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Poll: Items We'd Like to See Added To Base Editor  

102 members have voted

  1. 1. Highest Priority Addition

    • NPCs that don’t randomize that you can choose, pose, and outfit
    • More internal teleporters, preferably ones you can assign names to
    • Small and tiny letters
    • A variety of shapes in various sizes that you can tint or surface map
    • Modular walls you can tint or surface map (with very thin segments, no trim, short segments for under and above windows and above doors)
    • Road segments (straight, curved, intersection) with road markings
    • More floors, doors, windows, door jams, ceilings, roofs
  2. 2. Second Highest Priority Editing Improvement

    • NPCs that don’t randomize that you can choose, pose, and outfit
    • More internal teleporters, preferably ones you can assign names to
    • Small and tiny letters
    • A variety of shapes in various sizes that you can tint or surface map
    • Modular walls you can tint or surface map (with very thin segments, no trim, short segments for under and above windows and above doors)
    • Road segments (straight, curved, intersection) with road markings
    • More floors, doors, windows, door jams, ceilings, roofs
  3. 3. Third Highest Priority Editing Improvement

    • NPCs that don’t randomize that you can choose, pose, and outfit
    • More internal teleporters, preferably ones you can assign names to
    • Small and tiny letters
    • A variety of shapes in various sizes that you can tint or surface map
    • Modular walls you can tint or surface map (with very thin segments, no trim, short segments for under and above windows and above doors)
    • Road segments (straight, curved, intersection) with road markings
    • More floors, doors, windows, door jams, ceilings, roofs


Recommended Posts

Posted
12 minutes ago, Wavicle said:

I'm not trolling. I'm thinking of how it COULD actually work without insane dev time.

Are you going to have a limit as to which wall that one window can be put on so your east window isn't looking south too?

 

12 minutes ago, Wavicle said:
16 minutes ago, Rudra said:

Edit: And only having windows for only some zones and not all zones will be a giant middle finger to players whose bases are supposed to be in the zones that didn't get done.

 

Don't be ridiculous. You're not OWED anything. They do the best they can.

Who said anything about being owed anything? This is a question of being fair and impartial, giving all players the same access. If we get windows that look out on a zone? Then it would be unfair to not provide that for every zone.

Posted
Just now, Rudra said:

Are you going to have a limit as to which wall that one window can be put on so your east window isn't looking south too?


Why on earth would such a thing matter? Put it on whichever wall you like!

 

1 minute ago, Rudra said:

This is a question of being fair and impartial, giving all players the same access.


All players would have the same access. Your assertion that it would be "unfair" to those players who didn't get "their" zones represented is just that, an assertion. I disagree with that assertion. It might be a bummer, but it would not be "unfair". You are misusing the term.

Posted
Just now, Wavicle said:


Why on earth would such a thing matter? Put it on whichever wall you like!

 


All players would have the same access. Your assertion that it would be "unfair" to those players who didn't get "their" zones represented is just that, an assertion. I disagree with that assertion. It might be a bummer, but it would not be "unfair". You are misusing the term.

We're done. I look forward to your next actual suggestion, but I'm done being trolled on this one.

Posted

You are misusing THAT term too. You are not being trolled, which is to try to get a rise out of someone for no other reason.

I GENUINELY want windows added to bases. I don't CARE which zones get represented, as long as there are at least a few options, like 3 or 4 to start.

YOU are trolling US by putting up a poll for base options that doesn't include a write in! MY wants for the game are just as valid as yours!

  • 2 weeks later
Posted

I'd kill for some of the force field effects from the Praetorian maps, and the metal bits in the hallways, the floors, etc. 
Definitely Praetorian sewer bits terms of cement. We've got a few that we can use, but nothing as good texture/size wise.

screenshot_210605-15-37-55.jpg

screenshot_210605-15-37-14.jpg

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