Jump to content

Recommended Posts

Posted (edited)

We're not proliferating existing APP themes any more, now it's new stuff, baby!

 

Click this link to see my chart of APPs, which includes all the existing pools, the pools proposed in this thread and all my other APP threads, along with links to every thread, proposed pool names, and power icons.

 

Blaster

  • Paralytic Poison
  • Poison Trap
  • Hardened Carapace
  • Weaken
  • Revivify

 

Mastermind

  • Thorn Burst
  • Thorn Barrage
  • Hardened Carapace
  • Quills
  • Revivify

 

The powers:

  • Hardened Carapace: From Bio Armor. An armor toggle that increases resistance to Smashing, Lethal, and Toxic damage.
  • Paralytic Poison: From Poison. A ranged, single-target hold.
  • Poison Trap: From Poison. A placed proximity mine power. When a enemy comes near it or destroys it with an attack, it creates a patch that has a chance to sleep enemies, slow their power recharge, drain their endurance, and has a tiny chance to hold them as they are overcome by the poison and vomit.
  • Quills: From Spines. A toggle damage aura that deals minor Lethal damage and slows the movement and recharge of all enemy targets that come within range.
  • Revivify: Similar to Elixir of Life from Poison, but self-targeted. A self-rez that increases Damage, ToHit, Recovery, and Recharge after being used to revive yourself, but when these effects expire Damage and ToHit are reduced for a time, and you are momentarily unable to act as you vomit up the chemical cocktail.
  • Thorn Barrage: From Thorny Assault. A ranged, single-target attack that deals high Lethal damage, does additional Toxic damage over time, knocks the target back, and reduces the target's Defense.
  • Thorn Burst: From Spines. A PBAoE attack that deals moderate Lethal Damage, does additional Toxic damage over time, and slows the movement and recharge of targets.
  • Weaken: From Poison. A ranged, targeted AoE debuff that reduces the Damage, ToHit, and secondary effect strength of targets. The effects on the primary target are stronger than the effects on targets in the AoE.
Edited by Vanden
  • Like 5
Posted
3 hours ago, Vanden said:

If the base debuff numbers were halved like they are for Blasters' version of Melt Armor? I doubt it.

Maybe if you strip out the -special. Unless you're thinking of Envenom, which is similar to Melt Armor.

 

14 minutes ago, Indystruck said:

-recovery/end, low mag sleep, minor toxic damage isn't crazy.

It's not a low mag sleep, it's a pulsing mag 3 AoE hold with a 30-second duration (100% chance of 8 sec hold, followed by 2% chance of 4 sec hold every 1 sec).

Posted
1 hour ago, Uun said:

It's not a low mag sleep, it's a pulsing mag 3 AoE hold with a 30-second duration (100% chance of 8 sec hold, followed by 2% chance of 4 sec hold every 1 sec).

 

Already addressed, the description I wrote has it as only a chance to sleep instead of a guaranteed hold.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...