bleeds. Avoid spending Blood Frenzy stacks unless Blood Thirst is on cooldown, allowing you to restore stacks (completely opposite the way one would expect to use the power). Between Lightning Reflexes and Blood Frenzy stacks you should need able to sit at +40% global recharge so long as you continue to reliably hit targets. Moreover, since you get an endurance discount from Blood Frenzy stacks this helps keep your endurance up at levels before you get Power Sink. 1
InvaderStych Posted August 22, 2022 Posted August 22, 2022 53 minutes ago, The_Warpact said: So really any secondary would be good. But what is your opinion of a secondary that makes it shine? Anything that adds recharge is good for Savage. Scrapper Savage is a double-edged thing: On the one hand you can game ATO2 in Leap for the 90% proc rate, then get crits on Flurry with the radius boost it gets from Frenzy stacks. On the other hand DoTs are not counted in Critical Hits, so downside on that. Brute Savage had the DoTs boosted by Fury, so advantage there in terms of damage output. Stalker Savage, like most stalker primaries, improves ST performance on the set. As to secondaries? Pretty much an open field on that for Savage. I personally would avoid Stone because (unless this has been fixed) Brimstone doesn't work with Leap (Or Lightning Rod, btw). Outside that you're pretty much good on any secondary. Among the Savage Scrappers I've made Savage/Invuln was pretty interesting as it allows for putting Gaussian's in the toggle and using Blood Thirst as a reactive power eliminate the Frenzy lockout and get those 5 stacks back up again. (The damage buff on BT is 41.5%/33% depending on AT). Having Gaussian's in BT on my Brute (sav/wp) was always frustrating. Honestly, I've considered re-rolling that toon as a Tank (Invuln/Svg in that case). RF with 5 Frenzy stacks and Tanker's AoE size buffs has to positively massive in radius. 1 You see a mousetrap? I see free cheese and a f$%^ing challenge.
The_Warpact Posted August 22, 2022 Author Posted August 22, 2022 Alot of excellent choices, I will pass on to her so she can decide. A bunch of benefits from each, I have zero experience with savage so I cannot give her any advice. If it was me I know what I'd choose. But, I'm sticking to support these days. 1 https://www.twitch.tv/boomie373 The Revenants twitch channel, come watch us face plant, talk smack, and attempt to be world class villains.
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