WitchofDread Posted September 1, 2022 Posted September 1, 2022 I've never played with nature before so my knowledge of slots and general capability is very limited for it. How Would this build fare in a solo situation in theory? Im guessing slow? The idea was that Overgrowth would boost the damage of PA and Phantasm enough that it would counter the lack of -Res within the set. Am i asking too much of this combo? This Hero build was built using Mids Reborn 3.2.17https://github.com/LoadedCamel/MidsReborn Level 49 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Nature Affinity Power Pool: Sorcery Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: ------------ Level 1: Spectral Wounds Apc-Dam%(A), Apc-Dmg/EndRdx(3), Apc-Dmg/Rchg(3), Apc-Acc/Dmg/Rchg(5), Apc-Acc/Rchg(5), GldJvl-Dam%(7) Level 1: Corrosive Enzymes Acc-I(A) Level 2: Blind UnbCns-Dam%(A), GhsWdwEmb-Dam%(7), GldNet-Dam%(9), GldJvl-Dam%(9), NrnSht-Dam%(11), SprWntBit-Acc/Dmg(11) Level 4: Deceive CrcPrs-Conf(A), CrcPrs-Conf/Rchg(13), CrcPrs-Acc/Conf/Rchg(13), CrcPrs-Acc/Rchg(15), CrcPrs-Conf/EndRdx(15), CrcPrs-Conf%(17) Level 6: Flash UnbCns-Hold(A), UnbCns-Hold/Rchg(17), UnbCns-Acc/Hold/Rchg(19), UnbCns-Acc/Rchg(19), UnbCns-EndRdx/Hold(21) Level 8: Superior Invisibility ShlWal-ResDam/Re TP(A), Rct-ResDam%(21), LucoftheG-Def/Rchg+(23) Level 10: Wild Growth UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(25) Level 12: Spore Cloud DS:DSyncEndDefDebuffToHitDebuff(A), DS:DSyncEndDefDebuffToHitDebuff(27) Level 14: Mystic Flight BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(48) Level 16: Lifegiving Spores Prv-Heal(A), Prv-Heal/EndRdx(27), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(31) Level 18: Phantom Army ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(31), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(33), SlbAll-Build%(33), RechRdx-I(34) Level 20: Wild Bastion Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(34), Pnc-Heal/Rchg(34), Pnc-Heal/EndRedux/Rchg(36), Pnc-Heal(36) Level 22: Hasten RechRdx-I(A), RechRdx-I(36) Level 24: Kick Empty(A) Level 26: Spectral Terror SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(37), SprWiloft-EndRdx/Rchg(37), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(37), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(39), SprWiloft-Rchg/Dmg%(39) Level 28: Rebirth RechRdx-I(A) Level 30: Tough StdPrt-ResDam/Def+(A), GldArm-3defTpProc(39) Level 32: Phantasm ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Rchg(40), ExpRnf-Acc/Dmg(40), ExpRnf-Acc/Dmg/Rchg(40), OvrFrc-Dam/KB(42) Level 35: Weave LucoftheG-Def/Rchg+(A), RedFrt-Def(42), RedFrt-Def/EndRdx(42) Level 38: Overgrowth GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/EndRdx(45), GssSynFr--Build%(45) Level 41: Dark Embrace EndRdx-I(A) Level 44: Dark Obliteration SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Acc/Dmg(45), Ann-ResDeb%(46), PstBls-Dam%(46), Bmbdmt-+FireDmg(46), CldSns-%Dam(47) Level 47: Soul Drain Erd-Acc/Rchg(A), Erd-Dmg/Rchg(47), RechRdx-I(47) Level 49: Maneuvers LucoftheG-Def/Rchg+(A), RedFrt-Def(49), RedFrt-Def/EndRdx(49) Level 1: Containment Level 1: Brawl Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 1: Swift Empty(A) Level 1: Hurdle Empty(A) Level 1: Health Pnc-Heal/+End(A) Level 1: Stamina PrfShf-End%(A) ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1406;674;1348;HEX;| |78DA65945B4F135110C7CFB6BB164AA154A840AFB4B52D085D8A9F40A54589D490F| |0AAD64DD9C22665B7D96E13F9161A1F7CF40A2DFAEA833E196FF143E88B4F56904B| |44A36F75D8999396B0C9F6B7336766CEFC67CFB67037E72997E72F316170AEA2D46| |AC53943B74CA352514DA9A0AC6A25767CB9E04E74567890BC50A9D46B9AA17347B4| |2BE64ABD5C966F2856DD548B97CB654DD7AC0DDF82BEA69AAA6EC9FCC1B364409D6| |5C32CA9E6861B8DAAAAAEF4DB8FF3DAEA9AA5E9AB5EDB5A549515D5ACAD69D560BE| |AA95E49CB1AEE98A6598C565A35E2916949A054546A1D728DC8F04F811ECF6DB129| |B7530362B32479698418A3271067966DA69F36DA293CC5880D9CEC702F741456181| |32D6059B3D79CCECA10A6E05FC616053B4ED27603A793BCE9B98ECB945BC8D1C281| |2EF200715E453489428599472B498479E9D275E450E5F433E83041725395CD7B1AD| |E123E4393FB6FD0E84F65290B3F7372DFE418EFE25FE43BE87E03E0A16FA521263A| |29305880F928CF5D37484FEAFD8C3CC17E407C8F472F5DE16960BFC40867688BBC8| |C84FE21E7213127D7CEEBE03AC1839448EFF221E11E790B1297C691F61E7213EBAA| |110568C85891164224A1C47C6E1C0FBB9503F554A101DB03842EDB091365C6C0B62| |C7B8BCB12D2C72BE416C12B791A917C497C84FD061909FB5206DE2844DC2BC83F00| |89EA5D445CC688019E59AA2243C4D8349D360D23498C96F982442C5383F0E717AFD| |93034437F233F492E44292CFB1C2854DE216B1819C6E12B791F760A3092E6422864| |2EE83738A579C7A831FC3F42B64E63BF696798DC1198764536E396CC12D0F63B2C0| |24BB6779079DF22E9146E50361592E2C4BC2B2242C4BC2209E5FED76A8CB38B6E10| |D2E9E762D899DCF9D09B66BCFDDFDB760BBF64FBB0E4EB86228F1F084F3214EEC3F| |25E4E28F| |-------------------------------------------------------------------|
SeraphimKensai Posted September 1, 2022 Posted September 1, 2022 Phantom Army doesn't benefit from any outside buffs or debuffs. This is not necessarily a solo set I would play, but I could see this pairing being pretty useful on say a hard mode ITF. 1
Doomguide2005 Posted September 1, 2022 Posted September 1, 2022 (edited) Well that's part of weakness of Illusion Control (if you want to go there) is PA and Phantasm's duplicates can not be buffed, only Phantasm itself can be buffed. Only Nature's debuffs will help defeat their foes faster outside of effecting Phanty. Edited September 1, 2022 by Doomguide2005 Clarity
WitchofDread Posted September 1, 2022 Author Posted September 1, 2022 Ah! Well that blows that idea out the window then haha!
Doomguide2005 Posted September 1, 2022 Posted September 1, 2022 (edited) 2 hours ago, WitchofDread said: Ah! Well that blows that idea out the window then haha! Don't give up on it too fast. Nature is a very potent set. Even Ill/Rad has several buffs, isn't all debuffs and is well known as a solid solo combo. And it (Nature) does have both resist and regen debuffs as well as self buffs, versatility in what it can do. Edited September 1, 2022 by Doomguide2005 Clarity
WitchofDread Posted September 1, 2022 Author Posted September 1, 2022 Yes, i am familiar with ill/rad. Had one back in the day i did everything with. I just wanted to mix it up, every troller i have ends up being /Dark Affinity. 1
Pyriold Posted September 2, 2022 Posted September 2, 2022 Nature does have a -RES power. It's only single target and only -18.75%, but for tough targets its available. You also get -50% damage against single targets by combining the toggle debuff with the single target debuff + a nice -regen (150%) and -tohit (-15% base). So while nature debuffs are nowhere near rad debuffs, it's still pretty neat. And all of natures buffs include yourself. For solo play there are sets that kill faster, but in a team nature really shines. While damage isn't buffed to kinetic levels it's still very solid and the group protection aspect is much better than kinetics. Nature really does nothing "the best", but it has a pretty nice tool kit. Resist buff, regen buff, absorb buff, damage buff, endurance discount, endurance providing life spores and pretty good heals on top. 3
Dahle Posted September 2, 2022 Posted September 2, 2022 18 hours ago, WitchofDread said: every troller i have ends up being /Dark Affinity. Absolutely NOTHING wrong with this. /Dark for controllers can be on another level. Sometime I just wish it had a +Damage component. I play where my toons are... and they are everywhere. But Everlasting is my current main home. Come on by my base GOLD-11404. And, yes, most of my toons start Gold Side (Bold Side)! If you want to make a fortune of Inf in City of Heroes, watch my guide on the Auction House.Or come on by and visit my Discord. I run my theme groups there and chat with Twitch viewers in voice there. And lastly, come see my on Twitch. City of Heroes is my main game!
WitchofDread Posted September 2, 2022 Author Posted September 2, 2022 39 minutes ago, Dahle said: Absolutely NOTHING wrong with this. /Dark for controllers can be on another level. Sometime I just wish it had a +Damage component. ....literally, i have ill/dark, plant/dark, grav/dark, fire/dark, elec/dark....Its ridiculous. i love buffing/debuff but for me nothing really compares to /dark
Dahle Posted September 2, 2022 Posted September 2, 2022 My list of /Dark just on Everlasting... I have a few repeats. Fire Dark Fire Dark Plant Dark Illusion Dark Fire Dark Plant Dark Ice Dark Dark Dark Electric Dark Gravity Dark Earth Dark But back on topic. /Nature pairs reasonably well with Illusion/ IMO. But it isn't a toon I'd be playing solo if I made it. I think it would make an enjoyable team toon because you have an excellent pet and some potent Debuffs for the enemies, but also a good bit of team oriented buffing/healing to do. I could almost see this as mostly focused on the buffing of a team and only throwing out the occasional other item. Might even be a good duo toon as it would be able to keep the other alive and eat a good bit of aggro. I play where my toons are... and they are everywhere. But Everlasting is my current main home. Come on by my base GOLD-11404. And, yes, most of my toons start Gold Side (Bold Side)! If you want to make a fortune of Inf in City of Heroes, watch my guide on the Auction House.Or come on by and visit my Discord. I run my theme groups there and chat with Twitch viewers in voice there. And lastly, come see my on Twitch. City of Heroes is my main game!
Riverdusk Posted September 2, 2022 Posted September 2, 2022 (edited) Agreed, /dark on controller is what I'd call a bit overpowered even. Only drawbacks to me are no -defense or +tohit powers (so grabbing tactics is a must imo) and how much I hate Fade turning my whole team into ghosts/wraiths against their will (personal pet peeve and nothing to do with how powerful it is though). But yes, illusion/nature might not be the most synergistic in the world, but I think it'd still do great. One synergy is that it has an effective aoe hold toggle (entangling aura which is very similar to choking cloud), which helps a lot with setting up containment and that is something illusion struggles with otherwise. And I just noticed no entangling aura in your original build. Personally I'd fit it in if you do decide to stick with it. Drop flash. Entangling aura is actually a lot more useful than flash imo. Edited September 2, 2022 by Riverdusk 2
WitchofDread Posted September 25, 2022 Author Posted September 25, 2022 Just put this together to include entangling aura: Spoiler | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1642;706;1412;HEX;| |78DA7594594F135114C7FFD3998A94B25440D652F69D01FC042A8B12A92131F149A| |D933285496A4BA62591AFA10F3EBAB2FA218CFB8B269A1835D117DFDC10221A8D2F| |F530674EB840B8C96D7FF7DCB3DF7B277E7534FCF2C5E471681523692B974B8C643| |379379B4EDB6E306ECD38496C8F229A6D3B3BA2644EA4D3F339279B11414CD13939| |9F4A9967ADFCBC6B274EA4524EC6C92F442632B3B66B67F2A640782A4B7ECE65DDA| |4ED2E84783167DBD3A51E8E3B33B379273353EEAD266D6BDA7673B3CE5CD5D89C93| |34A7B6433BC944DCCAE5C9BA96926CA67953A31F0D320A41603840D340004302030| |C064C81418643E8D73D78D0B6DB0DCD7A783BB734758302689860E3C3B8A2F930C6| |5E42E22E048BB6A206C258313CC96D5AEB6A9E3A2EB09B302E3294E1924082A1029| |7052C863BE422A8B8318218E59D2318131867A8C22981D30C77C9B248B10E14E10C| |277C145B02D55CD443EA48B1A2AB17E317ABD4E2B7C01F867AFC65784446258A915| |6824E3A114327151FAE7700A54A3FB5527CE4EC1AF181E1317929577B558ECFBAAF| |F285A1095F05BE097C6768C63AC322B988A82717C146C057D914F8C9D0822D81118| |13EBE004F289B4AB5E59568E4006D880A3409C418DAD1CCD04AAFA95AED48B5F86D| |17A053408D92272D0A34B04466756A1BEAB024DE97193AB122B02AB0C6D085FB0C4| |F29FF06F56A3748609D0247D5DCA2A8E16BDB85636CBC4CEB985A7C4C1AD525CDEC| |9166F648337BF089AD0D0AD0AADEB756B95DBD281308313CA7343BD46A3B702FE0A| |B2C32F46349605960856100AB0CAF2872B75A6DB7847C4601FA769E7221D887F701| |AFDA01BC1378C33088B702FE431EC43F0EF09A02986A0013BD1C2042D50EA9D50E4| |9E861A97658AA258FEA28141AF7083C215D82C903E453C6EECF122D3CF97A68DF87| |CC93FF3840BEB1474ED8A2FBB99EE75C37F7ABDC90CFE73586B54AFA53CBF90F007| |4E37B| |-------------------------------------------------------------------|
Doomguide2005 Posted September 27, 2022 Posted September 27, 2022 Can't see the build but while in many ways I agree with Riverdusk in that if it came down to choosing Entangling Aura over Flash that would be the way to go. Flash is slow to activate and seems an eternity when you're standing in melee. But if you can I'd take both as the ability to stack 6+ mag on many targets well you're now looking at statues rather than active foes. EBs would need a greater than 6 result so need one or more ways to add +1 mag (Overpower, Hybrid).
WitchofDread Posted September 27, 2022 Author Posted September 27, 2022 I actually went a different route - trying to aim more for Hard mode content: Spoiler | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1664;699;1398;HEX;| |78DA75945B4F135110C767BBAD580A420584965E680B82946EA99F4045D0C6629A9| |0F8A4D64DD9C2266BDB6C4B229FC4473551F0F2E2EDDD7B7C013F811FC01B17C537| |1FEAB0B313071B4E72DADF99DBFECF9CB33B7FEB7CD7E646E10C28BD3396DE68946| |66AD5A65DB32CC3F6CDEB4B6619F64707CED43F0F076979CB5A6998B52A1BE222E6| |DC4AA5A25DD69B2BB6513A5BA99855B3B91ACC57970DDBA8363586CE620DEB2CD40| |D6331E0E09C652E2D37BB89F7D1AC2EF538AB82A12F1A7663D9AC8767EB66592BDA| |E64DDD2ACDD5ECB2D128CDEB8DA661AF0EA1D204CE3B0AFE28C0A3E503C87970FAC| |103D30C19022F680C59822330A53AF02A75B00CCE30389EBB8A7440CBAB409E932F| |121C85598639821C5C20B887A9AA94A7C255F274C23586EB045D5062B841700C748| |2D728CF27CBF8E08BEA867C25E885EF0CDF088EC30F862D823758A64394F1764008| |97513FF443986198E0044418A2046F31DB2FB3FDF09CE40DC14B8617046178CAF08| |CE03E660644B62700038AE389403F43902089F7B05BC42ADD90A6D38831BC43313D| |B2233D1051DD9028438C6004E20C230C0982075822284ED717841DD29B805D865F0| |C7B0429986170D5BC47357DB2357DAC26C56A4659CD28AB1965357EDCEE806CCD00| |B7E6245C525DD8230860ECA0BCA883F099C4ACA135243B1282354E5E271887870C8| |F181E139C8227041E7CC0B0E8082E5A3840457B54968F420C97E3FBA9718624C124| |A4184E53D54947345EA275FC8BCB32716EF814377C0A7E32B89DCF70E733F0DB7D8| |3514D52B62CC92DCBF06DCA422FC1473C9C31799BC6F8D8B20C1BA872427675823D| |9BE8490B8F9AE66D6779DB394830B8FBFF84499AECA1C6E53EA09669F9A06958209| |5512FC8D16A45FE3338463C88C221F6A2F7E0870A178E7DABB3EDD3E6D8B70FB1EF| |B4DBAF90C4DD76CF6D3A0EFC48E04514E2FFA02127425B7F01B2C2E003| |-------------------------------------------------------------------|
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