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Posted (edited)

Inspired by @Crowcus Pocus's thread yesterday about Rad/Stone brutes, I had a mess around in Mids with a Stone/Rad Granite-less Tank for AFK fire farming.

 

Turned out really good! Doesn't need accolades or P2W buffs. And compared to the Elec/Rad, its Atom Smasher recharges 1s quicker. Probably the best overall AFK fire farmer!

 

Build is attached. Don't use Rock Armor, Tough, or Granite. They're just set mules.

 

This is for fire farming. So use maps #51289 (5 mins) or #38973 (10 mins).

 

 

AA_AFKFIRE_STONERADTANK_Page5.mxd

Edited by CR Americas Angel
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Posted (edited)
17 hours ago, CR Americas Angel said:

Inspired by @Crowcus Pocus's thread yesterday about Rad/Stone brutes, I had a mess around in Mids with a Stone/Rad Granite-less Tank for AFK fire farming.

 

Turned out really good! Doesn't need accolades or P2W buffs. And compared to the Elec/Rad, its Atom Smasher recharges 1s quicker. Probably the best overall AFK fire farmer!

 

Build is attached. Don't use Rock Armor, Crystal Armor, Tough, Minerals, or Granite. They're just set mules.

 

This is for fire farming. So use maps #51289 (5 mins) or #38973 (10 mins).

AA_AFKFIRE_STONERADTANK_Page5.mxd 5.02 kB · 2 downloads


Looks great! My Brute build has a few mistakes in it. I'll be updating it in the next few hours. It's really cool to see how we can all build differently and achieve similar stats!

By the way, Crystal Armor is more than a defensive armor - it also grants +recovery. Even unslotted it's a net positive recovery buff, so you might as well turn it on!

Here's my Tank build attached. Happy farming!

 

AFK - Stone - Rad Tank - P5.mxd

Edited by Crowcus Pocus
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Warning: This post may contain an opinion.

Posted
3 hours ago, Crowcus Pocus said:


By the way, Crystal Armor is more than a defensive armor - it also grants +recovery. Even unslotted it's a net positive recovery buff, so you might as well turn it on!
 

 

Also would it be worth it to toggle Minerals as well for the +15% Recharge?

 

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Posted
49 minutes ago, meech said:

 

Also would it be worth it to toggle Minerals as well for the +15% Recharge?

 


Yeah, that too! Just noticed I left it off in my tank build as well.

Warning: This post may contain an opinion.

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Posted (edited)

Good catch! Minerals + Crystal Armor together help shave off another 0.5s on the Atom Smasher recharge.

 

Have amended my post, above.

Edited by CR Americas Angel
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Posted

yes with the fire farmer you need to add a kb universal travel or a kb steadfast into the build unless you are maxed on everything you will get almost perma knocked down and spin in circles in the air.

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Posted
4 minutes ago, Avarius said:

yes with the fire farmer you need to add a kb universal travel or a kb steadfast into the build unless you are maxed on everything you will get almost perma knocked down and spin in circles in the air.

 

For a rad/fire brute, Temperature Protection + Alpha Slot level shift will stop KB by themselves. The build in the OP has both.

 

If you haven't got alpha to tier 3 yet, then just put a blessing of the zephyr KB IO in superspeed.

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Posted

My regular content Stone/Rad Tanker is currently my afk support for my active fire farmer and it always works out great. Perhaps a second build specifically for being my fire farm companion is in order since it seems promising. 

 

I will take a look at your build and use it as inspiration for building my own. I can share the results later if I discover anything interesting or worth mentioning in my choices, though I am sure yours are probably better, I just like to build my own. Thanks for sharing and also thanks for the fire maps I use your's all the time. 

<Witch> of Everlasting

<Mythical Creature> of Excelsior
Global Name: @Mythical Creature
"Monsters are real and they look like people." - Unknown

Posted

I tweaked your stone/rad build. Not much of a change.

 

This Hero build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Comet Empire: Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Radiation Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Stone Skin -- LucoftheG-Def/Rchg+(A), GldArm-3defTpProc(3), Ags-EndRdx/Rchg(3), Ags-ResDam/EndRdx(5), Ags-ResDam/Rchg(5), UnbGrd-Max HP%(50)
Level 1: Contaminated Strike -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(7), SprMghoft-Acc/Dmg/Rchg(7), SprMghoft-Dmg/EndRdx/Rchg(9)
Level 2: Rock Armor -- LucoftheG-Def/Rchg+(A)
Level 4: Earth's Embrace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(19), Pnc-Heal/Rchg(21), Pnc-Heal/EndRedux/Rchg(21), Pnc-Heal(23)
Level 6: Mud Pots -- Erd-%Dam(A), ScrDrv-Dam%(23), Obl-%Dam(25), ImpSwf-Dam%(25), IceMisTrmt-+ColdDmg(27), FuroftheG-ResDeb%(27)
Level 8: Rooted -- Prv-Heal(A), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(31)
Level 10: Boxing -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(33), AbsAmz-Acc/Stun/Rchg(33), AbsAmz-Acc/Rchg(33), AbsAmz-EndRdx/Stun(34)
Level 12: Crystal Armor -- PwrTrns-+Heal(A)
Level 14: Combat Jumping -- Ksm-ToHit+(A)
Level 16: Tough -- Ags-ResDam/Rchg(A), Ags-EndRdx/Rchg(34), Ags-ResDam/EndRdx/Rchg(34)
Level 18: Minerals -- LucoftheG-Def/Rchg+(A)
Level 20: Weave -- Rct-ResDam%(A), Rct-Def(36), Rct-Def/EndRdx(36), Rct-Def/EndRdx/Rchg(36), Rct-EndRdx/Rchg(37), Rct-Def/Rchg(37)
Level 22: Proton Sweep -- Arm-Dmg/EndRdx(A), Arm-Dmg(37), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 26: Brimstone Armor -- Ags-ResDam/EndRdx(A), Ags-EndRdx/Rchg(40), Ags-ResDam/EndRdx/Rchg(40), StdPrt-ResDam/Def+(40)
Level 28: Irradiated Ground -- AchHee-ResDeb%(A), TchofLadG-%Dam(42), ShlBrk-%Dam(42), Erd-%Dam(42), Obl-%Dam(43), ScrDrv-Dam%(43)
Level 30: Tactics -- GssSynFr--Build%(A)
Level 32: Granite Armor -- ImpSki-Status(A)
Level 35: Conserve Power -- Empty(A)
Level 38: Atom Smasher -- PrfZng-Dam%(A), Arm-Dam%(43), Erd-%Dam(45), Obl-%Dam(45), ScrDrv-Dam%(45), AchHee-ResDeb%(46)
Level 41: Physical Perfection -- PwrTrns-+Heal(A), PwrTrns-EndMod(46), PrfShf-End%(46)
Level 44: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 47: Energy Torrent -- SprFrzBls-Acc/Dmg/Rchg(A), SprFrzBls-Rchg/ImmobProc(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg(48), SprFrzBls-Acc/Dmg/EndRdx(48), SprFrzBls-Dmg/EndRdx(50), SprFrzBls-Acc/Dmg(50)
Level 49: Hasten -- RechRdx-I(A)
Level 1: Gauntlet 
Level 1: Brawl -- Hct-Dmg(A), Hct-Dmg/Rchg(9), Hct-Acc/Dmg/Rchg(11), Hct-Acc/Rchg(11), Hct-Dmg/EndRdx(13)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13), NmnCnv-Regen/Rcvry+(15), NmnCnv-Heal(15), NmnCnv-Heal/Rchg(17)
Level 1: Stamina -- PwrTrns-+Heal(A), PwrTrns-EndMod(17), PrfShf-End%(19)
Level 50: Degenerative Radial Flawless Interface 
Level 50: Ageless Core Epiphany 
Level 50: Assault Radial Embodiment 
Level 50: Banished Pantheon Radial Superior Ally 
Level 50: Agility Core Paragon 
------------

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Posted
On 2/22/2023 at 11:40 AM, Crowcus Pocus said:


Yeah, that too! Just noticed I left it off in my tank build as well.

Crowcus Pocus I tried the Rad/Stone Brute hoping it would live in a solo farm. It's didn't. I had tier 2 Alpha when I gave it a try. It worked OK with another farmer but solo it was tough. I'm farming up a Stone/Rad tank with the same hope. 

Posted (edited)
10 hours ago, Senkan said:

Crowcus Pocus I tried the Rad/Stone Brute hoping it would live in a solo farm. It's didn't. I had tier 2 Alpha when I gave it a try. It worked OK with another farmer but solo it was tough. I'm farming up a Stone/Rad tank with the same hope. 


That's odd. Even without incarnates my brutes do just fine (although getting to T3 asap does make things smoother). Two things come to mind:

1) Check your fire defense and resistance before you jump in. You should have ~45% and 88% respectively. If not, then you might be missing a toggle or maybe didn't upgrade your winter set to superior.

2) Don't jump to the middle of the map right away. What I typically do is I enter the mission and then I just walk a bit forward or to the sides. By doing this I get the attention of 3-4 groups but not overaggro to the point where my regen/heal procs can't keep me alive. As things die, other patrols will join the party but not to the point of getting you killed.

 

Hope this helps.


image.thumb.png.e6cb00b5f4b88b1292a0eec0cad64bf7.png

Edited by Crowcus Pocus
Screeenshot attached.
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Warning: This post may contain an opinion.

Posted
14 hours ago, Crowcus Pocus said:


That's odd. Even without incarnates my brutes do just fine (although getting to T3 asap does make things smoother). Two things come to mind:

1) Check your fire defense and resistance before you jump in. You should have ~45% and 88% respectively. If not, then you might be missing a toggle or maybe didn't upgrade your winter set to superior.

2) Don't jump to the middle of the map right away. What I typically do is I enter the mission and then I just walk a bit forward or to the sides. By doing this I get the attention of 3-4 groups but not overaggro to the point where my regen/heal procs can't keep me alive. As things die, other patrols will join the party but not to the point of getting you killed.

 

Hope this helps.


image.thumb.png.e6cb00b5f4b88b1292a0eec0cad64bf7.png

I took all the IOs off the Brute and put them on the Tanker. Maybe I'll do another respec and try out the Brute again. I only had T2 Alpha when I ran it. My build is a little different than yours so I'll look into updating it. Maybe I'll try Agility Alpha like with the tank. 

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Posted
On 3/1/2023 at 5:23 AM, Crowcus Pocus said:


That's odd. Even without incarnates my brutes do just fine (although getting to T3 asap does make things smoother). Two things come to mind:

1) Check your fire defense and resistance before you jump in. You should have ~45% and 88% respectively. If not, then you might be missing a toggle or maybe didn't upgrade your winter set to superior.

2) Don't jump to the middle of the map right away. What I typically do is I enter the mission and then I just walk a bit forward or to the sides. By doing this I get the attention of 3-4 groups but not overaggro to the point where my regen/heal procs can't keep me alive. As things die, other patrols will join the party but not to the point of getting you killed.

 

Hope this helps.


image.thumb.png.e6cb00b5f4b88b1292a0eec0cad64bf7.png

Not going to far into the mission was the key. My spine/fire brute can even AFK farm when doing this.

Posted
On 2/18/2023 at 7:29 AM, CR Americas Angel said:

AA, thanks for contributing so much to the farming community.

I had a question or two for AA or any others that might have used the build posted. I wanted to ask a few questions on how you typically pilot this. 

It looks like you use Luck candy to maintain defense, do you add Storm Kick to the rotation for the defense, or just double Luck at all times?

 

What is your typical rotation? I thought it might be DT > BL > EF but that doesn't seem enough to fill the void. Then I thought perhaps it is
DT > BL > EF > (RT or GZ or SK rotate thru these on attack 4, 8, and 12) but that also seemed to have some dead space.

 

I know oftentimes builds don't play out exactly how they seem on paper, so in reality maybe it plays smoothly. I've never loved the spell effects/sounds of fire farm, so I'd love to transition over to SL just for no other reason, I wanted to inquire to make sure I understand the build properly.

  • 2 weeks later
Posted

After getting a Rad/Stone Brute up to veteran level 50+ and a Stone/Rad tank up to almost veteran level 20 it's obvious the tank is better at AFK farming. I thought Fury would make the difference but it didn't.. I was able to build in Musculature Alpha and added Hasten. Hasten might only work for 2 minutes but on a 5 minute farm that's +28% more recharge on average (14% for 10 minute farm). Biggest problem with this build is endurance and with end modification in Musculature Alpha, 3 Performance +END IO's, and conserve power things seem to work.

 

I'd like everyone to look over this build and let me know if you see anything that can be improved. Also if you have a build that you think is better please post it.   

Stone Rad AFK Farm Tank 3 16.mxd

Posted

I really like and enjoy running the S and L Farmer you have developed here. Thank you for sharing it with us. for those who like it as well i have done a second build on mine so that i can switch between farming and normal content here it is hope everyone likes it if there are any improvements just let me know i am not by any means the best at the builds.

 

This Hero build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

ooh look at me i'm mr tankypants: Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Martial Arts
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed

Hero Profile:
Level 1: Alpha Barrier

  • (A) Unbreakable Guard - Resistance
  • (5) Unbreakable Guard - Resistance/Endurance
  • (5) Unbreakable Guard - RechargeTime/Resistance
  • (7) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (7) Gladiator's Armor - TP Protection +3% Def (All)

Level 1: Thunder Kick

  • (A) Crushing Impact - Damage/Endurance/Recharge
  • (34) Crushing Impact - Accuracy/Damage/Endurance
  • (34) Crushing Impact - Accuracy/Damage
  • (37) Crushing Impact - Damage/Endurance
  • (37) Crushing Impact - Damage/Recharge

Level 2: Proton Armor

  • (A) Unbreakable Guard - Resistance
  • (9) Unbreakable Guard - Resistance/Endurance
  • (9) Unbreakable Guard - RechargeTime/Resistance
  • (11) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (11) Steadfast Protection - Resistance/+Def 3%

Level 4: Storm Kick

  • (A) Touch of Death - Chance of Damage(Negative)
  • (37) Touch of Death - Accuracy/Damage/Endurance
  • (40) Touch of Death - Damage/Endurance/Recharge
  • (42) Touch of Death - Accuracy/Damage
  • (42) Touch of Death - Damage/Endurance
  • (42) Touch of Death - Damage/Recharge

Level 6: Fallout Shelter

  • (A) Unbreakable Guard - Resistance
  • (17) Unbreakable Guard - Resistance/Endurance
  • (23) Unbreakable Guard - RechargeTime/Resistance
  • (25) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 8: Radiation Therapy

  • (A) Theft of Essence - Chance for +Endurance
  • (13) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb
  • (13) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (15) Touch of the Nictus - Accuracy/Healing/Absorb

Level 10: Boxing

  • (A) Empty

Level 12: Beta Decay

  • (A) Achilles' Heel - Chance for Res Debuff

Level 14: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (15) Kismet - Accuracy +6%
  • (17) Reactive Defenses - Scaling Resist Damage

Level 16: Super Jump

  • (A) Winter's Gift - Slow Resistance (20%)

Level 18: Particle Shielding

  • (A) Preventive Medicine - Chance for +Absorb
  • (19) Preventive Medicine - Heal/RechargeTime/Endurance
  • (19) Preventive Medicine - Heal/RechargeTime
  • (21) Preventive Medicine - Endurance/RechargeTime
  • (21) Preventive Medicine - Heal/Endurance
  • (23) Preventive Medicine - Heal

Level 20: Warrior's Provocation

  • (A) Perfect Zinger - Chance for Psi Damage
  • (25) Perfect Zinger - Threat/Placate/Range
  • (27) Perfect Zinger - Threat/Placate
  • (27) Perfect Zinger - Threat/Placate/Recharge
  • (33) Perfect Zinger - Threat/Placate/Recharge/Range
  • (34) Perfect Zinger - Accuracy/Recharge

Level 22: Dragon's Tail

  • (A) Superior Gauntleted Fist - RechargeTime/+Absorb
  • (39) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (39) Superior Gauntleted Fist - Accuracy/Damage
  • (39) Superior Gauntleted Fist - Damage/RechargeTime
  • (40) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (40) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 24: Tough

  • (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (43) Unbreakable Guard - Resistance
  • (43) Unbreakable Guard - Resistance/Endurance
  • (43) Unbreakable Guard - +Max HP

Level 26: Ground Zero

  • (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
  • (31) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (31) Superior Might of the Tanker - Accuracy/Damage
  • (33) Superior Might of the Tanker - Damage/Recharge
  • (33) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (46) Superior Might of the Tanker - Damage/Endurance/Recharge

Level 28: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (29) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (29) Shield Wall - Defense
  • (31) Shield Wall - Defense/Endurance

Level 30: Focus Chi

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 32: Gamma Boost

  • (A) Doctored Wounds - Heal
  • (48) Doctored Wounds - Heal/Endurance
  • (48) Doctored Wounds - Heal/Recharge
  • (50) Doctored Wounds - Heal/Endurance/Recharge

Level 35: Crippling Axe Kick

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (36) Superior Blistering Cold - Damage/Endurance
  • (36) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (36) Superior Blistering Cold - Accuracy/Damage/Recharge

Level 38: Eagles Claw

  • (A) Hecatomb - Chance of Damage(Negative)
  • (45) Hecatomb - Damage/Endurance
  • (45) Hecatomb - Damage
  • (45) Hecatomb - Damage/Recharge
  • (46) Hecatomb - Damage/Recharge/Accuracy
  • (46) Hecatomb - Recharge/Accuracy

Level 41: Meltdown

  • (A) Unbreakable Guard - Endurance/RechargeTime
  • (48) Unbreakable Guard - RechargeTime/Resistance
  • (50) Unbreakable Guard - Resistance/Endurance

Level 44: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 47: Tactics

  • (A) Adjusted Targeting - To Hit Buff

Level 49: Hasten

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 1: Gauntlet 


Level 1: Brawl
  • Like 1
  • 2 weeks later
Posted
On 3/5/2023 at 6:13 PM, Sareph said:

I wanted to ask a few questions on how you typically pilot this. 

 

Seconded.  I was surprised at the low S/L defense when looking at the build.  The provided bind/menu only combines inspirations to reds, nothing for purples.  I guess I could try it out on test but it looks like it would be taking a lot of damage without much defense.

Posted

not saying it does not work i created this MA/Rad farmer and tried it out it really is a lot of work and a struggle to farm with and keep alive. some of that my be just me not running it properly but i decided to go a different rout. i use a Rad/Fire/Mu fire farmer and did a second build to S&L farmer it works very well just maybe not as fast as some people would like. here is the build maybe people can tweak it to serve there needs.

 

image.png.9be5813305d3374b6f88171b7f33b8d3.png

 

 

Brute - Radiation Melee - Firey Aura - S-L Farmer.mxd

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Posted
On 3/6/2023 at 12:13 AM, Sareph said:

AA, thanks for contributing so much to the farming community.

I had a question or two for AA or any others that might have used the build posted. I wanted to ask a few questions on how you typically pilot this. 

It looks like you use Luck candy to maintain defense, do you add Storm Kick to the rotation for the defense, or just double Luck at all times?

 

What is your typical rotation? I thought it might be DT > BL > EF but that doesn't seem enough to fill the void. Then I thought perhaps it is
DT > BL > EF > (RT or GZ or SK rotate thru these on attack 4, 8, and 12) but that also seemed to have some dead space.

 

I know oftentimes builds don't play out exactly how they seem on paper, so in reality maybe it plays smoothly. I've never loved the spell effects/sounds of fire farm, so I'd love to transition over to SL just for no other reason, I wanted to inquire to make sure I understand the build properly.

 

On 4/6/2023 at 2:00 AM, carroto said:

 

Seconded.  I was surprised at the low S/L defense when looking at the build.  The provided bind/menu only combines inspirations to reds, nothing for purples.  I guess I could try it out on test but it looks like it would be taking a lot of damage without much defense.

 

The two purple insps you load in with should have you capped for the first 60s. You have the heals, absorb, and purple insp drops to keep you alive in the 120s that follows before you reset the map.

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  • 2 weeks later
Posted (edited)

I appreciate the great effort put into these break downs. It has helped me tremendously in trying to figure out my AE farmer, after being away for a few years.

Edited by A3r0h
Posted

I just made the S/L afk build and I'll say that i dont have any incarnates on him yet so I don't have agility or ageless to help but I sent him in the 5 min afk farm and his end crashed in less than a minute with all 11 toggles and just atom smasher on auto.. are all 11 toggles nessicary? Will agility and ageless fix this? Other than the end problem it seems like an amazing afk build though, thank you!

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