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Rad/Savage..a Nuclear Tasmanian Devil


The_Warpact

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So with the new Symph control dropping I have once again made a new troller. But, my wife is the melee type and finally wanted to try her hand at a Tanker. In it she had one request and that was Savage melee, Rad Armor came into the picture because I love the set. My Rad/Ice tank is an unstoppable juggernaut who soloed Scrapyard. So all that being said I rolled up a build and need some of that critique kind of love that we do so well.

So without further adieu the build.

 

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Hunny Badger: Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Savage Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping

Villain Profile:
Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-Max HP%(19)
Level 1: Savage Strike -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(9), SprMghoft-Acc/Dmg/Rchg(11), SprMghoft-Dmg/EndRdx/Rchg(11), SprMghoft-Acc/Dmg/EndRdx/Rchg(13), SprMghoft-Rchg/Res%(13)
Level 2: Maiming Slash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/Rchg(17), SprBlsCol-Dmg/EndRdx/Acc/Rchg(17)
Level 4: Shred -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(19), SprGntFis-Acc/Dmg/Rchg(21), SprGntFis-Dmg/EndRdx/Rchg(21), SprGntFis-Acc/Dmg/EndRdx/Rchg(46)
Level 6: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(25)
Level 8: Fallout Shelter -- EndRdx-I(A)
Level 10: Fly -- HypSnc-+Special(A)
Level 12: Beta Decay -- TchofLadG-DefDeb(A), TchofLadG-DefDeb/EndRdx(25), DarWtcDsp-ToHitDeb(27), DarWtcDsp-ToHitDeb/EndRdx(27), AnlWkn-Acc/Rchg/EndRdx(29), AnlWkn-Acc/DefDeb(29)
Level 14: Gamma Boost -- Heal-I(A), EndMod-I(31)
Level 16: Vicious Slash -- Hct-Dmg(A), Hct-Dmg/Rchg(31), Hct-Acc/Dmg/Rchg(31), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(33), Hct-Dam%(48)
Level 18: Particle Shielding -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(33)
Level 20: Blood Thirst -- RctRtc-Pcptn(A)
Level 22: Radiation Therapy -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(34), DctWnd-Heal/EndRdx/Rchg(34), DctWnd-Heal(34)
Level 24: Boxing -- Empty(A)
Level 26: Ground Zero -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(36), DctWnd-Heal/EndRdx/Rchg(36), DctWnd-Heal(36)
Level 28: Rending Flurry -- Obl-Dmg(A), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(48), Obl-%Dam(50)
Level 30: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(40), ImpArm-ResPsi(48)
Level 32: Meltdown -- RechRdx-I(A)
Level 35: Air Superiority -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(43), TchofDth-Dmg/Rchg(43), TchofDth-Acc/Dmg/EndRdx(46), TchofDth-Dmg/EndRdx/Rchg(50), TchofDth-Dam%(50)
Level 38: Savage Leap -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Rchg/KDProc(40)
Level 41: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def(42), LucoftheG-Def/Rchg+(42), ShlWal-ResDam/Re TP(43)
Level 44: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def(45), LucoftheG-Def/Rchg+(45), Rct-ResDam%(46)
Level 47: Assault -- EndRdx-I(A)
Level 49: Combat Jumping -- Ksm-ToHit+(A)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)
Level 1: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(5), PwrTrns-+Heal(5)
Level 1: Blood Frenzy
Level 10: Afterburner
------------

 

 

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In no particular order:

  • Stamina/Health are overslotted for Rad Armor.  I usually leave it at Panacea in health and Perf Shifter in Stamina.  It doesn't need more recovery or regen, mainly because...
  • Move those slots to Rad Therapy.  Proc that sucker out.  I usually put in two Heal set IOs for some heal and recharge then the rest are damage procs except for one slot which is reserved for Theft of Essence:+End.  Slot that and Rad Therapy heals both the Green and the Blue bars (with a few enemies to hit).  It's also a mini proc nuke.
  • Ground Zero... same proc treatment.  It's much more impressive as a proc nuke than a team heal.  This sucker can hit THIRTY targets in a 22.5ft radius (including allies, but still).   
  • Recharge is life.  Consider getting Hasten and putting it on auto.  I manually key Particle Shielding when I need it instead of having it on auto.  You could get Hover instead of CJ and free up a pool choice.
  • Because recharge is life, consider also trying to boost slow resist to 100%.  Easy way to do this is to take one of those slots from Health/Stamina and put it in a travel power, then slot Winter's Gift slow resist.  That alone would put you at 95.4 which is probably enough but if you wanted to hit 100, trade two of the superior winters in Maiming Slash for the non-superior versions.  This doubles up on the 2-slot bonus of slow resist.  It loses you a bit of defense, which is okay because...
  • Defense on Rad Armor is mostly bullshit anyway.  You don't have DDR.  Yeah, you can get a little with Ageless Radial but for half its duration, it's a paltry 21% DDR.  You'll still get your defense flattened against anybody with defense debuffs... and frankly Rad Armor doesn't need defense against anything BUT defense debuffers.  So it's kind of useless except as a base to build on for things like Melee Hybrid, Barrier, or team buffs.  And any amount of defense is a good foundation.  Doesn't have to be soft-cap by itself.   Really anywhere you are going for defense or anything else at the expense of maxing resists, like Neg or Psi, reconsider.  Play to the set's strengths for survival: Resist, recharge, absorb, hit points.
  • If you can, try to squeeze in an Aegis: Psi Resist and a few more Impervium Psi Resists (which are not unique) to boost up psi resist.  
  • Regeneration set bonuses are tiny.  Not even sure they make much difference especially when you've got good regen already and a reasonably fast self heal that doesn't even need to be slotted as a heal to be decent for what little health you're every going to lose.
  • Focused Accuracy.  Because you can't rely on defense to shield you from debuffs, you want FA, even if you leave it off until needed.  When up against toHit debuffers like Tsoo Sorcs, Storm Mavens, or CoT ghosts, you will love it.  Trust me.
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This is how I'd probably build one.

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Savage Melee
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Alpha Barrier -- UnbGrd-ResDam(A), ImpArm-ResPsi(5), UnbGrd-ResDam/EndRdx(21), Ags-Psi/Status(43), UnbGrd-Rchg/ResDam(46)
Level 1: Savage Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(3), Mk'Bit-Dmg/EndRdx(46), Mk'Bit-Dmg/Rchg(48)
Level 2: Gamma Boost -- NmnCnv-Regen/Rcvry+(A), PwrTrns-+Heal(3)
Level 4: Proton Armor -- UnbGrd-Max HP%(A), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx(19), UnbGrd-ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(21), ImpArm-ResPsi(50)
Level 6: Shred -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Rchg/KDProc(7), SprAvl-Acc/Dmg(7), SprAvl-Dmg/EndRdx(15), SprAvl-Acc/Dmg/EndRdx(17), SprAvl-Acc/Dmg/Rchg(17)
Level 8: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(9), ImpArm-ResPsi(50)
Level 10: Radiation Therapy -- FuroftheG-ResDeb%(A), Obl-Acc/Dmg/EndRdx/Rchg(11), Obl-Acc/Rchg(11), Obl-Dmg/Rchg(13), Obl-Acc/Dmg/Rchg(13), Obl-%Dam(15)
Level 12: Beta Decay -- AchHee-ResDeb%(A)
Level 14: Kick -- Empty(A)
Level 16: Vicious Slash -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Rchg/HoldProc(23), SprBlsCol-Acc/Dmg(23), SprBlsCol-Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/Rchg(27)
Level 18: Particle Shielding -- Mrc-Heal/EndRdx/Rchg(A), Mrc-Heal/Rchg(29), NmnCnv-Heal/Rchg(29), NmnCnv-Heal/EndRdx/Rchg(46)
Level 20: Blood Thirst -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-ToHit/Rchg(27)
Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31), ImpArm-ResPsi(50)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(31), ShlWal-Def/EndRdx(31), ShlWal-Def/Rchg(33), ShlWal-Def/EndRdx/Rchg(48)
Level 26: Ground Zero -- Arm-Dam%(A), Arm-Acc/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Dmg/Rchg(34), Arm-Dmg/EndRdx(34), Arm-Dmg(34)
Level 28: Rending Flurry -- SprMghoft-Dmg/Rchg(A), SprMghoft-Acc/Dmg(37), SprMghoft-Acc/Dmg/EndRdx/Rchg(37), SprMghoft-Acc/Dmg/Rchg(40), SprMghoft-Dmg/EndRdx/Rchg(42), SprMghoft-Rchg/Res%(42)
Level 30: Hasten -- RechRdx-I(A)
Level 32: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 35: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(36), ShlWal-Def(36), ShlWal-Def/EndRdx(36), ShlWal-Def/Rchg(37), Rct-ResDam%(43)
Level 38: Savage Leap -- SprGntFis-Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg/Rchg(39), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg(39), SprGntFis-Rchg/+Absorb(40), SprGntFis-Acc/Dmg/EndRdx/Rchg(40)
Level 41: Gloom -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(42), Thn-Dmg/EndRdx(43)
Level 44: Darkest Night -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(45), DarWtcDsp-ToHitdeb/Rchg/EndRdx(45), DarWtcDsp-Slow%(45)
Level 47: Super Jump -- BlsoftheZ-ResKB(A)
Level 49: Meltdown -- ImpArm-ResPsi(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Prv-Absorb%(48)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 1: Blood Frenzy 
Level 47: Double Jump 
------------

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Some ideas:

 

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Savage Melee
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(5), Ags-Psi/Status(5), ImpArm-ResPsi(7)
Level 1: Savage Strike -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(7), SprMghoft-Acc/Dmg/Rchg(9), SprMghoft-Dmg/EndRdx/Rchg(9), SprMghoft-Acc/Dmg/EndRdx/Rchg(11), SprMghoft-Rchg/Res%(11)
Level 2: Gamma Boost -- Prv-Absorb%(A), PwrTrns-+Heal(13)
Level 4: Shred -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(15), SprGntFis-Acc/Dmg/Rchg(15), SprGntFis-Dmg/EndRdx/Rchg(17), SprGntFis-Acc/Dmg/EndRdx/Rchg(17), SprGntFis-Rchg/+Absorb(19)
Level 6: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-Rchg/ResDam(21), UnbGrd-ResDam/EndRdx/Rchg(21), ImpArm-ResPsi(23), GldArm-3defTpProc(23)
Level 8: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(27), ImpArm-ResPsi(27), StdPrt-ResDam/Def+(29)
Level 10: Taunt -- PrfZng-Dam%(A)
Level 12: Radiation Therapy -- RgnTss-Regen+(A)
Level 14: Beta Decay -- AchHee-ResDeb%(A)
Level 16: Vicious Slash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(29), SprBlsCol-Acc/Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/Rchg(31), SprBlsCol-Dmg/EndRdx/Acc/Rchg(31), SprBlsCol-Rchg/HoldProc(33)
Level 18: Particle Shielding -- Mrc-Rcvry+(A)
Level 20: Blood Thirst -- GssSynFr--Build%(A)
Level 22: Kick -- FrcFdb-Rechg%(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(34), ImpArm-ResPsi(34)
Level 26: Ground Zero -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(37)
Level 28: Rending Flurry -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(37), FuroftheG-Dam/End/Rech(37), FuroftheG-Acc/End/Rech(39), FuroftheG-Acc/Dmg/End/Rech(39), FuroftheG-ResDeb%(39)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40), ShlWal-ResDam/Re TP(40), Rct-ResDam%(40)
Level 32: Meltdown -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Max HP%(42), UnbGrd-ResDam/EndRdx/Rchg(42), ImpArm-ResPsi(43)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 38: Savage Leap -- Arm-Dmg(A), Arm-Dmg/Rchg(43), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(45), Arm-Dmg/EndRdx(45), Arm-Dam%(46)
Level 41: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46)
Level 44: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(46), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Acc/Dmg/Rchg(48), SprWntBit-Dmg/EndRdx/Acc/Rchg(48), SprWntBit-Rchg/SlowProc(50)
Level 47: Darkest Night -- Empty(A)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50)
Level 1: Blood Frenzy
Level 50: Cardiac Core Paragon
Level 50: Diamagnetic Core Flawless Interface
Level 50: Longbow Core Superior Ally
Level 50: Ion Core Final Judgement
Level 50: Barrier Radial Epiphany
Level 50: Support Core Embodiment
------------

 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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