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Savage ASF or its question time about Honey Badger


The_Warpact

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Ok so the next project is running a Savage Melee toon with a Symph/Thermal and Symph/Dark.

 

What AT benefits from Savage and what secondary. The wife rolled up a stalker awhile ago (savage/Willpower) and absolutely loves it. I know thermal and dark are going to boost her heals/buffs both res and def.

 

So really any secondary would be good. But what is your opinion of a secondary that makes it shine?

Edited by The_Warpact
Holy fvckballs its misspelling time

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The Revenants twitch channel, come watch us face plant, talk smack, and attempt to be world class villains.

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Shield is fun on stalkers.  You can easily soft-cap, and get some resist and +HP, along with a second tele-attack in Shield Charge to pair with Savage Leap.  And that gives you a decent amount of AoE on a ST specialist AT.

 

I thought I had made one, but it was a savage/shield brute.  Tons of fun.  For what it's worth, here's the build I made for that.

 

Spoiler

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Savage Shield Flea: Level 50 Mutation Brute
Primary Power Set: Savage Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Maiming Slash

  • (A) Superior Unrelenting Fury - Accuracy/Damage
  • (9) Superior Unrelenting Fury - Damage/RechargeTime
  • (11) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
  • (11) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
  • (13) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
  • (13) Superior Unrelenting Fury - RechargeTime/+Regen/+End

Level 1: Deflection

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (3) Reactive Defenses - Scaling Resist Damage
  • (3) Reactive Defenses - Defense
  • (5) Reactive Defenses - Defense/Endurance
  • (5) Reactive Defenses - Defense/Endurance/RechargeTime
  • (7) Reactive Defenses - Defense/RechargeTime

Level 2: Savage Strike

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (17) Superior Blistering Cold - Damage/Endurance
  • (19) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (19) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (23) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (23) Superior Blistering Cold - Recharge/Chance for Hold

Level 4: Battle Agility

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (7) Luck of the Gambler - Defense
  • (9) Luck of the Gambler - Defense/Endurance

Level 6: Vicious Slash

  • (A) Superior Brute's Fury - Accuracy/Damage
  • (27) Superior Brute's Fury - Damage/Recharge
  • (29) Superior Brute's Fury - Accuracy/Damage/Recharge
  • (31) Superior Brute's Fury - Damage/Endurance/RechargeTime
  • (31) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (31) Superior Brute's Fury - Recharge/Fury Bonus

Level 8: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 10: Active Defense

  • (A) HamiO:Membrane Exposure

Level 12: Rending Flurry

  • (A) Superior Avalanche - Accuracy/Damage
  • (33) Superior Avalanche - Damage/Endurance
  • (33) Superior Avalanche - Accuracy/Damage/Endurance
  • (33) Superior Avalanche - Accuracy/Damage/Recharge
  • (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (34) Superior Avalanche - Recharge/Chance for Knockdown

Level 14: True Grit

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (15) Gladiator's Armor - TP Protection +3% Def (All)
  • (15) Aegis - Resistance/Endurance/Recharge
  • (17) Aegis - Psionic/Status Resistance
  • (45) Aegis - Resistance
  • (45) Aegis - Resistance/Endurance

Level 16: Against All Odds

  • (A) Endurance Reduction IO

Level 18: Blood Thirst

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (37) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 20: Phalanx Fighting

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (21) Luck of the Gambler - Defense
  • (21) Luck of the Gambler - Defense/Endurance

Level 22: Kick

  • (A) Force Feedback - Chance for +Recharge

Level 24: Tough

  • (A) Unbreakable Guard - Resistance
  • (25) Unbreakable Guard - Resistance/Endurance
  • (25) Unbreakable Guard - RechargeTime/Resistance
  • (27) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (50) Unbreakable Guard - +Max HP
  • (50) Unbreakable Guard - Endurance/RechargeTime

Level 26: Hemorrhage

  • (A) Mako's Bite - Accuracy/Damage
  • (46) Mako's Bite - Damage/Endurance
  • (46) Mako's Bite - Damage/Recharge
  • (46) Mako's Bite - Accuracy/Endurance/Recharge
  • (48) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (48) Mako's Bite - Chance of Damage(Lethal)

Level 28: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (29) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Defense

Level 30: Hasten

  • (A) Recharge Reduction IO
  • (43) Recharge Reduction IO

Level 32: Savage Leap

  • (A) Overwhelming Force - Accuracy/Damage
  • (37) Overwhelming Force - Endurance/Recharge
  • (37) Overwhelming Force - Accuracy/Damage/Endurance
  • (39) Overwhelming Force - Damage/Endurance/Recharge
  • (39) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
  • (40) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 35: Shield Charge

  • (A) Scirocco's Dervish - Accuracy/Damage
  • (40) Scirocco's Dervish - Damage/Endurance
  • (40) Scirocco's Dervish - Damage/Recharge
  • (42) Scirocco's Dervish - Accuracy/Recharge
  • (42) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (42) Scirocco's Dervish - Chance of Damage(Lethal)

Level 38: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (39) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense

Level 41: One with the Shield

  • (A) Impervium Armor - Psionic Resistance

Level 44: Grant Cover

  • (A) HamiO:Enzyme Exposure

Level 47: Superior Conditioning

  • (A) Performance Shifter - Chance for +End

Level 49: Physical Perfection

  • (A) Regenerative Tissue - +Regeneration

Level 1: Fury


Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Panacea - +Hit Points/Endurance
  • (43) Preventive Medicine - Chance for +Absorb
  • (50) Numina's Convalesence - +Regeneration/+Recovery
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (43) Performance Shifter - EndMod
Level 1: Blood Frenzy

[/list]Level 4: Ninja Run
Level 50: Agility Core Paragon
Level 50: Rebirth Core Epiphany
Level 50: Vorpal Core Final Judgement
Level 50: Assault Radial Embodiment
Level 50: Degenerative Core Flawless Interface
------------

 

 

 

Edited by Bionic_Flea
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Savage/Electrical on a Brute.

 

Fury pumps your damage aura and your bleeds. Avoid spending Blood Frenzy stacks unless Blood Thirst is on cooldown, allowing you to restore stacks (completely opposite the way one would expect to use the power). Between Lightning Reflexes and Blood Frenzy stacks you should need able to sit at +40% global recharge so long as you continue to reliably hit targets. Moreover, since you get an endurance discount from Blood Frenzy stacks this helps keep your endurance up at levels before you get Power Sink.

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53 minutes ago, The_Warpact said:

So really any secondary would be good. But what is your opinion of a secondary that makes it shine?

 

Anything that adds recharge is good for Savage.

 

Scrapper Savage is a double-edged thing: On the one hand you can game ATO2 in Leap for the 90% proc rate, then get crits on Flurry with the radius boost it gets from Frenzy stacks.  On the other hand DoTs are not counted in Critical Hits, so downside on that.

 

Brute Savage had the DoTs boosted by Fury, so advantage there in terms of damage output.

 

Stalker Savage, like most stalker primaries, improves ST performance on the set.

 

As to secondaries?

 

Pretty much an open field on that for Savage.  I personally would avoid Stone because (unless this has been fixed) Brimstone doesn't work with Leap (Or Lightning Rod, btw). Outside that you're pretty much good on any secondary.

 

Among the Savage Scrappers I've made Savage/Invuln was pretty interesting as it allows for putting Gaussian's in the toggle and using Blood Thirst as a reactive power eliminate the Frenzy lockout and get those 5 stacks back up again.  (The damage buff on BT is 41.5%/33% depending on AT).  Having Gaussian's in BT on my Brute (sav/wp) was always frustrating.

 

Honestly, I've considered re-rolling that toon as a Tank (Invuln/Svg in that case).  RF with 5 Frenzy stacks and Tanker's AoE size buffs has to positively massive in radius.

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You see a mousetrap? I see free cheese and a f$%^ing challenge.

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Alot of excellent choices, I will pass on to her so she can decide.

 

A bunch of benefits from each, I have zero experience with savage so I cannot give her any advice. If it was me I know what I'd choose.

 

But, I'm sticking to support these days.

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https://www.twitch.tv/boomie373

The Revenants twitch channel, come watch us face plant, talk smack, and attempt to be world class villains.

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