Jump to content

Recommended Posts

Posted

Hello Forums,

 

A friend asked for help with their Elec/Elec corruptor. Corruptors aren't my strong point but this is what I came up with. They like to team so I included Defib and Amp-Up, and tried to keep 45% ranged def for soloing. But the build looks pretty self-sufficient far as Heals/Absorbs/END goes.

 

Here is a snip of the totals -

image.thumb.png.8082fe40c6ba70aed5c3fc7a469fa296.png

 

And here is the build. I don't think I missed anything but am wondering if this could be slotted better. -

 

This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Electrical Blast
Secondary Power Set: Electrical Affinity
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Lightning Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(40), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(42), SprWntBit-Rchg/SlowProc(43)
Level 1: Shock -- Empty(A)
Level 2: Rejuvenating Circuit -- Prv-Heal(A), Prv-Absorb%(5), Prv-Heal/EndRdx(43), Prv-EndRdx/Rchg(43), Prv-Heal/Rchg(45), Prv-Heal/Rchg/EndRdx(46)
Level 4: Galvanic Sentinel -- PreOptmz-Acc/Rech(A)
Level 6: Ball Lightning -- Artl-Acc/Dam(A), Artl-Dam/End(7), Artl-Dam/Rech(34), Artl-Acc/Dam/Rech(37), Artl-Acc/Rech/Rng(39), Artl-End/Rech/Rng(40)
Level 8: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(9), LucoftheG-Def/Rchg(9)
Level 10: Energizing Circuit -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(11), PreOptmz-EndMod/Rech(11), PreOptmz-EndMod/Acc/End(33), PreOptmz-EndMod/End/Rech(34), PreOptmz-EndMod/Acc/Rech(45)
Level 12: Zapp -- ExpMarks-Dmg/End/Int(A), ExpMarks-Acc/End/Rech(13), ExpMarks-Rng/FSnp(13), ExpMarks-Acc/Dmg(15), ExpMarks-Dmg/Rech(15), ExpMarks-Dmg/Int/Rng/Rech(21)
Level 14: Fly -- BlsoftheZ-ResKB(A)
Level 16: Faraday Cage -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-EndRdx/Rchg(17), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(19), UnbGrd-Max HP%(21)
Level 18: Kick -- Empty(A)
Level 20: Empowering Circuit -- AdjTrg-ToHit(A)
Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(23), UnbGrd-ResDam(23), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(50)
Level 24: Weave -- ShlWal-ResDam/Re TP(A), Ksm-ToHit+(25), Rct-Def/EndRdx(25), Rct-ResDam%(31), Rct-Def/Rchg(31), Rct-Def/EndRdx/Rchg(49)
Level 26: Voltaic Sentinel -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(27), ExpRnf-Dmg/EndRdx(27), ExpRnf-Acc/Dmg/Rchg(29), ExpRnf-EndRdx/Dmg/Rchg(34), ExpRnf-+Res(Pets)(46)
Level 28: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(29), RedFrt-EndRdx/Rchg(31), RedFrt-Def/EndRdx/Rchg(37), RedFrt-Def(50), RedFrt-EndRdx(50)
Level 30: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 32: Thunderous Blast -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(46), SprMlcoft-Acc/Dmg/Rchg(48), SprMlcoft-Dmg/EndRdx/Rchg(48), SprMlcoft-Acc/Dmg/EndRdx/Rchg(48), SprMlcoft-Rchg/Dmg%(49)
Level 35: Insulating Circuit -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(36), Pnc-Heal/Rchg(36), Pnc-Heal/EndRedux/Rchg(36), Pnc-Heal(37)
Level 38: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39), LucoftheG-EndRdx/Rchg(40)
Level 41: Charge Up -- GssSynFr--Build%(A)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 47: Defibrillate -- RechRdx-I(A)
Level 49: Amp Up -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3)
Level 1: Shocked 
Level 49: Quick Form 
Level 14: Afterburner 
Level 50: Musculature Radial Paragon 
------------

 

Thanks bunches

Posted (edited)

Love those defense numbers - but note that Evasive Maneuvers is suppressed whenever you do anything so turn that off when looking at defense totals (and back on when looking at end usage).  End Usage vs Recovery is painful, but as an Elec/Elec I'm guessing it plays a bit better than it looks.  One thing I see is that you're chasing Recharge with some sets when you still have 2 LOTGs that can be slotted.  I'm going to give it a go in Mids and see if there's a way to put this together more to my personal tastes, then I"ll post it!

 

added: actually.. wait.  Why don't you have Short Circuit...

Edited by Ringo
Posted

Okay, I did it!  It took me awhile, and I still didn't slot those extra 2 LOTGs, but I've put together the Elec/Elec that I would play:

 

Spoiler

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
		|-------------------------------------------------------------------|
		|MxDz;1464;696;1392;HEX;|
		|78DA5594594F13611486BF696728A540D9BAD1B2B46CA595D251AEBC514148149A2|
		|0A8B74DD34ECBC486D6698BF037BCF1C69898B826AEBFC498F823943D315151133C|
		|9DF77C529A749E9977CEF27E67BE99CCF6F5CE6271E9AA50BC0BE55CAD965DA8585|
		|6A35AAF585A265732F34E2144F762D9C8D7CD2D63747DA392BFE72229FA3F2CBB96|
		|DB2C1985941D6399F95C393B4F85EAB1B388F946B1D87AFF5AB1686E9AF51DE159A|
		|D54CAA9A5B259DAA877D8E7EB55C32874416EAAE666C96B5FAD18B98261D536CC6A|
		|68B16AE65367D5338D6C86FA19D64E908C8DD1DFE7A083509A875387985085D055E|
		|198644E81F713CD180409F103A29568E641D494AF4E5B540F98DFC0B65DE63ED8BE|
		|07D628D969E752B2F32F2AB6FF043B7E314FC0CEDFCC3FA09F3C6B829335A7668BD|
		|D2A53037BDA982EB0AF1DF4D023717167E10AC34E9DECB8654537DBE8631B036C63|
		|806DF8D9AE9FED84C88E47511C76B2671A62709C1907073F09F03318F9020628AD8|
		|B47AB75F16823C7E0F015D81B7ECAD74FC0D1C760836C7B792D4EEF9C829B69A60E|
		|462F816E5A782F073B7ABFA37274199CF521688B2AF6F32044FF6502758A51A68F3|
		|3155F12C6A3CC202D2020B741E0B5C316C79E315F319F83E32F982FC1302124B741|
		|E80815C777C1C93DE63EF3009C3A041F90D7B0F41A663BBDE47548AE72885735D5C|
		|3EC0723D476440E7DE40D4630FD96F98EF91E4C7C607E04B7A96D4CEE95D81D544C|
		|DC022FAC31D799B7C199BBE00E254FC8DD37C19EEB54382E1F63FC22DACCCC32757|
		|E4273A083169894159283A8E02431C59E94D4096704286C88DE45BA99962349F348|
		|741E89CE23B9A1DA9F814233E834A2CA6F42F37DE71E2BAA903F12DD7880ABAA0C2|
		|4510923F2A0A3357D0CE2E139310EF1E89C7893CEE88B73DC222AE2111AE90FC160|
		|B2C5E7324D33CDDD4F5768DFEAF242F8E9B59217FF006560D07B|
		|-------------------------------------------------------------------|

 

Thanks to @Voltak for their Elec/Elec Defender build in the Defender forums, it gave a better idea of what I wanted/needed.  With the except of a few Procs, every slot in the build is working towards Ranged Defense, Recharge, and Resistances, either by actually enhancing a power or giving Set Bonuses.  I've also noodled around with when powers are taken.

 

Pros: 

Increased Max End, End Recovery, Max HP

Softcapped Ranged Defense, Increased AoE Defense

Increased S/L/E and Psi resistances

More Global Recharge

Increased Recharge and Runspeed Debuff Resistance

You have Short Circuit now, it'll drain just under 50% of your foe's end, and it's Proc'd to give you a heal, knockdown and -res your foes.

 

Cons:

10% less Regen

Decreased Melee and Typed Defenses

Decreased F/C/N/T resistances

Decreased Global Accuracy, +Damage, and +Endredux

Decreased KB protection (from 14 to 13 with Faraday Cage)

 

All in all, I'd love to have another 6 slots or so to work with.  Otherwise, I think I might have to roll one up!  Let me know what you think

 

  • Thanks 1
  • 2 weeks later
Posted

Hey all, cool build ideas. I saw a guy running around with and Elec/Therm. How do you all think that would play? I guess it would be a sapper big time. Any other merits to it?

Posted (edited)
36 minutes ago, BurtHutt said:

Hey all, cool build ideas. I saw a guy running around with and Elec/Therm. How do you all think that would play? I guess it would be a sapper big time. Any other merits to it?

I personally can't imagine that Elec/Therm would be built to be a sapper; there's only one power in Thermal that does -END and -Recovery, and given how late it comes in the set, I can't imagine it makes for super effective sapping. I feel like /Kin or /Cold would be better at sapping--both their end drain powers come late too, but they're AoE so you can combine it with Short Circuit to neuter entire mobs. Typically people take /Therm for Melt Armor (-RES, -DEF), not Heat Exhaustion. 

 

Edit: That's not to say that Heat Exhaustion is a bad power or anything, I just don't think I've seen it be a top reason for people wanting to play /Therm.

Edited by TygerDarkstorm
  • Thumbs Up 1

Global: @Valnara1; Discord Handle: @Valnara#0620

I primarily play on Everlasting, but you may occasionally find me on Indom. 🙂

Notable Characters: Apocolyptica - Demons/Storm MM; Lurking Monster - Human-Form WS; Environmentabot - Bots/Nature MM; Miss Fade - Ill/Traps Controller; Sister Apocalypse - Beast/Dark MM; Dr. Elaina Wrath - Plant/Rad Controller (Join the House of Wrath, and spread the word of science!); Ruff Ruff Boom - AR/Devices Blaster

Posted

One thing I'm learning with the new Shocked! effect is that even if my character isn't built to completely drain mobs, I am definitely benefiting from partial end drains.  So be sure to use Short Circuit to your advantage!  Maybe even slip an endmod IO in Ball Lightning and Voltaic Sentinel just to amp yourself with that boost to damage

Posted (edited)

I was probably the guy running the elec/therm sapper you saw. It's a pvp build that also pve's extremely well. I compared lots of sapping powers and it came up the best. Things like Kin can sap as well but when facing GM's AV's and especially in pvp vs players sapping them is the first half but if they get a centimeter of end back they will attack so -recovery and keeping them at 0 once they are sapped is the second half and heat exhaustion is top tier for that. My drain numbers are nutty in pvp and x3 as nutty in Pve due to incarnates. I can sap most GM's end in 1 shot and almost all by 2 shots. The therm side of it is mostly a pvp thing though and you could play kin or cold instead but you may run into the issue of GM's and such getting a bit of end and doing their attacks. In a lot of TF's I've played this on the main bad guy just sort of sits there confused not able to attack and becomes your friend. Here is the build which can kill anything but elec/rad armor in pvp and also works extremely well in pve. If you don't plan to pvp or don't care about the single target drain vs GM's/AV's then don't pick thermal. If you are going to use short circuit consider getting combat teleport and binding it to target like so       /bind T powexec_location target combat teleport     you can instant teleport in and drain them. Take the 45% end drain alpha. Clarion +special incarnate gives you an 80% end drain boost, soul mastery power boost 80% also, charge up like 30% or so. If facing a GM pop all 3 and thunderousstrike and they will likely be at 0 end. If facing 54 mobs just use 1 at a time alternating. Short circuit with either clarion or power boost will 100% drain 54's. Thunderous blast + short circuit will drain 54's without the boost on down times. Damage isn't bad either has an attack chain that can kill players in PVP and does moderate damage more than most supports but if you went kin you could really up the pve damage at the cost of GM's and such being able to attack. It's actually extremely powerful in TF's when entire mobs just sit there confused not able to attack but like I said you don't need the therm for that only for strong single targets. This has enough mob sapping alone just on the elec side so I wouldn't worry about getting more aoe saps from secondary just consider -recover if you want that funny 0 attacking gm but otherwise just pick whatever for secondary could do a lot of damage with fulcrum. You are squishy but I can do farm maps if you thunderous the mob to start or short circuit they wont even be able to attack.

There is a lot of picks in there for pvp so take pieces from it if you are pve only. Such as tactics not needed fly not needed with the teleport. But must picks are that binded combat teleport with short circuit complete playstyle changer and feels amazing, power boost from soul is a must have with sapping builds, shortcircuit/thunderous kitted for end drain must have.

 

 

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Electrical Blast
Secondary Power Set: Thermal Radiation
Power Pool: Leadership
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Charged Bolts -- GldJvl-Acc/Dmg(A), GldJvl-Dam/Rech(3), GldJvl-Acc/Dmg/End/Rech(3), GldJvl-Dam%(5), GldJvl-Acc/End/Rech(5), GldJvl-Dam/End/Rech(7)
Level 1: Warmth -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(7), Pnc-Heal/Rchg(9), Pnc-Heal/EndRedux/Rchg(9), Pnc-Heal(11), Pnc-Heal/+End(11)
Level 2: Lightning Bolt -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(17), SprScrBls-Acc/Dmg/Rchg(17), SprScrBls-Acc/Dmg/EndRdx/Rchg(19), GldJvl-Dam%(19), Tmp-EndDrn%(21)
Level 4: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 6: Fly -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(21), WntGif-ResSlow(23)
Level 8: Charge Up -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(29), GssSynFr--ToHit/Rchg/EndRdx(31)
Level 10: Teleport -- Wrp-Range(A), Wrp-End/Range(25), Wrp-End(27), Wrp-+Special(27)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 14: Combat Teleport -- Range-I(A), Range-I(29)
Level 16: Tactics -- RctRtc-Pcptn(A)
Level 18: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), Rct-ResDam%(33), Ksm-ToHit+(33)
Level 20: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A), DefBuff-I(31)
Level 22: Short Circuit -- Arm-Dmg(A), DS:DSyncEndModRech(34), FuroftheG-ResDeb%(34), Arm-Acc/Dmg/Rchg(34), DS:DSyncEndModAcc(36), DS:DSyncEndModRech(36)
Level 24: Zapp -- GldJvl-Dam%(A), StnoftheM-Dam%(36), SprMlcoft-Rchg/Dmg%(37), SprMlcoft-Acc/Dmg(37), Apc-Dam%(37), Tmp-EndDrn%(39)
Level 26: Voltaic Sentinel -- ExpRnf-+Res(Pets)(A), PrfShf-End%(39), EndMod-I(39), ExpRnf-Dmg/EndRdx(40), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-Acc/Dmg(40)
Level 28: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 30: Thaw -- UnbGrd-Max HP%(A)
Level 32: Thunderous Blast -- JvlVll-Acc/Dmg(A), JvlVll-Acc/End/Rech(42), JvlVll-Acc/Dmg/End/Rech(43), DS:DSyncEndModAcc(43), DS:DSyncEndModRech(43), DS:DSyncEndModRech(45)
Level 35: Heat Exhaustion -- RechRdx-I(A), RechRdx-I(45), Acc-I(45)
Level 38: Dark Embrace -- GldArm-ResDam(A), GldArm-End/Res(42), GldArm-3defTpProc(46)
Level 41: Soul Storm -- DS:DSyncAccDam(A), GldJvl-Dam%(46), NrnSht-Dam%(46), GhsWdwEmb-Dam%(48), UnbCns-Dam%(48), GldNet-Dam%(48)
Level 44: Power Boost -- RechRdx-I(A), RechRdx-I(50)
Level 47: Melt Armor -- AchHee-ResDeb%(A), RechRdx-I(50)
Level 49: Fire Shield -- StdPrt-ResKB(A)
Level 1: Scourge
Level 1: Brawl -- Hct-Dmg(A), Hct-Dmg/Rchg(23), Hct-Acc/Dmg/Rchg(25), Hct-Acc/Rchg(42), Hct-Dmg/EndRdx(50)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Flight-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Prv-Absorb%(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(13)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), PrfShf-EndMod/Acc(15)
Level 1: Shocked
Level 49: Quick Form
Level 50: Agility Total Core Revamp
Level 6: Afterburner
------------

 

 

Edited by Tomgreen1
  • Like 1
  • Thumbs Up 3
Posted
8 hours ago, Tomgreen1 said:

I was probably the guy running the elec/therm sapper you saw. It's a pvp build that also pve's extremely well. I compared lots of sapping powers and it came up the best. Things like Kin can sap as well but when facing GM's AV's and especially in pvp vs players sapping them is the first half but if they get a centimeter of end back they will attack so -recovery and keeping them at 0 once they are sapped is the second half and heat exhaustion is top tier for that. My drain numbers are nutty in pvp and x3 as nutty in Pve due to incarnates. I can sap most GM's end in 1 shot and almost all by 2 shots. The therm side of it is mostly a pvp thing though and you could play kin or cold instead but you may run into the issue of GM's and such getting a bit of end and doing their attacks. In a lot of TF's I've played this on the main bad guy just sort of sits there confused not able to attack and becomes your friend. Here is the build which can kill anything but elec/rad armor in pvp and also works extremely well in pve. If you don't plan to pvp or don't care about the single target drain vs GM's/AV's then don't pick thermal. If you are going to use short circuit consider getting combat teleport and binding it to target like so       /bind T powexec_location target combat teleport     you can instant teleport in and drain them. Take the 45% end drain alpha. Clarion +special incarnate gives you an 80% end drain boost, soul mastery power boost 80% also, charge up like 30% or so. If facing a GM pop all 3 and thunderousstrike and they will likely be at 0 end. If facing 54 mobs just use 1 at a time alternating. Short circuit with either clarion or power boost will 100% drain 54's. Thunderous blast + short circuit will drain 54's without the boost on down times. Damage isn't bad either has an attack chain that can kill players in PVP and does moderate damage more than most supports but if you went kin you could really up the pve damage at the cost of GM's and such being able to attack. It's actually extremely powerful in TF's when entire mobs just sit there confused not able to attack but like I said you don't need the therm for that only for strong single targets. This has enough mob sapping alone just on the elec side so I wouldn't worry about getting more aoe saps from secondary just consider -recover if you want that funny 0 attacking gm but otherwise just pick whatever for secondary could do a lot of damage with fulcrum. You are squishy but I can do farm maps if you thunderous the mob to start or short circuit they wont even be able to attack.

There is a lot of picks in there for pvp so take pieces from it if you are pve only. Such as tactics not needed fly not needed with the teleport. But must picks are that binded combat teleport with short circuit complete playstyle changer and feels amazing, power boost from soul is a must have with sapping builds, shortcircuit/thunderous kitted for end drain must have.

 

 

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Electrical Blast
Secondary Power Set: Thermal Radiation
Power Pool: Leadership
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Charged Bolts -- GldJvl-Acc/Dmg(A), GldJvl-Dam/Rech(3), GldJvl-Acc/Dmg/End/Rech(3), GldJvl-Dam%(5), GldJvl-Acc/End/Rech(5), GldJvl-Dam/End/Rech(7)
Level 1: Warmth -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(7), Pnc-Heal/Rchg(9), Pnc-Heal/EndRedux/Rchg(9), Pnc-Heal(11), Pnc-Heal/+End(11)
Level 2: Lightning Bolt -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(17), SprScrBls-Acc/Dmg/Rchg(17), SprScrBls-Acc/Dmg/EndRdx/Rchg(19), GldJvl-Dam%(19), Tmp-EndDrn%(21)
Level 4: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 6: Fly -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(21), WntGif-ResSlow(23)
Level 8: Charge Up -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(29), GssSynFr--ToHit/Rchg/EndRdx(31)
Level 10: Teleport -- Wrp-Range(A), Wrp-End/Range(25), Wrp-End(27), Wrp-+Special(27)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 14: Combat Teleport -- Range-I(A), Range-I(29)
Level 16: Tactics -- RctRtc-Pcptn(A)
Level 18: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), Rct-ResDam%(33), Ksm-ToHit+(33)
Level 20: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A), DefBuff-I(31)
Level 22: Short Circuit -- Arm-Dmg(A), DS:DSyncEndModRech(34), FuroftheG-ResDeb%(34), Arm-Acc/Dmg/Rchg(34), DS:DSyncEndModAcc(36), DS:DSyncEndModRech(36)
Level 24: Zapp -- GldJvl-Dam%(A), StnoftheM-Dam%(36), SprMlcoft-Rchg/Dmg%(37), SprMlcoft-Acc/Dmg(37), Apc-Dam%(37), Tmp-EndDrn%(39)
Level 26: Voltaic Sentinel -- ExpRnf-+Res(Pets)(A), PrfShf-End%(39), EndMod-I(39), ExpRnf-Dmg/EndRdx(40), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-Acc/Dmg(40)
Level 28: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 30: Thaw -- UnbGrd-Max HP%(A)
Level 32: Thunderous Blast -- JvlVll-Acc/Dmg(A), JvlVll-Acc/End/Rech(42), JvlVll-Acc/Dmg/End/Rech(43), DS:DSyncEndModAcc(43), DS:DSyncEndModRech(43), DS:DSyncEndModRech(45)
Level 35: Heat Exhaustion -- RechRdx-I(A), RechRdx-I(45), Acc-I(45)
Level 38: Dark Embrace -- GldArm-ResDam(A), GldArm-End/Res(42), GldArm-3defTpProc(46)
Level 41: Soul Storm -- DS:DSyncAccDam(A), GldJvl-Dam%(46), NrnSht-Dam%(46), GhsWdwEmb-Dam%(48), UnbCns-Dam%(48), GldNet-Dam%(48)
Level 44: Power Boost -- RechRdx-I(A), RechRdx-I(50)
Level 47: Melt Armor -- AchHee-ResDeb%(A), RechRdx-I(50)
Level 49: Fire Shield -- StdPrt-ResKB(A)
Level 1: Scourge
Level 1: Brawl -- Hct-Dmg(A), Hct-Dmg/Rchg(23), Hct-Acc/Dmg/Rchg(25), Hct-Acc/Rchg(42), Hct-Dmg/EndRdx(50)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Flight-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Prv-Absorb%(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(13)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), PrfShf-EndMod/Acc(15)
Level 1: Shocked
Level 49: Quick Form
Level 50: Agility Total Core Revamp
Level 6: Afterburner
------------

 

 

Really interesting/cool build! Curious, do you feel this is most optimal on a Corruptor? How do you think it'd run on a Defender in comparison?

Posted (edited)

I actually first had planned it as a defender in mids. Basically the defender will get 20% more sapping/buffing/debuffing but a loss of like 90% damage compared to a corruptor. That just wouldn't work in pvp even if you had them drained it was brutally slow at killing. First thing to do on this build always is to drain them first in pve or pvp then worry about damaging after. If you went kinetics then you could make up the damage in pve. Honestly I already am sapping everything faster then i've ever seen anyone in the game so I didn't need that extra 20% if you want to go pure teamplay in pve and pick a different secondary maybe the defender would make more sense with those 20% gains. It is a huge damage tradeoff though for 20% more def/resist/buff/debuff basically.

I do think there are likely some better pve setups even with the -recovery such as poison which has Poison trap aoe -recovery which has some insane -recovery numbers x8 heat exhaustion so if the GM/AV stood in it and didn't run from it that would be better overall in pve that would make GMs/AVs never get any end back if they stood in it after your elec sapped them. I'm not sure if ai will run from that though, if not poison has some far better pve mob abilities than thermal. The heat exhaustion is just an insanely applicable pvp skill for zoning vs 1 target.

So in short yes I think it's more optimal on corruptor than defender. I don't really like playing any class that does less then medium damage. You will be able to contribute to killing in 54x8 TF's with that build on corruptor. It's not high damage but it's more than supports will be doing. Pve sapping is extremely rare to see but I have had tons of fun playing it in pve as well when GM's/AVs/big mobs just sit there not able to attack is really hilarious. It's like a reverse tank the mobs just can't attack your team anymore.

Edited by Tomgreen1
  • Thumbs Up 2
Posted

Poison's Debuffs have a huge jump in the numbers between Corr and Defender.  A Poison/Elec Def might be the way to go there

 

But thank you for sharing this, I'd never realized how few sets actually get -recovery and not just -end

Posted (edited)

If the ai in pve doesn't run from the poison trap aoe then that would be insanely good alongside a sapper elec setup. I have to cast heat exhaustion and use the sentinel and keep attacking with elec to keep gm's from getting above 0 end and attacking again. That poison gas numbers if they don't run from it probably could have you just go afk and they stay sapped. Defender sapper is stronger at sapping but my corruptor already saps the 54's fully so wasn't needed in the elec sense. But yeah if the secondary sets gains are worth losing the corruptors damage and if you wanted to go full support then defender makes more sense.

Edited by Tomgreen1
  • Thumbs Up 2
Posted

It turns out those Poison debuff numbers weren't as huge as I thought.  Mids was combining the actual debuff with the partial AoE debuff.  So a Corr would see a a -45% Res value that was actually only 30, and a Defender would see a whopping -60% Res value that was actually only 40.  Still a 10% difference, but not quite as much as I thought.

 

Personally, for a Thermal I'd go Corruptor all the way.  For Poison I'd play a Defender with the intent to Solo or Hard Mode team content.  For non-Hard Mode team content, I think the Poison Corr wins out.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...